mirror of
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* fix(build): Restore erroneously-deleted filter function This was deleted in PR #7406 as it was mainly being used to filter core/ vs. test/mocha/ deps into separate deps files - but it turns out also to be used for filtering error messages too. Oops. * refactor(tests): Migrate advanced compilation test to ES Modules * refactor(build): Migrate main.js to TypeScript This turns out to be pretty straight forward, even if it would cause crashing if one actually tried to import this module instead of just feeding it to Closure Compiler. * chore(build): Remove goog.declareModuleId calls Replace goog.declareModuleId calls with a comment recording the former module ID for posterity (or at least until we decide how to reformat the renamings file. * chore(tests): Delete closure/goog/* For the moment we still need something to serve as base.js for the benefit of closure-make-deps, so we keep a vestigial base.js around, containing only the @provideGoog declaration. * refactor(build): Remove vestigial base.js By changing slightly the command line arguments to closure-make-deps and closure-calculate-chunks the need to have any base.js is eliminated. * chore: Typo fix for PR #7415
666 lines
20 KiB
TypeScript
666 lines
20 KiB
TypeScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* Components for creating connections between blocks.
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*
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* @class
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*/
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// Former goog.module ID: Blockly.RenderedConnection
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import type {Block} from './block.js';
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import type {BlockSvg} from './block_svg.js';
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import * as common from './common.js';
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import {config} from './config.js';
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import {Connection} from './connection.js';
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import type {ConnectionDB} from './connection_db.js';
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import {ConnectionType} from './connection_type.js';
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import * as eventUtils from './events/utils.js';
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import {hasBubble} from './interfaces/i_has_bubble.js';
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import * as internalConstants from './internal_constants.js';
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import {Coordinate} from './utils/coordinate.js';
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import * as dom from './utils/dom.js';
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import {Svg} from './utils/svg.js';
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import * as svgMath from './utils/svg_math.js';
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import * as svgPaths from './utils/svg_paths.js';
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/** A shape that has a pathDown property. */
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interface PathDownShape {
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pathDown: string;
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}
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/** A shape that has a pathLeft property. */
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interface PathLeftShape {
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pathLeft: string;
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}
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/** Maximum randomness in workspace units for bumping a block. */
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const BUMP_RANDOMNESS = 10;
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/**
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* Class for a connection between blocks that may be rendered on screen.
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*/
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export class RenderedConnection extends Connection {
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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sourceBlock_!: BlockSvg;
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private readonly db: ConnectionDB;
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private readonly dbOpposite: ConnectionDB;
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private readonly offsetInBlock: Coordinate;
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private trackedState: TrackedState;
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private highlightPath: SVGPathElement | null = null;
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/** Connection this connection connects to. Null if not connected. */
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override targetConnection: RenderedConnection | null = null;
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/**
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* @param source The block establishing this connection.
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* @param type The type of the connection.
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*/
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constructor(source: BlockSvg, type: number) {
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super(source, type);
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/**
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* Connection database for connections of this type on the current
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* workspace.
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*/
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this.db = source.workspace.connectionDBList[type];
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/**
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* Connection database for connections compatible with this type on the
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* current workspace.
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*/
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this.dbOpposite =
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source.workspace.connectionDBList[internalConstants.OPPOSITE_TYPE[type]];
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/** Workspace units, (0, 0) is top left of block. */
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this.offsetInBlock = new Coordinate(0, 0);
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/** Describes the state of this connection's tracked-ness. */
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this.trackedState = RenderedConnection.TrackedState.WILL_TRACK;
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}
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/**
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* Dispose of this connection. Remove it from the database (if it is
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* tracked) and call the super-function to deal with connected blocks.
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*
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* @internal
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*/
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override dispose() {
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super.dispose();
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if (this.trackedState === RenderedConnection.TrackedState.TRACKED) {
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this.db.removeConnection(this, this.y);
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}
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}
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/**
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* Get the source block for this connection.
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*
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* @returns The source block.
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*/
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override getSourceBlock(): BlockSvg {
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return super.getSourceBlock() as BlockSvg;
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}
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/**
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* Returns the block that this connection connects to.
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*
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* @returns The connected block or null if none is connected.
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*/
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override targetBlock(): BlockSvg | null {
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return super.targetBlock() as BlockSvg;
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}
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/**
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* Returns the distance between this connection and another connection in
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* workspace units.
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*
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* @param otherConnection The other connection to measure the distance to.
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* @returns The distance between connections, in workspace units.
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*/
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distanceFrom(otherConnection: Connection): number {
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const xDiff = this.x - otherConnection.x;
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const yDiff = this.y - otherConnection.y;
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return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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}
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/**
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* Move the block(s) belonging to the connection to a point where they don't
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* visually interfere with the specified connection.
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*
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* @param staticConnection The connection to move away from.
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* @internal
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*/
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bumpAwayFrom(staticConnection: RenderedConnection) {
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if (this.sourceBlock_.workspace.isDragging()) {
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// Don't move blocks around while the user is doing the same.
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return;
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}
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// Move the root block.
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let rootBlock = this.sourceBlock_.getRootBlock();
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if (rootBlock.isInFlyout) {
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// Don't move blocks around in a flyout.
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return;
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}
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let reverse = false;
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if (!rootBlock.isMovable()) {
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// Can't bump an uneditable block away.
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// Check to see if the other block is movable.
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rootBlock = staticConnection.getSourceBlock().getRootBlock();
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if (!rootBlock.isMovable()) {
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return;
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}
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// Swap the connections and move the 'static' connection instead.
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/* eslint-disable-next-line @typescript-eslint/no-this-alias */
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staticConnection = this;
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reverse = true;
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}
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// Raise it to the top for extra visibility.
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const selected = common.getSelected() == rootBlock;
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selected || rootBlock.addSelect();
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let dx =
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staticConnection.x +
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config.snapRadius +
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Math.floor(Math.random() * BUMP_RANDOMNESS) -
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this.x;
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let dy =
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staticConnection.y +
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config.snapRadius +
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Math.floor(Math.random() * BUMP_RANDOMNESS) -
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this.y;
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if (reverse) {
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// When reversing a bump due to an uneditable block, bump up.
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dy = -dy;
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}
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if (rootBlock.RTL) {
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dx =
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staticConnection.x -
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config.snapRadius -
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Math.floor(Math.random() * BUMP_RANDOMNESS) -
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this.x;
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}
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rootBlock.moveBy(dx, dy, ['bump']);
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selected || rootBlock.removeSelect();
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}
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/**
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* Change the connection's coordinates.
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*
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* @param x New absolute x coordinate, in workspace coordinates.
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* @param y New absolute y coordinate, in workspace coordinates.
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* @returns True if the position of the connection in the connection db
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* was updated.
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*/
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moveTo(x: number, y: number): boolean {
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// TODO(#6922): Readd this optimization.
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// const moved = this.x !== x || this.y !== y;
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const moved = true;
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let updated = false;
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if (this.trackedState === RenderedConnection.TrackedState.WILL_TRACK) {
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this.db.addConnection(this, y);
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this.trackedState = RenderedConnection.TrackedState.TRACKED;
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updated = true;
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} else if (
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this.trackedState === RenderedConnection.TrackedState.TRACKED &&
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moved
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) {
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this.db.removeConnection(this, this.y);
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this.db.addConnection(this, y);
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updated = true;
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}
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this.x = x;
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this.y = y;
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return updated;
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}
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/**
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* Change the connection's coordinates.
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*
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* @param dx Change to x coordinate, in workspace units.
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* @param dy Change to y coordinate, in workspace units.
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* @returns True if the position of the connection in the connection db
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* was updated.
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*/
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moveBy(dx: number, dy: number): boolean {
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return this.moveTo(this.x + dx, this.y + dy);
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}
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/**
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* Move this connection to the location given by its offset within the block
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* and the location of the block's top left corner.
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*
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* @param blockTL The location of the top left corner of the block, in
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* workspace coordinates.
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* @returns True if the position of the connection in the connection db
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* was updated.
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*/
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moveToOffset(blockTL: Coordinate): boolean {
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return this.moveTo(
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blockTL.x + this.offsetInBlock.x,
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blockTL.y + this.offsetInBlock.y,
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);
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}
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/**
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* Set the offset of this connection relative to the top left of its block.
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*
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* @param x The new relative x, in workspace units.
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* @param y The new relative y, in workspace units.
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*/
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setOffsetInBlock(x: number, y: number) {
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this.offsetInBlock.x = x;
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this.offsetInBlock.y = y;
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}
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/**
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* Get the offset of this connection relative to the top left of its block.
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*
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* @returns The offset of the connection.
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*/
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getOffsetInBlock(): Coordinate {
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return this.offsetInBlock;
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}
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/**
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* Move the blocks on either side of this connection right next to each other.
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*
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* @internal
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*/
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tighten() {
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const dx = this.targetConnection!.x - this.x;
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const dy = this.targetConnection!.y - this.y;
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if (dx !== 0 || dy !== 0) {
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const block = this.targetBlock();
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const svgRoot = block!.getSvgRoot();
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if (!svgRoot) {
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throw Error('block is not rendered.');
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}
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// Workspace coordinates.
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const xy = svgMath.getRelativeXY(svgRoot);
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block!.translate(xy.x - dx, xy.y - dy);
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block!.moveConnections(-dx, -dy);
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}
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}
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/**
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* Moves the blocks on either side of this connection right next to
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* each other, based on their local offsets, not global positions.
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*
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* @internal
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*/
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tightenEfficiently() {
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const target = this.targetConnection;
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const block = this.targetBlock();
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if (!target || !block) return;
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const offset = Coordinate.difference(
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this.offsetInBlock,
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target.offsetInBlock,
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);
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block.translate(offset.x, offset.y);
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}
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/**
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* Find the closest compatible connection to this connection.
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* All parameters are in workspace units.
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*
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* @param maxLimit The maximum radius to another connection.
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* @param dxy Offset between this connection's location in the database and
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* the current location (as a result of dragging).
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* @returns Contains two properties: 'connection' which is either another
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* connection or null, and 'radius' which is the distance.
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*/
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closest(
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maxLimit: number,
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dxy: Coordinate,
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): {connection: RenderedConnection | null; radius: number} {
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return this.dbOpposite.searchForClosest(this, maxLimit, dxy);
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}
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/** Add highlighting around this connection. */
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highlight() {
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if (this.highlightPath) {
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// This connection is already highlighted
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return;
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}
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let steps;
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const sourceBlockSvg = this.sourceBlock_;
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const renderConstants = sourceBlockSvg.workspace
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.getRenderer()
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.getConstants();
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const shape = renderConstants.shapeFor(this);
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if (
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this.type === ConnectionType.INPUT_VALUE ||
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this.type === ConnectionType.OUTPUT_VALUE
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) {
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// Vertical line, puzzle tab, vertical line.
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const yLen = renderConstants.TAB_OFFSET_FROM_TOP;
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steps =
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svgPaths.moveBy(0, -yLen) +
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svgPaths.lineOnAxis('v', yLen) +
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(shape as unknown as PathDownShape).pathDown +
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svgPaths.lineOnAxis('v', yLen);
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} else {
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const xLen =
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renderConstants.NOTCH_OFFSET_LEFT - renderConstants.CORNER_RADIUS;
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// Horizontal line, notch, horizontal line.
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steps =
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svgPaths.moveBy(-xLen, 0) +
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svgPaths.lineOnAxis('h', xLen) +
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(shape as unknown as PathLeftShape).pathLeft +
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svgPaths.lineOnAxis('h', xLen);
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}
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const offset = this.offsetInBlock;
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this.highlightPath = dom.createSvgElement(
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Svg.PATH,
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{
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'class': 'blocklyHighlightedConnectionPath',
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'd': steps,
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'transform':
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`translate(${offset.x}, ${offset.y})` +
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(this.sourceBlock_.RTL ? ' scale(-1 1)' : ''),
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},
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this.sourceBlock_.getSvgRoot(),
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);
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}
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/** Remove the highlighting around this connection. */
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unhighlight() {
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if (this.highlightPath) {
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dom.removeNode(this.highlightPath);
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this.highlightPath = null;
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}
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}
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/**
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* Set whether this connections is tracked in the database or not.
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*
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* @param doTracking If true, start tracking. If false, stop tracking.
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* @internal
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*/
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setTracking(doTracking: boolean) {
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if (
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(doTracking &&
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this.trackedState === RenderedConnection.TrackedState.TRACKED) ||
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(!doTracking &&
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this.trackedState === RenderedConnection.TrackedState.UNTRACKED)
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) {
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return;
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}
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if (this.sourceBlock_.isInFlyout) {
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// Don't bother maintaining a database of connections in a flyout.
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return;
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}
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if (doTracking) {
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this.db.addConnection(this, this.y);
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this.trackedState = RenderedConnection.TrackedState.TRACKED;
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return;
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}
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if (this.trackedState === RenderedConnection.TrackedState.TRACKED) {
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this.db.removeConnection(this, this.y);
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}
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this.trackedState = RenderedConnection.TrackedState.UNTRACKED;
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}
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/**
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* Stop tracking this connection, as well as all down-stream connections on
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* any block attached to this connection. This happens when a block is
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* collapsed.
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*
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* Also closes down-stream icons/bubbles.
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*
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* @internal
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*/
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stopTrackingAll() {
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this.setTracking(false);
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if (this.targetConnection) {
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const blocks = this.targetBlock()!.getDescendants(false);
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for (let i = 0; i < blocks.length; i++) {
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const block = blocks[i];
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// Stop tracking connections of all children.
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const connections = block.getConnections_(true);
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for (let j = 0; j < connections.length; j++) {
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connections[j].setTracking(false);
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}
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// Close all bubbles of all children.
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for (const icon of block.getIcons()) {
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if (hasBubble(icon)) icon.setBubbleVisible(false);
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}
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}
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}
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}
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/**
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* Start tracking this connection, as well as all down-stream connections on
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* any block attached to this connection. This happens when a block is
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* expanded.
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*
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* @returns List of blocks to render.
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*/
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startTrackingAll(): Block[] {
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this.setTracking(true);
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// All blocks that are not tracked must start tracking before any
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// rendering takes place, since rendering requires knowing the dimensions
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// of lower blocks. Also, since rendering a block renders all its parents,
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// we only need to render the leaf nodes.
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let renderList: Block[] = [];
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if (
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this.type !== ConnectionType.INPUT_VALUE &&
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this.type !== ConnectionType.NEXT_STATEMENT
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) {
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// Only spider down.
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return renderList;
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}
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const block = this.targetBlock();
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if (block) {
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let connections;
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if (block.isCollapsed()) {
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// This block should only be partially revealed since it is collapsed.
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connections = [];
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block.outputConnection && connections.push(block.outputConnection);
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block.nextConnection && connections.push(block.nextConnection);
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block.previousConnection && connections.push(block.previousConnection);
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} else {
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// Show all connections of this block.
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connections = block.getConnections_(true);
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}
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for (let i = 0; i < connections.length; i++) {
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renderList.push(...connections[i].startTrackingAll());
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}
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if (!renderList.length) {
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// Leaf block.
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renderList = [block];
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}
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}
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return renderList;
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}
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/**
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* Behaviour after a connection attempt fails.
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* Bumps this connection away from the other connection. Called when an
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* attempted connection fails.
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*
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* @param otherConnection Connection that this connection failed to connect
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* to.
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* @internal
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*/
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override onFailedConnect(otherConnection: Connection) {
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const block = this.getSourceBlock();
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if (eventUtils.getRecordUndo()) {
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const group = eventUtils.getGroup();
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setTimeout(
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function (this: RenderedConnection) {
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if (!block.isDisposed() && !block.getParent()) {
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eventUtils.setGroup(group);
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this.bumpAwayFrom(otherConnection as RenderedConnection);
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eventUtils.setGroup(false);
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}
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}.bind(this),
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config.bumpDelay,
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);
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}
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}
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/**
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* Disconnect two blocks that are connected by this connection.
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*
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* @param setParent Whether to set the parent of the disconnected block or
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* not, defaults to true.
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* If you do not set the parent, ensure that a subsequent action does,
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* otherwise the view and model will be out of sync.
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*/
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override disconnectInternal(setParent = true) {
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const {parentConnection, childConnection} =
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this.getParentAndChildConnections();
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if (!parentConnection || !childConnection) return;
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const parent = parentConnection.getSourceBlock() as BlockSvg;
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const child = childConnection.getSourceBlock() as BlockSvg;
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super.disconnectInternal(setParent);
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// Rerender the parent so that it may reflow.
|
|
if (parent.rendered) {
|
|
parent.queueRender();
|
|
}
|
|
if (child.rendered) {
|
|
child.updateDisabled();
|
|
child.queueRender();
|
|
// Reset visibility, since the child is now a top block.
|
|
child.getSvgRoot().style.display = 'block';
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Respawn the shadow block if there was one connected to the this connection.
|
|
* Render/rerender blocks as needed.
|
|
*/
|
|
protected override respawnShadow_() {
|
|
super.respawnShadow_();
|
|
const blockShadow = this.targetBlock();
|
|
if (!blockShadow) {
|
|
return;
|
|
}
|
|
blockShadow.initSvg();
|
|
blockShadow.queueRender();
|
|
}
|
|
|
|
/**
|
|
* Find all nearby compatible connections to this connection.
|
|
* Type checking does not apply, since this function is used for bumping.
|
|
*
|
|
* @param maxLimit The maximum radius to another connection, in workspace
|
|
* units.
|
|
* @returns List of connections.
|
|
* @internal
|
|
*/
|
|
override neighbours(maxLimit: number): RenderedConnection[] {
|
|
return this.dbOpposite.getNeighbours(this, maxLimit);
|
|
}
|
|
|
|
/**
|
|
* Connect two connections together. This is the connection on the superior
|
|
* block. Rerender blocks as needed.
|
|
*
|
|
* @param childConnection Connection on inferior block.
|
|
*/
|
|
protected override connect_(childConnection: Connection) {
|
|
super.connect_(childConnection);
|
|
|
|
const renderedChildConnection = childConnection as RenderedConnection;
|
|
|
|
const parentBlock = this.getSourceBlock();
|
|
const childBlock = renderedChildConnection.getSourceBlock();
|
|
const parentRendered = parentBlock.rendered;
|
|
const childRendered = childBlock.rendered;
|
|
|
|
if (parentRendered) {
|
|
parentBlock.updateDisabled();
|
|
}
|
|
if (childRendered) {
|
|
childBlock.updateDisabled();
|
|
}
|
|
if (parentRendered && childRendered) {
|
|
if (
|
|
this.type === ConnectionType.NEXT_STATEMENT ||
|
|
this.type === ConnectionType.PREVIOUS_STATEMENT
|
|
) {
|
|
// Child block may need to square off its corners if it is in a stack.
|
|
// Rendering a child will render its parent.
|
|
childBlock.queueRender();
|
|
} else {
|
|
// Child block does not change shape. Rendering the parent node will
|
|
// move its connected children into position.
|
|
parentBlock.queueRender();
|
|
}
|
|
}
|
|
|
|
// The input the child block is connected to (if any).
|
|
const parentInput = parentBlock.getInputWithBlock(childBlock);
|
|
if (parentInput) {
|
|
const visible = parentInput.isVisible();
|
|
childBlock.getSvgRoot().style.display = visible ? 'block' : 'none';
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Function to be called when this connection's compatible types have changed.
|
|
*/
|
|
protected override onCheckChanged_() {
|
|
// The new value type may not be compatible with the existing connection.
|
|
if (
|
|
this.isConnected() &&
|
|
(!this.targetConnection ||
|
|
!this.getConnectionChecker().canConnect(
|
|
this,
|
|
this.targetConnection,
|
|
false,
|
|
))
|
|
) {
|
|
const child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_;
|
|
child!.unplug();
|
|
// Bump away.
|
|
this.sourceBlock_.bumpNeighbours();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Change a connection's compatibility.
|
|
* Rerender blocks as needed.
|
|
*
|
|
* @param check Compatible value type or list of value types. Null if all
|
|
* types are compatible.
|
|
* @returns The connection being modified (to allow chaining).
|
|
*/
|
|
override setCheck(check: string | string[] | null): RenderedConnection {
|
|
super.setCheck(check);
|
|
if (this.sourceBlock_.rendered) {
|
|
this.sourceBlock_.queueRender();
|
|
}
|
|
return this;
|
|
}
|
|
}
|
|
|
|
export namespace RenderedConnection {
|
|
/**
|
|
* Enum for different kinds of tracked states.
|
|
*
|
|
* WILL_TRACK means that this connection will add itself to
|
|
* the db on the next moveTo call it receives.
|
|
*
|
|
* UNTRACKED means that this connection will not add
|
|
* itself to the database until setTracking(true) is explicitly called.
|
|
*
|
|
* TRACKED means that this connection is currently being tracked.
|
|
*/
|
|
export enum TrackedState {
|
|
WILL_TRACK = -1,
|
|
UNTRACKED = 0,
|
|
TRACKED = 1,
|
|
}
|
|
}
|
|
|
|
export type TrackedState = RenderedConnection.TrackedState;
|
|
export const TrackedState = RenderedConnection.TrackedState;
|