Files
blockly/core/block_svg.ts
Christopher Allen b0a7c004a9 refactor(build): Delete Closure Library (#7415)
* fix(build): Restore erroneously-deleted filter function

  This was deleted in PR #7406 as it was mainly being used to
  filter core/ vs. test/mocha/ deps into separate deps files -
  but it turns out also to be used for filtering error
  messages too.  Oops.

* refactor(tests): Migrate advanced compilation test to ES Modules

* refactor(build): Migrate main.js to TypeScript

  This turns out to be pretty straight forward, even if it would
  cause crashing if one actually tried to import this module
  instead of just feeding it to Closure Compiler.

* chore(build): Remove goog.declareModuleId calls

  Replace goog.declareModuleId calls with a comment recording the
  former module ID for posterity (or at least until we decide
  how to reformat the renamings file.

* chore(tests): Delete closure/goog/*

  For the moment we still need something to serve as base.js for
  the benefit of closure-make-deps, so we keep a vestigial
  base.js around, containing only the @provideGoog declaration.

* refactor(build): Remove vestigial base.js

  By changing slightly the command line arguments to
  closure-make-deps and closure-calculate-chunks the need to have
  any base.js is eliminated.

* chore: Typo fix for PR #7415
2023-08-31 00:24:47 +01:00

1735 lines
49 KiB
TypeScript

/**
* @license
* Copyright 2012 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Methods for graphically rendering a block as SVG.
*
* @class
*/
// Former goog.module ID: Blockly.BlockSvg
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_selected.js';
import {Block} from './block.js';
import * as blockAnimations from './block_animations.js';
import * as browserEvents from './browser_events.js';
import {CommentIcon} from './icons/comment_icon.js';
import * as common from './common.js';
import {config} from './config.js';
import type {Connection} from './connection.js';
import {ConnectionType} from './connection_type.js';
import * as constants from './constants.js';
import * as ContextMenu from './contextmenu.js';
import {
ContextMenuOption,
ContextMenuRegistry,
LegacyContextMenuOption,
} from './contextmenu_registry.js';
import type {BlockMove} from './events/events_block_move.js';
import * as eventUtils from './events/utils.js';
import type {Field} from './field.js';
import {FieldLabel} from './field_label.js';
import type {Input} from './inputs/input.js';
import type {IASTNodeLocationSvg} from './interfaces/i_ast_node_location_svg.js';
import type {IBoundedElement} from './interfaces/i_bounded_element.js';
import type {ICopyable} from './interfaces/i_copyable.js';
import type {IDraggable} from './interfaces/i_draggable.js';
import {IIcon} from './interfaces/i_icon.js';
import * as internalConstants from './internal_constants.js';
import {ASTNode} from './keyboard_nav/ast_node.js';
import {TabNavigateCursor} from './keyboard_nav/tab_navigate_cursor.js';
import {MarkerManager} from './marker_manager.js';
import {Msg} from './msg.js';
import {MutatorIcon} from './icons/mutator_icon.js';
import {RenderedConnection} from './rendered_connection.js';
import type {IPathObject} from './renderers/common/i_path_object.js';
import * as blocks from './serialization/blocks.js';
import type {BlockStyle} from './theme.js';
import * as Tooltip from './tooltip.js';
import {Coordinate} from './utils/coordinate.js';
import * as dom from './utils/dom.js';
import {Rect} from './utils/rect.js';
import {Svg} from './utils/svg.js';
import * as svgMath from './utils/svg_math.js';
import {WarningIcon} from './icons/warning_icon.js';
import type {Workspace} from './workspace.js';
import type {WorkspaceSvg} from './workspace_svg.js';
import * as renderManagement from './render_management.js';
import * as deprecation from './utils/deprecation.js';
import {IconType} from './icons/icon_types.js';
import {BlockCopyData, BlockPaster} from './clipboard/block_paster.js';
/**
* Class for a block's SVG representation.
* Not normally called directly, workspace.newBlock() is preferred.
*/
export class BlockSvg
extends Block
implements
IASTNodeLocationSvg,
IBoundedElement,
ICopyable<BlockCopyData>,
IDraggable
{
/**
* Constant for identifying rows that are to be rendered inline.
* Don't collide with Blockly.inputTypes.
*/
static readonly INLINE = -1;
/**
* ID to give the "collapsed warnings" warning. Allows us to remove the
* "collapsed warnings" warning without removing any warnings that belong to
* the block.
*/
static readonly COLLAPSED_WARNING_ID = 'TEMP_COLLAPSED_WARNING_';
override decompose?: (p1: Workspace) => BlockSvg;
// override compose?: ((p1: BlockSvg) => void)|null;
saveConnections?: (p1: BlockSvg) => void;
customContextMenu?: (
p1: Array<ContextMenuOption | LegacyContextMenuOption>,
) => void;
/**
* Height of this block, not including any statement blocks above or below.
* Height is in workspace units.
*/
height = 0;
/**
* Width of this block, including any connected value blocks.
* Width is in workspace units.
*/
width = 0;
/**
* Map from IDs for warnings text to PIDs of functions to apply them.
* Used to be able to maintain multiple warnings.
*/
private warningTextDb = new Map<string, ReturnType<typeof setTimeout>>();
/** Block's mutator icon (if any). */
mutator: MutatorIcon | null = null;
/**
* Block's warning icon (if any).
*
* @deprecated Use `setWarningText` to modify warnings on this block.
*/
warning: WarningIcon | null = null;
private svgGroup_: SVGGElement;
style: BlockStyle;
/** @internal */
pathObject: IPathObject;
override rendered = false;
private visuallyDisabled = false;
/**
* Is this block currently rendering? Used to stop recursive render calls
* from actually triggering a re-render.
*/
private renderIsInProgress_ = false;
/** Whether mousedown events have been bound yet. */
private eventsInit_ = false;
override workspace: WorkspaceSvg;
// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
override outputConnection!: RenderedConnection;
// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
override nextConnection!: RenderedConnection;
// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
override previousConnection!: RenderedConnection;
private translation = '';
/**
* The ID of the setTimeout callback for bumping neighbours, or 0 if no bump
* is currently scheduled.
*/
private bumpNeighboursPid = 0;
/**
* The location of the top left of this block (in workspace coordinates)
* relative to either its parent block, or the workspace origin if it has no
* parent.
*
* @internal
*/
relativeCoords = new Coordinate(0, 0);
/**
* @param workspace The block's workspace.
* @param prototypeName Name of the language object containing type-specific
* functions for this block.
* @param opt_id Optional ID. Use this ID if provided, otherwise create a new
* ID.
*/
constructor(workspace: WorkspaceSvg, prototypeName: string, opt_id?: string) {
super(workspace, prototypeName, opt_id);
this.workspace = workspace;
this.svgGroup_ = dom.createSvgElement(Svg.G, {});
/** A block style object. */
this.style = workspace.getRenderer().getConstants().getBlockStyle(null);
/** The renderer's path object. */
this.pathObject = workspace
.getRenderer()
.makePathObject(this.svgGroup_, this.style);
const svgPath = this.pathObject.svgPath;
(svgPath as any).tooltip = this;
Tooltip.bindMouseEvents(svgPath);
// Expose this block's ID on its top-level SVG group.
this.svgGroup_.setAttribute('data-id', this.id);
this.doInit_();
}
/**
* Create and initialize the SVG representation of the block.
* May be called more than once.
*/
initSvg() {
if (!this.workspace.rendered) {
throw TypeError('Workspace is headless.');
}
for (let i = 0, input; (input = this.inputList[i]); i++) {
input.init();
}
for (const icon of this.getIcons()) {
icon.initView(this.createIconPointerDownListener(icon));
icon.updateEditable();
}
this.applyColour();
this.pathObject.updateMovable(this.isMovable());
const svg = this.getSvgRoot();
if (!this.workspace.options.readOnly && !this.eventsInit_ && svg) {
browserEvents.conditionalBind(
svg,
'pointerdown',
this,
this.onMouseDown_,
);
}
this.eventsInit_ = true;
if (!svg.parentNode) {
this.workspace.getCanvas().appendChild(svg);
}
}
/**
* Get the secondary colour of a block.
*
* @returns #RRGGBB string.
*/
getColourSecondary(): string | undefined {
return this.style.colourSecondary;
}
/**
* Get the tertiary colour of a block.
*
* @returns #RRGGBB string.
*/
getColourTertiary(): string | undefined {
return this.style.colourTertiary;
}
/**
* Selects this block. Highlights the block visually and fires a select event
* if the block is not already selected.
*/
select() {
if (this.isShadow() && this.getParent()) {
// Shadow blocks should not be selected.
this.getParent()!.select();
return;
}
if (common.getSelected() === this) {
return;
}
let oldId = null;
if (common.getSelected()) {
oldId = common.getSelected()!.id;
// Unselect any previously selected block.
eventUtils.disable();
try {
common.getSelected()!.unselect();
} finally {
eventUtils.enable();
}
}
const event = new (eventUtils.get(eventUtils.SELECTED))(
oldId,
this.id,
this.workspace.id,
);
eventUtils.fire(event);
common.setSelected(this);
this.addSelect();
}
/**
* Unselects this block. Unhighlights the block and fires a select (false)
* event if the block is currently selected.
*/
unselect() {
if (common.getSelected() !== this) {
return;
}
const event = new (eventUtils.get(eventUtils.SELECTED))(
this.id,
null,
this.workspace.id,
);
event.workspaceId = this.workspace.id;
eventUtils.fire(event);
common.setSelected(null);
this.removeSelect();
}
/**
* Sets the parent of this block to be a new block or null.
*
* @param newParent New parent block.
* @internal
*/
override setParent(newParent: this | null) {
const oldParent = this.parentBlock_;
if (newParent === oldParent) {
return;
}
dom.startTextWidthCache();
super.setParent(newParent);
dom.stopTextWidthCache();
const svgRoot = this.getSvgRoot();
// Bail early if workspace is clearing, or we aren't rendered.
// We won't need to reattach ourselves anywhere.
if (this.workspace.isClearing || !svgRoot) {
return;
}
const oldXY = this.getRelativeToSurfaceXY();
if (newParent) {
(newParent as BlockSvg).getSvgRoot().appendChild(svgRoot);
} else if (oldParent) {
// If we are losing a parent, we want to move our DOM element to the
// root of the workspace.
const draggingBlock = this.workspace
.getCanvas()
.querySelector('.blocklyDragging');
if (draggingBlock) {
this.workspace.getCanvas().insertBefore(svgRoot, draggingBlock);
} else {
this.workspace.getCanvas().appendChild(svgRoot);
}
this.translate(oldXY.x, oldXY.y);
}
this.applyColour();
}
/**
* Return the coordinates of the top-left corner of this block relative to the
* drawing surface's origin (0,0), in workspace units.
* If the block is on the workspace, (0, 0) is the origin of the workspace
* coordinate system.
* This does not change with workspace scale.
*
* @returns Object with .x and .y properties in workspace coordinates.
*/
override getRelativeToSurfaceXY(): Coordinate {
let x = 0;
let y = 0;
let element: SVGElement = this.getSvgRoot();
if (element) {
do {
// Loop through this block and every parent.
const xy = svgMath.getRelativeXY(element);
x += xy.x;
y += xy.y;
element = element.parentNode as SVGElement;
} while (element && element !== this.workspace.getCanvas());
}
return new Coordinate(x, y);
}
/**
* Move a block by a relative offset.
*
* @param dx Horizontal offset in workspace units.
* @param dy Vertical offset in workspace units.
* @param reason Why is this move happening? 'drag', 'bump', 'snap', ...
*/
override moveBy(dx: number, dy: number, reason?: string[]) {
if (this.parentBlock_) {
throw Error('Block has parent');
}
const eventsEnabled = eventUtils.isEnabled();
let event: BlockMove | null = null;
if (eventsEnabled) {
event = new (eventUtils.get(eventUtils.BLOCK_MOVE)!)(this) as BlockMove;
reason && event.setReason(reason);
}
const xy = this.getRelativeToSurfaceXY();
this.translate(xy.x + dx, xy.y + dy);
this.moveConnections(dx, dy);
if (eventsEnabled && event) {
event!.recordNew();
eventUtils.fire(event);
}
this.workspace.resizeContents();
}
/**
* Transforms a block by setting the translation on the transform attribute
* of the block's SVG.
*
* @param x The x coordinate of the translation in workspace units.
* @param y The y coordinate of the translation in workspace units.
*/
translate(x: number, y: number) {
this.translation = `translate(${x}, ${y})`;
this.relativeCoords = new Coordinate(x, y);
this.getSvgRoot().setAttribute('transform', this.getTranslation());
}
/**
* Returns the SVG translation of this block.
*
* @internal
*/
getTranslation(): string {
return this.translation;
}
/**
* Move a block to a position.
*
* @param xy The position to move to in workspace units.
* @param reason Why is this move happening? 'drag', 'bump', 'snap', ...
*/
moveTo(xy: Coordinate, reason?: string[]) {
const curXY = this.getRelativeToSurfaceXY();
this.moveBy(xy.x - curXY.x, xy.y - curXY.y, reason);
}
/**
* Move this block during a drag.
* This block must be a top-level block.
*
* @param newLoc The location to translate to, in workspace coordinates.
* @internal
*/
moveDuringDrag(newLoc: Coordinate) {
this.translate(newLoc.x, newLoc.y);
this.getSvgRoot().setAttribute('transform', this.getTranslation());
}
/** Snap this block to the nearest grid point. */
snapToGrid() {
if (this.isDeadOrDying()) {
return; // Deleted block.
}
if (this.workspace.isDragging()) {
return; // Don't bump blocks during a drag.
}
if (this.getParent()) {
return; // Only snap top-level blocks.
}
if (this.isInFlyout) {
return; // Don't move blocks around in a flyout.
}
const grid = this.workspace.getGrid();
if (!grid || !grid.shouldSnap()) {
return; // Config says no snapping.
}
const spacing = grid.getSpacing();
const half = spacing / 2;
const xy = this.getRelativeToSurfaceXY();
const dx = Math.round(
Math.round((xy.x - half) / spacing) * spacing + half - xy.x,
);
const dy = Math.round(
Math.round((xy.y - half) / spacing) * spacing + half - xy.y,
);
if (dx || dy) {
this.moveBy(dx, dy, ['snap']);
}
}
/**
* Returns the coordinates of a bounding box describing the dimensions of this
* block and any blocks stacked below it.
* Coordinate system: workspace coordinates.
*
* @returns Object with coordinates of the bounding box.
*/
getBoundingRectangle(): Rect {
const blockXY = this.getRelativeToSurfaceXY();
const blockBounds = this.getHeightWidth();
let left;
let right;
if (this.RTL) {
left = blockXY.x - blockBounds.width;
right = blockXY.x;
} else {
left = blockXY.x;
right = blockXY.x + blockBounds.width;
}
return new Rect(blockXY.y, blockXY.y + blockBounds.height, left, right);
}
/**
* Notify every input on this block to mark its fields as dirty.
* A dirty field is a field that needs to be re-rendered.
*/
markDirty() {
this.pathObject.constants = this.workspace.getRenderer().getConstants();
for (let i = 0, input; (input = this.inputList[i]); i++) {
input.markDirty();
}
}
/**
* Set whether the block is collapsed or not.
*
* @param collapsed True if collapsed.
*/
override setCollapsed(collapsed: boolean) {
if (this.collapsed_ === collapsed) {
return;
}
super.setCollapsed(collapsed);
this.updateCollapsed_();
}
/**
* Makes sure that when the block is collapsed, it is rendered correctly
* for that state.
*/
private updateCollapsed_() {
const collapsed = this.isCollapsed();
const collapsedInputName = constants.COLLAPSED_INPUT_NAME;
const collapsedFieldName = constants.COLLAPSED_FIELD_NAME;
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.name !== collapsedInputName) {
input.setVisible(!collapsed);
}
}
for (const icon of this.getIcons()) {
icon.updateCollapsed();
}
if (!collapsed) {
this.updateDisabled();
this.removeInput(collapsedInputName);
return;
}
const text = this.toString(internalConstants.COLLAPSE_CHARS);
const field = this.getField(collapsedFieldName);
if (field) {
field.setValue(text);
return;
}
const input =
this.getInput(collapsedInputName) ||
this.appendDummyInput(collapsedInputName);
input.appendField(new FieldLabel(text), collapsedFieldName);
}
/**
* Open the next (or previous) FieldTextInput.
*
* @param start Current field.
* @param forward If true go forward, otherwise backward.
*/
tab(start: Field, forward: boolean) {
const tabCursor = new TabNavigateCursor();
tabCursor.setCurNode(ASTNode.createFieldNode(start)!);
const currentNode = tabCursor.getCurNode();
if (forward) {
tabCursor.next();
} else {
tabCursor.prev();
}
const nextNode = tabCursor.getCurNode();
if (nextNode && nextNode !== currentNode) {
const nextField = nextNode.getLocation() as Field;
nextField.showEditor();
// Also move the cursor if we're in keyboard nav mode.
if (this.workspace.keyboardAccessibilityMode) {
this.workspace.getCursor()!.setCurNode(nextNode);
}
}
}
/**
* Handle a pointerdown on an SVG block.
*
* @param e Pointer down event.
*/
private onMouseDown_(e: PointerEvent) {
const gesture = this.workspace.getGesture(e);
if (gesture) {
gesture.handleBlockStart(e, this);
}
}
/**
* Load the block's help page in a new window.
*
* @internal
*/
showHelp() {
const url =
typeof this.helpUrl === 'function' ? this.helpUrl() : this.helpUrl;
if (url) {
window.open(url);
}
}
/**
* Generate the context menu for this block.
*
* @returns Context menu options or null if no menu.
*/
protected generateContextMenu(): Array<
ContextMenuOption | LegacyContextMenuOption
> | null {
if (this.workspace.options.readOnly || !this.contextMenu) {
return null;
}
const menuOptions = ContextMenuRegistry.registry.getContextMenuOptions(
ContextMenuRegistry.ScopeType.BLOCK,
{block: this},
);
// Allow the block to add or modify menuOptions.
if (this.customContextMenu) {
this.customContextMenu(menuOptions);
}
return menuOptions;
}
/**
* Show the context menu for this block.
*
* @param e Mouse event.
* @internal
*/
showContextMenu(e: Event) {
const menuOptions = this.generateContextMenu();
if (menuOptions && menuOptions.length) {
ContextMenu.show(e, menuOptions, this.RTL);
ContextMenu.setCurrentBlock(this);
}
}
/**
* Move the connections for this block and all blocks attached under it.
* Also update any attached bubbles.
*
* @param dx Horizontal offset from current location, in workspace units.
* @param dy Vertical offset from current location, in workspace units.
* @internal
*/
moveConnections(dx: number, dy: number) {
if (!this.rendered) {
// Rendering is required to lay out the blocks.
// This is probably an invisible block attached to a collapsed block.
return;
}
const myConnections = this.getConnections_(false);
for (let i = 0; i < myConnections.length; i++) {
myConnections[i].moveBy(dx, dy);
}
const icons = this.getIcons();
const pos = this.getRelativeToSurfaceXY();
for (const icon of icons) {
icon.onLocationChange(pos);
}
// Recurse through all blocks attached under this one.
for (let i = 0; i < this.childBlocks_.length; i++) {
(this.childBlocks_[i] as BlockSvg).moveConnections(dx, dy);
}
}
/**
* Recursively adds or removes the dragging class to this node and its
* children.
*
* @param adding True if adding, false if removing.
* @internal
*/
setDragging(adding: boolean) {
if (adding) {
this.translation = '';
common.draggingConnections.push(...this.getConnections_(true));
dom.addClass(this.svgGroup_, 'blocklyDragging');
} else {
common.draggingConnections.length = 0;
dom.removeClass(this.svgGroup_, 'blocklyDragging');
}
// Recurse through all blocks attached under this one.
for (let i = 0; i < this.childBlocks_.length; i++) {
(this.childBlocks_[i] as BlockSvg).setDragging(adding);
}
}
/**
* Set whether this block is movable or not.
*
* @param movable True if movable.
*/
override setMovable(movable: boolean) {
super.setMovable(movable);
this.pathObject.updateMovable(movable);
}
/**
* Set whether this block is editable or not.
*
* @param editable True if editable.
*/
override setEditable(editable: boolean) {
super.setEditable(editable);
const icons = this.getIcons();
for (let i = 0; i < icons.length; i++) {
icons[i].updateEditable();
}
}
/**
* Sets whether this block is a shadow block or not.
*
* @param shadow True if a shadow.
* @internal
*/
override setShadow(shadow: boolean) {
super.setShadow(shadow);
this.applyColour();
}
/**
* Set whether this block is an insertion marker block or not.
* Once set this cannot be unset.
*
* @param insertionMarker True if an insertion marker.
* @internal
*/
override setInsertionMarker(insertionMarker: boolean) {
if (this.isInsertionMarker_ === insertionMarker) {
return; // No change.
}
this.isInsertionMarker_ = insertionMarker;
if (this.isInsertionMarker_) {
this.setColour(
this.workspace.getRenderer().getConstants().INSERTION_MARKER_COLOUR,
);
this.pathObject.updateInsertionMarker(true);
}
}
/**
* Return the root node of the SVG or null if none exists.
*
* @returns The root SVG node (probably a group).
*/
getSvgRoot(): SVGGElement {
return this.svgGroup_;
}
/**
* Dispose of this block.
*
* @param healStack If true, then try to heal any gap by connecting the next
* statement with the previous statement. Otherwise, dispose of all
* children of this block.
* @param animate If true, show a disposal animation and sound.
*/
override dispose(healStack?: boolean, animate?: boolean) {
if (this.isDeadOrDying()) return;
Tooltip.dispose();
ContextMenu.hide();
if (animate && this.rendered) {
this.unplug(healStack);
blockAnimations.disposeUiEffect(this);
}
super.dispose(!!healStack);
dom.removeNode(this.svgGroup_);
}
/**
* Disposes of this block without doing things required by the top block.
* E.g. does trigger UI effects, remove nodes, etc.
*/
override disposeInternal() {
if (this.isDeadOrDying()) return;
super.disposeInternal();
this.rendered = false;
if (common.getSelected() === this) {
this.unselect();
this.workspace.cancelCurrentGesture();
}
[...this.warningTextDb.values()].forEach((n) => clearTimeout(n));
this.warningTextDb.clear();
this.getIcons().forEach((i) => i.dispose());
}
/**
* Delete a block and hide chaff when doing so. The block will not be deleted
* if it's in a flyout. This is called from the context menu and keyboard
* shortcuts as the full delete action. If you are disposing of a block from
* the workspace and don't need to perform flyout checks, handle event
* grouping, or hide chaff, then use `block.dispose()` directly.
*/
checkAndDelete() {
if (this.workspace.isFlyout) {
return;
}
eventUtils.setGroup(true);
this.workspace.hideChaff();
if (this.outputConnection) {
// Do not attempt to heal rows
// (https://github.com/google/blockly/issues/4832)
this.dispose(false, true);
} else {
this.dispose(/* heal */ true, true);
}
eventUtils.setGroup(false);
}
/**
* Encode a block for copying.
*
* @returns Copy metadata, or null if the block is an insertion marker.
*/
toCopyData(): BlockCopyData | null {
if (this.isInsertionMarker_) {
return null;
}
return {
paster: BlockPaster.TYPE,
blockState: blocks.save(this, {
addCoordinates: true,
addNextBlocks: false,
}) as blocks.State,
typeCounts: common.getBlockTypeCounts(this, true),
};
}
/**
* Updates the colour of the block to match the block's state.
*
* @internal
*/
applyColour() {
this.pathObject.applyColour(this);
const icons = this.getIcons();
for (let i = 0; i < icons.length; i++) {
icons[i].applyColour();
}
for (let x = 0, input; (input = this.inputList[x]); x++) {
for (let y = 0, field; (field = input.fieldRow[y]); y++) {
field.applyColour();
}
}
}
/**
* Updates the colour of the block (and children) to match the current
* disabled state.
*
* @internal
*/
updateDisabled() {
const disabled = !this.isEnabled() || this.getInheritedDisabled();
if (this.visuallyDisabled === disabled) {
this.getNextBlock()?.updateDisabled();
return;
}
this.applyColour();
this.visuallyDisabled = disabled;
for (const child of this.getChildren(false)) {
child.updateDisabled();
}
}
/**
* Get the comment icon attached to this block, or null if the block has no
* comment.
*
* @returns The comment icon attached to this block, or null.
* @deprecated Use getIcon. To be remove in v11.
*/
getCommentIcon(): CommentIcon | null {
deprecation.warn('getCommentIcon', 'v10', 'v11', 'getIcon');
return (this.getIcon(CommentIcon.TYPE) ?? null) as CommentIcon | null;
}
/**
* Set this block's warning text.
*
* @param text The text, or null to delete.
* @param id An optional ID for the warning text to be able to maintain
* multiple warnings.
*/
override setWarningText(text: string | null, id: string = '') {
if (!id) {
// Kill all previous pending processes, this edit supersedes them all.
for (const timeout of this.warningTextDb.values()) {
clearTimeout(timeout);
}
this.warningTextDb.clear();
} else if (this.warningTextDb.has(id)) {
// Only queue up the latest change. Kill any earlier pending process.
clearTimeout(this.warningTextDb.get(id)!);
this.warningTextDb.delete(id);
}
if (this.workspace.isDragging()) {
// Don't change the warning text during a drag.
// Wait until the drag finishes.
this.warningTextDb.set(
id,
setTimeout(() => {
if (!this.isDeadOrDying()) {
this.warningTextDb.delete(id);
this.setWarningText(text, id);
}
}, 100),
);
return;
}
if (this.isInFlyout) {
text = null;
}
const icon = this.getIcon(WarningIcon.TYPE) as WarningIcon | undefined;
if (text) {
// Bubble up to add a warning on top-most collapsed block.
// TODO(#6020): This warning is never removed.
let parent = this.getSurroundParent();
let collapsedParent = null;
while (parent) {
if (parent.isCollapsed()) {
collapsedParent = parent;
}
parent = parent.getSurroundParent();
}
if (collapsedParent) {
collapsedParent.setWarningText(
Msg['COLLAPSED_WARNINGS_WARNING'],
BlockSvg.COLLAPSED_WARNING_ID,
);
}
if (icon) {
(icon as WarningIcon).addMessage(text, id);
} else {
this.addIcon(new WarningIcon(this).addMessage(text, id));
}
} else if (icon) {
// Dispose all warnings if no ID is given.
if (!id) {
this.removeIcon(WarningIcon.TYPE);
} else {
// Remove just this warning id's message.
icon.addMessage('', id);
// Then remove the entire icon if there is no longer any text.
if (!icon.getText()) this.removeIcon(WarningIcon.TYPE);
}
}
}
/**
* Give this block a mutator dialog.
*
* @param mutator A mutator dialog instance or null to remove.
*/
override setMutator(mutator: MutatorIcon | null) {
this.removeIcon(MutatorIcon.TYPE);
if (mutator) this.addIcon(mutator);
}
override addIcon<T extends IIcon>(icon: T): T {
super.addIcon(icon);
if (icon instanceof WarningIcon) this.warning = icon;
if (icon instanceof MutatorIcon) this.mutator = icon;
if (this.rendered) {
icon.initView(this.createIconPointerDownListener(icon));
icon.applyColour();
icon.updateEditable();
this.queueRender();
renderManagement.triggerQueuedRenders();
this.bumpNeighbours();
}
return icon;
}
/**
* Creates a pointer down event listener for the icon to append to its
* root svg.
*/
private createIconPointerDownListener(icon: IIcon) {
return (e: PointerEvent) => {
if (this.isDeadOrDying()) return;
const gesture = this.workspace.getGesture(e);
if (gesture) {
gesture.setStartIcon(icon);
}
};
}
override removeIcon(type: IconType<IIcon>): boolean {
const removed = super.removeIcon(type);
if (type.equals(WarningIcon.TYPE)) this.warning = null;
if (type.equals(MutatorIcon.TYPE)) this.mutator = null;
if (this.rendered) {
this.queueRender();
renderManagement.triggerQueuedRenders();
this.bumpNeighbours();
}
return removed;
}
/**
* Set whether the block is enabled or not.
*
* @param enabled True if enabled.
*/
override setEnabled(enabled: boolean) {
if (this.isEnabled() !== enabled) {
super.setEnabled(enabled);
if (this.rendered && !this.getInheritedDisabled()) {
this.updateDisabled();
}
}
}
/**
* Set whether the block is highlighted or not. Block highlighting is
* often used to visually mark blocks currently being executed.
*
* @param highlighted True if highlighted.
*/
setHighlighted(highlighted: boolean) {
if (!this.rendered) {
return;
}
this.pathObject.updateHighlighted(highlighted);
}
/**
* Adds the visual "select" effect to the block, but does not actually select
* it or fire an event.
*
* @see BlockSvg#select
*/
addSelect() {
this.pathObject.updateSelected(true);
}
/**
* Removes the visual "select" effect from the block, but does not actually
* unselect it or fire an event.
*
* @see BlockSvg#unselect
*/
removeSelect() {
this.pathObject.updateSelected(false);
}
/**
* Update the cursor over this block by adding or removing a class.
*
* @param enable True if the delete cursor should be shown, false otherwise.
* @internal
*/
setDeleteStyle(enable: boolean) {
this.pathObject.updateDraggingDelete(enable);
}
// Overrides of functions on Blockly.Block that take into account whether the
// block has been rendered.
/**
* Get the colour of a block.
*
* @returns #RRGGBB string.
*/
override getColour(): string {
return this.style.colourPrimary;
}
/**
* Change the colour of a block.
*
* @param colour HSV hue value, or #RRGGBB string.
*/
override setColour(colour: number | string) {
super.setColour(colour);
const styleObj = this.workspace
.getRenderer()
.getConstants()
.getBlockStyleForColour(this.colour_);
this.pathObject.setStyle(styleObj.style);
this.style = styleObj.style;
this.styleName_ = styleObj.name;
this.applyColour();
}
/**
* Set the style and colour values of a block.
*
* @param blockStyleName Name of the block style.
* @throws {Error} if the block style does not exist.
*/
override setStyle(blockStyleName: string) {
const blockStyle = this.workspace
.getRenderer()
.getConstants()
.getBlockStyle(blockStyleName);
this.styleName_ = blockStyleName;
if (blockStyle) {
this.hat = blockStyle.hat;
this.pathObject.setStyle(blockStyle);
// Set colour to match Block.
this.colour_ = blockStyle.colourPrimary;
this.style = blockStyle;
this.applyColour();
} else {
throw Error('Invalid style name: ' + blockStyleName);
}
}
/**
* Move this block to the front of the visible workspace.
* <g> tags do not respect z-index so SVG renders them in the
* order that they are in the DOM. By placing this block first within the
* block group's <g>, it will render on top of any other blocks.
*
* @param blockOnly: True to only move this block to the front without
* adjusting its parents.
* @internal
*/
bringToFront(blockOnly = false) {
/* eslint-disable-next-line @typescript-eslint/no-this-alias */
let block: this | null = this;
do {
const root = block.getSvgRoot();
const parent = root.parentNode;
const childNodes = parent!.childNodes;
// Avoid moving the block if it's already at the bottom.
if (childNodes[childNodes.length - 1] !== root) {
parent!.appendChild(root);
}
if (blockOnly) break;
block = block.getParent();
} while (block);
}
/**
* Set whether this block can chain onto the bottom of another block.
*
* @param newBoolean True if there can be a previous statement.
* @param opt_check Statement type or list of statement types. Null/undefined
* if any type could be connected.
*/
override setPreviousStatement(
newBoolean: boolean,
opt_check?: string | string[] | null,
) {
super.setPreviousStatement(newBoolean, opt_check);
if (this.rendered) {
this.queueRender();
this.bumpNeighbours();
}
}
/**
* Set whether another block can chain onto the bottom of this block.
*
* @param newBoolean True if there can be a next statement.
* @param opt_check Statement type or list of statement types. Null/undefined
* if any type could be connected.
*/
override setNextStatement(
newBoolean: boolean,
opt_check?: string | string[] | null,
) {
super.setNextStatement(newBoolean, opt_check);
if (this.rendered) {
this.queueRender();
this.bumpNeighbours();
}
}
/**
* Set whether this block returns a value.
*
* @param newBoolean True if there is an output.
* @param opt_check Returned type or list of returned types. Null or
* undefined if any type could be returned (e.g. variable get).
*/
override setOutput(
newBoolean: boolean,
opt_check?: string | string[] | null,
) {
super.setOutput(newBoolean, opt_check);
if (this.rendered) {
this.queueRender();
this.bumpNeighbours();
}
}
/**
* Set whether value inputs are arranged horizontally or vertically.
*
* @param newBoolean True if inputs are horizontal.
*/
override setInputsInline(newBoolean: boolean) {
super.setInputsInline(newBoolean);
if (this.rendered) {
this.queueRender();
this.bumpNeighbours();
}
}
/**
* Remove an input from this block.
*
* @param name The name of the input.
* @param opt_quiet True to prevent error if input is not present.
* @returns True if operation succeeds, false if input is not present and
* opt_quiet is true
* @throws {Error} if the input is not present and opt_quiet is not true.
*/
override removeInput(name: string, opt_quiet?: boolean): boolean {
const removed = super.removeInput(name, opt_quiet);
if (this.rendered) {
this.queueRender();
// Removing an input will cause the block to change shape.
this.bumpNeighbours();
}
return removed;
}
/**
* Move a numbered input to a different location on this block.
*
* @param inputIndex Index of the input to move.
* @param refIndex Index of input that should be after the moved input.
*/
override moveNumberedInputBefore(inputIndex: number, refIndex: number) {
super.moveNumberedInputBefore(inputIndex, refIndex);
if (this.rendered) {
this.queueRender();
// Moving an input will cause the block to change shape.
this.bumpNeighbours();
}
}
/** @override */
override appendInput(input: Input): Input {
super.appendInput(input);
if (this.rendered) {
this.queueRender();
// Adding an input will cause the block to change shape.
this.bumpNeighbours();
}
return input;
}
/**
* Sets whether this block's connections are tracked in the database or not.
*
* Used by the deserializer to be more efficient. Setting a connection's
* tracked_ value to false keeps it from adding itself to the db when it
* gets its first moveTo call, saving expensive ops for later.
*
* @param track If true, start tracking. If false, stop tracking.
* @internal
*/
setConnectionTracking(track: boolean) {
if (this.previousConnection) {
this.previousConnection.setTracking(track);
}
if (this.outputConnection) {
this.outputConnection.setTracking(track);
}
if (this.nextConnection) {
this.nextConnection.setTracking(track);
const child = this.nextConnection.targetBlock();
if (child) {
child.setConnectionTracking(track);
}
}
if (this.collapsed_) {
// When track is true, we don't want to start tracking collapsed
// connections. When track is false, we're already not tracking
// collapsed connections, so no need to update.
return;
}
for (let i = 0; i < this.inputList.length; i++) {
const conn = this.inputList[i].connection as RenderedConnection;
if (conn) {
conn.setTracking(track);
// Pass tracking on down the chain.
const block = conn.targetBlock();
if (block) {
block.setConnectionTracking(track);
}
}
}
}
/**
* Returns connections originating from this block.
*
* @param all If true, return all connections even hidden ones.
* Otherwise, for a non-rendered block return an empty list, and for a
* collapsed block don't return inputs connections.
* @returns Array of connections.
* @internal
*/
override getConnections_(all: boolean): RenderedConnection[] {
const myConnections = [];
if (all || this.rendered) {
if (this.outputConnection) {
myConnections.push(this.outputConnection);
}
if (this.previousConnection) {
myConnections.push(this.previousConnection);
}
if (this.nextConnection) {
myConnections.push(this.nextConnection);
}
if (all || !this.collapsed_) {
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.connection) {
myConnections.push(input.connection as RenderedConnection);
}
}
}
}
return myConnections;
}
/**
* Walks down a stack of blocks and finds the last next connection on the
* stack.
*
* @param ignoreShadows If true,the last connection on a non-shadow block will
* be returned. If false, this will follow shadows to find the last
* connection.
* @returns The last next connection on the stack, or null.
* @internal
*/
override lastConnectionInStack(
ignoreShadows: boolean,
): RenderedConnection | null {
return super.lastConnectionInStack(ignoreShadows) as RenderedConnection;
}
/**
* Find the connection on this block that corresponds to the given connection
* on the other block.
* Used to match connections between a block and its insertion marker.
*
* @param otherBlock The other block to match against.
* @param conn The other connection to match.
* @returns The matching connection on this block, or null.
* @internal
*/
override getMatchingConnection(
otherBlock: Block,
conn: Connection,
): RenderedConnection | null {
return super.getMatchingConnection(otherBlock, conn) as RenderedConnection;
}
/**
* Create a connection of the specified type.
*
* @param type The type of the connection to create.
* @returns A new connection of the specified type.
* @internal
*/
override makeConnection_(type: ConnectionType): RenderedConnection {
return new RenderedConnection(this, type);
}
/**
* Return the next statement block directly connected to this block.
*
* @returns The next statement block or null.
*/
override getNextBlock(): BlockSvg | null {
return super.getNextBlock() as BlockSvg;
}
/**
* Returns the block connected to the previous connection.
*
* @returns The previous statement block or null.
*/
override getPreviousBlock(): BlockSvg | null {
return super.getPreviousBlock() as BlockSvg;
}
/**
* Bumps unconnected blocks out of alignment.
*
* Two blocks which aren't actually connected should not coincidentally line
* up on screen, because that creates confusion for end-users.
*/
override bumpNeighbours() {
if (this.bumpNeighboursPid) return;
const group = eventUtils.getGroup();
this.bumpNeighboursPid = setTimeout(() => {
const oldGroup = eventUtils.getGroup();
eventUtils.setGroup(group);
this.getRootBlock().bumpNeighboursInternal();
eventUtils.setGroup(oldGroup);
this.bumpNeighboursPid = 0;
}, config.bumpDelay);
}
/**
* Bumps unconnected blocks out of alignment.
*/
private bumpNeighboursInternal() {
const root = this.getRootBlock();
if (
this.isDeadOrDying() ||
this.workspace.isDragging() ||
root.isInFlyout
) {
return;
}
function neighbourIsInStack(neighbour: RenderedConnection) {
return neighbour.getSourceBlock().getRootBlock() === root;
}
for (const conn of this.getConnections_(false)) {
if (conn.isSuperior()) {
// Recurse down the block stack.
conn.targetBlock()?.bumpNeighboursInternal();
}
for (const neighbour of conn.neighbours(config.snapRadius)) {
// Don't bump away from things that are in our stack.
if (neighbourIsInStack(neighbour)) continue;
// If both connections are connected, that's fine.
if (conn.isConnected() && neighbour.isConnected()) continue;
// Always bump the inferior connection.
if (conn.isSuperior()) {
neighbour.bumpAwayFrom(conn);
} else {
conn.bumpAwayFrom(neighbour);
}
}
}
}
/**
* Schedule snapping to grid and bumping neighbours to occur after a brief
* delay.
*
* @internal
*/
scheduleSnapAndBump() {
// Ensure that any snap and bump are part of this move's event group.
const group = eventUtils.getGroup();
setTimeout(() => {
eventUtils.setGroup(group);
this.snapToGrid();
eventUtils.setGroup(false);
}, config.bumpDelay / 2);
this.bumpNeighbours();
}
/**
* Position a block so that it doesn't move the target block when connected.
* The block to position is usually either the first block in a dragged stack
* or an insertion marker.
*
* @param sourceConnection The connection on the moving block's stack.
* @param targetConnection The connection that should stay stationary as this
* block is positioned.
* @internal
*/
positionNearConnection(
sourceConnection: RenderedConnection,
targetConnection: RenderedConnection,
) {
// We only need to position the new block if it's before the existing one,
// otherwise its position is set by the previous block.
if (
sourceConnection.type === ConnectionType.NEXT_STATEMENT ||
sourceConnection.type === ConnectionType.INPUT_VALUE
) {
const dx = targetConnection.x - sourceConnection.x;
const dy = targetConnection.y - sourceConnection.y;
this.moveBy(dx, dy);
}
}
/**
* Find all the blocks that are directly nested inside this one.
* Includes value and statement inputs, as well as any following statement.
* Excludes any connection on an output tab or any preceding statement.
* Blocks are optionally sorted by position; top to bottom.
*
* @param ordered Sort the list if true.
* @returns Array of blocks.
*/
override getChildren(ordered: boolean): BlockSvg[] {
return super.getChildren(ordered) as BlockSvg[];
}
/**
* Triggers a rerender after a delay to allow for batching.
*
* @returns A promise that resolves after the currently queued renders have
* been completed. Used for triggering other behavior that relies on
* updated size/position location for the block.
* @internal
*/
queueRender(): Promise<void> {
return renderManagement.queueRender(this);
}
/**
* Immediately lays out and reflows a block based on its contents and
* settings.
*/
render() {
this.queueRender();
renderManagement.triggerQueuedRenders();
}
/**
* Renders this block in a way that's compatible with the more efficient
* render management system.
*
* @internal
*/
renderEfficiently() {
this.rendered = true;
dom.startTextWidthCache();
if (this.isCollapsed()) {
this.updateCollapsed_();
}
this.workspace.getRenderer().render(this);
this.tightenChildrenEfficiently();
dom.stopTextWidthCache();
this.updateMarkers_();
}
/**
* Tightens all children of this block so they are snuggly rendered against
* their parent connections.
*
* Does not update connection locations, so that they can be updated more
* efficiently by the render management system.
*
* @internal
*/
tightenChildrenEfficiently() {
for (const input of this.inputList) {
const conn = input.connection as RenderedConnection;
if (conn) conn.tightenEfficiently();
}
if (this.nextConnection) this.nextConnection.tightenEfficiently();
}
/** Redraw any attached marker or cursor svgs if needed. */
protected updateMarkers_() {
if (this.workspace.keyboardAccessibilityMode && this.pathObject.cursorSvg) {
this.workspace.getCursor()!.draw();
}
if (this.workspace.keyboardAccessibilityMode && this.pathObject.markerSvg) {
// TODO(#4592): Update all markers on the block.
this.workspace.getMarker(MarkerManager.LOCAL_MARKER)!.draw();
}
for (const input of this.inputList) {
for (const field of input.fieldRow) {
field.updateMarkers_();
}
}
}
/**
* Update all of the connections on this block with the new locations
* calculated during rendering. Also move all of the connected blocks based
* on the new connection locations.
*
* @internal
*/
private updateConnectionAndIconLocations() {
const blockTL = this.getRelativeToSurfaceXY();
// Don't tighten previous or output connections because they are inferior
// connections.
if (this.previousConnection) {
this.previousConnection.moveToOffset(blockTL);
}
if (this.outputConnection) {
this.outputConnection.moveToOffset(blockTL);
}
for (let i = 0; i < this.inputList.length; i++) {
const conn = this.inputList[i].connection as RenderedConnection;
if (conn) {
conn.moveToOffset(blockTL);
if (conn.isConnected()) {
conn.tighten();
}
}
}
if (this.nextConnection) {
this.nextConnection.moveToOffset(blockTL);
if (this.nextConnection.isConnected()) {
this.nextConnection.tighten();
}
}
for (const icon of this.getIcons()) {
icon.onLocationChange(blockTL);
}
}
/**
* Add the cursor SVG to this block's SVG group.
*
* @param cursorSvg The SVG root of the cursor to be added to the block SVG
* group.
* @internal
*/
setCursorSvg(cursorSvg: SVGElement) {
this.pathObject.setCursorSvg(cursorSvg);
}
/**
* Add the marker SVG to this block's SVG group.
*
* @param markerSvg The SVG root of the marker to be added to the block SVG
* group.
* @internal
*/
setMarkerSvg(markerSvg: SVGElement) {
this.pathObject.setMarkerSvg(markerSvg);
}
/**
* Returns a bounding box describing the dimensions of this block
* and any blocks stacked below it.
*
* @returns Object with height and width properties in workspace units.
* @internal
*/
getHeightWidth(): {height: number; width: number} {
let height = this.height;
let width = this.width;
// Recursively add size of subsequent blocks.
const nextBlock = this.getNextBlock();
if (nextBlock) {
const nextHeightWidth = nextBlock.getHeightWidth();
const tabHeight = this.workspace
.getRenderer()
.getConstants().NOTCH_HEIGHT;
height += nextHeightWidth.height - tabHeight;
width = Math.max(width, nextHeightWidth.width);
}
return {height, width};
}
/**
* Visual effect to show that if the dragging block is dropped, this block
* will be replaced. If a shadow block, it will disappear. Otherwise it will
* bump.
*
* @param add True if highlighting should be added.
* @internal
*/
fadeForReplacement(add: boolean) {
this.pathObject.updateReplacementFade(add);
}
/**
* Visual effect to show that if the dragging block is dropped it will connect
* to this input.
*
* @param conn The connection on the input to highlight.
* @param add True if highlighting should be added.
* @internal
*/
highlightShapeForInput(conn: RenderedConnection, add: boolean) {
this.pathObject.updateShapeForInputHighlight(conn, add);
}
}