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* fix(build): Restore erroneously-deleted filter function This was deleted in PR #7406 as it was mainly being used to filter core/ vs. test/mocha/ deps into separate deps files - but it turns out also to be used for filtering error messages too. Oops. * refactor(tests): Migrate advanced compilation test to ES Modules * refactor(build): Migrate main.js to TypeScript This turns out to be pretty straight forward, even if it would cause crashing if one actually tried to import this module instead of just feeding it to Closure Compiler. * chore(build): Remove goog.declareModuleId calls Replace goog.declareModuleId calls with a comment recording the former module ID for posterity (or at least until we decide how to reformat the renamings file. * chore(tests): Delete closure/goog/* For the moment we still need something to serve as base.js for the benefit of closure-make-deps, so we keep a vestigial base.js around, containing only the @provideGoog declaration. * refactor(build): Remove vestigial base.js By changing slightly the command line arguments to closure-make-deps and closure-calculate-chunks the need to have any base.js is eliminated. * chore: Typo fix for PR #7415
408 lines
12 KiB
JavaScript
408 lines
12 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Generating Lua for math blocks.
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*/
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// Former goog.module ID: Blockly.Lua.math
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import {NameType} from '../../core/names.js';
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import {Order} from './lua_generator.js';
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export function math_number(block, generator) {
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// Numeric value.
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const code = Number(block.getFieldValue('NUM'));
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const order = code < 0 ? Order.UNARY : Order.ATOMIC;
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return [code, order];
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};
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export function math_arithmetic(block, generator) {
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// Basic arithmetic operators, and power.
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const OPERATORS = {
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'ADD': [' + ', Order.ADDITIVE],
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'MINUS': [' - ', Order.ADDITIVE],
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'MULTIPLY': [' * ', Order.MULTIPLICATIVE],
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'DIVIDE': [' / ', Order.MULTIPLICATIVE],
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'POWER': [' ^ ', Order.EXPONENTIATION],
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};
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const tuple = OPERATORS[block.getFieldValue('OP')];
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const operator = tuple[0];
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const order = tuple[1];
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const argument0 = generator.valueToCode(block, 'A', order) || '0';
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const argument1 = generator.valueToCode(block, 'B', order) || '0';
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const code = argument0 + operator + argument1;
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return [code, order];
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};
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export function math_single(block, generator) {
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// Math operators with single operand.
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const operator = block.getFieldValue('OP');
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let arg;
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if (operator === 'NEG') {
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// Negation is a special case given its different operator precedence.
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arg = generator.valueToCode(block, 'NUM', Order.UNARY) || '0';
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return ['-' + arg, Order.UNARY];
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}
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if (operator === 'POW10') {
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arg = generator.valueToCode(block, 'NUM', Order.EXPONENTIATION) || '0';
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return ['10 ^ ' + arg, Order.EXPONENTIATION];
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}
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if (operator === 'ROUND') {
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arg = generator.valueToCode(block, 'NUM', Order.ADDITIVE) || '0';
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} else {
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arg = generator.valueToCode(block, 'NUM', Order.NONE) || '0';
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}
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let code;
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switch (operator) {
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case 'ABS':
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code = 'math.abs(' + arg + ')';
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break;
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case 'ROOT':
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code = 'math.sqrt(' + arg + ')';
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break;
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case 'LN':
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code = 'math.log(' + arg + ')';
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break;
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case 'LOG10':
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code = 'math.log(' + arg + ', 10)';
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break;
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case 'EXP':
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code = 'math.exp(' + arg + ')';
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break;
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case 'ROUND':
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// This rounds up. Blockly does not specify rounding direction.
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code = 'math.floor(' + arg + ' + .5)';
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break;
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case 'ROUNDUP':
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code = 'math.ceil(' + arg + ')';
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break;
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case 'ROUNDDOWN':
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code = 'math.floor(' + arg + ')';
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break;
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case 'SIN':
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code = 'math.sin(math.rad(' + arg + '))';
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break;
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case 'COS':
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code = 'math.cos(math.rad(' + arg + '))';
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break;
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case 'TAN':
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code = 'math.tan(math.rad(' + arg + '))';
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break;
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case 'ASIN':
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code = 'math.deg(math.asin(' + arg + '))';
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break;
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case 'ACOS':
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code = 'math.deg(math.acos(' + arg + '))';
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break;
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case 'ATAN':
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code = 'math.deg(math.atan(' + arg + '))';
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break;
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default:
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throw Error('Unknown math operator: ' + operator);
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}
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return [code, Order.HIGH];
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};
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export function math_constant(block, generator) {
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// Constants: PI, E, the Golden Ratio, sqrt(2), 1/sqrt(2), INFINITY.
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const CONSTANTS = {
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'PI': ['math.pi', Order.HIGH],
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'E': ['math.exp(1)', Order.HIGH],
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'GOLDEN_RATIO': ['(1 + math.sqrt(5)) / 2', Order.MULTIPLICATIVE],
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'SQRT2': ['math.sqrt(2)', Order.HIGH],
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'SQRT1_2': ['math.sqrt(1 / 2)', Order.HIGH],
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'INFINITY': ['math.huge', Order.HIGH],
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};
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return CONSTANTS[block.getFieldValue('CONSTANT')];
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};
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export function math_number_property(block, generator) {
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// Check if a number is even, odd, prime, whole, positive, or negative
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// or if it is divisible by certain number. Returns true or false.
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const PROPERTIES = {
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'EVEN': [' % 2 == 0', Order.MULTIPLICATIVE, Order.RELATIONAL],
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'ODD': [' % 2 == 1', Order.MULTIPLICATIVE, Order.RELATIONAL],
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'WHOLE': [' % 1 == 0', Order.MULTIPLICATIVE, Order.RELATIONAL],
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'POSITIVE': [' > 0', Order.RELATIONAL, Order.RELATIONAL],
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'NEGATIVE': [' < 0', Order.RELATIONAL, Order.RELATIONAL],
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'DIVISIBLE_BY': [null, Order.MULTIPLICATIVE, Order.RELATIONAL],
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'PRIME': [null, Order.NONE, Order.HIGH],
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};
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const dropdownProperty = block.getFieldValue('PROPERTY');
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const [suffix, inputOrder, outputOrder] = PROPERTIES[dropdownProperty];
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const numberToCheck = generator.valueToCode(block, 'NUMBER_TO_CHECK',
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inputOrder) || '0';
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let code;
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if (dropdownProperty === 'PRIME') {
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// Prime is a special case as it is not a one-liner test.
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const functionName = generator.provideFunction_('math_isPrime', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(n)
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-- https://en.wikipedia.org/wiki/Primality_test#Naive_methods
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if n == 2 or n == 3 then
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return true
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end
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-- False if n is NaN, negative, is 1, or not whole.
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-- And false if n is divisible by 2 or 3.
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if not(n > 1) or n % 1 ~= 0 or n % 2 == 0 or n % 3 == 0 then
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return false
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end
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-- Check all the numbers of form 6k +/- 1, up to sqrt(n).
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for x = 6, math.sqrt(n) + 1.5, 6 do
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if n % (x - 1) == 0 or n % (x + 1) == 0 then
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return false
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end
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end
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return true
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end
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`);
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code = functionName + '(' + numberToCheck + ')';
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} else if (dropdownProperty === 'DIVISIBLE_BY') {
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const divisor = generator.valueToCode(block, 'DIVISOR',
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Order.MULTIPLICATIVE) || '0';
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// If 'divisor' is some code that evals to 0, generator will produce a nan.
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// Let's produce nil if we can determine this at compile-time.
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if (divisor === '0') {
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return ['nil', Order.ATOMIC];
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}
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// The normal trick to implement ?: with and/or doesn't work here:
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// divisor == 0 and nil or number_to_check % divisor == 0
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// because nil is false, so allow a runtime failure. :-(
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code = numberToCheck + ' % ' + divisor + ' == 0';
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} else {
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code = numberToCheck + suffix;
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}
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return [code, outputOrder];
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};
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export function math_change(block, generator) {
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// Add to a variable in place.
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const argument0 =
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generator.valueToCode(block, 'DELTA', Order.ADDITIVE) || '0';
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const varName =
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generator.nameDB_.getName(
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block.getFieldValue('VAR'), NameType.VARIABLE);
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return varName + ' = ' + varName + ' + ' + argument0 + '\n';
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};
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// Rounding functions have a single operand.
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export const math_round = math_single;
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// Trigonometry functions have a single operand.
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export const math_trig = math_single;
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export function math_on_list(block, generator) {
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// Math functions for lists.
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const func = block.getFieldValue('OP');
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const list = generator.valueToCode(block, 'LIST', Order.NONE) || '{}';
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let functionName;
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// Functions needed in more than one case.
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function provideSum() {
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return generator.provideFunction_('math_sum', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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local result = 0
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for _, v in ipairs(t) do
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result = result + v
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end
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return result
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end
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`);
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}
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switch (func) {
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case 'SUM':
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functionName = provideSum();
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break;
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case 'MIN':
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// Returns 0 for the empty list.
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functionName = generator.provideFunction_('math_min', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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local result = math.huge
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for _, v in ipairs(t) do
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if v < result then
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result = v
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end
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end
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return result
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end
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`);
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break;
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case 'AVERAGE':
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// Returns 0 for the empty list.
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functionName = generator.provideFunction_('math_average', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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return ${provideSum()}(t) / #t
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end
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`);
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break;
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case 'MAX':
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// Returns 0 for the empty list.
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functionName = generator.provideFunction_('math_max', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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local result = -math.huge
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for _, v in ipairs(t) do
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if v > result then
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result = v
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end
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end
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return result
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end
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`);
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break;
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case 'MEDIAN':
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// This operation excludes non-numbers.
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functionName = generator.provideFunction_('math_median', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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-- Source: http://lua-users.org/wiki/SimpleStats
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if #t == 0 then
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return 0
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end
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local temp = {}
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for _, v in ipairs(t) do
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if type(v) == 'number' then
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table.insert(temp, v)
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end
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end
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table.sort(temp)
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if #temp % 2 == 0 then
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return (temp[#temp / 2] + temp[(#temp / 2) + 1]) / 2
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else
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return temp[math.ceil(#temp / 2)]
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end
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end
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`);
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break;
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case 'MODE':
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// As a list of numbers can contain more than one mode,
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// the returned result is provided as an array.
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// The generator version includes non-numbers.
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functionName = generator.provideFunction_('math_modes', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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-- Source: http://lua-users.org/wiki/SimpleStats
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local counts = {}
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for _, v in ipairs(t) do
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if counts[v] == nil then
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counts[v] = 1
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else
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counts[v] = counts[v] + 1
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end
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end
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local biggestCount = 0
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for _, v in pairs(counts) do
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if v > biggestCount then
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biggestCount = v
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end
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end
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local temp = {}
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for k, v in pairs(counts) do
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if v == biggestCount then
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table.insert(temp, k)
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end
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end
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return temp
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end
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`);
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break;
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case 'STD_DEV':
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functionName = generator.provideFunction_('math_standard_deviation', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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local m
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local vm
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local total = 0
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local count = 0
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local result
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m = #t == 0 and 0 or ${provideSum()}(t) / #t
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for _, v in ipairs(t) do
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if type(v) == 'number' then
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vm = v - m
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total = total + (vm * vm)
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count = count + 1
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end
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end
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result = math.sqrt(total / (count-1))
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return result
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end
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`);
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break;
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case 'RANDOM':
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functionName = generator.provideFunction_('math_random_list', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return nil
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end
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return t[math.random(#t)]
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end
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`);
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break;
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default:
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throw Error('Unknown operator: ' + func);
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}
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return [functionName + '(' + list + ')', Order.HIGH];
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};
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export function math_modulo(block, generator) {
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// Remainder computation.
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const argument0 =
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generator.valueToCode(block, 'DIVIDEND', Order.MULTIPLICATIVE) || '0';
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const argument1 =
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generator.valueToCode(block, 'DIVISOR', Order.MULTIPLICATIVE) || '0';
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const code = argument0 + ' % ' + argument1;
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return [code, Order.MULTIPLICATIVE];
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};
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export function math_constrain(block, generator) {
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// Constrain a number between two limits.
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const argument0 = generator.valueToCode(block, 'VALUE', Order.NONE) || '0';
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const argument1 =
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generator.valueToCode(block, 'LOW', Order.NONE) || '-math.huge';
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const argument2 =
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generator.valueToCode(block, 'HIGH', Order.NONE) || 'math.huge';
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const code = 'math.min(math.max(' + argument0 + ', ' + argument1 + '), ' +
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argument2 + ')';
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return [code, Order.HIGH];
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};
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export function math_random_int(block, generator) {
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// Random integer between [X] and [Y].
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const argument0 = generator.valueToCode(block, 'FROM', Order.NONE) || '0';
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const argument1 = generator.valueToCode(block, 'TO', Order.NONE) || '0';
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const code = 'math.random(' + argument0 + ', ' + argument1 + ')';
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return [code, Order.HIGH];
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};
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export function math_random_float(block, generator) {
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// Random fraction between 0 and 1.
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return ['math.random()', Order.HIGH];
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};
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export function math_atan2(block, generator) {
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// Arctangent of point (X, Y) in degrees from -180 to 180.
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const argument0 = generator.valueToCode(block, 'X', Order.NONE) || '0';
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const argument1 = generator.valueToCode(block, 'Y', Order.NONE) || '0';
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return [
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'math.deg(math.atan2(' + argument1 + ', ' + argument0 + '))', Order.HIGH
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];
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};
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