Files
blockly/generators/lua/loops.js
Rachel Fenichel a939fec53b refactor: convert some block generators to goog.module (#5769)
* refactor: convert generators/lua/colour.js to goog.module

* refactor: convert generators/lua/colour.js to named requires

* chore: run clang-format

* refactor: convert generators/lua/lists.js to goog.module

* refactor: convert generators/lua/lists.js to named requires

* chore: run clang-format

* fix: use getListIndex helper function in lua list generators

* refactor: convert generators/lua/logic.js to goog.module

* refactor: convert generators/lua/logic.js to named requires

* chore: run clang-format

* refactor: convert generators/lua/loops.js to goog.module

* refactor: convert generators/lua/loops.js to named requires

* chore: run clang-format

* refactor: convert generators/lua/math.js to goog.module

* refactor: convert generators/lua/math.js to named requires

* chore: run clang-format

* refcator: convert generators/lua/procedures.js to goog.module

* refactor: convert generators/lua/procedures.js to named requires

* chore: run clang-format

* chore: rebuild deps.js

* refactor: convert generators/lua/text.js to goog.module

* refactor: convert generators/lua/text.js to named requires

* refactor: convert generators/lua/variables_dynamic.js to goog.module

* refactor: convert generators/lua/variables_dynamic.js to named requires

* chore: run clang-format on text.js

* refactor: convert generators/lua/variables.js to goog.module

* refactor: convert generators/lua/variables.js to named requires

* chore: run clang-format

* chore: make a lua generator function internal

* chore: rebuild deps.js
2021-12-01 14:57:21 -08:00

169 lines
5.6 KiB
JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Generating Lua for loop blocks.
*/
'use strict';
goog.module('Blockly.Lua.loops');
const Lua = goog.require('Blockly.Lua');
const stringUtils = goog.require('Blockly.utils.string');
const {NameType} = goog.require('Blockly.Names');
/**
* This is the text used to implement a <pre>continue</pre>.
* It is also used to recognise <pre>continue</pre>s in generated code so that
* the appropriate label can be put at the end of the loop body.
* @const {string}
*/
const CONTINUE_STATEMENT = 'goto continue\n';
/**
* If the loop body contains a "goto continue" statement, add a continue label
* to the loop body. Slightly inefficient, as continue labels will be generated
* in all outer loops, but this is safer than duplicating the logic of
* blockToCode.
*
* @param {string} branch Generated code of the loop body
* @return {string} Generated label or '' if unnecessary
*/
const addContinueLabel = function(branch) {
if (branch.indexOf(CONTINUE_STATEMENT) !== -1) {
// False positives are possible (e.g. a string literal), but are harmless.
return branch + Lua.INDENT + '::continue::\n';
} else {
return branch;
}
};
Lua['controls_repeat_ext'] = function(block) {
// Repeat n times.
let repeats;
if (block.getField('TIMES')) {
// Internal number.
repeats = String(Number(block.getFieldValue('TIMES')));
} else {
// External number.
repeats = Lua.valueToCode(block, 'TIMES', Lua.ORDER_NONE) || '0';
}
if (stringUtils.isNumber(repeats)) {
repeats = parseInt(repeats, 10);
} else {
repeats = 'math.floor(' + repeats + ')';
}
let branch = Lua.statementToCode(block, 'DO');
branch = Lua.addLoopTrap(branch, block);
branch = addContinueLabel(branch);
const loopVar = Lua.nameDB_.getDistinctName('count', NameType.VARIABLE);
const code =
'for ' + loopVar + ' = 1, ' + repeats + ' do\n' + branch + 'end\n';
return code;
};
Lua['controls_repeat'] = Lua['controls_repeat_ext'];
Lua['controls_whileUntil'] = function(block) {
// Do while/until loop.
const until = block.getFieldValue('MODE') === 'UNTIL';
let argument0 =
Lua.valueToCode(
block, 'BOOL', until ? Lua.ORDER_UNARY : Lua.ORDER_NONE) ||
'false';
let branch = Lua.statementToCode(block, 'DO');
branch = Lua.addLoopTrap(branch, block);
branch = addContinueLabel(branch);
if (until) {
argument0 = 'not ' + argument0;
}
return 'while ' + argument0 + ' do\n' + branch + 'end\n';
};
Lua['controls_for'] = function(block) {
// For loop.
const variable0 =
Lua.nameDB_.getName(block.getFieldValue('VAR'), NameType.VARIABLE);
const startVar = Lua.valueToCode(block, 'FROM', Lua.ORDER_NONE) || '0';
const endVar = Lua.valueToCode(block, 'TO', Lua.ORDER_NONE) || '0';
const increment = Lua.valueToCode(block, 'BY', Lua.ORDER_NONE) || '1';
let branch = Lua.statementToCode(block, 'DO');
branch = Lua.addLoopTrap(branch, block);
branch = addContinueLabel(branch);
let code = '';
let incValue;
if (stringUtils.isNumber(startVar) && stringUtils.isNumber(endVar) &&
stringUtils.isNumber(increment)) {
// All arguments are simple numbers.
const up = Number(startVar) <= Number(endVar);
const step = Math.abs(Number(increment));
incValue = (up ? '' : '-') + step;
} else {
code = '';
// Determine loop direction at start, in case one of the bounds
// changes during loop execution.
incValue =
Lua.nameDB_.getDistinctName(variable0 + '_inc', NameType.VARIABLE);
code += incValue + ' = ';
if (stringUtils.isNumber(increment)) {
code += Math.abs(increment) + '\n';
} else {
code += 'math.abs(' + increment + ')\n';
}
code += 'if (' + startVar + ') > (' + endVar + ') then\n';
code += Lua.INDENT + incValue + ' = -' + incValue + '\n';
code += 'end\n';
}
code +=
'for ' + variable0 + ' = ' + startVar + ', ' + endVar + ', ' + incValue;
code += ' do\n' + branch + 'end\n';
return code;
};
Lua['controls_forEach'] = function(block) {
// For each loop.
const variable0 =
Lua.nameDB_.getName(block.getFieldValue('VAR'), NameType.VARIABLE);
const argument0 = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
let branch = Lua.statementToCode(block, 'DO');
branch = Lua.addLoopTrap(branch, block);
branch = addContinueLabel(branch);
const code = 'for _, ' + variable0 + ' in ipairs(' + argument0 + ') do \n' +
branch + 'end\n';
return code;
};
Lua['controls_flow_statements'] = function(block) {
// Flow statements: continue, break.
let xfix = '';
if (Lua.STATEMENT_PREFIX) {
// Automatic prefix insertion is switched off for this block. Add manually.
xfix += Lua.injectId(Lua.STATEMENT_PREFIX, block);
}
if (Lua.STATEMENT_SUFFIX) {
// Inject any statement suffix here since the regular one at the end
// will not get executed if the break/continue is triggered.
xfix += Lua.injectId(Lua.STATEMENT_SUFFIX, block);
}
if (Lua.STATEMENT_PREFIX) {
const loop = block.getSurroundLoop();
if (loop && !loop.suppressPrefixSuffix) {
// Inject loop's statement prefix here since the regular one at the end
// of the loop will not get executed if 'continue' is triggered.
// In the case of 'break', a prefix is needed due to the loop's suffix.
xfix += Lua.injectId(Lua.STATEMENT_PREFIX, loop);
}
}
switch (block.getFieldValue('FLOW')) {
case 'BREAK':
return xfix + 'break\n';
case 'CONTINUE':
return xfix + CONTINUE_STATEMENT;
}
throw Error('Unknown flow statement.');
};