mirror of
https://github.com/google/blockly.git
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246 lines
8.2 KiB
JavaScript
246 lines
8.2 KiB
JavaScript
/**
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* @license
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* Copyright 2012 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Utility functions for handling variable and procedure names.
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*/
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'use strict';
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/**
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* Utility functions for handling variable and procedure names.
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* @class
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*/
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goog.module('Blockly.Names');
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const Msg = goog.require('Blockly.Msg');
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const Variables = goog.require('Blockly.Variables');
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const internalConstants = goog.require('Blockly.internalConstants');
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/* eslint-disable-next-line no-unused-vars */
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const {VariableMap} = goog.requireType('Blockly.VariableMap');
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/* eslint-disable-next-line no-unused-vars */
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const {Workspace} = goog.requireType('Blockly.Workspace');
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/** @suppress {extraRequire} */
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goog.requireType('Blockly.Procedures');
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/**
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* Class for a database of entity names (variables, procedures, etc).
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* @param {string} reservedWords A comma-separated string of words that are
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* illegal for use as names in a language (e.g. 'new,if,this,...').
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* @param {string=} opt_variablePrefix Some languages need a '$' or a namespace
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* before all variable names (but not procedure names).
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* @constructor
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* @alias Blockly.Names
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*/
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const Names = function(reservedWords, opt_variablePrefix) {
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this.variablePrefix_ = opt_variablePrefix || '';
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this.reservedDict_ = Object.create(null);
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if (reservedWords) {
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const splitWords = reservedWords.split(',');
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for (let i = 0; i < splitWords.length; i++) {
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this.reservedDict_[splitWords[i]] = true;
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}
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}
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this.reset();
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};
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/**
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* Constant to separate developer variable names from user-defined variable
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* names when running generators.
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* A developer variable will be declared as a global in the generated code, but
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* will never be shown to the user in the workspace or stored in the variable
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* map.
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*/
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Names.DEVELOPER_VARIABLE_TYPE = 'DEVELOPER_VARIABLE';
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/**
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* When JavaScript (or most other languages) is generated, variable 'foo' and
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* procedure 'foo' would collide. However, Blockly has no such problems since
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* variable get 'foo' and procedure call 'foo' are unambiguous.
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* Therefore, Blockly keeps a separate realm name to disambiguate.
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* getName('foo', 'VARIABLE') -> 'foo'
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* getName('foo', 'PROCEDURE') -> 'foo2'
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*/
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/**
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* Empty the database and start from scratch. The reserved words are kept.
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*/
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Names.prototype.reset = function() {
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this.db_ = Object.create(null);
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this.dbReverse_ = Object.create(null);
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this.variableMap_ = null;
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};
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/**
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* Set the variable map that maps from variable name to variable object.
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* @param {!VariableMap} map The map to track.
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*/
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Names.prototype.setVariableMap = function(map) {
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this.variableMap_ = map;
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};
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/**
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* Get the name for a user-defined variable, based on its ID.
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* This should only be used for variables of realm
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* internalConstants.VARIABLE_CATEGORY_NAME.
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* @param {string} id The ID to look up in the variable map.
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* @return {?string} The name of the referenced variable, or null if there was
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* no variable map or the variable was not found in the map.
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* @private
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*/
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Names.prototype.getNameForUserVariable_ = function(id) {
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if (!this.variableMap_) {
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console.warn(
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'Deprecated call to Names.prototype.getName without ' +
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'defining a variable map. To fix, add the following code in your ' +
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'generator\'s init() function:\n' +
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'Blockly.YourGeneratorName.nameDB_.setVariableMap(' +
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'workspace.getVariableMap());');
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return null;
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}
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const variable = this.variableMap_.getVariableById(id);
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if (variable) {
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return variable.name;
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}
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return null;
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};
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/**
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* Generate names for user variables, but only ones that are being used.
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* @param {!Workspace} workspace Workspace to generate variables from.
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*/
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Names.prototype.populateVariables = function(workspace) {
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const variables = Variables.allUsedVarModels(workspace);
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for (let i = 0; i < variables.length; i++) {
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this.getName(
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variables[i].getId(), internalConstants.VARIABLE_CATEGORY_NAME);
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}
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};
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/**
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* Generate names for procedures.
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* @param {!Workspace} workspace Workspace to generate procedures from.
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*/
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Names.prototype.populateProcedures = function(workspace) {
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let procedures =
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goog.module.get('Blockly.Procedures').allProcedures(workspace);
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// Flatten the return vs no-return procedure lists.
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procedures = procedures[0].concat(procedures[1]);
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for (let i = 0; i < procedures.length; i++) {
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this.getName(procedures[i][0], internalConstants.PROCEDURE_CATEGORY_NAME);
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}
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};
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/**
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* Convert a Blockly entity name to a legal exportable entity name.
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* @param {string} nameOrId The Blockly entity name (no constraints) or
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* variable ID.
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* @param {string} realm The realm of entity in Blockly
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* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
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* @return {string} An entity name that is legal in the exported language.
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*/
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Names.prototype.getName = function(nameOrId, realm) {
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let name = nameOrId;
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if (realm === internalConstants.VARIABLE_CATEGORY_NAME) {
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const varName = this.getNameForUserVariable_(nameOrId);
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if (varName) {
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// Successful ID lookup.
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name = varName;
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}
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}
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const normalizedName = name.toLowerCase();
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const isVar = realm === internalConstants.VARIABLE_CATEGORY_NAME ||
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realm === Names.DEVELOPER_VARIABLE_TYPE;
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const prefix = isVar ? this.variablePrefix_ : '';
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if (!(realm in this.db_)) {
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this.db_[realm] = Object.create(null);
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}
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const realmDb = this.db_[realm];
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if (normalizedName in realmDb) {
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return prefix + realmDb[normalizedName];
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}
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const safeName = this.getDistinctName(name, realm);
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realmDb[normalizedName] = safeName.substr(prefix.length);
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return safeName;
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};
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/**
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* Return a list of all known user-created names in a specified realm.
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* @param {string} realm The realm of entity in Blockly
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* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
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* @return {!Array<string>} A list of Blockly entity names (no constraints).
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*/
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Names.prototype.getUserNames = function(realm) {
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const realmDb = this.db_[realm] || {};
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return Object.keys(realmDb);
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};
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/**
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* Convert a Blockly entity name to a legal exportable entity name.
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* Ensure that this is a new name not overlapping any previously defined name.
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* Also check against list of reserved words for the current language and
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* ensure name doesn't collide.
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* @param {string} name The Blockly entity name (no constraints).
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* @param {string} realm The realm of entity in Blockly
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* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
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* @return {string} An entity name that is legal in the exported language.
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*/
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Names.prototype.getDistinctName = function(name, realm) {
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let safeName = this.safeName_(name);
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let i = '';
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while (this.dbReverse_[safeName + i] ||
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(safeName + i) in this.reservedDict_) {
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// Collision with existing name. Create a unique name.
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i = i ? i + 1 : 2;
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}
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safeName += i;
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this.dbReverse_[safeName] = true;
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const isVar = realm === internalConstants.VARIABLE_CATEGORY_NAME ||
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realm === Names.DEVELOPER_VARIABLE_TYPE;
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const prefix = isVar ? this.variablePrefix_ : '';
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return prefix + safeName;
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};
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/**
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* Given a proposed entity name, generate a name that conforms to the
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* [_A-Za-z][_A-Za-z0-9]* format that most languages consider legal for
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* variable and function names.
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* @param {string} name Potentially illegal entity name.
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* @return {string} Safe entity name.
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* @private
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*/
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Names.prototype.safeName_ = function(name) {
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if (!name) {
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name = Msg['UNNAMED_KEY'] || 'unnamed';
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} else {
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// Unfortunately names in non-latin characters will look like
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// _E9_9F_B3_E4_B9_90 which is pretty meaningless.
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// https://github.com/google/blockly/issues/1654
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name = encodeURI(name.replace(/ /g, '_')).replace(/[^\w]/g, '_');
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// Most languages don't allow names with leading numbers.
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if ('0123456789'.indexOf(name[0]) !== -1) {
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name = 'my_' + name;
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}
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}
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return name;
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};
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/**
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* Do the given two entity names refer to the same entity?
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* Blockly names are case-insensitive.
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* @param {string} name1 First name.
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* @param {string} name2 Second name.
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* @return {boolean} True if names are the same.
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*/
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Names.equals = function(name1, name2) {
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// name1.localeCompare(name2) is slower.
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return name1.toLowerCase() === name2.toLowerCase();
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};
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exports.Names = Names;
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