Files
blockly/core/field_input.ts
Maribeth Bottorff a0b565724b feat: make field initView and initModel more accessible (#7345)
* chore: update loop style to remove any type

* feat: make initView protected and initModel public

* feat: make image element in image field protected
2023-08-08 10:18:51 -07:00

713 lines
22 KiB
TypeScript

/**
* @license
* Copyright 2012 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Text input field.
*
* @class
*/
import * as goog from '../closure/goog/goog.js';
goog.declareModuleId('Blockly.FieldInput');
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_block_change.js';
import {BlockSvg} from './block_svg.js';
import * as bumpObjects from './bump_objects.js';
import * as browserEvents from './browser_events.js';
import * as dialog from './dialog.js';
import * as dom from './utils/dom.js';
import * as dropDownDiv from './dropdowndiv.js';
import * as eventUtils from './events/utils.js';
import {
Field,
FieldConfig,
FieldValidator,
UnattachedFieldError,
} from './field.js';
import {Msg} from './msg.js';
import * as aria from './utils/aria.js';
import {Coordinate} from './utils/coordinate.js';
import * as userAgent from './utils/useragent.js';
import * as WidgetDiv from './widgetdiv.js';
import type {WorkspaceSvg} from './workspace_svg.js';
import * as renderManagement from './render_management.js';
/**
* Supported types for FieldInput subclasses.
*
* @internal
*/
type InputTypes = string | number;
/**
* Abstract class for an editable input field.
*
* @typeParam T - The value stored on the field.
* @internal
*/
export abstract class FieldInput<T extends InputTypes> extends Field<
string | T
> {
/**
* Pixel size of input border radius.
* Should match blocklyText's border-radius in CSS.
*/
static BORDERRADIUS = 4;
/** Allow browser to spellcheck this field. */
protected spellcheck_ = true;
/** The HTML input element. */
protected htmlInput_: HTMLInputElement | null = null;
/** True if the field's value is currently being edited via the UI. */
protected isBeingEdited_ = false;
/**
* True if the value currently displayed in the field's editory UI is valid.
*/
protected isTextValid_ = false;
/**
* The intial value of the field when the user opened an editor to change its
* value. When the editor is disposed, an event will be fired that uses this
* as the event's oldValue.
*/
protected valueWhenEditorWasOpened_: string | T | null = null;
/** Key down event data. */
private onKeyDownWrapper_: browserEvents.Data | null = null;
/** Key input event data. */
private onKeyInputWrapper_: browserEvents.Data | null = null;
/**
* Whether the field should consider the whole parent block to be its click
* target.
*/
fullBlockClickTarget_: boolean | null = false;
/** The workspace that this field belongs to. */
protected workspace_: WorkspaceSvg | null = null;
/**
* Serializable fields are saved by the serializer, non-serializable fields
* are not. Editable fields should also be serializable.
*/
override SERIALIZABLE = true;
/** Mouse cursor style when over the hotspot that initiates the editor. */
override CURSOR = 'text';
/**
* @param value The initial value of the field. Should cast to a string.
* Defaults to an empty string if null or undefined. Also accepts
* Field.SKIP_SETUP if you wish to skip setup (only used by subclasses
* that want to handle configuration and setting the field value after
* their own constructors have run).
* @param validator A function that is called to validate changes to the
* field's value. Takes in a string & returns a validated string, or null
* to abort the change.
* @param config A map of options used to configure the field.
* See the [field creation documentation]{@link
* https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/text-input#creation}
* for a list of properties this parameter supports.
*/
constructor(
value?: string | typeof Field.SKIP_SETUP,
validator?: FieldInputValidator<T> | null,
config?: FieldInputConfig,
) {
super(Field.SKIP_SETUP);
if (value === Field.SKIP_SETUP) return;
if (config) {
this.configure_(config);
}
this.setValue(value);
if (validator) {
this.setValidator(validator);
}
}
protected override configure_(config: FieldInputConfig) {
super.configure_(config);
if (config.spellcheck !== undefined) {
this.spellcheck_ = config.spellcheck;
}
}
override initView() {
const block = this.getSourceBlock();
if (!block) {
throw new UnattachedFieldError();
}
if (this.getConstants()!.FULL_BLOCK_FIELDS) {
// Step one: figure out if this is the only field on this block.
// Rendering is quite different in that case.
let nFields = 0;
let nConnections = 0;
// Count the number of fields, excluding text fields
for (let i = 0, input; (input = block.inputList[i]); i++) {
for (let j = 0; input.fieldRow[j]; j++) {
nFields++;
}
if (input.connection) {
nConnections++;
}
}
// The special case is when this is the only non-label field on the block
// and it has an output but no inputs.
this.fullBlockClickTarget_ =
nFields <= 1 && block.outputConnection && !nConnections;
} else {
this.fullBlockClickTarget_ = false;
}
if (this.fullBlockClickTarget_) {
this.clickTarget_ = (this.sourceBlock_ as BlockSvg).getSvgRoot();
} else {
this.createBorderRect_();
}
this.createTextElement_();
}
/**
* Called by setValue if the text input is not valid. If the field is
* currently being edited it reverts value of the field to the previous
* value while allowing the display text to be handled by the htmlInput_.
*
* @param _invalidValue The input value that was determined to be invalid.
* This is not used by the text input because its display value is stored
* on the htmlInput_.
*/
protected override doValueInvalid_(_invalidValue: AnyDuringMigration) {
if (this.isBeingEdited_) {
this.isDirty_ = true;
this.isTextValid_ = false;
const oldValue = this.value_;
// Revert value when the text becomes invalid.
this.value_ = this.htmlInput_!.getAttribute('data-untyped-default-value');
if (this.sourceBlock_ && eventUtils.isEnabled()) {
eventUtils.fire(
new (eventUtils.get(eventUtils.BLOCK_CHANGE))(
this.sourceBlock_,
'field',
this.name || null,
oldValue,
this.value_,
),
);
}
}
}
/**
* Called by setValue if the text input is valid. Updates the value of the
* field, and updates the text of the field if it is not currently being
* edited (i.e. handled by the htmlInput_).
*
* @param newValue The value to be saved. The default validator guarantees
* that this is a string.
*/
protected override doValueUpdate_(newValue: string | T) {
this.isDirty_ = true;
this.isTextValid_ = true;
this.value_ = newValue;
}
/**
* Updates text field to match the colour/style of the block.
*/
override applyColour() {
if (!this.sourceBlock_ || !this.getConstants()!.FULL_BLOCK_FIELDS) return;
const source = this.sourceBlock_ as BlockSvg;
if (this.borderRect_) {
this.borderRect_.setAttribute('stroke', source.style.colourTertiary);
} else {
source.pathObject.svgPath.setAttribute(
'fill',
this.getConstants()!.FIELD_BORDER_RECT_COLOUR,
);
}
}
/**
* Updates the colour of the htmlInput given the current validity of the
* field's value.
*/
protected override render_() {
super.render_();
// This logic is done in render_ rather than doValueInvalid_ or
// doValueUpdate_ so that the code is more centralized.
if (this.isBeingEdited_) {
this.resizeEditor_();
const htmlInput = this.htmlInput_ as HTMLElement;
if (!this.isTextValid_) {
dom.addClass(htmlInput, 'blocklyInvalidInput');
aria.setState(htmlInput, aria.State.INVALID, true);
} else {
dom.removeClass(htmlInput, 'blocklyInvalidInput');
aria.setState(htmlInput, aria.State.INVALID, false);
}
}
}
/**
* Set whether this field is spellchecked by the browser.
*
* @param check True if checked.
*/
setSpellcheck(check: boolean) {
if (check === this.spellcheck_) {
return;
}
this.spellcheck_ = check;
if (this.htmlInput_) {
// AnyDuringMigration because: Argument of type 'boolean' is not
// assignable to parameter of type 'string'.
this.htmlInput_.setAttribute(
'spellcheck',
this.spellcheck_ as AnyDuringMigration,
);
}
}
/**
* Show an editor for the field.
* Shows the inline free-text editor on top of the text by default.
* Shows a prompt editor for mobile browsers if the modalInputs option is
* enabled.
*
* @param _e Optional mouse event that triggered the field to open, or
* undefined if triggered programmatically.
* @param quietInput True if editor should be created without focus.
* Defaults to false.
*/
protected override showEditor_(_e?: Event, quietInput = false) {
this.workspace_ = (this.sourceBlock_ as BlockSvg).workspace;
if (
!quietInput &&
this.workspace_.options.modalInputs &&
(userAgent.MOBILE || userAgent.ANDROID || userAgent.IPAD)
) {
this.showPromptEditor_();
} else {
this.showInlineEditor_(quietInput);
}
}
/**
* Create and show a text input editor that is a prompt (usually a popup).
* Mobile browsers may have issues with in-line textareas (focus and
* keyboards).
*/
private showPromptEditor_() {
dialog.prompt(
Msg['CHANGE_VALUE_TITLE'],
this.getText(),
(text: string | null) => {
// Text is null if user pressed cancel button.
if (text !== null) {
this.setValue(this.getValueFromEditorText_(text));
}
},
);
}
/**
* Create and show a text input editor that sits directly over the text input.
*
* @param quietInput True if editor should be created without focus.
*/
private showInlineEditor_(quietInput: boolean) {
const block = this.getSourceBlock();
if (!block) {
throw new UnattachedFieldError();
}
WidgetDiv.show(this, block.RTL, this.widgetDispose_.bind(this));
this.htmlInput_ = this.widgetCreate_() as HTMLInputElement;
this.isBeingEdited_ = true;
this.valueWhenEditorWasOpened_ = this.value_;
if (!quietInput) {
(this.htmlInput_ as HTMLElement).focus({
preventScroll: true,
});
this.htmlInput_.select();
}
}
/**
* Create the text input editor widget.
*
* @returns The newly created text input editor.
*/
protected widgetCreate_(): HTMLElement {
const block = this.getSourceBlock();
if (!block) {
throw new UnattachedFieldError();
}
eventUtils.setGroup(true);
const div = WidgetDiv.getDiv();
const clickTarget = this.getClickTarget_();
if (!clickTarget) throw new Error('A click target has not been set.');
dom.addClass(clickTarget, 'editing');
const htmlInput = document.createElement('input');
htmlInput.className = 'blocklyHtmlInput';
// AnyDuringMigration because: Argument of type 'boolean' is not assignable
// to parameter of type 'string'.
htmlInput.setAttribute(
'spellcheck',
this.spellcheck_ as AnyDuringMigration,
);
const scale = this.workspace_!.getScale();
const fontSize = this.getConstants()!.FIELD_TEXT_FONTSIZE * scale + 'pt';
div!.style.fontSize = fontSize;
htmlInput.style.fontSize = fontSize;
let borderRadius = FieldInput.BORDERRADIUS * scale + 'px';
if (this.fullBlockClickTarget_) {
const bBox = this.getScaledBBox();
// Override border radius.
borderRadius = (bBox.bottom - bBox.top) / 2 + 'px';
// Pull stroke colour from the existing shadow block
const strokeColour = block.getParent()
? (block.getParent() as BlockSvg).style.colourTertiary
: (this.sourceBlock_ as BlockSvg).style.colourTertiary;
htmlInput.style.border = 1 * scale + 'px solid ' + strokeColour;
div!.style.borderRadius = borderRadius;
div!.style.transition = 'box-shadow 0.25s ease 0s';
if (this.getConstants()!.FIELD_TEXTINPUT_BOX_SHADOW) {
div!.style.boxShadow =
'rgba(255, 255, 255, 0.3) 0 0 0 ' + 4 * scale + 'px';
}
}
htmlInput.style.borderRadius = borderRadius;
div!.appendChild(htmlInput);
htmlInput.value = htmlInput.defaultValue = this.getEditorText_(this.value_);
htmlInput.setAttribute('data-untyped-default-value', String(this.value_));
this.resizeEditor_();
this.bindInputEvents_(htmlInput);
return htmlInput;
}
/**
* Closes the editor, saves the results, and disposes of any events or
* DOM-references belonging to the editor.
*/
protected widgetDispose_() {
// Non-disposal related things that we do when the editor closes.
this.isBeingEdited_ = false;
this.isTextValid_ = true;
// Make sure the field's node matches the field's internal value.
this.forceRerender();
this.onFinishEditing_(this.value_);
if (
this.sourceBlock_ &&
eventUtils.isEnabled() &&
this.valueWhenEditorWasOpened_ !== null &&
this.valueWhenEditorWasOpened_ !== this.value_
) {
// When closing a field input widget, fire an event indicating that the
// user has completed a sequence of changes. The value may have changed
// multiple times while the editor was open, but this will fire an event
// containing the value when the editor was opened as well as the new one.
eventUtils.fire(
new (eventUtils.get(eventUtils.BLOCK_CHANGE))(
this.sourceBlock_,
'field',
this.name || null,
this.valueWhenEditorWasOpened_,
this.value_,
),
);
this.valueWhenEditorWasOpened_ = null;
}
eventUtils.setGroup(false);
// Actual disposal.
this.unbindInputEvents_();
const style = WidgetDiv.getDiv()!.style;
style.width = 'auto';
style.height = 'auto';
style.fontSize = '';
style.transition = '';
style.boxShadow = '';
this.htmlInput_ = null;
const clickTarget = this.getClickTarget_();
if (!clickTarget) throw new Error('A click target has not been set.');
dom.removeClass(clickTarget, 'editing');
}
/**
* A callback triggered when the user is done editing the field via the UI.
*
* @param _value The new value of the field.
*/
onFinishEditing_(_value: AnyDuringMigration) {}
// NOP by default.
// TODO(#2496): Support people passing a func into the field.
/**
* Bind handlers for user input on the text input field's editor.
*
* @param htmlInput The htmlInput to which event handlers will be bound.
*/
protected bindInputEvents_(htmlInput: HTMLElement) {
// Trap Enter without IME and Esc to hide.
this.onKeyDownWrapper_ = browserEvents.conditionalBind(
htmlInput,
'keydown',
this,
this.onHtmlInputKeyDown_,
);
// Resize after every input change.
this.onKeyInputWrapper_ = browserEvents.conditionalBind(
htmlInput,
'input',
this,
this.onHtmlInputChange_,
);
}
/** Unbind handlers for user input and workspace size changes. */
protected unbindInputEvents_() {
if (this.onKeyDownWrapper_) {
browserEvents.unbind(this.onKeyDownWrapper_);
this.onKeyDownWrapper_ = null;
}
if (this.onKeyInputWrapper_) {
browserEvents.unbind(this.onKeyInputWrapper_);
this.onKeyInputWrapper_ = null;
}
}
/**
* Handle key down to the editor.
*
* @param e Keyboard event.
*/
protected onHtmlInputKeyDown_(e: KeyboardEvent) {
if (e.key === 'Enter') {
WidgetDiv.hide();
dropDownDiv.hideWithoutAnimation();
} else if (e.key === 'Escape') {
this.setValue(
this.htmlInput_!.getAttribute('data-untyped-default-value'),
);
WidgetDiv.hide();
dropDownDiv.hideWithoutAnimation();
} else if (e.key === 'Tab') {
WidgetDiv.hide();
dropDownDiv.hideWithoutAnimation();
(this.sourceBlock_ as BlockSvg).tab(this, !e.shiftKey);
e.preventDefault();
}
}
/**
* Handle a change to the editor.
*
* @param _e Keyboard event.
*/
private onHtmlInputChange_(_e: Event) {
// Intermediate value changes from user input are not confirmed until the
// user closes the editor, and may be numerous. Inhibit reporting these as
// normal block change events, and instead report them as special
// intermediate changes that do not get recorded in undo history.
const oldValue = this.value_;
// Change the field's value without firing the normal change event.
this.setValue(this.getValueFromEditorText_(this.htmlInput_!.value), false);
if (
this.sourceBlock_ &&
eventUtils.isEnabled() &&
this.value_ !== oldValue
) {
// Fire a special event indicating that the value changed but the change
// isn't complete yet and normal field change listeners can wait.
eventUtils.fire(
new (eventUtils.get(eventUtils.BLOCK_FIELD_INTERMEDIATE_CHANGE))(
this.sourceBlock_,
this.name || null,
oldValue,
this.value_,
),
);
}
// Resize the widget div after the block has finished rendering.
renderManagement.finishQueuedRenders().then(() => {
this.resizeEditor_();
});
}
/**
* Set the HTML input value and the field's internal value. The difference
* between this and `setValue` is that this also updates the HTML input
* value whilst editing.
*
* @param newValue New value.
* @param fireChangeEvent Whether to fire a change event. Defaults to true.
* Should usually be true unless the change will be reported some other
* way, e.g. an intermediate field change event.
*/
protected setEditorValue_(
newValue: AnyDuringMigration,
fireChangeEvent = true,
) {
this.isDirty_ = true;
if (this.isBeingEdited_) {
// In the case this method is passed an invalid value, we still
// pass it through the transformation method `getEditorText` to deal
// with. Otherwise, the internal field's state will be inconsistent
// with what's shown to the user.
this.htmlInput_!.value = this.getEditorText_(newValue);
}
this.setValue(newValue, fireChangeEvent);
}
/** Resize the editor to fit the text. */
protected resizeEditor_() {
const block = this.getSourceBlock();
if (!block) {
throw new UnattachedFieldError();
}
const div = WidgetDiv.getDiv();
const bBox = this.getScaledBBox();
div!.style.width = bBox.right - bBox.left + 'px';
div!.style.height = bBox.bottom - bBox.top + 'px';
// In RTL mode block fields and LTR input fields the left edge moves,
// whereas the right edge is fixed. Reposition the editor.
const x = block.RTL ? bBox.right - div!.offsetWidth : bBox.left;
const xy = new Coordinate(x, bBox.top);
div!.style.left = xy.x + 'px';
div!.style.top = xy.y + 'px';
}
/**
* Handles repositioning the WidgetDiv used for input fields when the
* workspace is resized. Will bump the block into the viewport and update the
* position of the field if necessary.
*
* @returns True for rendered workspaces, as we never want to hide the widget
* div.
*/
override repositionForWindowResize(): boolean {
const block = this.getSourceBlock();
// This shouldn't be possible. We should never have a WidgetDiv if not using
// rendered blocks.
if (!(block instanceof BlockSvg)) return false;
bumpObjects.bumpIntoBounds(
this.workspace_!,
this.workspace_!.getMetricsManager().getViewMetrics(true),
block,
);
this.resizeEditor_();
return true;
}
/**
* Returns whether or not the field is tab navigable.
*
* @returns True if the field is tab navigable.
*/
override isTabNavigable(): boolean {
return true;
}
/**
* Use the `getText_` developer hook to override the field's text
* representation. When we're currently editing, return the current HTML value
* instead. Otherwise, return null which tells the field to use the default
* behaviour (which is a string cast of the field's value).
*
* @returns The HTML value if we're editing, otherwise null.
*/
protected override getText_(): string | null {
if (this.isBeingEdited_ && this.htmlInput_) {
// We are currently editing, return the HTML input value instead.
return this.htmlInput_.value;
}
return null;
}
/**
* Transform the provided value into a text to show in the HTML input.
* Override this method if the field's HTML input representation is different
* than the field's value. This should be coupled with an override of
* `getValueFromEditorText_`.
*
* @param value The value stored in this field.
* @returns The text to show on the HTML input.
*/
protected getEditorText_(value: AnyDuringMigration): string {
return `${value}`;
}
/**
* Transform the text received from the HTML input into a value to store
* in this field.
* Override this method if the field's HTML input representation is different
* than the field's value. This should be coupled with an override of
* `getEditorText_`.
*
* @param text Text received from the HTML input.
* @returns The value to store.
*/
protected getValueFromEditorText_(text: string): AnyDuringMigration {
return text;
}
}
/**
* Config options for the input field.
*
* @internal
*/
export interface FieldInputConfig extends FieldConfig {
spellcheck?: boolean;
}
/**
* A function that is called to validate changes to the field's value before
* they are set.
*
* @see {@link https://developers.google.com/blockly/guides/create-custom-blocks/fields/validators#return_values}
* @param newValue The value to be validated.
* @returns One of three instructions for setting the new value: `T`, `null`,
* or `undefined`.
*
* - `T` to set this function's returned value instead of `newValue`.
*
* - `null` to invoke `doValueInvalid_` and not set a value.
*
* - `undefined` to set `newValue` as is.
* @internal
*/
export type FieldInputValidator<T extends InputTypes> = FieldValidator<
string | T
>;