Files
blockly/core/contextmenu.js
Neil Fraser a03660243e Code cleanup, drop some CSS.
Random improvements to require statements.

Removal of some obviously dead CSS.

.blocklyDropDownDiv no longer supresses text selection (see comment in PR).

This PR drops the compiled size by 4 KB, which is larger than I was expecting.
2019-09-25 10:34:34 -07:00

398 lines
13 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2011 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Functionality for the right-click context menus.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
/**
* @name Blockly.ContextMenu
* @namespace
*/
goog.provide('Blockly.ContextMenu');
goog.require('Blockly.Events');
goog.require('Blockly.Events.BlockCreate');
goog.require('Blockly.Menu');
goog.require('Blockly.MenuItem');
goog.require('Blockly.Msg');
goog.require('Blockly.utils');
goog.require('Blockly.utils.Coordinate');
goog.require('Blockly.utils.dom');
goog.require('Blockly.utils.uiMenu');
goog.require('Blockly.utils.userAgent');
goog.require('Blockly.WorkspaceCommentSvg');
goog.require('Blockly.Xml');
/**
* Which block is the context menu attached to?
* @type {Blockly.Block}
*/
Blockly.ContextMenu.currentBlock = null;
/**
* Opaque data that can be passed to unbindEvent_.
* @type {Array.<!Array>}
* @private
*/
Blockly.ContextMenu.eventWrapper_ = null;
/**
* Construct the menu based on the list of options and show the menu.
* @param {!Event} e Mouse event.
* @param {!Array.<!Object>} options Array of menu options.
* @param {boolean} rtl True if RTL, false if LTR.
*/
Blockly.ContextMenu.show = function(e, options, rtl) {
Blockly.WidgetDiv.show(Blockly.ContextMenu, rtl, null);
if (!options.length) {
Blockly.ContextMenu.hide();
return;
}
var menu = Blockly.ContextMenu.populate_(options, rtl);
Blockly.ContextMenu.position_(menu, e, rtl);
// 1ms delay is required for focusing on context menus because some other
// mouse event is still waiting in the queue and clears focus.
setTimeout(function() {menu.getElement().focus();}, 1);
Blockly.ContextMenu.currentBlock = null; // May be set by Blockly.Block.
};
/**
* Create the context menu object and populate it with the given options.
* @param {!Array.<!Object>} options Array of menu options.
* @param {boolean} rtl True if RTL, false if LTR.
* @return {!Blockly.Menu} The menu that will be shown on right click.
* @private
*/
Blockly.ContextMenu.populate_ = function(options, rtl) {
/* Here's what one option object looks like:
{text: 'Make It So',
enabled: true,
callback: Blockly.MakeItSo}
*/
var menu = new Blockly.Menu();
menu.setRightToLeft(rtl);
for (var i = 0, option; option = options[i]; i++) {
var menuItem = new Blockly.MenuItem(option.text);
menuItem.setRightToLeft(rtl);
menu.addChild(menuItem, true);
menuItem.setEnabled(option.enabled);
if (option.enabled) {
var actionHandler = function() {
var option = this;
Blockly.ContextMenu.hide();
option.callback();
};
menuItem.onAction(actionHandler, option);
}
}
return menu;
};
/**
* Add the menu to the page and position it correctly.
* @param {!Blockly.Menu} menu The menu to add and position.
* @param {!Event} e Mouse event for the right click that is making the context
* menu appear.
* @param {boolean} rtl True if RTL, false if LTR.
* @private
*/
Blockly.ContextMenu.position_ = function(menu, e, rtl) {
// Record windowSize and scrollOffset before adding menu.
var viewportBBox = Blockly.utils.getViewportBBox();
// This one is just a point, but we'll pretend that it's a rect so we can use
// some helper functions.
var anchorBBox = {
top: e.clientY + viewportBBox.top,
bottom: e.clientY + viewportBBox.top,
left: e.clientX + viewportBBox.left,
right: e.clientX + viewportBBox.left
};
Blockly.ContextMenu.createWidget_(menu);
var menuSize = Blockly.utils.uiMenu.getSize(menu);
if (rtl) {
Blockly.utils.uiMenu.adjustBBoxesForRTL(viewportBBox, anchorBBox, menuSize);
}
Blockly.WidgetDiv.positionWithAnchor(viewportBBox, anchorBBox, menuSize, rtl);
// Calling menuDom.focus() has to wait until after the menu has been placed
// correctly. Otherwise it will cause a page scroll to get the misplaced menu
// in view. See issue #1329.
menu.getElement().focus();
};
/**
* Create and render the menu widget inside Blockly's widget div.
* @param {!Blockly.Menu} menu The menu to add to the widget div.
* @private
*/
Blockly.ContextMenu.createWidget_ = function(menu) {
var div = Blockly.WidgetDiv.DIV;
menu.render(div);
var menuDom = menu.getElement();
Blockly.utils.dom.addClass(
/** @type {!Element} */ (menuDom), 'blocklyContextMenu');
// Prevent system context menu when right-clicking a Blockly context menu.
Blockly.bindEventWithChecks_(
/** @type {!EventTarget} */ (menuDom), 'contextmenu', null, Blockly.utils.noEvent);
// Focus only after the initial render to avoid issue #1329.
menu.focus();
};
/**
* Hide the context menu.
*/
Blockly.ContextMenu.hide = function() {
Blockly.WidgetDiv.hideIfOwner(Blockly.ContextMenu);
Blockly.ContextMenu.currentBlock = null;
if (Blockly.ContextMenu.eventWrapper_) {
Blockly.unbindEvent_(Blockly.ContextMenu.eventWrapper_);
}
};
/**
* Create a callback function that creates and configures a block,
* then places the new block next to the original.
* @param {!Blockly.Block} block Original block.
* @param {!Element} xml XML representation of new block.
* @return {!Function} Function that creates a block.
*/
Blockly.ContextMenu.callbackFactory = function(block, xml) {
return function() {
Blockly.Events.disable();
try {
var newBlock = Blockly.Xml.domToBlock(xml, block.workspace);
// Move the new block next to the old block.
var xy = block.getRelativeToSurfaceXY();
if (block.RTL) {
xy.x -= Blockly.SNAP_RADIUS;
} else {
xy.x += Blockly.SNAP_RADIUS;
}
xy.y += Blockly.SNAP_RADIUS * 2;
newBlock.moveBy(xy.x, xy.y);
} finally {
Blockly.Events.enable();
}
if (Blockly.Events.isEnabled() && !newBlock.isShadow()) {
Blockly.Events.fire(new Blockly.Events.BlockCreate(newBlock));
}
newBlock.select();
};
};
// Helper functions for creating context menu options.
/**
* Make a context menu option for deleting the current block.
* @param {!Blockly.BlockSvg} block The block where the right-click originated.
* @return {!Object} A menu option, containing text, enabled, and a callback.
* @package
*/
Blockly.ContextMenu.blockDeleteOption = function(block) {
// Option to delete this block but not blocks lower in the stack.
// Count the number of blocks that are nested in this block.
var descendantCount = block.getDescendants(false).length;
var nextBlock = block.getNextBlock();
if (nextBlock) {
// Blocks in the current stack would survive this block's deletion.
descendantCount -= nextBlock.getDescendants(false).length;
}
var deleteOption = {
text: descendantCount == 1 ? Blockly.Msg['DELETE_BLOCK'] :
Blockly.Msg['DELETE_X_BLOCKS'].replace('%1', String(descendantCount)),
enabled: true,
callback: function() {
Blockly.Events.setGroup(true);
block.dispose(true, true);
Blockly.Events.setGroup(false);
}
};
return deleteOption;
};
/**
* Make a context menu option for showing help for the current block.
* @param {!Blockly.BlockSvg} block The block where the right-click originated.
* @return {!Object} A menu option, containing text, enabled, and a callback.
* @package
*/
Blockly.ContextMenu.blockHelpOption = function(block) {
var url = (typeof block.helpUrl == 'function') ?
block.helpUrl() : block.helpUrl;
var helpOption = {
enabled: !!url,
text: Blockly.Msg['HELP'],
callback: function() {
block.showHelp_();
}
};
return helpOption;
};
/**
* Make a context menu option for duplicating the current block.
* @param {!Blockly.BlockSvg} block The block where the right-click originated.
* @return {!Object} A menu option, containing text, enabled, and a callback.
* @package
*/
Blockly.ContextMenu.blockDuplicateOption = function(block) {
var enabled = block.isDuplicatable();
var duplicateOption = {
text: Blockly.Msg['DUPLICATE_BLOCK'],
enabled: enabled,
callback: function() {
Blockly.duplicate_(block);
}
};
return duplicateOption;
};
/**
* Make a context menu option for adding or removing comments on the current
* block.
* @param {!Blockly.BlockSvg} block The block where the right-click originated.
* @return {!Object} A menu option, containing text, enabled, and a callback.
* @package
*/
Blockly.ContextMenu.blockCommentOption = function(block) {
var commentOption = {
enabled: !Blockly.utils.userAgent.IE
};
// If there's already a comment, add an option to delete it.
if (block.comment) {
commentOption.text = Blockly.Msg['REMOVE_COMMENT'];
commentOption.callback = function() {
block.setCommentText(null);
};
} else {
// If there's no comment, add an option to create a comment.
commentOption.text = Blockly.Msg['ADD_COMMENT'];
commentOption.callback = function() {
block.setCommentText('');
};
}
return commentOption;
};
/**
* Make a context menu option for deleting the current workspace comment.
* @param {!Blockly.WorkspaceCommentSvg} comment The workspace comment where the
* right-click originated.
* @return {!Object} A menu option, containing text, enabled, and a callback.
* @package
*/
Blockly.ContextMenu.commentDeleteOption = function(comment) {
var deleteOption = {
text: Blockly.Msg.REMOVE_COMMENT,
enabled: true,
callback: function() {
Blockly.Events.setGroup(true);
comment.dispose(true, true);
Blockly.Events.setGroup(false);
}
};
return deleteOption;
};
/**
* Make a context menu option for duplicating the current workspace comment.
* @param {!Blockly.WorkspaceCommentSvg} comment The workspace comment where the
* right-click originated.
* @return {!Object} A menu option, containing text, enabled, and a callback.
* @package
*/
Blockly.ContextMenu.commentDuplicateOption = function(comment) {
var duplicateOption = {
text: Blockly.Msg.DUPLICATE_COMMENT,
enabled: true,
callback: function() {
Blockly.duplicate_(comment);
}
};
return duplicateOption;
};
/**
* Make a context menu option for adding a comment on the workspace.
* @param {!Blockly.WorkspaceSvg} ws The workspace where the right-click
* originated.
* @param {!Event} e The right-click mouse event.
* @return {!Object} A menu option, containing text, enabled, and a callback.
* @package
*/
Blockly.ContextMenu.workspaceCommentOption = function(ws, e) {
// Helper function to create and position a comment correctly based on the
// location of the mouse event.
var addWsComment = function() {
var comment = new Blockly.WorkspaceCommentSvg(
ws, Blockly.Msg.WORKSPACE_COMMENT_DEFAULT_TEXT,
Blockly.WorkspaceCommentSvg.DEFAULT_SIZE,
Blockly.WorkspaceCommentSvg.DEFAULT_SIZE);
var injectionDiv = ws.getInjectionDiv();
// Bounding rect coordinates are in client coordinates, meaning that they
// are in pixels relative to the upper left corner of the visible browser
// window. These coordinates change when you scroll the browser window.
var boundingRect = injectionDiv.getBoundingClientRect();
// The client coordinates offset by the injection div's upper left corner.
var clientOffsetPixels = new Blockly.utils.Coordinate(
e.clientX - boundingRect.left, e.clientY - boundingRect.top);
// The offset in pixels between the main workspace's origin and the upper
// left corner of the injection div.
var mainOffsetPixels = ws.getOriginOffsetInPixels();
// The position of the new comment in pixels relative to the origin of the
// main workspace.
var finalOffset = Blockly.utils.Coordinate.difference(clientOffsetPixels,
mainOffsetPixels);
// The position of the new comment in main workspace coordinates.
finalOffset.scale(1 / ws.scale);
var commentX = finalOffset.x;
var commentY = finalOffset.y;
comment.moveBy(commentX, commentY);
if (ws.rendered) {
comment.initSvg();
comment.render();
comment.select();
}
};
var wsCommentOption = {
// Foreign objects don't work in IE. Don't let the user create comments
// that they won't be able to edit.
enabled: !Blockly.utils.userAgent.IE
};
wsCommentOption.text = Blockly.Msg.ADD_COMMENT;
wsCommentOption.callback = function() {
addWsComment();
};
return wsCommentOption;
};