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* refactor(generators): Move lang.js -> lang/lang_gernator.js
Move the LangGenerator definitions into their respective
subdirectories and add a _generator suffix to their filenames,
i.e. generators/javascript.js becomes
generators/javascript/javascript_generator.js.
This is to keep related code together and allow the `lang/all.js`
entrypoints to be moved to the top level generators/ directory.
No goog module IDs were changed, so playground and test code
that accesses this modules by filename does not need to be modified.
* refactor(generators) Move lang/all.js -> lang.js
- Move the entrypoints in generators/*/all.js to correspondingly-named
files in generators/ instead—i.e., generators/javascript/all.js
becomes generators/javascript.js.
- Update build_tasks.js accordingly.
* fix(generators): Add missing exports for LuaGenerator, PhpGenerator
These were inadvertently omitted from #7161 and #7162, respectively.
* refactor(generators): Make block generator modules side-effect free
- Move declaration of <lang>Generator instance from
generators/<lang>/<lang>_generator.js to generators/<lang>.js.
- Move .addReservedWords() calls from generators/<lang>/*.js to
generators/<lang>.js
- Modify generators/<lang>/*.js to export block generator functions
individually, rather than installing on <lang>Generator instance.
- Modify generators/<lang>.js to import and install block generator
functions on <lang>Generator instance.
* fix(tests): Fix tests broken by restructuring of generators
Where these tests needed block generator functions preinstalled
they should have been importing the Blockly.<Lang>.all module.
Where they do not need the provided block generator functions
they can now create their own empty <Lang>Generator instances.
* chore: Update renamings file
- Fix a malformation in previous entries that was not detected by
the renaming file validator test.
- Add entries describing the work done in this and related recent
PRs.
* fix: Correct minor errors in PR #7173
- Fix a search-and-replace error in renamings.json5
- Fix an incorrect-but-usable import in generator_test.js
358 lines
11 KiB
JavaScript
358 lines
11 KiB
JavaScript
/**
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* @license
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* Copyright 2015 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Generating PHP for math blocks.
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*/
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import * as goog from '../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.PHP.math');
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import {NameType} from '../../core/names.js';
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import {Order} from './php_generator.js';
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export function math_number(block, generator) {
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// Numeric value.
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let code = Number(block.getFieldValue('NUM'));
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const order = code >= 0 ? Order.ATOMIC : Order.UNARY_NEGATION;
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if (code === Infinity) {
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code = 'INF';
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} else if (code === -Infinity) {
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code = '-INF';
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}
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return [code, order];
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};
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export function math_arithmetic(block, generator) {
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// Basic arithmetic operators, and power.
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const OPERATORS = {
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'ADD': [' + ', Order.ADDITION],
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'MINUS': [' - ', Order.SUBTRACTION],
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'MULTIPLY': [' * ', Order.MULTIPLICATION],
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'DIVIDE': [' / ', Order.DIVISION],
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'POWER': [' ** ', Order.POWER],
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};
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const tuple = OPERATORS[block.getFieldValue('OP')];
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const operator = tuple[0];
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const order = tuple[1];
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const argument0 = generator.valueToCode(block, 'A', order) || '0';
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const argument1 = generator.valueToCode(block, 'B', order) || '0';
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const code = argument0 + operator + argument1;
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return [code, order];
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};
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export function math_single(block, generator) {
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// Math operators with single operand.
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const operator = block.getFieldValue('OP');
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let code;
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let arg;
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if (operator === 'NEG') {
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// Negation is a special case given its different operator precedence.
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arg = generator.valueToCode(block, 'NUM', Order.UNARY_NEGATION) || '0';
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if (arg[0] === '-') {
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// --3 is not legal in JS.
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arg = ' ' + arg;
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}
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code = '-' + arg;
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return [code, Order.UNARY_NEGATION];
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}
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if (operator === 'SIN' || operator === 'COS' || operator === 'TAN') {
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arg = generator.valueToCode(block, 'NUM', Order.DIVISION) || '0';
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} else {
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arg = generator.valueToCode(block, 'NUM', Order.NONE) || '0';
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}
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// First, handle cases which generate values that don't need parentheses
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// wrapping the code.
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switch (operator) {
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case 'ABS':
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code = 'abs(' + arg + ')';
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break;
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case 'ROOT':
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code = 'sqrt(' + arg + ')';
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break;
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case 'LN':
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code = 'log(' + arg + ')';
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break;
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case 'EXP':
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code = 'exp(' + arg + ')';
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break;
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case 'POW10':
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code = 'pow(10,' + arg + ')';
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break;
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case 'ROUND':
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code = 'round(' + arg + ')';
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break;
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case 'ROUNDUP':
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code = 'ceil(' + arg + ')';
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break;
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case 'ROUNDDOWN':
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code = 'floor(' + arg + ')';
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break;
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case 'SIN':
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code = 'sin(' + arg + ' / 180 * pi())';
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break;
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case 'COS':
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code = 'cos(' + arg + ' / 180 * pi())';
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break;
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case 'TAN':
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code = 'tan(' + arg + ' / 180 * pi())';
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break;
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}
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if (code) {
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return [code, Order.FUNCTION_CALL];
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}
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// Second, handle cases which generate values that may need parentheses
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// wrapping the code.
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switch (operator) {
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case 'LOG10':
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code = 'log(' + arg + ') / log(10)';
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break;
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case 'ASIN':
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code = 'asin(' + arg + ') / pi() * 180';
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break;
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case 'ACOS':
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code = 'acos(' + arg + ') / pi() * 180';
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break;
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case 'ATAN':
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code = 'atan(' + arg + ') / pi() * 180';
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break;
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default:
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throw Error('Unknown math operator: ' + operator);
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}
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return [code, Order.DIVISION];
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};
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export function math_constant(block, generator) {
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// Constants: PI, E, the Golden Ratio, sqrt(2), 1/sqrt(2), INFINITY.
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const CONSTANTS = {
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'PI': ['M_PI', Order.ATOMIC],
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'E': ['M_E', Order.ATOMIC],
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'GOLDEN_RATIO': ['(1 + sqrt(5)) / 2', Order.DIVISION],
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'SQRT2': ['M_SQRT2', Order.ATOMIC],
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'SQRT1_2': ['M_SQRT1_2', Order.ATOMIC],
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'INFINITY': ['INF', Order.ATOMIC],
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};
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return CONSTANTS[block.getFieldValue('CONSTANT')];
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};
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export function math_number_property(block, generator) {
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// Check if a number is even, odd, prime, whole, positive, or negative
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// or if it is divisible by certain number. Returns true or false.
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const PROPERTIES = {
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'EVEN': ['', ' % 2 == 0', Order.MODULUS, Order.EQUALITY],
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'ODD': ['', ' % 2 == 1', Order.MODULUS, Order.EQUALITY],
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'WHOLE': ['is_int(', ')', Order.NONE, Order.FUNCTION_CALL],
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'POSITIVE': ['', ' > 0', Order.RELATIONAL, Order.RELATIONAL],
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'NEGATIVE': ['', ' < 0', Order.RELATIONAL, Order.RELATIONAL],
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'DIVISIBLE_BY': [null, null, Order.MODULUS, Order.EQUALITY],
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'PRIME': [null, null, Order.NONE, Order.FUNCTION_CALL],
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};
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const dropdownProperty = block.getFieldValue('PROPERTY');
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const [prefix, suffix, inputOrder, outputOrder] =
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PROPERTIES[dropdownProperty];
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const numberToCheck = generator.valueToCode(block, 'NUMBER_TO_CHECK',
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inputOrder) || '0';
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let code;
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if (dropdownProperty === 'PRIME') {
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// Prime is a special case as it is not a one-liner test.
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const functionName = generator.provideFunction_('math_isPrime', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}($n) {
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// https://en.wikipedia.org/wiki/Primality_test#Naive_methods
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if ($n == 2 || $n == 3) {
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return true;
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}
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// False if n is NaN, negative, is 1, or not whole.
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// And false if n is divisible by 2 or 3.
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if (!is_numeric($n) || $n <= 1 || $n % 1 != 0 || $n % 2 == 0 || $n % 3 == 0) {
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return false;
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}
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// Check all the numbers of form 6k +/- 1, up to sqrt(n).
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for ($x = 6; $x <= sqrt($n) + 1; $x += 6) {
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if ($n % ($x - 1) == 0 || $n % ($x + 1) == 0) {
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return false;
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}
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}
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return true;
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}
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`);
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code = functionName + '(' + numberToCheck + ')';
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} else if (dropdownProperty === 'DIVISIBLE_BY') {
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const divisor = generator.valueToCode(block, 'DIVISOR',
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Order.MODULUS) || '0';
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if (divisor === '0') {
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return ['false', Order.ATOMIC];
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}
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code = numberToCheck + ' % ' + divisor + ' == 0';
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} else {
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code = prefix + numberToCheck + suffix;
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}
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return [code, outputOrder];
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};
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export function math_change(block, generator) {
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// Add to a variable in place.
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const argument0 =
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generator.valueToCode(block, 'DELTA', Order.ADDITION) || '0';
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const varName =
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generator.nameDB_.getName(
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block.getFieldValue('VAR'), NameType.VARIABLE);
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return varName + ' += ' + argument0 + ';\n';
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};
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// Rounding functions have a single operand.
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export const math_round = math_single;
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// Trigonometry functions have a single operand.
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export const math_trig = math_single;
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export function math_on_list(block, generator) {
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// Math functions for lists.
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const func = block.getFieldValue('OP');
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let list;
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let code;
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switch (func) {
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case 'SUM':
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list =
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generator.valueToCode(block, 'LIST', Order.FUNCTION_CALL)
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|| 'array()';
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code = 'array_sum(' + list + ')';
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break;
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case 'MIN':
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list =
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generator.valueToCode(block, 'LIST', Order.FUNCTION_CALL)
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|| 'array()';
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code = 'min(' + list + ')';
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break;
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case 'MAX':
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list =
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generator.valueToCode(block, 'LIST', Order.FUNCTION_CALL)
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|| 'array()';
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code = 'max(' + list + ')';
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break;
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case 'AVERAGE': {
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const functionName = generator.provideFunction_('math_mean', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}($myList) {
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return array_sum($myList) / count($myList);
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}
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`);
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list = generator.valueToCode(block, 'LIST', Order.NONE) || 'array()';
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code = functionName + '(' + list + ')';
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break;
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}
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case 'MEDIAN': {
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const functionName = generator.provideFunction_('math_median', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}($arr) {
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sort($arr,SORT_NUMERIC);
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return (count($arr) % 2) ? $arr[floor(count($arr) / 2)] :
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($arr[floor(count($arr) / 2)] + $arr[floor(count($arr) / 2) - 1]) / 2;
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}
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`);
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list = generator.valueToCode(block, 'LIST', Order.NONE) || '[]';
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code = functionName + '(' + list + ')';
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break;
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}
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case 'MODE': {
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// As a list of numbers can contain more than one mode,
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// the returned result is provided as an array.
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// Mode of [3, 'x', 'x', 1, 1, 2, '3'] -> ['x', 1].
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const functionName = generator.provideFunction_('math_modes', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}($values) {
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if (empty($values)) return array();
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$counts = array_count_values($values);
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arsort($counts); // Sort counts in descending order
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$modes = array_keys($counts, current($counts), true);
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return $modes;
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}
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`);
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list = generator.valueToCode(block, 'LIST', Order.NONE) || '[]';
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code = functionName + '(' + list + ')';
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break;
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}
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case 'STD_DEV': {
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const functionName =
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generator.provideFunction_('math_standard_deviation', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}($numbers) {
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$n = count($numbers);
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if (!$n) return null;
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$mean = array_sum($numbers) / count($numbers);
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foreach($numbers as $key => $num) $devs[$key] = pow($num - $mean, 2);
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return sqrt(array_sum($devs) / (count($devs) - 1));
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}
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`);
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list = generator.valueToCode(block, 'LIST', Order.NONE) || '[]';
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code = functionName + '(' + list + ')';
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break;
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}
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case 'RANDOM': {
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const functionName = generator.provideFunction_('math_random_list', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}($list) {
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$x = rand(0, count($list)-1);
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return $list[$x];
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}
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`);
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list = generator.valueToCode(block, 'LIST', Order.NONE) || '[]';
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code = functionName + '(' + list + ')';
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break;
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}
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default:
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throw Error('Unknown operator: ' + func);
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}
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return [code, Order.FUNCTION_CALL];
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};
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export function math_modulo(block, generator) {
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// Remainder computation.
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const argument0 =
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generator.valueToCode(block, 'DIVIDEND', Order.MODULUS) || '0';
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const argument1 =
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generator.valueToCode(block, 'DIVISOR', Order.MODULUS) || '0';
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const code = argument0 + ' % ' + argument1;
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return [code, Order.MODULUS];
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};
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export function math_constrain(block, generator) {
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// Constrain a number between two limits.
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const argument0 = generator.valueToCode(block, 'VALUE', Order.NONE) || '0';
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const argument1 = generator.valueToCode(block, 'LOW', Order.NONE) || '0';
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const argument2 =
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generator.valueToCode(block, 'HIGH', Order.NONE) || 'Infinity';
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const code =
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'min(max(' + argument0 + ', ' + argument1 + '), ' + argument2 + ')';
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return [code, Order.FUNCTION_CALL];
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};
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export function math_random_int(block, generator) {
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// Random integer between [X] and [Y].
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const argument0 = generator.valueToCode(block, 'FROM', Order.NONE) || '0';
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const argument1 = generator.valueToCode(block, 'TO', Order.NONE) || '0';
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const functionName = generator.provideFunction_('math_random_int', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}($a, $b) {
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if ($a > $b) {
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return rand($b, $a);
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}
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return rand($a, $b);
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}
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`);
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const code = functionName + '(' + argument0 + ', ' + argument1 + ')';
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return [code, Order.FUNCTION_CALL];
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};
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export function math_random_float(block, generator) {
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// Random fraction between 0 and 1.
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return ['(float)rand()/(float)getrandmax()', Order.FUNCTION_CALL];
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};
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export function math_atan2(block, generator) {
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// Arctangent of point (X, Y) in degrees from -180 to 180.
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const argument0 = generator.valueToCode(block, 'X', Order.NONE) || '0';
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const argument1 = generator.valueToCode(block, 'Y', Order.NONE) || '0';
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return [
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'atan2(' + argument1 + ', ' + argument0 + ') / pi() * 180',
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Order.DIVISION
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];
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};
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