Files
blockly/generators/lua/math.js
Christopher Allen a11419d6b7 refactor(generators): Introduce LuaGenerator class, Order enum (#7161)
* refactor(generators): Introduce LuaGenerator class, Order enum

* refactor(generators): Use Order.* instead of .ORDER_*

* refactor(generators): Don't rename luaGenerator
2023-06-14 09:11:37 -07:00

409 lines
12 KiB
JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Generating Lua for math blocks.
*/
import * as goog from '../../closure/goog/goog.js';
goog.declareModuleId('Blockly.Lua.math');
import {NameType} from '../../core/names.js';
import {luaGenerator, Order} from '../lua.js';
luaGenerator.forBlock['math_number'] = function(block) {
// Numeric value.
const code = Number(block.getFieldValue('NUM'));
const order = code < 0 ? Order.UNARY : Order.ATOMIC;
return [code, order];
};
luaGenerator.forBlock['math_arithmetic'] = function(block) {
// Basic arithmetic operators, and power.
const OPERATORS = {
'ADD': [' + ', Order.ADDITIVE],
'MINUS': [' - ', Order.ADDITIVE],
'MULTIPLY': [' * ', Order.MULTIPLICATIVE],
'DIVIDE': [' / ', Order.MULTIPLICATIVE],
'POWER': [' ^ ', Order.EXPONENTIATION],
};
const tuple = OPERATORS[block.getFieldValue('OP')];
const operator = tuple[0];
const order = tuple[1];
const argument0 = luaGenerator.valueToCode(block, 'A', order) || '0';
const argument1 = luaGenerator.valueToCode(block, 'B', order) || '0';
const code = argument0 + operator + argument1;
return [code, order];
};
luaGenerator.forBlock['math_single'] = function(block) {
// Math operators with single operand.
const operator = block.getFieldValue('OP');
let arg;
if (operator === 'NEG') {
// Negation is a special case given its different operator precedence.
arg = luaGenerator.valueToCode(block, 'NUM', Order.UNARY) || '0';
return ['-' + arg, Order.UNARY];
}
if (operator === 'POW10') {
arg = luaGenerator.valueToCode(block, 'NUM', Order.EXPONENTIATION) || '0';
return ['10 ^ ' + arg, Order.EXPONENTIATION];
}
if (operator === 'ROUND') {
arg = luaGenerator.valueToCode(block, 'NUM', Order.ADDITIVE) || '0';
} else {
arg = luaGenerator.valueToCode(block, 'NUM', Order.NONE) || '0';
}
let code;
switch (operator) {
case 'ABS':
code = 'math.abs(' + arg + ')';
break;
case 'ROOT':
code = 'math.sqrt(' + arg + ')';
break;
case 'LN':
code = 'math.log(' + arg + ')';
break;
case 'LOG10':
code = 'math.log(' + arg + ', 10)';
break;
case 'EXP':
code = 'math.exp(' + arg + ')';
break;
case 'ROUND':
// This rounds up. Blockly does not specify rounding direction.
code = 'math.floor(' + arg + ' + .5)';
break;
case 'ROUNDUP':
code = 'math.ceil(' + arg + ')';
break;
case 'ROUNDDOWN':
code = 'math.floor(' + arg + ')';
break;
case 'SIN':
code = 'math.sin(math.rad(' + arg + '))';
break;
case 'COS':
code = 'math.cos(math.rad(' + arg + '))';
break;
case 'TAN':
code = 'math.tan(math.rad(' + arg + '))';
break;
case 'ASIN':
code = 'math.deg(math.asin(' + arg + '))';
break;
case 'ACOS':
code = 'math.deg(math.acos(' + arg + '))';
break;
case 'ATAN':
code = 'math.deg(math.atan(' + arg + '))';
break;
default:
throw Error('Unknown math operator: ' + operator);
}
return [code, Order.HIGH];
};
luaGenerator.forBlock['math_constant'] = function(block) {
// Constants: PI, E, the Golden Ratio, sqrt(2), 1/sqrt(2), INFINITY.
const CONSTANTS = {
'PI': ['math.pi', Order.HIGH],
'E': ['math.exp(1)', Order.HIGH],
'GOLDEN_RATIO': ['(1 + math.sqrt(5)) / 2', Order.MULTIPLICATIVE],
'SQRT2': ['math.sqrt(2)', Order.HIGH],
'SQRT1_2': ['math.sqrt(1 / 2)', Order.HIGH],
'INFINITY': ['math.huge', Order.HIGH],
};
return CONSTANTS[block.getFieldValue('CONSTANT')];
};
luaGenerator.forBlock['math_number_property'] = function(block) {
// Check if a number is even, odd, prime, whole, positive, or negative
// or if it is divisible by certain number. Returns true or false.
const PROPERTIES = {
'EVEN': [' % 2 == 0', Order.MULTIPLICATIVE, Order.RELATIONAL],
'ODD': [' % 2 == 1', Order.MULTIPLICATIVE, Order.RELATIONAL],
'WHOLE': [' % 1 == 0', Order.MULTIPLICATIVE, Order.RELATIONAL],
'POSITIVE': [' > 0', Order.RELATIONAL, Order.RELATIONAL],
'NEGATIVE': [' < 0', Order.RELATIONAL, Order.RELATIONAL],
'DIVISIBLE_BY': [null, Order.MULTIPLICATIVE, Order.RELATIONAL],
'PRIME': [null, Order.NONE, Order.HIGH],
};
const dropdownProperty = block.getFieldValue('PROPERTY');
const [suffix, inputOrder, outputOrder] = PROPERTIES[dropdownProperty];
const numberToCheck = luaGenerator.valueToCode(block, 'NUMBER_TO_CHECK',
inputOrder) || '0';
let code;
if (dropdownProperty === 'PRIME') {
// Prime is a special case as it is not a one-liner test.
const functionName = luaGenerator.provideFunction_('math_isPrime', `
function ${luaGenerator.FUNCTION_NAME_PLACEHOLDER_}(n)
-- https://en.wikipedia.org/wiki/Primality_test#Naive_methods
if n == 2 or n == 3 then
return true
end
-- False if n is NaN, negative, is 1, or not whole.
-- And false if n is divisible by 2 or 3.
if not(n > 1) or n % 1 ~= 0 or n % 2 == 0 or n % 3 == 0 then
return false
end
-- Check all the numbers of form 6k +/- 1, up to sqrt(n).
for x = 6, math.sqrt(n) + 1.5, 6 do
if n % (x - 1) == 0 or n % (x + 1) == 0 then
return false
end
end
return true
end
`);
code = functionName + '(' + numberToCheck + ')';
} else if (dropdownProperty === 'DIVISIBLE_BY') {
const divisor = luaGenerator.valueToCode(block, 'DIVISOR',
Order.MULTIPLICATIVE) || '0';
// If 'divisor' is some code that evals to 0, luaGenerator will produce a nan.
// Let's produce nil if we can determine this at compile-time.
if (divisor === '0') {
return ['nil', Order.ATOMIC];
}
// The normal trick to implement ?: with and/or doesn't work here:
// divisor == 0 and nil or number_to_check % divisor == 0
// because nil is false, so allow a runtime failure. :-(
code = numberToCheck + ' % ' + divisor + ' == 0';
} else {
code = numberToCheck + suffix;
}
return [code, outputOrder];
};
luaGenerator.forBlock['math_change'] = function(block) {
// Add to a variable in place.
const argument0 =
luaGenerator.valueToCode(block, 'DELTA', Order.ADDITIVE) || '0';
const varName =
luaGenerator.nameDB_.getName(
block.getFieldValue('VAR'), NameType.VARIABLE);
return varName + ' = ' + varName + ' + ' + argument0 + '\n';
};
// Rounding functions have a single operand.
luaGenerator.forBlock['math_round'] = luaGenerator.forBlock['math_single'];
// Trigonometry functions have a single operand.
luaGenerator.forBlock['math_trig'] = luaGenerator.forBlock['math_single'];
luaGenerator.forBlock['math_on_list'] = function(block) {
// Math functions for lists.
const func = block.getFieldValue('OP');
const list = luaGenerator.valueToCode(block, 'LIST', Order.NONE) || '{}';
let functionName;
// Functions needed in more than one case.
function provideSum() {
return luaGenerator.provideFunction_('math_sum', `
function ${luaGenerator.FUNCTION_NAME_PLACEHOLDER_}(t)
local result = 0
for _, v in ipairs(t) do
result = result + v
end
return result
end
`);
}
switch (func) {
case 'SUM':
functionName = provideSum();
break;
case 'MIN':
// Returns 0 for the empty list.
functionName = luaGenerator.provideFunction_('math_min', `
function ${luaGenerator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return 0
end
local result = math.huge
for _, v in ipairs(t) do
if v < result then
result = v
end
end
return result
end
`);
break;
case 'AVERAGE':
// Returns 0 for the empty list.
functionName = luaGenerator.provideFunction_('math_average', `
function ${luaGenerator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return 0
end
return ${provideSum()}(t) / #t
end
`);
break;
case 'MAX':
// Returns 0 for the empty list.
functionName = luaGenerator.provideFunction_('math_max', `
function ${luaGenerator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return 0
end
local result = -math.huge
for _, v in ipairs(t) do
if v > result then
result = v
end
end
return result
end
`);
break;
case 'MEDIAN':
// This operation excludes non-numbers.
functionName = luaGenerator.provideFunction_('math_median', `
function ${luaGenerator.FUNCTION_NAME_PLACEHOLDER_}(t)
-- Source: http://lua-users.org/wiki/SimpleStats
if #t == 0 then
return 0
end
local temp = {}
for _, v in ipairs(t) do
if type(v) == 'number' then
table.insert(temp, v)
end
end
table.sort(temp)
if #temp % 2 == 0 then
return (temp[#temp / 2] + temp[(#temp / 2) + 1]) / 2
else
return temp[math.ceil(#temp / 2)]
end
end
`);
break;
case 'MODE':
// As a list of numbers can contain more than one mode,
// the returned result is provided as an array.
// The luaGenerator version includes non-numbers.
functionName = luaGenerator.provideFunction_('math_modes', `
function ${luaGenerator.FUNCTION_NAME_PLACEHOLDER_}(t)
-- Source: http://lua-users.org/wiki/SimpleStats
local counts = {}
for _, v in ipairs(t) do
if counts[v] == nil then
counts[v] = 1
else
counts[v] = counts[v] + 1
end
end
local biggestCount = 0
for _, v in pairs(counts) do
if v > biggestCount then
biggestCount = v
end
end
local temp = {}
for k, v in pairs(counts) do
if v == biggestCount then
table.insert(temp, k)
end
end
return temp
end
`);
break;
case 'STD_DEV':
functionName = luaGenerator.provideFunction_('math_standard_deviation', `
function ${luaGenerator.FUNCTION_NAME_PLACEHOLDER_}(t)
local m
local vm
local total = 0
local count = 0
local result
m = #t == 0 and 0 or ${provideSum()}(t) / #t
for _, v in ipairs(t) do
if type(v) == 'number' then
vm = v - m
total = total + (vm * vm)
count = count + 1
end
end
result = math.sqrt(total / (count-1))
return result
end
`);
break;
case 'RANDOM':
functionName = luaGenerator.provideFunction_('math_random_list', `
function ${luaGenerator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return nil
end
return t[math.random(#t)]
end
`);
break;
default:
throw Error('Unknown operator: ' + func);
}
return [functionName + '(' + list + ')', Order.HIGH];
};
luaGenerator.forBlock['math_modulo'] = function(block) {
// Remainder computation.
const argument0 =
luaGenerator.valueToCode(block, 'DIVIDEND', Order.MULTIPLICATIVE) || '0';
const argument1 =
luaGenerator.valueToCode(block, 'DIVISOR', Order.MULTIPLICATIVE) || '0';
const code = argument0 + ' % ' + argument1;
return [code, Order.MULTIPLICATIVE];
};
luaGenerator.forBlock['math_constrain'] = function(block) {
// Constrain a number between two limits.
const argument0 = luaGenerator.valueToCode(block, 'VALUE', Order.NONE) || '0';
const argument1 =
luaGenerator.valueToCode(block, 'LOW', Order.NONE) || '-math.huge';
const argument2 =
luaGenerator.valueToCode(block, 'HIGH', Order.NONE) || 'math.huge';
const code = 'math.min(math.max(' + argument0 + ', ' + argument1 + '), ' +
argument2 + ')';
return [code, Order.HIGH];
};
luaGenerator.forBlock['math_random_int'] = function(block) {
// Random integer between [X] and [Y].
const argument0 = luaGenerator.valueToCode(block, 'FROM', Order.NONE) || '0';
const argument1 = luaGenerator.valueToCode(block, 'TO', Order.NONE) || '0';
const code = 'math.random(' + argument0 + ', ' + argument1 + ')';
return [code, Order.HIGH];
};
luaGenerator.forBlock['math_random_float'] = function(block) {
// Random fraction between 0 and 1.
return ['math.random()', Order.HIGH];
};
luaGenerator.forBlock['math_atan2'] = function(block) {
// Arctangent of point (X, Y) in degrees from -180 to 180.
const argument0 = luaGenerator.valueToCode(block, 'X', Order.NONE) || '0';
const argument1 = luaGenerator.valueToCode(block, 'Y', Order.NONE) || '0';
return [
'math.deg(math.atan2(' + argument1 + ', ' + argument0 + '))', Order.HIGH
];
};