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* refactor: convert generators/lua/colour.js to goog.module * refactor: convert generators/lua/colour.js to named requires * chore: run clang-format * refactor: convert generators/lua/lists.js to goog.module * refactor: convert generators/lua/lists.js to named requires * chore: run clang-format * fix: use getListIndex helper function in lua list generators * refactor: convert generators/lua/logic.js to goog.module * refactor: convert generators/lua/logic.js to named requires * chore: run clang-format * refactor: convert generators/lua/loops.js to goog.module * refactor: convert generators/lua/loops.js to named requires * chore: run clang-format * refactor: convert generators/lua/math.js to goog.module * refactor: convert generators/lua/math.js to named requires * chore: run clang-format * refcator: convert generators/lua/procedures.js to goog.module * refactor: convert generators/lua/procedures.js to named requires * chore: run clang-format * chore: rebuild deps.js * refactor: convert generators/lua/text.js to goog.module * refactor: convert generators/lua/text.js to named requires * refactor: convert generators/lua/variables_dynamic.js to goog.module * refactor: convert generators/lua/variables_dynamic.js to named requires * chore: run clang-format on text.js * refactor: convert generators/lua/variables.js to goog.module * refactor: convert generators/lua/variables.js to named requires * chore: run clang-format * chore: make a lua generator function internal * chore: rebuild deps.js
169 lines
5.6 KiB
JavaScript
169 lines
5.6 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Generating Lua for loop blocks.
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*/
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'use strict';
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goog.module('Blockly.Lua.loops');
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const Lua = goog.require('Blockly.Lua');
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const stringUtils = goog.require('Blockly.utils.string');
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const {NameType} = goog.require('Blockly.Names');
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/**
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* This is the text used to implement a <pre>continue</pre>.
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* It is also used to recognise <pre>continue</pre>s in generated code so that
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* the appropriate label can be put at the end of the loop body.
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* @const {string}
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*/
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const CONTINUE_STATEMENT = 'goto continue\n';
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/**
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* If the loop body contains a "goto continue" statement, add a continue label
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* to the loop body. Slightly inefficient, as continue labels will be generated
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* in all outer loops, but this is safer than duplicating the logic of
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* blockToCode.
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*
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* @param {string} branch Generated code of the loop body
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* @return {string} Generated label or '' if unnecessary
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*/
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const addContinueLabel = function(branch) {
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if (branch.indexOf(CONTINUE_STATEMENT) !== -1) {
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// False positives are possible (e.g. a string literal), but are harmless.
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return branch + Lua.INDENT + '::continue::\n';
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} else {
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return branch;
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}
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};
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Lua['controls_repeat_ext'] = function(block) {
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// Repeat n times.
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let repeats;
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if (block.getField('TIMES')) {
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// Internal number.
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repeats = String(Number(block.getFieldValue('TIMES')));
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} else {
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// External number.
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repeats = Lua.valueToCode(block, 'TIMES', Lua.ORDER_NONE) || '0';
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}
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if (stringUtils.isNumber(repeats)) {
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repeats = parseInt(repeats, 10);
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} else {
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repeats = 'math.floor(' + repeats + ')';
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}
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let branch = Lua.statementToCode(block, 'DO');
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branch = Lua.addLoopTrap(branch, block);
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branch = addContinueLabel(branch);
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const loopVar = Lua.nameDB_.getDistinctName('count', NameType.VARIABLE);
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const code =
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'for ' + loopVar + ' = 1, ' + repeats + ' do\n' + branch + 'end\n';
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return code;
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};
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Lua['controls_repeat'] = Lua['controls_repeat_ext'];
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Lua['controls_whileUntil'] = function(block) {
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// Do while/until loop.
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const until = block.getFieldValue('MODE') === 'UNTIL';
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let argument0 =
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Lua.valueToCode(
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block, 'BOOL', until ? Lua.ORDER_UNARY : Lua.ORDER_NONE) ||
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'false';
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let branch = Lua.statementToCode(block, 'DO');
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branch = Lua.addLoopTrap(branch, block);
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branch = addContinueLabel(branch);
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if (until) {
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argument0 = 'not ' + argument0;
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}
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return 'while ' + argument0 + ' do\n' + branch + 'end\n';
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};
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Lua['controls_for'] = function(block) {
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// For loop.
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const variable0 =
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Lua.nameDB_.getName(block.getFieldValue('VAR'), NameType.VARIABLE);
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const startVar = Lua.valueToCode(block, 'FROM', Lua.ORDER_NONE) || '0';
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const endVar = Lua.valueToCode(block, 'TO', Lua.ORDER_NONE) || '0';
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const increment = Lua.valueToCode(block, 'BY', Lua.ORDER_NONE) || '1';
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let branch = Lua.statementToCode(block, 'DO');
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branch = Lua.addLoopTrap(branch, block);
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branch = addContinueLabel(branch);
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let code = '';
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let incValue;
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if (stringUtils.isNumber(startVar) && stringUtils.isNumber(endVar) &&
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stringUtils.isNumber(increment)) {
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// All arguments are simple numbers.
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const up = Number(startVar) <= Number(endVar);
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const step = Math.abs(Number(increment));
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incValue = (up ? '' : '-') + step;
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} else {
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code = '';
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// Determine loop direction at start, in case one of the bounds
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// changes during loop execution.
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incValue =
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Lua.nameDB_.getDistinctName(variable0 + '_inc', NameType.VARIABLE);
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code += incValue + ' = ';
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if (stringUtils.isNumber(increment)) {
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code += Math.abs(increment) + '\n';
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} else {
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code += 'math.abs(' + increment + ')\n';
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}
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code += 'if (' + startVar + ') > (' + endVar + ') then\n';
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code += Lua.INDENT + incValue + ' = -' + incValue + '\n';
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code += 'end\n';
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}
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code +=
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'for ' + variable0 + ' = ' + startVar + ', ' + endVar + ', ' + incValue;
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code += ' do\n' + branch + 'end\n';
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return code;
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};
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Lua['controls_forEach'] = function(block) {
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// For each loop.
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const variable0 =
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Lua.nameDB_.getName(block.getFieldValue('VAR'), NameType.VARIABLE);
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const argument0 = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
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let branch = Lua.statementToCode(block, 'DO');
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branch = Lua.addLoopTrap(branch, block);
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branch = addContinueLabel(branch);
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const code = 'for _, ' + variable0 + ' in ipairs(' + argument0 + ') do \n' +
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branch + 'end\n';
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return code;
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};
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Lua['controls_flow_statements'] = function(block) {
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// Flow statements: continue, break.
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let xfix = '';
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if (Lua.STATEMENT_PREFIX) {
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// Automatic prefix insertion is switched off for this block. Add manually.
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xfix += Lua.injectId(Lua.STATEMENT_PREFIX, block);
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}
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if (Lua.STATEMENT_SUFFIX) {
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// Inject any statement suffix here since the regular one at the end
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// will not get executed if the break/continue is triggered.
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xfix += Lua.injectId(Lua.STATEMENT_SUFFIX, block);
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}
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if (Lua.STATEMENT_PREFIX) {
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const loop = block.getSurroundLoop();
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if (loop && !loop.suppressPrefixSuffix) {
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// Inject loop's statement prefix here since the regular one at the end
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// of the loop will not get executed if 'continue' is triggered.
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// In the case of 'break', a prefix is needed due to the loop's suffix.
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xfix += Lua.injectId(Lua.STATEMENT_PREFIX, loop);
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}
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}
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switch (block.getFieldValue('FLOW')) {
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case 'BREAK':
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return xfix + 'break\n';
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case 'CONTINUE':
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return xfix + CONTINUE_STATEMENT;
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}
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throw Error('Unknown flow statement.');
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};
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