Files
blockly/core/renderers/geras/highlighter.js
Neil Fraser b46a4fe286 Bring our license format up to date (#3127)
* Google changed from an Inc to an LLC.

This happened back in 2017 but we didn’t notice.  Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade.

* Remove project description/titles from licenses

This is no longer part of Google’s header requirements.  Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”).

* License no longer requires URL.

* Fix license regexps.
2019-10-02 14:46:56 -07:00

270 lines
10 KiB
JavaScript

/**
* @license
* Copyright 2019 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Methods for adding highlights on block, for rendering in
* compatibility mode.
* @author fenichel@google.com (Rachel Fenichel)
*/
'use strict';
goog.provide('Blockly.geras.Highlighter');
goog.require('Blockly.blockRendering.BottomRow');
goog.require('Blockly.blockRendering.InputRow');
goog.require('Blockly.blockRendering.Measurable');
goog.require('Blockly.blockRendering.RenderInfo');
goog.require('Blockly.blockRendering.Row');
goog.require('Blockly.blockRendering.SpacerRow');
goog.require('Blockly.blockRendering.TopRow');
goog.require('Blockly.blockRendering.Types');
goog.require('Blockly.utils.svgPaths');
/**
* An object that adds highlights to a block based on the given rendering
* information.
*
* Highlighting is interesting because the highlights do not fully enclose the
* block. Instead, they are positioned based on a light source in the top left.
* This means that rendering highlights requires exact information about the
* position of each part of the block. The resulting paths are not continuous
* or closed paths. The highlights for tabs and notches are loosely based on
* tab and notch shapes, but are not exactly the same.
*
* @param {!Blockly.geras.RenderInfo} info An object containing all
* information needed to render this block.
* @package
* @constructor
*/
Blockly.geras.Highlighter = function(info) {
this.info_ = info;
this.steps_ = '';
this.inlineSteps_ = '';
this.RTL_ = this.info_.RTL;
var renderer = /** @type {!Blockly.geras.Renderer} */ (info.getRenderer());
/**
* The renderer's constant provider.
* @type {!Blockly.blockRendering.ConstantProvider}
*/
this.constants_ = renderer.getConstants();
/**
* @type {!Blockly.geras.HighlightConstantProvider}
*/
this.highlightConstants_ = renderer.getHighlightConstants();
/**
* The offset between the block's main path and highlight path.
* @type {number}
* @private
*/
this.highlightOffset_ = this.highlightConstants_.OFFSET;
this.outsideCornerPaths_ = this.highlightConstants_.OUTSIDE_CORNER;
this.insideCornerPaths_ = this.highlightConstants_.INSIDE_CORNER;
this.puzzleTabPaths_ = this.highlightConstants_.PUZZLE_TAB;
this.notchPaths_ = this.highlightConstants_.NOTCH;
this.startPaths_ = this.highlightConstants_.START_HAT;
this.jaggedTeethPaths_ =
this.highlightConstants_.JAGGED_TEETH;
};
/**
* Get the steps for the highlight path.
* @return {string} The steps for the highlight path.
* @package
*/
Blockly.geras.Highlighter.prototype.getPath = function() {
return this.steps_ + '\n' + this.inlineSteps_;
};
Blockly.geras.Highlighter.prototype.drawTopCorner = function(row) {
this.steps_ += Blockly.utils.svgPaths.moveBy(row.xPos, this.info_.startY);
for (var i = 0, elem; (elem = row.elements[i]); i++) {
if (Blockly.blockRendering.Types.isLeftSquareCorner(elem)) {
this.steps_ += this.highlightConstants_.START_POINT;
} else if (Blockly.blockRendering.Types.isLeftRoundedCorner(elem)) {
this.steps_ += this.outsideCornerPaths_.topLeft(this.RTL_);
} else if (Blockly.blockRendering.Types.isPreviousConnection(elem)) {
this.steps_ += this.notchPaths_.pathLeft;
} else if (Blockly.blockRendering.Types.isHat(elem)) {
this.steps_ += this.startPaths_.path(this.RTL_);
} else if (Blockly.blockRendering.Types.isSpacer(elem) && elem.width != 0) {
// The end point of the spacer needs to be offset by the highlight amount.
// So instead of using the spacer's width for a relative horizontal, use
// its width and position for an absolute horizontal move.
this.steps_ += Blockly.utils.svgPaths.lineOnAxis('H',
elem.xPos + elem.width - this.highlightOffset_);
}
}
var right = row.xPos + row.width - this.highlightOffset_;
this.steps_ += Blockly.utils.svgPaths.lineOnAxis('H', right);
};
Blockly.geras.Highlighter.prototype.drawJaggedEdge_ = function(row) {
if (this.info_.RTL) {
this.steps_ += Blockly.utils.svgPaths.lineOnAxis('H', row.width - this.highlightOffset_);
this.steps_ += this.jaggedTeethPaths_.pathLeft;
var remainder =
row.height - this.jaggedTeethPaths_.height - this.highlightOffset_;
this.steps_ += Blockly.utils.svgPaths.lineOnAxis('v', remainder);
}
};
Blockly.geras.Highlighter.prototype.drawValueInput = function(row) {
var input = row.getLastInput();
if (this.RTL_) {
var belowTabHeight = row.height - input.connectionHeight;
this.steps_ +=
Blockly.utils.svgPaths.moveTo(
input.xPos + input.width - this.highlightOffset_, row.yPos) +
this.puzzleTabPaths_.pathDown(this.RTL_) +
Blockly.utils.svgPaths.lineOnAxis('v', belowTabHeight);
} else {
this.steps_ +=
Blockly.utils.svgPaths.moveTo(input.xPos + input.width, row.yPos) +
this.puzzleTabPaths_.pathDown(this.RTL_);
}
};
Blockly.geras.Highlighter.prototype.drawStatementInput = function(row) {
var input = row.getLastInput();
if (this.RTL_) {
var innerHeight = row.height - (2 * this.insideCornerPaths_.height);
this.steps_ +=
Blockly.utils.svgPaths.moveTo(input.xPos, row.yPos) +
this.insideCornerPaths_.pathTop(this.RTL_) +
Blockly.utils.svgPaths.lineOnAxis('v', innerHeight) +
this.insideCornerPaths_.pathBottom(this.RTL_) +
Blockly.utils.svgPaths.lineTo(
row.width - input.xPos - this.insideCornerPaths_.width, 0);
} else {
this.steps_ +=
Blockly.utils.svgPaths.moveTo(input.xPos, row.yPos + row.height) +
this.insideCornerPaths_.pathBottom(this.RTL_) +
Blockly.utils.svgPaths.lineTo(
row.width - input.xPos - this.insideCornerPaths_.width, 0);
}
};
Blockly.geras.Highlighter.prototype.drawRightSideRow = function(row) {
var rightEdge = row.xPos + row.width - this.highlightOffset_;
if (row.followsStatement) {
this.steps_ += Blockly.utils.svgPaths.lineOnAxis('H', rightEdge);
}
if (this.RTL_) {
this.steps_ += Blockly.utils.svgPaths.lineOnAxis('H', rightEdge);
if (row.height > this.highlightOffset_) {
this.steps_ += Blockly.utils.svgPaths.lineOnAxis('V',
row.yPos + row.height - this.highlightOffset_);
}
}
};
Blockly.geras.Highlighter.prototype.drawBottomRow = function(row) {
// Highlight the vertical edge of the bottom row on the input side.
// Highlighting is always from the top left, both in LTR and RTL.
if (this.RTL_) {
this.steps_ +=
Blockly.utils.svgPaths.lineOnAxis('V', row.baseline - this.highlightOffset_);
} else {
var cornerElem = this.info_.bottomRow.elements[0];
if (Blockly.blockRendering.Types.isLeftSquareCorner(cornerElem)) {
this.steps_ += Blockly.utils.svgPaths.moveTo(
row.xPos + this.highlightOffset_,
row.baseline - this.highlightOffset_);
} else if (Blockly.blockRendering.Types.isLeftRoundedCorner(cornerElem)) {
this.steps_ += Blockly.utils.svgPaths.moveTo(row.xPos, row.baseline);
this.steps_ += this.outsideCornerPaths_.bottomLeft();
}
}
};
Blockly.geras.Highlighter.prototype.drawLeft = function() {
var outputConnection = this.info_.outputConnection;
if (outputConnection) {
var tabBottom =
outputConnection.connectionOffsetY + outputConnection.height;
// Draw a line up to the bottom of the tab.
if (this.RTL_) {
this.steps_ += Blockly.utils.svgPaths.moveTo(this.info_.startX, tabBottom);
} else {
var left = this.info_.startX + this.highlightOffset_;
var bottom = this.info_.bottomRow.baseline - this.highlightOffset_;
this.steps_ += Blockly.utils.svgPaths.moveTo(left, bottom);
this.steps_ += Blockly.utils.svgPaths.lineOnAxis('V', tabBottom);
}
this.steps_ += this.puzzleTabPaths_.pathUp(this.RTL_);
}
if (!this.RTL_) {
var topRow = this.info_.topRow;
if (Blockly.blockRendering.Types.isLeftRoundedCorner(topRow.elements[0])) {
this.steps_ += Blockly.utils.svgPaths.lineOnAxis('V', this.outsideCornerPaths_.height);
} else {
this.steps_ +=
Blockly.utils.svgPaths.lineOnAxis('V', topRow.capline + this.highlightOffset_);
}
}
};
Blockly.geras.Highlighter.prototype.drawInlineInput = function(input) {
var offset = this.highlightOffset_;
// Relative to the block's left.
var connectionRight = input.xPos + input.connectionWidth;
var yPos = input.centerline - input.height / 2;
var bottomHighlightWidth = input.width - input.connectionWidth;
var startY = yPos + offset;
if (this.RTL_) {
// TODO: Check if this is different when the inline input is populated.
var aboveTabHeight = input.connectionOffsetY - offset;
var belowTabHeight = input.height -
(input.connectionOffsetY + input.connectionHeight) + offset;
var startX = connectionRight - offset;
this.inlineSteps_ += Blockly.utils.svgPaths.moveTo(startX, startY) +
// Right edge above tab.
Blockly.utils.svgPaths.lineOnAxis('v', aboveTabHeight) +
// Back of tab.
this.puzzleTabPaths_.pathDown(this.RTL_) +
// Right edge below tab.
Blockly.utils.svgPaths.lineOnAxis('v', belowTabHeight) +
// Bottom.
Blockly.utils.svgPaths.lineOnAxis('h', bottomHighlightWidth);
} else {
this.inlineSteps_ +=
// Go to top right corner.
Blockly.utils.svgPaths.moveTo(input.xPos + input.width + offset, startY) +
// Highlight right edge, bottom.
Blockly.utils.svgPaths.lineOnAxis('v', input.height) +
Blockly.utils.svgPaths.lineOnAxis('h', -bottomHighlightWidth) +
// Go to top of tab.
Blockly.utils.svgPaths.moveTo(connectionRight, yPos + input.connectionOffsetY) +
// Short highlight glint at bottom of tab.
this.puzzleTabPaths_.pathDown(this.RTL_);
}
};