Files
blockly/core/block_render_svg.js
picklesrus 213469a479 Change the blockly workspace resizing strategy. (#386)
* Add a new method to be called when the contents of the workspace change and
the scrollbars need to be adjusted but the the chrome (trash, toolbox, etc)
are expected to stay in the same place.

Change a bunch of calls to svgResize to either be removed or call the new
method instead.  This is a nice performance win since the offsetHeight/Width
call in svgResize can be expensive, especially when called as often as we do -
there was some layout thrashing.

This also paves the way for moving calls to recordDeleteAreas
(which is also expensive) to a more cacheable spot than on every
mouse down/touch event.

of things (namely the scrollbars)

* Fix size of graph demo when it first loads by calling svgResize.
The graph starts with fixed width and was relying on a resize event
to fire (which I believe was removed in commit
217c681b86).

* Fix the resizing of the code demo.  The demo's tab min-width used to
match the toolbox's width was only being set on a resize event, but
commit 217c681b86 changed how that worked.

* Fix up some comments.

* Use specific workspaces rather than Blockly.getMainWorkspace().

* Make workspace required for resizeSvgContents and update
some calls to send real workspaces rather than ones that are
null.

Remove the private tag on terminateDrag_ because it is only
actually called from outside the BlockSvg object.

* Remove a rogue period.

* Recategorize BlockSvg.terminateDrag_ to @package instead of @private so that
other developers don't use it, but it still can be used by other Blockly classes.

* Add a TODO to fix issue #307.

* Add @package to workspace resizeContents.
2016-06-03 16:11:55 -07:00

970 lines
34 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2016 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Methods for graphically rendering a block as SVG.
* @author fenichel@google.com (Rachel Fenichel)
*/
'use strict';
goog.provide('Blockly.BlockSvg.render');
goog.require('Blockly.BlockSvg');
// UI constants for rendering blocks.
/**
* Horizontal space between elements.
* @const
*/
Blockly.BlockSvg.SEP_SPACE_X = 10;
/**
* Vertical space between elements.
* @const
*/
Blockly.BlockSvg.SEP_SPACE_Y = 10;
/**
* Vertical padding around inline elements.
* @const
*/
Blockly.BlockSvg.INLINE_PADDING_Y = 5;
/**
* Minimum height of a block.
* @const
*/
Blockly.BlockSvg.MIN_BLOCK_Y = 25;
/**
* Height of horizontal puzzle tab.
* @const
*/
Blockly.BlockSvg.TAB_HEIGHT = 20;
/**
* Width of horizontal puzzle tab.
* @const
*/
Blockly.BlockSvg.TAB_WIDTH = 8;
/**
* Width of vertical tab (inc left margin).
* @const
*/
Blockly.BlockSvg.NOTCH_WIDTH = 30;
/**
* Rounded corner radius.
* @const
*/
Blockly.BlockSvg.CORNER_RADIUS = 8;
/**
* Do blocks with no previous or output connections have a 'hat' on top?
* @const
*/
Blockly.BlockSvg.START_HAT = false;
/**
* Height of the top hat.
* @const
*/
Blockly.BlockSvg.START_HAT_HEIGHT = 15;
/**
* Path of the top hat's curve.
* @const
*/
Blockly.BlockSvg.START_HAT_PATH = 'c 30,-' +
Blockly.BlockSvg.START_HAT_HEIGHT + ' 70,-' +
Blockly.BlockSvg.START_HAT_HEIGHT + ' 100,0';
/**
* Path of the top hat's curve's highlight in LTR.
* @const
*/
Blockly.BlockSvg.START_HAT_HIGHLIGHT_LTR =
'c 17.8,-9.2 45.3,-14.9 75,-8.7 M 100.5,0.5';
/**
* Path of the top hat's curve's highlight in RTL.
* @const
*/
Blockly.BlockSvg.START_HAT_HIGHLIGHT_RTL =
'm 25,-8.7 c 29.7,-6.2 57.2,-0.5 75,8.7';
/**
* Distance from shape edge to intersect with a curved corner at 45 degrees.
* Applies to highlighting on around the inside of a curve.
* @const
*/
Blockly.BlockSvg.DISTANCE_45_INSIDE = (1 - Math.SQRT1_2) *
(Blockly.BlockSvg.CORNER_RADIUS - 0.5) + 0.5;
/**
* Distance from shape edge to intersect with a curved corner at 45 degrees.
* Applies to highlighting on around the outside of a curve.
* @const
*/
Blockly.BlockSvg.DISTANCE_45_OUTSIDE = (1 - Math.SQRT1_2) *
(Blockly.BlockSvg.CORNER_RADIUS + 0.5) - 0.5;
/**
* SVG path for drawing next/previous notch from left to right.
* @const
*/
Blockly.BlockSvg.NOTCH_PATH_LEFT = 'l 6,4 3,0 6,-4';
/**
* SVG path for drawing next/previous notch from left to right with
* highlighting.
* @const
*/
Blockly.BlockSvg.NOTCH_PATH_LEFT_HIGHLIGHT = 'l 6,4 3,0 6,-4';
/**
* SVG path for drawing next/previous notch from right to left.
* @const
*/
Blockly.BlockSvg.NOTCH_PATH_RIGHT = 'l -6,4 -3,0 -6,-4';
/**
* SVG path for drawing jagged teeth at the end of collapsed blocks.
* @const
*/
Blockly.BlockSvg.JAGGED_TEETH = 'l 8,0 0,4 8,4 -16,8 8,4';
/**
* Height of SVG path for jagged teeth at the end of collapsed blocks.
* @const
*/
Blockly.BlockSvg.JAGGED_TEETH_HEIGHT = 20;
/**
* Width of SVG path for jagged teeth at the end of collapsed blocks.
* @const
*/
Blockly.BlockSvg.JAGGED_TEETH_WIDTH = 15;
/**
* SVG path for drawing a horizontal puzzle tab from top to bottom.
* @const
*/
Blockly.BlockSvg.TAB_PATH_DOWN = 'v 5 c 0,10 -' + Blockly.BlockSvg.TAB_WIDTH +
',-8 -' + Blockly.BlockSvg.TAB_WIDTH + ',7.5 s ' +
Blockly.BlockSvg.TAB_WIDTH + ',-2.5 ' + Blockly.BlockSvg.TAB_WIDTH + ',7.5';
/**
* SVG path for drawing a horizontal puzzle tab from top to bottom with
* highlighting from the upper-right.
* @const
*/
Blockly.BlockSvg.TAB_PATH_DOWN_HIGHLIGHT_RTL = 'v 6.5 m -' +
(Blockly.BlockSvg.TAB_WIDTH * 0.97) + ',3 q -' +
(Blockly.BlockSvg.TAB_WIDTH * 0.05) + ',10 ' +
(Blockly.BlockSvg.TAB_WIDTH * 0.3) + ',9.5 m ' +
(Blockly.BlockSvg.TAB_WIDTH * 0.67) + ',-1.9 v 1.4';
/**
* SVG start point for drawing the top-left corner.
* @const
*/
Blockly.BlockSvg.TOP_LEFT_CORNER_START =
'm 0,' + Blockly.BlockSvg.CORNER_RADIUS;
/**
* SVG start point for drawing the top-left corner's highlight in RTL.
* @const
*/
Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_RTL =
'm ' + Blockly.BlockSvg.DISTANCE_45_INSIDE + ',' +
Blockly.BlockSvg.DISTANCE_45_INSIDE;
/**
* SVG start point for drawing the top-left corner's highlight in LTR.
* @const
*/
Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_LTR =
'm 0.5,' + (Blockly.BlockSvg.CORNER_RADIUS - 0.5);
/**
* SVG path for drawing the rounded top-left corner.
* @const
*/
Blockly.BlockSvg.TOP_LEFT_CORNER =
'A ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,1 ' +
Blockly.BlockSvg.CORNER_RADIUS + ',0';
/**
* SVG path for drawing the highlight on the rounded top-left corner.
* @const
*/
Blockly.BlockSvg.TOP_LEFT_CORNER_HIGHLIGHT =
'A ' + (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ',' +
(Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ' 0 0,1 ' +
Blockly.BlockSvg.CORNER_RADIUS + ',0.5';
/**
* SVG path for drawing the top-left corner of a statement input.
* Includes the top notch, a horizontal space, and the rounded inside corner.
* @const
*/
Blockly.BlockSvg.INNER_TOP_LEFT_CORNER =
Blockly.BlockSvg.NOTCH_PATH_RIGHT + ' h -' +
(Blockly.BlockSvg.NOTCH_WIDTH - 15 - Blockly.BlockSvg.CORNER_RADIUS) +
' a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 -' +
Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS;
/**
* SVG path for drawing the bottom-left corner of a statement input.
* Includes the rounded inside corner.
* @const
*/
Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER =
'a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' +
Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS;
/**
* SVG path for drawing highlight on the top-left corner of a statement
* input in RTL.
* @const
*/
Blockly.BlockSvg.INNER_TOP_LEFT_CORNER_HIGHLIGHT_RTL =
'a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' +
(-Blockly.BlockSvg.DISTANCE_45_OUTSIDE - 0.5) + ',' +
(Blockly.BlockSvg.CORNER_RADIUS -
Blockly.BlockSvg.DISTANCE_45_OUTSIDE);
/**
* SVG path for drawing highlight on the bottom-left corner of a statement
* input in RTL.
* @const
*/
Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_RTL =
'a ' + (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ',' +
(Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ' 0 0,0 ' +
(Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ',' +
(Blockly.BlockSvg.CORNER_RADIUS + 0.5);
/**
* SVG path for drawing highlight on the bottom-left corner of a statement
* input in LTR.
* @const
*/
Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_LTR =
'a ' + (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ',' +
(Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ' 0 0,0 ' +
(Blockly.BlockSvg.CORNER_RADIUS -
Blockly.BlockSvg.DISTANCE_45_OUTSIDE) + ',' +
(Blockly.BlockSvg.DISTANCE_45_OUTSIDE + 0.5);
/**
* Render the block.
* Lays out and reflows a block based on its contents and settings.
* @param {boolean=} opt_bubble If false, just render this block.
* If true, also render block's parent, grandparent, etc. Defaults to true.
*/
Blockly.BlockSvg.prototype.render = function(opt_bubble) {
Blockly.Field.startCache();
this.rendered = true;
var cursorX = Blockly.BlockSvg.SEP_SPACE_X;
if (this.RTL) {
cursorX = -cursorX;
}
// Move the icons into position.
var icons = this.getIcons();
for (var i = 0; i < icons.length; i++) {
cursorX = icons[i].renderIcon(cursorX);
}
cursorX += this.RTL ?
Blockly.BlockSvg.SEP_SPACE_X : -Blockly.BlockSvg.SEP_SPACE_X;
// If there are no icons, cursorX will be 0, otherwise it will be the
// width that the first label needs to move over by.
var inputRows = this.renderCompute_(cursorX);
this.renderDraw_(cursorX, inputRows);
this.renderMoveConnections_();
if (opt_bubble !== false) {
// Render all blocks above this one (propagate a reflow).
var parentBlock = this.getParent();
if (parentBlock) {
parentBlock.render(true);
} else {
// Top-most block. Fire an event to allow scrollbars to resize.
Blockly.resizeSvgContents(this.workspace);
}
}
Blockly.Field.stopCache();
};
/**
* Render a list of fields starting at the specified location.
* @param {!Array.<!Blockly.Field>} fieldList List of fields.
* @param {number} cursorX X-coordinate to start the fields.
* @param {number} cursorY Y-coordinate to start the fields.
* @return {number} X-coordinate of the end of the field row (plus a gap).
* @private
*/
Blockly.BlockSvg.prototype.renderFields_ =
function(fieldList, cursorX, cursorY) {
/* eslint-disable indent */
cursorY += Blockly.BlockSvg.INLINE_PADDING_Y;
if (this.RTL) {
cursorX = -cursorX;
}
for (var t = 0, field; field = fieldList[t]; t++) {
var root = field.getSvgRoot();
if (!root) {
continue;
}
if (this.RTL) {
cursorX -= field.renderSep + field.renderWidth;
root.setAttribute('transform',
'translate(' + cursorX + ',' + cursorY + ')');
if (field.renderWidth) {
cursorX -= Blockly.BlockSvg.SEP_SPACE_X;
}
} else {
root.setAttribute('transform',
'translate(' + (cursorX + field.renderSep) + ',' + cursorY + ')');
if (field.renderWidth) {
cursorX += field.renderSep + field.renderWidth +
Blockly.BlockSvg.SEP_SPACE_X;
}
}
}
return this.RTL ? -cursorX : cursorX;
}; /* eslint-enable indent */
/**
* Computes the height and widths for each row and field.
* @param {number} iconWidth Offset of first row due to icons.
* @return {!Array.<!Array.<!Object>>} 2D array of objects, each containing
* position information.
* @private
*/
Blockly.BlockSvg.prototype.renderCompute_ = function(iconWidth) {
var inputList = this.inputList;
var inputRows = [];
inputRows.rightEdge = iconWidth + Blockly.BlockSvg.SEP_SPACE_X * 2;
if (this.previousConnection || this.nextConnection) {
inputRows.rightEdge = Math.max(inputRows.rightEdge,
Blockly.BlockSvg.NOTCH_WIDTH + Blockly.BlockSvg.SEP_SPACE_X);
}
var fieldValueWidth = 0; // Width of longest external value field.
var fieldStatementWidth = 0; // Width of longest statement field.
var hasValue = false;
var hasStatement = false;
var hasDummy = false;
var lastType = undefined;
var isInline = this.getInputsInline() && !this.isCollapsed();
for (var i = 0, input; input = inputList[i]; i++) {
if (!input.isVisible()) {
continue;
}
var row;
if (!isInline || !lastType ||
lastType == Blockly.NEXT_STATEMENT ||
input.type == Blockly.NEXT_STATEMENT) {
// Create new row.
lastType = input.type;
row = [];
if (isInline && input.type != Blockly.NEXT_STATEMENT) {
row.type = Blockly.BlockSvg.INLINE;
} else {
row.type = input.type;
}
row.height = 0;
inputRows.push(row);
} else {
row = inputRows[inputRows.length - 1];
}
row.push(input);
// Compute minimum input size.
input.renderHeight = Blockly.BlockSvg.MIN_BLOCK_Y;
// The width is currently only needed for inline value inputs.
if (isInline && input.type == Blockly.INPUT_VALUE) {
input.renderWidth = Blockly.BlockSvg.TAB_WIDTH +
Blockly.BlockSvg.SEP_SPACE_X * 1.25;
} else {
input.renderWidth = 0;
}
// Expand input size if there is a connection.
if (input.connection && input.connection.isConnected()) {
var linkedBlock = input.connection.targetBlock();
var bBox = linkedBlock.getHeightWidth();
input.renderHeight = Math.max(input.renderHeight, bBox.height);
input.renderWidth = Math.max(input.renderWidth, bBox.width);
}
// Blocks have a one pixel shadow that should sometimes overhang.
if (!isInline && i == inputList.length - 1) {
// Last value input should overhang.
input.renderHeight--;
} else if (!isInline && input.type == Blockly.INPUT_VALUE &&
inputList[i + 1] && inputList[i + 1].type == Blockly.NEXT_STATEMENT) {
// Value input above statement input should overhang.
input.renderHeight--;
}
row.height = Math.max(row.height, input.renderHeight);
input.fieldWidth = 0;
if (inputRows.length == 1) {
// The first row gets shifted to accommodate any icons.
input.fieldWidth += this.RTL ? -iconWidth : iconWidth;
}
var previousFieldEditable = false;
for (var j = 0, field; field = input.fieldRow[j]; j++) {
if (j != 0) {
input.fieldWidth += Blockly.BlockSvg.SEP_SPACE_X;
}
// Get the dimensions of the field.
var fieldSize = field.getSize();
field.renderWidth = fieldSize.width;
field.renderSep = (previousFieldEditable && field.EDITABLE) ?
Blockly.BlockSvg.SEP_SPACE_X : 0;
input.fieldWidth += field.renderWidth + field.renderSep;
row.height = Math.max(row.height, fieldSize.height);
previousFieldEditable = field.EDITABLE;
}
if (row.type != Blockly.BlockSvg.INLINE) {
if (row.type == Blockly.NEXT_STATEMENT) {
hasStatement = true;
fieldStatementWidth = Math.max(fieldStatementWidth, input.fieldWidth);
} else {
if (row.type == Blockly.INPUT_VALUE) {
hasValue = true;
} else if (row.type == Blockly.DUMMY_INPUT) {
hasDummy = true;
}
fieldValueWidth = Math.max(fieldValueWidth, input.fieldWidth);
}
}
}
// Make inline rows a bit thicker in order to enclose the values.
for (var y = 0, row; row = inputRows[y]; y++) {
row.thicker = false;
if (row.type == Blockly.BlockSvg.INLINE) {
for (var z = 0, input; input = row[z]; z++) {
if (input.type == Blockly.INPUT_VALUE) {
row.height += 2 * Blockly.BlockSvg.INLINE_PADDING_Y;
row.thicker = true;
break;
}
}
}
}
// Compute the statement edge.
// This is the width of a block where statements are nested.
inputRows.statementEdge = 2 * Blockly.BlockSvg.SEP_SPACE_X +
fieldStatementWidth;
// Compute the preferred right edge. Inline blocks may extend beyond.
// This is the width of the block where external inputs connect.
if (hasStatement) {
inputRows.rightEdge = Math.max(inputRows.rightEdge,
inputRows.statementEdge + Blockly.BlockSvg.NOTCH_WIDTH);
}
if (hasValue) {
inputRows.rightEdge = Math.max(inputRows.rightEdge, fieldValueWidth +
Blockly.BlockSvg.SEP_SPACE_X * 2 + Blockly.BlockSvg.TAB_WIDTH);
} else if (hasDummy) {
inputRows.rightEdge = Math.max(inputRows.rightEdge, fieldValueWidth +
Blockly.BlockSvg.SEP_SPACE_X * 2);
}
inputRows.hasValue = hasValue;
inputRows.hasStatement = hasStatement;
inputRows.hasDummy = hasDummy;
return inputRows;
};
/**
* Draw the path of the block.
* Move the fields to the correct locations.
* @param {number} iconWidth Offset of first row due to icons.
* @param {!Array.<!Array.<!Object>>} inputRows 2D array of objects, each
* containing position information.
* @private
*/
Blockly.BlockSvg.prototype.renderDraw_ = function(iconWidth, inputRows) {
this.startHat_ = false;
// Reset the height to zero and let the rendering process add in
// portions of the block height as it goes. (e.g. hats, inputs, etc.)
this.height = 0;
// Should the top and bottom left corners be rounded or square?
if (this.outputConnection) {
this.squareTopLeftCorner_ = true;
this.squareBottomLeftCorner_ = true;
} else {
this.squareTopLeftCorner_ = false;
this.squareBottomLeftCorner_ = false;
// If this block is in the middle of a stack, square the corners.
if (this.previousConnection) {
var prevBlock = this.previousConnection.targetBlock();
if (prevBlock && prevBlock.getNextBlock() == this) {
this.squareTopLeftCorner_ = true;
}
} else if (Blockly.BlockSvg.START_HAT) {
// No output or previous connection.
this.squareTopLeftCorner_ = true;
this.startHat_ = true;
this.height += Blockly.BlockSvg.START_HAT_HEIGHT;
inputRows.rightEdge = Math.max(inputRows.rightEdge, 100);
}
var nextBlock = this.getNextBlock();
if (nextBlock) {
this.squareBottomLeftCorner_ = true;
}
}
// Assemble the block's path.
var steps = [];
var inlineSteps = [];
// The highlighting applies to edges facing the upper-left corner.
// Since highlighting is a two-pixel wide border, it would normally overhang
// the edge of the block by a pixel. So undersize all measurements by a pixel.
var highlightSteps = [];
var highlightInlineSteps = [];
this.renderDrawTop_(steps, highlightSteps, inputRows.rightEdge);
var cursorY = this.renderDrawRight_(steps, highlightSteps, inlineSteps,
highlightInlineSteps, inputRows, iconWidth);
this.renderDrawBottom_(steps, highlightSteps, cursorY);
this.renderDrawLeft_(steps, highlightSteps);
var pathString = steps.join(' ') + '\n' + inlineSteps.join(' ');
this.svgPath_.setAttribute('d', pathString);
this.svgPathDark_.setAttribute('d', pathString);
pathString = highlightSteps.join(' ') + '\n' + highlightInlineSteps.join(' ');
this.svgPathLight_.setAttribute('d', pathString);
if (this.RTL) {
// Mirror the block's path.
this.svgPath_.setAttribute('transform', 'scale(-1 1)');
this.svgPathLight_.setAttribute('transform', 'scale(-1 1)');
this.svgPathDark_.setAttribute('transform', 'translate(1,1) scale(-1 1)');
}
};
/**
* Update all of the connections on this block with the new locations calculated
* in renderCompute. Also move all of the connected blocks based on the new
* connection locations.
* @private
*/
Blockly.BlockSvg.prototype.renderMoveConnections_ = function() {
var blockTL = this.getRelativeToSurfaceXY();
// Don't tighten previous or output connecitons because they are inferior
// connections.
if (this.previousConnection) {
this.previousConnection.moveToOffset(blockTL);
}
if (this.outputConnection) {
this.outputConnection.moveToOffset(blockTL);
}
for (var i = 0; i < this.inputList.length; i++) {
var conn = this.inputList[i].connection;
if (conn) {
conn.moveToOffset(blockTL);
if (conn.isConnected()) {
conn.tighten_();
}
}
}
if (this.nextConnection) {
this.nextConnection.moveToOffset(blockTL);
if (this.nextConnection.isConnected()) {
this.nextConnection.tighten_();
}
}
};
/**
* Render the top edge of the block.
* @param {!Array.<string>} steps Path of block outline.
* @param {!Array.<string>} highlightSteps Path of block highlights.
* @param {number} rightEdge Minimum width of block.
* @private
*/
Blockly.BlockSvg.prototype.renderDrawTop_ =
function(steps, highlightSteps, rightEdge) {
/* eslint-disable indent */
// Position the cursor at the top-left starting point.
if (this.squareTopLeftCorner_) {
steps.push('m 0,0');
highlightSteps.push('m 0.5,0.5');
if (this.startHat_) {
steps.push(Blockly.BlockSvg.START_HAT_PATH);
highlightSteps.push(this.RTL ?
Blockly.BlockSvg.START_HAT_HIGHLIGHT_RTL :
Blockly.BlockSvg.START_HAT_HIGHLIGHT_LTR);
}
} else {
steps.push(Blockly.BlockSvg.TOP_LEFT_CORNER_START);
highlightSteps.push(this.RTL ?
Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_RTL :
Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_LTR);
// Top-left rounded corner.
steps.push(Blockly.BlockSvg.TOP_LEFT_CORNER);
highlightSteps.push(Blockly.BlockSvg.TOP_LEFT_CORNER_HIGHLIGHT);
}
// Top edge.
if (this.previousConnection) {
steps.push('H', Blockly.BlockSvg.NOTCH_WIDTH - 15);
highlightSteps.push('H', Blockly.BlockSvg.NOTCH_WIDTH - 15);
steps.push(Blockly.BlockSvg.NOTCH_PATH_LEFT);
highlightSteps.push(Blockly.BlockSvg.NOTCH_PATH_LEFT_HIGHLIGHT);
var connectionX = (this.RTL ?
-Blockly.BlockSvg.NOTCH_WIDTH : Blockly.BlockSvg.NOTCH_WIDTH);
this.previousConnection.setOffsetInBlock(connectionX, 0);
}
steps.push('H', rightEdge);
highlightSteps.push('H', rightEdge - 0.5);
this.width = rightEdge;
}; /* eslint-enable indent */
/**
* Render the right edge of the block.
* @param {!Array.<string>} steps Path of block outline.
* @param {!Array.<string>} highlightSteps Path of block highlights.
* @param {!Array.<string>} inlineSteps Inline block outlines.
* @param {!Array.<string>} highlightInlineSteps Inline block highlights.
* @param {!Array.<!Array.<!Object>>} inputRows 2D array of objects, each
* containing position information.
* @param {number} iconWidth Offset of first row due to icons.
* @return {number} Height of block.
* @private
*/
Blockly.BlockSvg.prototype.renderDrawRight_ = function(steps, highlightSteps,
inlineSteps, highlightInlineSteps, inputRows, iconWidth) {
var cursorX;
var cursorY = 0;
var connectionX, connectionY;
for (var y = 0, row; row = inputRows[y]; y++) {
cursorX = Blockly.BlockSvg.SEP_SPACE_X;
if (y == 0) {
cursorX += this.RTL ? -iconWidth : iconWidth;
}
highlightSteps.push('M', (inputRows.rightEdge - 0.5) + ',' +
(cursorY + 0.5));
if (this.isCollapsed()) {
// Jagged right edge.
var input = row[0];
var fieldX = cursorX;
var fieldY = cursorY;
this.renderFields_(input.fieldRow, fieldX, fieldY);
steps.push(Blockly.BlockSvg.JAGGED_TEETH);
highlightSteps.push('h 8');
var remainder = row.height - Blockly.BlockSvg.JAGGED_TEETH_HEIGHT;
steps.push('v', remainder);
if (this.RTL) {
highlightSteps.push('v 3.9 l 7.2,3.4 m -14.5,8.9 l 7.3,3.5');
highlightSteps.push('v', remainder - 0.7);
}
this.width += Blockly.BlockSvg.JAGGED_TEETH_WIDTH;
} else if (row.type == Blockly.BlockSvg.INLINE) {
// Inline inputs.
for (var x = 0, input; input = row[x]; x++) {
var fieldX = cursorX;
var fieldY = cursorY;
if (row.thicker) {
// Lower the field slightly.
fieldY += Blockly.BlockSvg.INLINE_PADDING_Y;
}
// TODO: Align inline field rows (left/right/centre).
cursorX = this.renderFields_(input.fieldRow, fieldX, fieldY);
if (input.type != Blockly.DUMMY_INPUT) {
cursorX += input.renderWidth + Blockly.BlockSvg.SEP_SPACE_X;
}
if (input.type == Blockly.INPUT_VALUE) {
inlineSteps.push('M', (cursorX - Blockly.BlockSvg.SEP_SPACE_X) +
',' + (cursorY + Blockly.BlockSvg.INLINE_PADDING_Y));
inlineSteps.push('h', Blockly.BlockSvg.TAB_WIDTH - 2 -
input.renderWidth);
inlineSteps.push(Blockly.BlockSvg.TAB_PATH_DOWN);
inlineSteps.push('v', input.renderHeight + 1 -
Blockly.BlockSvg.TAB_HEIGHT);
inlineSteps.push('h', input.renderWidth + 2 -
Blockly.BlockSvg.TAB_WIDTH);
inlineSteps.push('z');
if (this.RTL) {
// Highlight right edge, around back of tab, and bottom.
highlightInlineSteps.push('M',
(cursorX - Blockly.BlockSvg.SEP_SPACE_X - 2.5 +
Blockly.BlockSvg.TAB_WIDTH - input.renderWidth) + ',' +
(cursorY + Blockly.BlockSvg.INLINE_PADDING_Y + 0.5));
highlightInlineSteps.push(
Blockly.BlockSvg.TAB_PATH_DOWN_HIGHLIGHT_RTL);
highlightInlineSteps.push('v',
input.renderHeight - Blockly.BlockSvg.TAB_HEIGHT + 2.5);
highlightInlineSteps.push('h',
input.renderWidth - Blockly.BlockSvg.TAB_WIDTH + 2);
} else {
// Highlight right edge, bottom.
highlightInlineSteps.push('M',
(cursorX - Blockly.BlockSvg.SEP_SPACE_X + 0.5) + ',' +
(cursorY + Blockly.BlockSvg.INLINE_PADDING_Y + 0.5));
highlightInlineSteps.push('v', input.renderHeight + 1);
highlightInlineSteps.push('h', Blockly.BlockSvg.TAB_WIDTH - 2 -
input.renderWidth);
// Short highlight glint at bottom of tab.
highlightInlineSteps.push('M',
(cursorX - input.renderWidth - Blockly.BlockSvg.SEP_SPACE_X +
0.9) + ',' + (cursorY + Blockly.BlockSvg.INLINE_PADDING_Y +
Blockly.BlockSvg.TAB_HEIGHT - 0.7));
highlightInlineSteps.push('l',
(Blockly.BlockSvg.TAB_WIDTH * 0.46) + ',-2.1');
}
// Create inline input connection.
if (this.RTL) {
connectionX = -cursorX -
Blockly.BlockSvg.TAB_WIDTH + Blockly.BlockSvg.SEP_SPACE_X +
input.renderWidth + 1;
} else {
connectionX = cursorX +
Blockly.BlockSvg.TAB_WIDTH - Blockly.BlockSvg.SEP_SPACE_X -
input.renderWidth - 1;
}
connectionY = cursorY + Blockly.BlockSvg.INLINE_PADDING_Y + 1;
input.connection.setOffsetInBlock(connectionX, connectionY);
}
}
cursorX = Math.max(cursorX, inputRows.rightEdge);
this.width = Math.max(this.width, cursorX);
steps.push('H', cursorX);
highlightSteps.push('H', cursorX - 0.5);
steps.push('v', row.height);
if (this.RTL) {
highlightSteps.push('v', row.height - 1);
}
} else if (row.type == Blockly.INPUT_VALUE) {
// External input.
var input = row[0];
var fieldX = cursorX;
var fieldY = cursorY;
if (input.align != Blockly.ALIGN_LEFT) {
var fieldRightX = inputRows.rightEdge - input.fieldWidth -
Blockly.BlockSvg.TAB_WIDTH - 2 * Blockly.BlockSvg.SEP_SPACE_X;
if (input.align == Blockly.ALIGN_RIGHT) {
fieldX += fieldRightX;
} else if (input.align == Blockly.ALIGN_CENTRE) {
fieldX += fieldRightX / 2;
}
}
this.renderFields_(input.fieldRow, fieldX, fieldY);
steps.push(Blockly.BlockSvg.TAB_PATH_DOWN);
var v = row.height - Blockly.BlockSvg.TAB_HEIGHT;
steps.push('v', v);
if (this.RTL) {
// Highlight around back of tab.
highlightSteps.push(Blockly.BlockSvg.TAB_PATH_DOWN_HIGHLIGHT_RTL);
highlightSteps.push('v', v + 0.5);
} else {
// Short highlight glint at bottom of tab.
highlightSteps.push('M', (inputRows.rightEdge - 5) + ',' +
(cursorY + Blockly.BlockSvg.TAB_HEIGHT - 0.7));
highlightSteps.push('l', (Blockly.BlockSvg.TAB_WIDTH * 0.46) +
',-2.1');
}
// Create external input connection.
connectionX = this.RTL ? -inputRows.rightEdge - 1 :
inputRows.rightEdge + 1;
input.connection.setOffsetInBlock(connectionX, cursorY);
if (input.connection.isConnected()) {
this.width = Math.max(this.width, inputRows.rightEdge +
input.connection.targetBlock().getHeightWidth().width -
Blockly.BlockSvg.TAB_WIDTH + 1);
}
} else if (row.type == Blockly.DUMMY_INPUT) {
// External naked field.
var input = row[0];
var fieldX = cursorX;
var fieldY = cursorY;
if (input.align != Blockly.ALIGN_LEFT) {
var fieldRightX = inputRows.rightEdge - input.fieldWidth -
2 * Blockly.BlockSvg.SEP_SPACE_X;
if (inputRows.hasValue) {
fieldRightX -= Blockly.BlockSvg.TAB_WIDTH;
}
if (input.align == Blockly.ALIGN_RIGHT) {
fieldX += fieldRightX;
} else if (input.align == Blockly.ALIGN_CENTRE) {
fieldX += fieldRightX / 2;
}
}
this.renderFields_(input.fieldRow, fieldX, fieldY);
steps.push('v', row.height);
if (this.RTL) {
highlightSteps.push('v', row.height - 1);
}
} else if (row.type == Blockly.NEXT_STATEMENT) {
// Nested statement.
var input = row[0];
if (y == 0) {
// If the first input is a statement stack, add a small row on top.
steps.push('v', Blockly.BlockSvg.SEP_SPACE_Y);
if (this.RTL) {
highlightSteps.push('v', Blockly.BlockSvg.SEP_SPACE_Y - 1);
}
cursorY += Blockly.BlockSvg.SEP_SPACE_Y;
}
var fieldX = cursorX;
var fieldY = cursorY;
if (input.align != Blockly.ALIGN_LEFT) {
var fieldRightX = inputRows.statementEdge - input.fieldWidth -
2 * Blockly.BlockSvg.SEP_SPACE_X;
if (input.align == Blockly.ALIGN_RIGHT) {
fieldX += fieldRightX;
} else if (input.align == Blockly.ALIGN_CENTRE) {
fieldX += fieldRightX / 2;
}
}
this.renderFields_(input.fieldRow, fieldX, fieldY);
cursorX = inputRows.statementEdge + Blockly.BlockSvg.NOTCH_WIDTH;
steps.push('H', cursorX);
steps.push(Blockly.BlockSvg.INNER_TOP_LEFT_CORNER);
steps.push('v', row.height - 2 * Blockly.BlockSvg.CORNER_RADIUS);
steps.push(Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER);
steps.push('H', inputRows.rightEdge);
if (this.RTL) {
highlightSteps.push('M',
(cursorX - Blockly.BlockSvg.NOTCH_WIDTH +
Blockly.BlockSvg.DISTANCE_45_OUTSIDE) +
',' + (cursorY + Blockly.BlockSvg.DISTANCE_45_OUTSIDE));
highlightSteps.push(
Blockly.BlockSvg.INNER_TOP_LEFT_CORNER_HIGHLIGHT_RTL);
highlightSteps.push('v',
row.height - 2 * Blockly.BlockSvg.CORNER_RADIUS);
highlightSteps.push(
Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_RTL);
highlightSteps.push('H', inputRows.rightEdge - 0.5);
} else {
highlightSteps.push('M',
(cursorX - Blockly.BlockSvg.NOTCH_WIDTH +
Blockly.BlockSvg.DISTANCE_45_OUTSIDE) + ',' +
(cursorY + row.height - Blockly.BlockSvg.DISTANCE_45_OUTSIDE));
highlightSteps.push(
Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_LTR);
highlightSteps.push('H', inputRows.rightEdge - 0.5);
}
// Create statement connection.
connectionX = this.RTL ? -cursorX : cursorX + 1;
input.connection.setOffsetInBlock(connectionX, cursorY + 1);
if (input.connection.isConnected()) {
this.width = Math.max(this.width, inputRows.statementEdge +
input.connection.targetBlock().getHeightWidth().width);
}
if (y == inputRows.length - 1 ||
inputRows[y + 1].type == Blockly.NEXT_STATEMENT) {
// If the final input is a statement stack, add a small row underneath.
// Consecutive statement stacks are also separated by a small divider.
steps.push('v', Blockly.BlockSvg.SEP_SPACE_Y);
if (this.RTL) {
highlightSteps.push('v', Blockly.BlockSvg.SEP_SPACE_Y - 1);
}
cursorY += Blockly.BlockSvg.SEP_SPACE_Y;
}
}
cursorY += row.height;
}
if (!inputRows.length) {
cursorY = Blockly.BlockSvg.MIN_BLOCK_Y;
steps.push('V', cursorY);
if (this.RTL) {
highlightSteps.push('V', cursorY - 1);
}
}
return cursorY;
};
/**
* Render the bottom edge of the block.
* @param {!Array.<string>} steps Path of block outline.
* @param {!Array.<string>} highlightSteps Path of block highlights.
* @param {number} cursorY Height of block.
* @private
*/
Blockly.BlockSvg.prototype.renderDrawBottom_ =
function(steps, highlightSteps, cursorY) {
/* eslint-disable indent */
this.height += cursorY + 1; // Add one for the shadow.
if (this.nextConnection) {
steps.push('H', (Blockly.BlockSvg.NOTCH_WIDTH + (this.RTL ? 0.5 : - 0.5)) +
' ' + Blockly.BlockSvg.NOTCH_PATH_RIGHT);
// Create next block connection.
var connectionX;
if (this.RTL) {
connectionX = -Blockly.BlockSvg.NOTCH_WIDTH;
} else {
connectionX = Blockly.BlockSvg.NOTCH_WIDTH;
}
this.nextConnection.setOffsetInBlock(connectionX, cursorY + 1);
this.height += 4; // Height of tab.
}
// Should the bottom-left corner be rounded or square?
if (this.squareBottomLeftCorner_) {
steps.push('H 0');
if (!this.RTL) {
highlightSteps.push('M', '0.5,' + (cursorY - 0.5));
}
} else {
steps.push('H', Blockly.BlockSvg.CORNER_RADIUS);
steps.push('a', Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,1 -' +
Blockly.BlockSvg.CORNER_RADIUS + ',-' +
Blockly.BlockSvg.CORNER_RADIUS);
if (!this.RTL) {
highlightSteps.push('M', Blockly.BlockSvg.DISTANCE_45_INSIDE + ',' +
(cursorY - Blockly.BlockSvg.DISTANCE_45_INSIDE));
highlightSteps.push('A', (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ',' +
(Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ' 0 0,1 ' +
'0.5,' + (cursorY - Blockly.BlockSvg.CORNER_RADIUS));
}
}
}; /* eslint-enable indent */
/**
* Render the left edge of the block.
* @param {!Array.<string>} steps Path of block outline.
* @param {!Array.<string>} highlightSteps Path of block highlights.
* @private
*/
Blockly.BlockSvg.prototype.renderDrawLeft_ = function(steps, highlightSteps) {
if (this.outputConnection) {
// Create output connection.
this.outputConnection.setOffsetInBlock(0, 0);
steps.push('V', Blockly.BlockSvg.TAB_HEIGHT);
steps.push('c 0,-10 -' + Blockly.BlockSvg.TAB_WIDTH + ',8 -' +
Blockly.BlockSvg.TAB_WIDTH + ',-7.5 s ' + Blockly.BlockSvg.TAB_WIDTH +
',2.5 ' + Blockly.BlockSvg.TAB_WIDTH + ',-7.5');
if (this.RTL) {
highlightSteps.push('M', (Blockly.BlockSvg.TAB_WIDTH * -0.25) + ',8.4');
highlightSteps.push('l', (Blockly.BlockSvg.TAB_WIDTH * -0.45) + ',-2.1');
} else {
highlightSteps.push('V', Blockly.BlockSvg.TAB_HEIGHT - 1.5);
highlightSteps.push('m', (Blockly.BlockSvg.TAB_WIDTH * -0.92) +
',-0.5 q ' + (Blockly.BlockSvg.TAB_WIDTH * -0.19) +
',-5.5 0,-11');
highlightSteps.push('m', (Blockly.BlockSvg.TAB_WIDTH * 0.92) +
',1 V 0.5 H 1');
}
this.width += Blockly.BlockSvg.TAB_WIDTH;
} else if (!this.RTL) {
if (this.squareTopLeftCorner_) {
// Statement block in a stack.
highlightSteps.push('V', 0.5);
} else {
highlightSteps.push('V', Blockly.BlockSvg.CORNER_RADIUS);
}
}
steps.push('z');
};