Files
blockly/generators/lua/logic.js
Rachel Fenichel a939fec53b refactor: convert some block generators to goog.module (#5769)
* refactor: convert generators/lua/colour.js to goog.module

* refactor: convert generators/lua/colour.js to named requires

* chore: run clang-format

* refactor: convert generators/lua/lists.js to goog.module

* refactor: convert generators/lua/lists.js to named requires

* chore: run clang-format

* fix: use getListIndex helper function in lua list generators

* refactor: convert generators/lua/logic.js to goog.module

* refactor: convert generators/lua/logic.js to named requires

* chore: run clang-format

* refactor: convert generators/lua/loops.js to goog.module

* refactor: convert generators/lua/loops.js to named requires

* chore: run clang-format

* refactor: convert generators/lua/math.js to goog.module

* refactor: convert generators/lua/math.js to named requires

* chore: run clang-format

* refcator: convert generators/lua/procedures.js to goog.module

* refactor: convert generators/lua/procedures.js to named requires

* chore: run clang-format

* chore: rebuild deps.js

* refactor: convert generators/lua/text.js to goog.module

* refactor: convert generators/lua/text.js to named requires

* refactor: convert generators/lua/variables_dynamic.js to goog.module

* refactor: convert generators/lua/variables_dynamic.js to named requires

* chore: run clang-format on text.js

* refactor: convert generators/lua/variables.js to goog.module

* refactor: convert generators/lua/variables.js to named requires

* chore: run clang-format

* chore: make a lua generator function internal

* chore: rebuild deps.js
2021-12-01 14:57:21 -08:00

114 lines
3.5 KiB
JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Generating Lua for logic blocks.
*/
'use strict';
goog.module('Blockly.Lua.logic');
const Lua = goog.require('Blockly.Lua');
Lua['controls_if'] = function(block) {
// If/elseif/else condition.
let n = 0;
let code = '';
if (Lua.STATEMENT_PREFIX) {
// Automatic prefix insertion is switched off for this block. Add manually.
code += Lua.injectId(Lua.STATEMENT_PREFIX, block);
}
do {
const conditionCode =
Lua.valueToCode(block, 'IF' + n, Lua.ORDER_NONE) || 'false';
let branchCode = Lua.statementToCode(block, 'DO' + n);
if (Lua.STATEMENT_SUFFIX) {
branchCode = Lua.prefixLines(
Lua.injectId(Lua.STATEMENT_SUFFIX, block), Lua.INDENT) +
branchCode;
}
code +=
(n > 0 ? 'else' : '') + 'if ' + conditionCode + ' then\n' + branchCode;
n++;
} while (block.getInput('IF' + n));
if (block.getInput('ELSE') || Lua.STATEMENT_SUFFIX) {
let branchCode = Lua.statementToCode(block, 'ELSE');
if (Lua.STATEMENT_SUFFIX) {
branchCode = Lua.prefixLines(
Lua.injectId(Lua.STATEMENT_SUFFIX, block), Lua.INDENT) +
branchCode;
}
code += 'else\n' + branchCode;
}
return code + 'end\n';
};
Lua['controls_ifelse'] = Lua['controls_if'];
Lua['logic_compare'] = function(block) {
// Comparison operator.
const OPERATORS =
{'EQ': '==', 'NEQ': '~=', 'LT': '<', 'LTE': '<=', 'GT': '>', 'GTE': '>='};
const operator = OPERATORS[block.getFieldValue('OP')];
const argument0 = Lua.valueToCode(block, 'A', Lua.ORDER_RELATIONAL) || '0';
const argument1 = Lua.valueToCode(block, 'B', Lua.ORDER_RELATIONAL) || '0';
const code = argument0 + ' ' + operator + ' ' + argument1;
return [code, Lua.ORDER_RELATIONAL];
};
Lua['logic_operation'] = function(block) {
// Operations 'and', 'or'.
const operator = (block.getFieldValue('OP') === 'AND') ? 'and' : 'or';
const order = (operator === 'and') ? Lua.ORDER_AND : Lua.ORDER_OR;
let argument0 = Lua.valueToCode(block, 'A', order);
let argument1 = Lua.valueToCode(block, 'B', order);
if (!argument0 && !argument1) {
// If there are no arguments, then the return value is false.
argument0 = 'false';
argument1 = 'false';
} else {
// Single missing arguments have no effect on the return value.
const defaultArgument = (operator === 'and') ? 'true' : 'false';
if (!argument0) {
argument0 = defaultArgument;
}
if (!argument1) {
argument1 = defaultArgument;
}
}
const code = argument0 + ' ' + operator + ' ' + argument1;
return [code, order];
};
Lua['logic_negate'] = function(block) {
// Negation.
const argument0 = Lua.valueToCode(block, 'BOOL', Lua.ORDER_UNARY) || 'true';
const code = 'not ' + argument0;
return [code, Lua.ORDER_UNARY];
};
Lua['logic_boolean'] = function(block) {
// Boolean values true and false.
const code = (block.getFieldValue('BOOL') === 'TRUE') ? 'true' : 'false';
return [code, Lua.ORDER_ATOMIC];
};
Lua['logic_null'] = function(block) {
// Null data type.
return ['nil', Lua.ORDER_ATOMIC];
};
Lua['logic_ternary'] = function(block) {
// Ternary operator.
const value_if = Lua.valueToCode(block, 'IF', Lua.ORDER_AND) || 'false';
const value_then = Lua.valueToCode(block, 'THEN', Lua.ORDER_AND) || 'nil';
const value_else = Lua.valueToCode(block, 'ELSE', Lua.ORDER_OR) || 'nil';
const code = value_if + ' and ' + value_then + ' or ' + value_else;
return [code, Lua.ORDER_OR];
};