Files
blockly/core/utils/rect.js
Rachel Fenichel 9d8eeb30f6 refactor: convert some files to es6 classes (#5861)
* refactor: convert utils/coordinate.js to ES6 class

* refactor: convert utils/rect.js to ES6 class

* refactor: convert utils/size.js to ES6 class

* refactor: convert block_drag_surface.js to ES6 class

* refactor: convert block_dragger.js to ES6 class

* refactor: convert bubble_dragger.js to ES6 class

* chore: declare bubble property in the constructor

* refactor: convert bubble.js to ES6 class

* chore: clang-format

* chore(lint): lint and format
2022-01-07 14:49:49 -08:00

76 lines
1.9 KiB
JavaScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Utility methods for rectangle manipulation.
* These methods are not specific to Blockly, and could be factored out into
* a JavaScript framework such as Closure.
*/
'use strict';
/**
* Utility methods for rectangle manipulation.
* These methods are not specific to Blockly, and could be factored out into
* a JavaScript framework such as Closure.
* @class
*/
goog.module('Blockly.utils.Rect');
/**
* Class for representing rectangular regions.
*/
const Rect = class {
/**
* @param {number} top Top.
* @param {number} bottom Bottom.
* @param {number} left Left.
* @param {number} right Right.
* @struct
* @alias Blockly.utils.Rect
*/
constructor(top, bottom, left, right) {
/** @type {number} */
this.top = top;
/** @type {number} */
this.bottom = bottom;
/** @type {number} */
this.left = left;
/** @type {number} */
this.right = right;
}
/**
* Tests whether this rectangle contains a x/y coordinate.
*
* @param {number} x The x coordinate to test for containment.
* @param {number} y The y coordinate to test for containment.
* @return {boolean} Whether this rectangle contains given coordinate.
*/
contains(x, y) {
return x >= this.left && x <= this.right && y >= this.top &&
y <= this.bottom;
}
/**
* Tests whether this rectangle intersects the provided rectangle.
* Assumes that the coordinate system increases going down and left.
* @param {!Rect} other The other rectangle to check for
* intersection with.
* @return {boolean} Whether this rectangle intersects the provided rectangle.
*/
intersects(other) {
return !(
this.left > other.right || this.right < other.left ||
this.top > other.bottom || this.bottom < other.top);
}
};
exports.Rect = Rect;