Files
blockly/core/renderers/common/block_rendering.js
Neil Fraser 4e2f8e6e02 Use SPDX licences.
This is a followup to #3127.
At the time, SPDX licenses were pending approval by Google.
2020-02-11 13:27:20 -08:00

106 lines
2.7 KiB
JavaScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Namespace for block rendering functionality.
* @author fenichel@google.com (Rachel Fenichel)
*/
'use strict';
/**
* The top level namespace for block rendering.
* @namespace Blockly.blockRendering
*/
goog.provide('Blockly.blockRendering');
goog.require('Blockly.utils.object');
/**
* The set of all registered renderers, keyed by their name.
* @type {!Object<string, !Function>}
* @private
*/
Blockly.blockRendering.rendererMap_ = {};
/**
* Whether or not the debugger is turned on.
* @type {boolean}
* @package
*/
Blockly.blockRendering.useDebugger = false;
/**
* Registers a new renderer.
* @param {string} name The name of the renderer.
* @param {!Function} rendererClass The new renderer class
* to register.
* @throws {Error} if a renderer with the same name has already been registered.
*/
Blockly.blockRendering.register = function(name, rendererClass) {
if (Blockly.blockRendering.rendererMap_[name]) {
throw Error('Renderer has already been registered.');
}
Blockly.blockRendering.rendererMap_[name] = rendererClass;
};
/**
* Unregisters the renderer registered with the given name.
* @param {string} name The name of the renderer.
*/
Blockly.blockRendering.unregister = function(name) {
if (Blockly.blockRendering.rendererMap_[name]) {
delete Blockly.blockRendering.rendererMap_[name];
} else {
console.warn('No renderer mapping for name "' + name +
'" found to unregister');
}
};
/**
* Turn on the blocks debugger.
* @package
*/
Blockly.blockRendering.startDebugger = function() {
Blockly.blockRendering.useDebugger = true;
};
/**
* Turn off the blocks debugger.
* @package
*/
Blockly.blockRendering.stopDebugger = function() {
Blockly.blockRendering.useDebugger = false;
};
/**
* Initialize anything needed for rendering (constants, etc).
* @param {!string} name Name of the renderer to initialize.
* @return {!Blockly.blockRendering.Renderer} The new instance of a renderer.
* Already initialized.
* @package
*/
Blockly.blockRendering.init = function(name) {
if (!Blockly.blockRendering.rendererMap_[name]) {
throw Error('Renderer not registered: ', name);
}
/**
* Wrap the renderer constructor into a temporary constructor
* function so the closure compiler treats it as a constructor.
* @param {string} name The renderer name.
* @constructor
* @extends {Blockly.blockRendering.Renderer}
*/
var rendererCtor = function(name) {
rendererCtor.superClass_.constructor.call(this, name);
};
Blockly.utils.object.inherits(rendererCtor,
Blockly.blockRendering.rendererMap_[name]);
var renderer = new rendererCtor(name);
renderer.init();
return renderer;
};