Files
blockly/generators/lua/math.js
Christopher Allen a3458871db refactor(generators)!: Pass this CodeGenerator to individual generator functions (#7168)
* feat(generators): Pass this CodeGenerator to generator functions

  This implements option 1A of proposal 1 of #7086.

  This commit is not by itself a breaking change, except in the unlikely event that
  developers' custom generator functions take an (optional) second argument of a
  dfferent type.

* feat(generators): Accept generator argument in block functions

  Accept a CodeGenerator instance as parameter two of every
  per-block-type generator function.

* fix(generators): Pass generator when calling other generator functions

  Make sure to pass generator to any other block functions that are
  called recursively.

* refactor(generators)!: Use generator argument in generator functions

  Refactor per-block-type generator functions to use the provided
  generator argument to make recursive calls, rather than depending
  on the closed-over <lang>Generator instance.

  This allows generator functions to be moved between CodeGenerator
  instances (of the same language, at least).

  This commit was created by search-and-replace and addresses most
  but not all recursive references; remaining uses will require
  manual attention and will be dealt with in a following commit.

  BREAKING CHANGE: This commit makes the generator functions we provide
  dependent on the new generator parameter.  Although
  CodeGenerator.prototype.blockToCode has been modified to supply this,
  so this change will not affect most developers, this change will be a
  breaking change where developers make direct calls to these generator
  functions without supplying the generator parameter.  See previous
  commit for an example of the update required.

* refactor(generators): Manual fix for remaining uses of langGenerator

  Manually replace remaining uses of <lang>Generator in block
  generator functions.

* fix(generators): Delete duplicate procedures_callnoreturn generator

  For some reason the generator function for procedures_callnoreturn
  appears twice in generators/javascript/procedures.js.  Delete the
  first copy (since the second one overwrote it anyway).

* chore(generators): Format
2023-06-14 23:25:36 +01:00

409 lines
12 KiB
JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Generating Lua for math blocks.
*/
import * as goog from '../../closure/goog/goog.js';
goog.declareModuleId('Blockly.Lua.math');
import {NameType} from '../../core/names.js';
import {luaGenerator, Order} from '../lua.js';
luaGenerator.forBlock['math_number'] = function(block, generator) {
// Numeric value.
const code = Number(block.getFieldValue('NUM'));
const order = code < 0 ? Order.UNARY : Order.ATOMIC;
return [code, order];
};
luaGenerator.forBlock['math_arithmetic'] = function(block, generator) {
// Basic arithmetic operators, and power.
const OPERATORS = {
'ADD': [' + ', Order.ADDITIVE],
'MINUS': [' - ', Order.ADDITIVE],
'MULTIPLY': [' * ', Order.MULTIPLICATIVE],
'DIVIDE': [' / ', Order.MULTIPLICATIVE],
'POWER': [' ^ ', Order.EXPONENTIATION],
};
const tuple = OPERATORS[block.getFieldValue('OP')];
const operator = tuple[0];
const order = tuple[1];
const argument0 = generator.valueToCode(block, 'A', order) || '0';
const argument1 = generator.valueToCode(block, 'B', order) || '0';
const code = argument0 + operator + argument1;
return [code, order];
};
luaGenerator.forBlock['math_single'] = function(block, generator) {
// Math operators with single operand.
const operator = block.getFieldValue('OP');
let arg;
if (operator === 'NEG') {
// Negation is a special case given its different operator precedence.
arg = generator.valueToCode(block, 'NUM', Order.UNARY) || '0';
return ['-' + arg, Order.UNARY];
}
if (operator === 'POW10') {
arg = generator.valueToCode(block, 'NUM', Order.EXPONENTIATION) || '0';
return ['10 ^ ' + arg, Order.EXPONENTIATION];
}
if (operator === 'ROUND') {
arg = generator.valueToCode(block, 'NUM', Order.ADDITIVE) || '0';
} else {
arg = generator.valueToCode(block, 'NUM', Order.NONE) || '0';
}
let code;
switch (operator) {
case 'ABS':
code = 'math.abs(' + arg + ')';
break;
case 'ROOT':
code = 'math.sqrt(' + arg + ')';
break;
case 'LN':
code = 'math.log(' + arg + ')';
break;
case 'LOG10':
code = 'math.log(' + arg + ', 10)';
break;
case 'EXP':
code = 'math.exp(' + arg + ')';
break;
case 'ROUND':
// This rounds up. Blockly does not specify rounding direction.
code = 'math.floor(' + arg + ' + .5)';
break;
case 'ROUNDUP':
code = 'math.ceil(' + arg + ')';
break;
case 'ROUNDDOWN':
code = 'math.floor(' + arg + ')';
break;
case 'SIN':
code = 'math.sin(math.rad(' + arg + '))';
break;
case 'COS':
code = 'math.cos(math.rad(' + arg + '))';
break;
case 'TAN':
code = 'math.tan(math.rad(' + arg + '))';
break;
case 'ASIN':
code = 'math.deg(math.asin(' + arg + '))';
break;
case 'ACOS':
code = 'math.deg(math.acos(' + arg + '))';
break;
case 'ATAN':
code = 'math.deg(math.atan(' + arg + '))';
break;
default:
throw Error('Unknown math operator: ' + operator);
}
return [code, Order.HIGH];
};
luaGenerator.forBlock['math_constant'] = function(block, generator) {
// Constants: PI, E, the Golden Ratio, sqrt(2), 1/sqrt(2), INFINITY.
const CONSTANTS = {
'PI': ['math.pi', Order.HIGH],
'E': ['math.exp(1)', Order.HIGH],
'GOLDEN_RATIO': ['(1 + math.sqrt(5)) / 2', Order.MULTIPLICATIVE],
'SQRT2': ['math.sqrt(2)', Order.HIGH],
'SQRT1_2': ['math.sqrt(1 / 2)', Order.HIGH],
'INFINITY': ['math.huge', Order.HIGH],
};
return CONSTANTS[block.getFieldValue('CONSTANT')];
};
luaGenerator.forBlock['math_number_property'] = function(block, generator) {
// Check if a number is even, odd, prime, whole, positive, or negative
// or if it is divisible by certain number. Returns true or false.
const PROPERTIES = {
'EVEN': [' % 2 == 0', Order.MULTIPLICATIVE, Order.RELATIONAL],
'ODD': [' % 2 == 1', Order.MULTIPLICATIVE, Order.RELATIONAL],
'WHOLE': [' % 1 == 0', Order.MULTIPLICATIVE, Order.RELATIONAL],
'POSITIVE': [' > 0', Order.RELATIONAL, Order.RELATIONAL],
'NEGATIVE': [' < 0', Order.RELATIONAL, Order.RELATIONAL],
'DIVISIBLE_BY': [null, Order.MULTIPLICATIVE, Order.RELATIONAL],
'PRIME': [null, Order.NONE, Order.HIGH],
};
const dropdownProperty = block.getFieldValue('PROPERTY');
const [suffix, inputOrder, outputOrder] = PROPERTIES[dropdownProperty];
const numberToCheck = generator.valueToCode(block, 'NUMBER_TO_CHECK',
inputOrder) || '0';
let code;
if (dropdownProperty === 'PRIME') {
// Prime is a special case as it is not a one-liner test.
const functionName = generator.provideFunction_('math_isPrime', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(n)
-- https://en.wikipedia.org/wiki/Primality_test#Naive_methods
if n == 2 or n == 3 then
return true
end
-- False if n is NaN, negative, is 1, or not whole.
-- And false if n is divisible by 2 or 3.
if not(n > 1) or n % 1 ~= 0 or n % 2 == 0 or n % 3 == 0 then
return false
end
-- Check all the numbers of form 6k +/- 1, up to sqrt(n).
for x = 6, math.sqrt(n) + 1.5, 6 do
if n % (x - 1) == 0 or n % (x + 1) == 0 then
return false
end
end
return true
end
`);
code = functionName + '(' + numberToCheck + ')';
} else if (dropdownProperty === 'DIVISIBLE_BY') {
const divisor = generator.valueToCode(block, 'DIVISOR',
Order.MULTIPLICATIVE) || '0';
// If 'divisor' is some code that evals to 0, generator will produce a nan.
// Let's produce nil if we can determine this at compile-time.
if (divisor === '0') {
return ['nil', Order.ATOMIC];
}
// The normal trick to implement ?: with and/or doesn't work here:
// divisor == 0 and nil or number_to_check % divisor == 0
// because nil is false, so allow a runtime failure. :-(
code = numberToCheck + ' % ' + divisor + ' == 0';
} else {
code = numberToCheck + suffix;
}
return [code, outputOrder];
};
luaGenerator.forBlock['math_change'] = function(block, generator) {
// Add to a variable in place.
const argument0 =
generator.valueToCode(block, 'DELTA', Order.ADDITIVE) || '0';
const varName =
generator.nameDB_.getName(
block.getFieldValue('VAR'), NameType.VARIABLE);
return varName + ' = ' + varName + ' + ' + argument0 + '\n';
};
// Rounding functions have a single operand.
luaGenerator.forBlock['math_round'] = luaGenerator.forBlock['math_single'];
// Trigonometry functions have a single operand.
luaGenerator.forBlock['math_trig'] = luaGenerator.forBlock['math_single'];
luaGenerator.forBlock['math_on_list'] = function(block, generator) {
// Math functions for lists.
const func = block.getFieldValue('OP');
const list = generator.valueToCode(block, 'LIST', Order.NONE) || '{}';
let functionName;
// Functions needed in more than one case.
function provideSum() {
return generator.provideFunction_('math_sum', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
local result = 0
for _, v in ipairs(t) do
result = result + v
end
return result
end
`);
}
switch (func) {
case 'SUM':
functionName = provideSum();
break;
case 'MIN':
// Returns 0 for the empty list.
functionName = generator.provideFunction_('math_min', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return 0
end
local result = math.huge
for _, v in ipairs(t) do
if v < result then
result = v
end
end
return result
end
`);
break;
case 'AVERAGE':
// Returns 0 for the empty list.
functionName = generator.provideFunction_('math_average', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return 0
end
return ${provideSum()}(t) / #t
end
`);
break;
case 'MAX':
// Returns 0 for the empty list.
functionName = generator.provideFunction_('math_max', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return 0
end
local result = -math.huge
for _, v in ipairs(t) do
if v > result then
result = v
end
end
return result
end
`);
break;
case 'MEDIAN':
// This operation excludes non-numbers.
functionName = generator.provideFunction_('math_median', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
-- Source: http://lua-users.org/wiki/SimpleStats
if #t == 0 then
return 0
end
local temp = {}
for _, v in ipairs(t) do
if type(v) == 'number' then
table.insert(temp, v)
end
end
table.sort(temp)
if #temp % 2 == 0 then
return (temp[#temp / 2] + temp[(#temp / 2) + 1]) / 2
else
return temp[math.ceil(#temp / 2)]
end
end
`);
break;
case 'MODE':
// As a list of numbers can contain more than one mode,
// the returned result is provided as an array.
// The generator version includes non-numbers.
functionName = generator.provideFunction_('math_modes', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
-- Source: http://lua-users.org/wiki/SimpleStats
local counts = {}
for _, v in ipairs(t) do
if counts[v] == nil then
counts[v] = 1
else
counts[v] = counts[v] + 1
end
end
local biggestCount = 0
for _, v in pairs(counts) do
if v > biggestCount then
biggestCount = v
end
end
local temp = {}
for k, v in pairs(counts) do
if v == biggestCount then
table.insert(temp, k)
end
end
return temp
end
`);
break;
case 'STD_DEV':
functionName = generator.provideFunction_('math_standard_deviation', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
local m
local vm
local total = 0
local count = 0
local result
m = #t == 0 and 0 or ${provideSum()}(t) / #t
for _, v in ipairs(t) do
if type(v) == 'number' then
vm = v - m
total = total + (vm * vm)
count = count + 1
end
end
result = math.sqrt(total / (count-1))
return result
end
`);
break;
case 'RANDOM':
functionName = generator.provideFunction_('math_random_list', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return nil
end
return t[math.random(#t)]
end
`);
break;
default:
throw Error('Unknown operator: ' + func);
}
return [functionName + '(' + list + ')', Order.HIGH];
};
luaGenerator.forBlock['math_modulo'] = function(block, generator) {
// Remainder computation.
const argument0 =
generator.valueToCode(block, 'DIVIDEND', Order.MULTIPLICATIVE) || '0';
const argument1 =
generator.valueToCode(block, 'DIVISOR', Order.MULTIPLICATIVE) || '0';
const code = argument0 + ' % ' + argument1;
return [code, Order.MULTIPLICATIVE];
};
luaGenerator.forBlock['math_constrain'] = function(block, generator) {
// Constrain a number between two limits.
const argument0 = generator.valueToCode(block, 'VALUE', Order.NONE) || '0';
const argument1 =
generator.valueToCode(block, 'LOW', Order.NONE) || '-math.huge';
const argument2 =
generator.valueToCode(block, 'HIGH', Order.NONE) || 'math.huge';
const code = 'math.min(math.max(' + argument0 + ', ' + argument1 + '), ' +
argument2 + ')';
return [code, Order.HIGH];
};
luaGenerator.forBlock['math_random_int'] = function(block, generator) {
// Random integer between [X] and [Y].
const argument0 = generator.valueToCode(block, 'FROM', Order.NONE) || '0';
const argument1 = generator.valueToCode(block, 'TO', Order.NONE) || '0';
const code = 'math.random(' + argument0 + ', ' + argument1 + ')';
return [code, Order.HIGH];
};
luaGenerator.forBlock['math_random_float'] = function(block, generator) {
// Random fraction between 0 and 1.
return ['math.random()', Order.HIGH];
};
luaGenerator.forBlock['math_atan2'] = function(block, generator) {
// Arctangent of point (X, Y) in degrees from -180 to 180.
const argument0 = generator.valueToCode(block, 'X', Order.NONE) || '0';
const argument1 = generator.valueToCode(block, 'Y', Order.NONE) || '0';
return [
'math.deg(math.atan2(' + argument1 + ', ' + argument0 + '))', Order.HIGH
];
};