Files
blockly/generators/lua/colour.js
Rachel Fenichel a939fec53b refactor: convert some block generators to goog.module (#5769)
* refactor: convert generators/lua/colour.js to goog.module

* refactor: convert generators/lua/colour.js to named requires

* chore: run clang-format

* refactor: convert generators/lua/lists.js to goog.module

* refactor: convert generators/lua/lists.js to named requires

* chore: run clang-format

* fix: use getListIndex helper function in lua list generators

* refactor: convert generators/lua/logic.js to goog.module

* refactor: convert generators/lua/logic.js to named requires

* chore: run clang-format

* refactor: convert generators/lua/loops.js to goog.module

* refactor: convert generators/lua/loops.js to named requires

* chore: run clang-format

* refactor: convert generators/lua/math.js to goog.module

* refactor: convert generators/lua/math.js to named requires

* chore: run clang-format

* refcator: convert generators/lua/procedures.js to goog.module

* refactor: convert generators/lua/procedures.js to named requires

* chore: run clang-format

* chore: rebuild deps.js

* refactor: convert generators/lua/text.js to goog.module

* refactor: convert generators/lua/text.js to named requires

* refactor: convert generators/lua/variables_dynamic.js to goog.module

* refactor: convert generators/lua/variables_dynamic.js to named requires

* chore: run clang-format on text.js

* refactor: convert generators/lua/variables.js to goog.module

* refactor: convert generators/lua/variables.js to named requires

* chore: run clang-format

* chore: make a lua generator function internal

* chore: rebuild deps.js
2021-12-01 14:57:21 -08:00

70 lines
2.6 KiB
JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Generating Lua for colour blocks.
*/
'use strict';
goog.module('Blockly.Lua.colour');
const Lua = goog.require('Blockly.Lua');
Lua['colour_picker'] = function(block) {
// Colour picker.
const code = Lua.quote_(block.getFieldValue('COLOUR'));
return [code, Lua.ORDER_ATOMIC];
};
Lua['colour_random'] = function(block) {
// Generate a random colour.
const code = 'string.format("#%06x", math.random(0, 2^24 - 1))';
return [code, Lua.ORDER_HIGH];
};
Lua['colour_rgb'] = function(block) {
// Compose a colour from RGB components expressed as percentages.
const functionName = Lua.provideFunction_('colour_rgb', [
'function ' + Lua.FUNCTION_NAME_PLACEHOLDER_ + '(r, g, b)',
' r = math.floor(math.min(100, math.max(0, r)) * 2.55 + .5)',
' g = math.floor(math.min(100, math.max(0, g)) * 2.55 + .5)',
' b = math.floor(math.min(100, math.max(0, b)) * 2.55 + .5)',
' return string.format("#%02x%02x%02x", r, g, b)', 'end'
]);
const r = Lua.valueToCode(block, 'RED', Lua.ORDER_NONE) || 0;
const g = Lua.valueToCode(block, 'GREEN', Lua.ORDER_NONE) || 0;
const b = Lua.valueToCode(block, 'BLUE', Lua.ORDER_NONE) || 0;
const code = functionName + '(' + r + ', ' + g + ', ' + b + ')';
return [code, Lua.ORDER_HIGH];
};
Lua['colour_blend'] = function(block) {
// Blend two colours together.
const functionName = Lua.provideFunction_('colour_blend', [
'function ' + Lua.FUNCTION_NAME_PLACEHOLDER_ + '(colour1, colour2, ratio)',
' local r1 = tonumber(string.sub(colour1, 2, 3), 16)',
' local r2 = tonumber(string.sub(colour2, 2, 3), 16)',
' local g1 = tonumber(string.sub(colour1, 4, 5), 16)',
' local g2 = tonumber(string.sub(colour2, 4, 5), 16)',
' local b1 = tonumber(string.sub(colour1, 6, 7), 16)',
' local b2 = tonumber(string.sub(colour2, 6, 7), 16)',
' local ratio = math.min(1, math.max(0, ratio))',
' local r = math.floor(r1 * (1 - ratio) + r2 * ratio + .5)',
' local g = math.floor(g1 * (1 - ratio) + g2 * ratio + .5)',
' local b = math.floor(b1 * (1 - ratio) + b2 * ratio + .5)',
' return string.format("#%02x%02x%02x", r, g, b)', 'end'
]);
const colour1 =
Lua.valueToCode(block, 'COLOUR1', Lua.ORDER_NONE) || '\'#000000\'';
const colour2 =
Lua.valueToCode(block, 'COLOUR2', Lua.ORDER_NONE) || '\'#000000\'';
const ratio = Lua.valueToCode(block, 'RATIO', Lua.ORDER_NONE) || 0;
const code =
functionName + '(' + colour1 + ', ' + colour2 + ', ' + ratio + ')';
return [code, Lua.ORDER_HIGH];
};