Files
blockly/generators/lua/math.js
Christopher Allen b0a7c004a9 refactor(build): Delete Closure Library (#7415)
* fix(build): Restore erroneously-deleted filter function

  This was deleted in PR #7406 as it was mainly being used to
  filter core/ vs. test/mocha/ deps into separate deps files -
  but it turns out also to be used for filtering error
  messages too.  Oops.

* refactor(tests): Migrate advanced compilation test to ES Modules

* refactor(build): Migrate main.js to TypeScript

  This turns out to be pretty straight forward, even if it would
  cause crashing if one actually tried to import this module
  instead of just feeding it to Closure Compiler.

* chore(build): Remove goog.declareModuleId calls

  Replace goog.declareModuleId calls with a comment recording the
  former module ID for posterity (or at least until we decide
  how to reformat the renamings file.

* chore(tests): Delete closure/goog/*

  For the moment we still need something to serve as base.js for
  the benefit of closure-make-deps, so we keep a vestigial
  base.js around, containing only the @provideGoog declaration.

* refactor(build): Remove vestigial base.js

  By changing slightly the command line arguments to
  closure-make-deps and closure-calculate-chunks the need to have
  any base.js is eliminated.

* chore: Typo fix for PR #7415
2023-08-31 00:24:47 +01:00

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JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Generating Lua for math blocks.
*/
// Former goog.module ID: Blockly.Lua.math
import {NameType} from '../../core/names.js';
import {Order} from './lua_generator.js';
export function math_number(block, generator) {
// Numeric value.
const code = Number(block.getFieldValue('NUM'));
const order = code < 0 ? Order.UNARY : Order.ATOMIC;
return [code, order];
};
export function math_arithmetic(block, generator) {
// Basic arithmetic operators, and power.
const OPERATORS = {
'ADD': [' + ', Order.ADDITIVE],
'MINUS': [' - ', Order.ADDITIVE],
'MULTIPLY': [' * ', Order.MULTIPLICATIVE],
'DIVIDE': [' / ', Order.MULTIPLICATIVE],
'POWER': [' ^ ', Order.EXPONENTIATION],
};
const tuple = OPERATORS[block.getFieldValue('OP')];
const operator = tuple[0];
const order = tuple[1];
const argument0 = generator.valueToCode(block, 'A', order) || '0';
const argument1 = generator.valueToCode(block, 'B', order) || '0';
const code = argument0 + operator + argument1;
return [code, order];
};
export function math_single(block, generator) {
// Math operators with single operand.
const operator = block.getFieldValue('OP');
let arg;
if (operator === 'NEG') {
// Negation is a special case given its different operator precedence.
arg = generator.valueToCode(block, 'NUM', Order.UNARY) || '0';
return ['-' + arg, Order.UNARY];
}
if (operator === 'POW10') {
arg = generator.valueToCode(block, 'NUM', Order.EXPONENTIATION) || '0';
return ['10 ^ ' + arg, Order.EXPONENTIATION];
}
if (operator === 'ROUND') {
arg = generator.valueToCode(block, 'NUM', Order.ADDITIVE) || '0';
} else {
arg = generator.valueToCode(block, 'NUM', Order.NONE) || '0';
}
let code;
switch (operator) {
case 'ABS':
code = 'math.abs(' + arg + ')';
break;
case 'ROOT':
code = 'math.sqrt(' + arg + ')';
break;
case 'LN':
code = 'math.log(' + arg + ')';
break;
case 'LOG10':
code = 'math.log(' + arg + ', 10)';
break;
case 'EXP':
code = 'math.exp(' + arg + ')';
break;
case 'ROUND':
// This rounds up. Blockly does not specify rounding direction.
code = 'math.floor(' + arg + ' + .5)';
break;
case 'ROUNDUP':
code = 'math.ceil(' + arg + ')';
break;
case 'ROUNDDOWN':
code = 'math.floor(' + arg + ')';
break;
case 'SIN':
code = 'math.sin(math.rad(' + arg + '))';
break;
case 'COS':
code = 'math.cos(math.rad(' + arg + '))';
break;
case 'TAN':
code = 'math.tan(math.rad(' + arg + '))';
break;
case 'ASIN':
code = 'math.deg(math.asin(' + arg + '))';
break;
case 'ACOS':
code = 'math.deg(math.acos(' + arg + '))';
break;
case 'ATAN':
code = 'math.deg(math.atan(' + arg + '))';
break;
default:
throw Error('Unknown math operator: ' + operator);
}
return [code, Order.HIGH];
};
export function math_constant(block, generator) {
// Constants: PI, E, the Golden Ratio, sqrt(2), 1/sqrt(2), INFINITY.
const CONSTANTS = {
'PI': ['math.pi', Order.HIGH],
'E': ['math.exp(1)', Order.HIGH],
'GOLDEN_RATIO': ['(1 + math.sqrt(5)) / 2', Order.MULTIPLICATIVE],
'SQRT2': ['math.sqrt(2)', Order.HIGH],
'SQRT1_2': ['math.sqrt(1 / 2)', Order.HIGH],
'INFINITY': ['math.huge', Order.HIGH],
};
return CONSTANTS[block.getFieldValue('CONSTANT')];
};
export function math_number_property(block, generator) {
// Check if a number is even, odd, prime, whole, positive, or negative
// or if it is divisible by certain number. Returns true or false.
const PROPERTIES = {
'EVEN': [' % 2 == 0', Order.MULTIPLICATIVE, Order.RELATIONAL],
'ODD': [' % 2 == 1', Order.MULTIPLICATIVE, Order.RELATIONAL],
'WHOLE': [' % 1 == 0', Order.MULTIPLICATIVE, Order.RELATIONAL],
'POSITIVE': [' > 0', Order.RELATIONAL, Order.RELATIONAL],
'NEGATIVE': [' < 0', Order.RELATIONAL, Order.RELATIONAL],
'DIVISIBLE_BY': [null, Order.MULTIPLICATIVE, Order.RELATIONAL],
'PRIME': [null, Order.NONE, Order.HIGH],
};
const dropdownProperty = block.getFieldValue('PROPERTY');
const [suffix, inputOrder, outputOrder] = PROPERTIES[dropdownProperty];
const numberToCheck = generator.valueToCode(block, 'NUMBER_TO_CHECK',
inputOrder) || '0';
let code;
if (dropdownProperty === 'PRIME') {
// Prime is a special case as it is not a one-liner test.
const functionName = generator.provideFunction_('math_isPrime', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(n)
-- https://en.wikipedia.org/wiki/Primality_test#Naive_methods
if n == 2 or n == 3 then
return true
end
-- False if n is NaN, negative, is 1, or not whole.
-- And false if n is divisible by 2 or 3.
if not(n > 1) or n % 1 ~= 0 or n % 2 == 0 or n % 3 == 0 then
return false
end
-- Check all the numbers of form 6k +/- 1, up to sqrt(n).
for x = 6, math.sqrt(n) + 1.5, 6 do
if n % (x - 1) == 0 or n % (x + 1) == 0 then
return false
end
end
return true
end
`);
code = functionName + '(' + numberToCheck + ')';
} else if (dropdownProperty === 'DIVISIBLE_BY') {
const divisor = generator.valueToCode(block, 'DIVISOR',
Order.MULTIPLICATIVE) || '0';
// If 'divisor' is some code that evals to 0, generator will produce a nan.
// Let's produce nil if we can determine this at compile-time.
if (divisor === '0') {
return ['nil', Order.ATOMIC];
}
// The normal trick to implement ?: with and/or doesn't work here:
// divisor == 0 and nil or number_to_check % divisor == 0
// because nil is false, so allow a runtime failure. :-(
code = numberToCheck + ' % ' + divisor + ' == 0';
} else {
code = numberToCheck + suffix;
}
return [code, outputOrder];
};
export function math_change(block, generator) {
// Add to a variable in place.
const argument0 =
generator.valueToCode(block, 'DELTA', Order.ADDITIVE) || '0';
const varName =
generator.nameDB_.getName(
block.getFieldValue('VAR'), NameType.VARIABLE);
return varName + ' = ' + varName + ' + ' + argument0 + '\n';
};
// Rounding functions have a single operand.
export const math_round = math_single;
// Trigonometry functions have a single operand.
export const math_trig = math_single;
export function math_on_list(block, generator) {
// Math functions for lists.
const func = block.getFieldValue('OP');
const list = generator.valueToCode(block, 'LIST', Order.NONE) || '{}';
let functionName;
// Functions needed in more than one case.
function provideSum() {
return generator.provideFunction_('math_sum', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
local result = 0
for _, v in ipairs(t) do
result = result + v
end
return result
end
`);
}
switch (func) {
case 'SUM':
functionName = provideSum();
break;
case 'MIN':
// Returns 0 for the empty list.
functionName = generator.provideFunction_('math_min', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return 0
end
local result = math.huge
for _, v in ipairs(t) do
if v < result then
result = v
end
end
return result
end
`);
break;
case 'AVERAGE':
// Returns 0 for the empty list.
functionName = generator.provideFunction_('math_average', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return 0
end
return ${provideSum()}(t) / #t
end
`);
break;
case 'MAX':
// Returns 0 for the empty list.
functionName = generator.provideFunction_('math_max', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return 0
end
local result = -math.huge
for _, v in ipairs(t) do
if v > result then
result = v
end
end
return result
end
`);
break;
case 'MEDIAN':
// This operation excludes non-numbers.
functionName = generator.provideFunction_('math_median', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
-- Source: http://lua-users.org/wiki/SimpleStats
if #t == 0 then
return 0
end
local temp = {}
for _, v in ipairs(t) do
if type(v) == 'number' then
table.insert(temp, v)
end
end
table.sort(temp)
if #temp % 2 == 0 then
return (temp[#temp / 2] + temp[(#temp / 2) + 1]) / 2
else
return temp[math.ceil(#temp / 2)]
end
end
`);
break;
case 'MODE':
// As a list of numbers can contain more than one mode,
// the returned result is provided as an array.
// The generator version includes non-numbers.
functionName = generator.provideFunction_('math_modes', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
-- Source: http://lua-users.org/wiki/SimpleStats
local counts = {}
for _, v in ipairs(t) do
if counts[v] == nil then
counts[v] = 1
else
counts[v] = counts[v] + 1
end
end
local biggestCount = 0
for _, v in pairs(counts) do
if v > biggestCount then
biggestCount = v
end
end
local temp = {}
for k, v in pairs(counts) do
if v == biggestCount then
table.insert(temp, k)
end
end
return temp
end
`);
break;
case 'STD_DEV':
functionName = generator.provideFunction_('math_standard_deviation', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
local m
local vm
local total = 0
local count = 0
local result
m = #t == 0 and 0 or ${provideSum()}(t) / #t
for _, v in ipairs(t) do
if type(v) == 'number' then
vm = v - m
total = total + (vm * vm)
count = count + 1
end
end
result = math.sqrt(total / (count-1))
return result
end
`);
break;
case 'RANDOM':
functionName = generator.provideFunction_('math_random_list', `
function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
if #t == 0 then
return nil
end
return t[math.random(#t)]
end
`);
break;
default:
throw Error('Unknown operator: ' + func);
}
return [functionName + '(' + list + ')', Order.HIGH];
};
export function math_modulo(block, generator) {
// Remainder computation.
const argument0 =
generator.valueToCode(block, 'DIVIDEND', Order.MULTIPLICATIVE) || '0';
const argument1 =
generator.valueToCode(block, 'DIVISOR', Order.MULTIPLICATIVE) || '0';
const code = argument0 + ' % ' + argument1;
return [code, Order.MULTIPLICATIVE];
};
export function math_constrain(block, generator) {
// Constrain a number between two limits.
const argument0 = generator.valueToCode(block, 'VALUE', Order.NONE) || '0';
const argument1 =
generator.valueToCode(block, 'LOW', Order.NONE) || '-math.huge';
const argument2 =
generator.valueToCode(block, 'HIGH', Order.NONE) || 'math.huge';
const code = 'math.min(math.max(' + argument0 + ', ' + argument1 + '), ' +
argument2 + ')';
return [code, Order.HIGH];
};
export function math_random_int(block, generator) {
// Random integer between [X] and [Y].
const argument0 = generator.valueToCode(block, 'FROM', Order.NONE) || '0';
const argument1 = generator.valueToCode(block, 'TO', Order.NONE) || '0';
const code = 'math.random(' + argument0 + ', ' + argument1 + ')';
return [code, Order.HIGH];
};
export function math_random_float(block, generator) {
// Random fraction between 0 and 1.
return ['math.random()', Order.HIGH];
};
export function math_atan2(block, generator) {
// Arctangent of point (X, Y) in degrees from -180 to 180.
const argument0 = generator.valueToCode(block, 'X', Order.NONE) || '0';
const argument1 = generator.valueToCode(block, 'Y', Order.NONE) || '0';
return [
'math.deg(math.atan2(' + argument1 + ', ' + argument0 + '))', Order.HIGH
];
};