Files
blockly/generators/lua/loops.js
Christopher Allen a3458871db refactor(generators)!: Pass this CodeGenerator to individual generator functions (#7168)
* feat(generators): Pass this CodeGenerator to generator functions

  This implements option 1A of proposal 1 of #7086.

  This commit is not by itself a breaking change, except in the unlikely event that
  developers' custom generator functions take an (optional) second argument of a
  dfferent type.

* feat(generators): Accept generator argument in block functions

  Accept a CodeGenerator instance as parameter two of every
  per-block-type generator function.

* fix(generators): Pass generator when calling other generator functions

  Make sure to pass generator to any other block functions that are
  called recursively.

* refactor(generators)!: Use generator argument in generator functions

  Refactor per-block-type generator functions to use the provided
  generator argument to make recursive calls, rather than depending
  on the closed-over <lang>Generator instance.

  This allows generator functions to be moved between CodeGenerator
  instances (of the same language, at least).

  This commit was created by search-and-replace and addresses most
  but not all recursive references; remaining uses will require
  manual attention and will be dealt with in a following commit.

  BREAKING CHANGE: This commit makes the generator functions we provide
  dependent on the new generator parameter.  Although
  CodeGenerator.prototype.blockToCode has been modified to supply this,
  so this change will not affect most developers, this change will be a
  breaking change where developers make direct calls to these generator
  functions without supplying the generator parameter.  See previous
  commit for an example of the update required.

* refactor(generators): Manual fix for remaining uses of langGenerator

  Manually replace remaining uses of <lang>Generator in block
  generator functions.

* fix(generators): Delete duplicate procedures_callnoreturn generator

  For some reason the generator function for procedures_callnoreturn
  appears twice in generators/javascript/procedures.js.  Delete the
  first copy (since the second one overwrote it anyway).

* chore(generators): Format
2023-06-14 23:25:36 +01:00

174 lines
6.1 KiB
JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Generating Lua for loop blocks.
*/
import * as goog from '../../closure/goog/goog.js';
goog.declareModuleId('Blockly.Lua.loops');
import * as stringUtils from '../../core/utils/string.js';
import {NameType} from '../../core/names.js';
import {luaGenerator, Order} from '../lua.js';
/**
* This is the text used to implement a <pre>continue</pre>.
* It is also used to recognise <pre>continue</pre>s in generated code so that
* the appropriate label can be put at the end of the loop body.
* @const {string}
*/
const CONTINUE_STATEMENT = 'goto continue\n';
/**
* If the loop body contains a "goto continue" statement, add a continue label
* to the loop body. Slightly inefficient, as continue labels will be generated
* in all outer loops, but this is safer than duplicating the logic of
* blockToCode.
*
* @param {string} branch Generated code of the loop body
* @param {string} indent Whitespace by which to indent a continue statement.
* @return {string} Generated label or '' if unnecessary
*/
function addContinueLabel(branch, indent) {
if (branch.indexOf(CONTINUE_STATEMENT) !== -1) {
// False positives are possible (e.g. a string literal), but are harmless.
return branch + indent + '::continue::\n';
} else {
return branch;
}
};
luaGenerator.forBlock['controls_repeat_ext'] = function(block, generator) {
// Repeat n times.
let repeats;
if (block.getField('TIMES')) {
// Internal number.
repeats = String(Number(block.getFieldValue('TIMES')));
} else {
// External number.
repeats = generator.valueToCode(block, 'TIMES', Order.NONE) || '0';
}
if (stringUtils.isNumber(repeats)) {
repeats = parseInt(repeats, 10);
} else {
repeats = 'math.floor(' + repeats + ')';
}
let branch = generator.statementToCode(block, 'DO');
branch = generator.addLoopTrap(branch, block);
branch = addContinueLabel(branch, generator.INDENT);
const loopVar = generator.nameDB_.getDistinctName('count', NameType.VARIABLE);
const code =
'for ' + loopVar + ' = 1, ' + repeats + ' do\n' + branch + 'end\n';
return code;
};
luaGenerator.forBlock['controls_repeat'] =
luaGenerator.forBlock['controls_repeat_ext'];
luaGenerator.forBlock['controls_whileUntil'] = function(block, generator) {
// Do while/until loop.
const until = block.getFieldValue('MODE') === 'UNTIL';
let argument0 =
generator.valueToCode(
block, 'BOOL', until ? Order.UNARY : Order.NONE) ||
'false';
let branch = generator.statementToCode(block, 'DO');
branch = generator.addLoopTrap(branch, block);
branch = addContinueLabel(branch, generator.INDENT);
if (until) {
argument0 = 'not ' + argument0;
}
return 'while ' + argument0 + ' do\n' + branch + 'end\n';
};
luaGenerator.forBlock['controls_for'] = function(block, generator) {
// For loop.
const variable0 =
generator.nameDB_.getName(
block.getFieldValue('VAR'), NameType.VARIABLE);
const startVar = generator.valueToCode(block, 'FROM', Order.NONE) || '0';
const endVar = generator.valueToCode(block, 'TO', Order.NONE) || '0';
const increment = generator.valueToCode(block, 'BY', Order.NONE) || '1';
let branch = generator.statementToCode(block, 'DO');
branch = generator.addLoopTrap(branch, block);
branch = addContinueLabel(branch, generator.INDENT);
let code = '';
let incValue;
if (stringUtils.isNumber(startVar) && stringUtils.isNumber(endVar) &&
stringUtils.isNumber(increment)) {
// All arguments are simple numbers.
const up = Number(startVar) <= Number(endVar);
const step = Math.abs(Number(increment));
incValue = (up ? '' : '-') + step;
} else {
code = '';
// Determine loop direction at start, in case one of the bounds
// changes during loop execution.
incValue =
generator.nameDB_.getDistinctName(
variable0 + '_inc', NameType.VARIABLE);
code += incValue + ' = ';
if (stringUtils.isNumber(increment)) {
code += Math.abs(increment) + '\n';
} else {
code += 'math.abs(' + increment + ')\n';
}
code += 'if (' + startVar + ') > (' + endVar + ') then\n';
code += generator.INDENT + incValue + ' = -' + incValue + '\n';
code += 'end\n';
}
code +=
'for ' + variable0 + ' = ' + startVar + ', ' + endVar + ', ' + incValue;
code += ' do\n' + branch + 'end\n';
return code;
};
luaGenerator.forBlock['controls_forEach'] = function(block, generator) {
// For each loop.
const variable0 =
generator.nameDB_.getName(
block.getFieldValue('VAR'), NameType.VARIABLE);
const argument0 = generator.valueToCode(block, 'LIST', Order.NONE) || '{}';
let branch = generator.statementToCode(block, 'DO');
branch = generator.addLoopTrap(branch, block);
branch = addContinueLabel(branch, generator.INDENT);
const code = 'for _, ' + variable0 + ' in ipairs(' + argument0 + ') do \n' +
branch + 'end\n';
return code;
};
luaGenerator.forBlock['controls_flow_statements'] = function(block, generator) {
// Flow statements: continue, break.
let xfix = '';
if (generator.STATEMENT_PREFIX) {
// Automatic prefix insertion is switched off for this block. Add manually.
xfix += generator.injectId(generator.STATEMENT_PREFIX, block);
}
if (generator.STATEMENT_SUFFIX) {
// Inject any statement suffix here since the regular one at the end
// will not get executed if the break/continue is triggered.
xfix += generator.injectId(generator.STATEMENT_SUFFIX, block);
}
if (generator.STATEMENT_PREFIX) {
const loop = block.getSurroundLoop();
if (loop && !loop.suppressPrefixSuffix) {
// Inject loop's statement prefix here since the regular one at the end
// of the loop will not get executed if 'continue' is triggered.
// In the case of 'break', a prefix is needed due to the loop's suffix.
xfix += generator.injectId(generator.STATEMENT_PREFIX, loop);
}
}
switch (block.getFieldValue('FLOW')) {
case 'BREAK':
return xfix + 'break\n';
case 'CONTINUE':
return xfix + CONTINUE_STATEMENT;
}
throw Error('Unknown flow statement.');
};