Files
blockly/core/renderers/common/path_object.ts
2024-12-04 12:06:12 -08:00

313 lines
8.4 KiB
TypeScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
// Former goog.module ID: Blockly.blockRendering.PathObject
import type {BlockSvg} from '../../block_svg.js';
import type {Connection} from '../../connection.js';
import {RenderedConnection} from '../../rendered_connection.js';
import type {BlockStyle} from '../../theme.js';
import {Coordinate} from '../../utils/coordinate.js';
import * as dom from '../../utils/dom.js';
import {Svg} from '../../utils/svg.js';
import type {ConstantProvider} from './constants.js';
import type {IPathObject} from './i_path_object.js';
/**
* An object that handles creating and setting each of the SVG elements
* used by the renderer.
*/
export class PathObject implements IPathObject {
svgRoot: SVGElement;
svgPath: SVGElement;
/**
* Holds the cursors svg element when the cursor is attached to the block.
* This is null if there is no cursor on the block.
*/
cursorSvg: SVGElement | null = null;
/**
* Holds the markers svg element when the marker is attached to the block.
* This is null if there is no marker on the block.
*/
markerSvg: SVGElement | null = null;
constants: ConstantProvider;
style: BlockStyle;
/** Highlight paths associated with connections. */
private connectionHighlights = new WeakMap<RenderedConnection, SVGElement>();
/** Locations of connection highlights. */
private highlightOffsets = new WeakMap<RenderedConnection, Coordinate>();
/**
* @param root The root SVG element.
* @param style The style object to use for colouring.
* @param constants The renderer's constants.
*/
constructor(
root: SVGElement,
style: BlockStyle,
constants: ConstantProvider,
) {
this.constants = constants;
this.style = style;
this.svgRoot = root;
/** The primary path of the block. */
this.svgPath = dom.createSvgElement(
Svg.PATH,
{'class': 'blocklyPath'},
this.svgRoot,
);
this.setClass_('blocklyBlock', true);
}
/**
* Set the path generated by the renderer onto the respective SVG element.
*
* @param pathString The path.
*/
setPath(pathString: string) {
this.svgPath.setAttribute('d', pathString);
}
/**
* Flip the SVG paths in RTL.
*/
flipRTL() {
// Mirror the block's path.
this.svgPath.setAttribute('transform', 'scale(-1 1)');
}
/**
* Add the cursor SVG to this block's SVG group.
*
* @param cursorSvg The SVG root of the cursor to be added to the block SVG
* group.
*/
setCursorSvg(cursorSvg: SVGElement) {
if (!cursorSvg) {
this.cursorSvg = null;
return;
}
this.svgRoot.appendChild(cursorSvg);
this.cursorSvg = cursorSvg;
}
/**
* Add the marker SVG to this block's SVG group.
*
* @param markerSvg The SVG root of the marker to be added to the block SVG
* group.
*/
setMarkerSvg(markerSvg: SVGElement) {
if (!markerSvg) {
this.markerSvg = null;
return;
}
if (this.cursorSvg) {
this.svgRoot.insertBefore(markerSvg, this.cursorSvg);
} else {
this.svgRoot.appendChild(markerSvg);
}
this.markerSvg = markerSvg;
}
/**
* Apply the stored colours to the block's path, taking into account whether
* the paths belong to a shadow block.
*
* @param block The source block.
*/
applyColour(block: BlockSvg) {
this.svgPath.setAttribute('stroke', this.style.colourTertiary);
this.svgPath.setAttribute('fill', this.style.colourPrimary);
this.updateShadow_(block.isShadow());
this.updateDisabled_(!block.isEnabled() || block.getInheritedDisabled());
}
/**
* Set the style.
*
* @param blockStyle The block style to use.
*/
setStyle(blockStyle: BlockStyle) {
this.style = blockStyle;
}
/**
* Add or remove the given CSS class on the path object's root SVG element.
*
* @param className The name of the class to add or remove
* @param add True if the class should be added. False if it should be
* removed.
*/
protected setClass_(className: string, add: boolean) {
if (!className) {
return;
}
if (add) {
dom.addClass(this.svgRoot, className);
} else {
dom.removeClass(this.svgRoot, className);
}
}
/**
* Set whether the block shows a highlight or not. Block highlighting is
* often used to visually mark blocks currently being executed.
*
* @param enable True if highlighted.
*/
updateHighlighted(enable: boolean) {
if (enable) {
this.setClass_('blocklyHighlighted', true);
} else {
this.setClass_('blocklyHighlighted', false);
}
}
/**
* Updates the look of the block to reflect a shadow state.
*
* @param shadow True if the block is a shadow block.
*/
protected updateShadow_(shadow: boolean) {
if (shadow) {
this.setClass_('blocklyShadow', true);
this.svgPath.setAttribute('stroke', 'none');
this.svgPath.setAttribute('fill', this.style.colourSecondary);
} else {
this.setClass_('blocklyShadow', false);
}
}
/**
* Updates the look of the block to reflect a disabled state.
*
* @param disabled True if disabled.
*/
protected updateDisabled_(disabled: boolean) {
this.setClass_('blocklyDisabled', disabled);
}
/**
* Add or remove styling showing that a block is selected.
*
* @param enable True if selection is enabled, false otherwise.
*/
updateSelected(enable: boolean) {
this.setClass_('blocklySelected', enable);
}
/**
* Add or remove styling showing that a block is dragged over a delete area.
*
* @param enable True if the block is being dragged over a delete area, false
* otherwise.
*/
updateDraggingDelete(enable: boolean) {
this.setClass_('blocklyDraggingDelete', enable);
}
/**
* Add or remove styling showing that a block is an insertion marker.
*
* @param enable True if the block is an insertion marker, false otherwise.
*/
updateInsertionMarker(enable: boolean) {
this.setClass_('blocklyInsertionMarker', enable);
}
/**
* Add or remove styling showing that a block is movable.
*
* @param enable True if the block is movable, false otherwise.
*/
updateMovable(enable: boolean) {
this.setClass_('blocklyDraggable', enable);
}
/**
* Add or remove styling that shows that if the dragging block is dropped,
* this block will be replaced. If a shadow block, it will disappear.
* Otherwise it will bump.
*
* @param enable True if styling should be added.
*/
updateReplacementFade(enable: boolean) {
this.setClass_('blocklyReplaceable', enable);
}
/**
* Add or remove styling that shows that if the dragging block is dropped,
* this block will be connected to the input.
*
* @param _conn The connection on the input to highlight.
* @param _enable True if styling should be added.
*/
updateShapeForInputHighlight(_conn: Connection, _enable: boolean) {
// NOOP
}
/** Adds the given path as a connection highlight for the given connection. */
addConnectionHighlight(
connection: RenderedConnection,
connectionPath: string,
offset: Coordinate,
rtl: boolean,
) {
if (this.connectionHighlights.has(connection)) {
if (this.currentHighlightMatchesNew(connection, connectionPath, offset)) {
return;
}
this.removeConnectionHighlight(connection);
}
const highlight = dom.createSvgElement(
Svg.PATH,
{
'class': 'blocklyHighlightedConnectionPath',
'd': connectionPath,
'transform':
`translate(${offset.x}, ${offset.y})` + (rtl ? ' scale(-1 1)' : ''),
},
this.svgRoot,
);
this.connectionHighlights.set(connection, highlight);
}
private currentHighlightMatchesNew(
connection: RenderedConnection,
newPath: string,
newOffset: Coordinate,
): boolean {
const currPath = this.connectionHighlights
.get(connection)
?.getAttribute('d');
const currOffset = this.highlightOffsets.get(connection);
return currPath === newPath && Coordinate.equals(currOffset, newOffset);
}
/**
* Removes any highlight associated with the given connection, if it exists.
*/
removeConnectionHighlight(connection: RenderedConnection) {
const highlight = this.connectionHighlights.get(connection);
if (!highlight) return;
dom.removeNode(highlight);
this.connectionHighlights.delete(connection);
}
}