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* Google changed from an Inc to an LLC. This happened back in 2017 but we didn’t notice. Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade. * Remove project description/titles from licenses This is no longer part of Google’s header requirements. Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”). * License no longer requires URL. * Fix license regexps.
471 lines
16 KiB
JavaScript
471 lines
16 KiB
JavaScript
/**
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* @license
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* Copyright 2019 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Methods for graphically rendering a block as SVG.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.blockRendering.Drawer');
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goog.require('Blockly.blockRendering.BottomRow');
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goog.require('Blockly.blockRendering.InputRow');
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goog.require('Blockly.blockRendering.Measurable');
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goog.require('Blockly.blockRendering.RenderInfo');
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goog.require('Blockly.blockRendering.Row');
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goog.require('Blockly.blockRendering.SpacerRow');
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goog.require('Blockly.blockRendering.TopRow');
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goog.require('Blockly.blockRendering.Types');
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goog.require('Blockly.utils.svgPaths');
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/**
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* An object that draws a block based on the given rendering information.
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* @param {!Blockly.BlockSvg} block The block to render.
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* @param {!Blockly.blockRendering.RenderInfo} info An object containing all
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* information needed to render this block.
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* @package
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* @constructor
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*/
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Blockly.blockRendering.Drawer = function(block, info) {
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this.block_ = block;
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this.info_ = info;
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this.topLeft_ = block.getRelativeToSurfaceXY();
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this.outlinePath_ = '';
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this.inlinePath_ = '';
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/**
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* The renderer's constant provider.
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* @type {!Blockly.blockRendering.ConstantProvider}
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* @protected
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*/
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this.constants_ = info.getRenderer().getConstants();
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};
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/**
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* Draw the block to the workspace. Here "drawing" means setting SVG path
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* elements and moving fields, icons, and connections on the screen.
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*
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* The pieces of the paths are pushed into arrays of "steps", which are then
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* joined with spaces and set directly on the block. This guarantees that
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* the steps are separated by spaces for improved readability, but isn't
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* required.
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* @package
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*/
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Blockly.blockRendering.Drawer.prototype.draw = function() {
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this.hideHiddenIcons_();
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this.drawOutline_();
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this.drawInternals_();
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this.block_.pathObject.setPaths(this.outlinePath_ + '\n' + this.inlinePath_);
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if (this.info_.RTL) {
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this.block_.pathObject.flipRTL();
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}
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if (Blockly.blockRendering.useDebugger) {
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this.block_.renderingDebugger.drawDebug(this.block_, this.info_);
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}
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this.recordSizeOnBlock_();
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};
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/**
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* Save sizing information back to the block
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* Most of the rendering information can be thrown away at the end of the
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* render. Anything that needs to be kept around should be set in this function.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.recordSizeOnBlock_ = function() {
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// This is used when the block is reporting its size to anyone else.
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// The dark path adds to the size of the block in both X and Y.
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this.block_.height = this.info_.height;
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this.block_.width = this.info_.widthWithChildren;
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};
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/**
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* Hide icons that were marked as hidden.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.hideHiddenIcons_ = function() {
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for (var i = 0, iconInfo; (iconInfo = this.info_.hiddenIcons[i]); i++) {
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iconInfo.icon.iconGroup_.setAttribute('display', 'none');
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}
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};
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/**
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* Create the outline of the block. This is a single continuous path.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.drawOutline_ = function() {
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this.drawTop_();
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for (var r = 1; r < this.info_.rows.length - 1; r++) {
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var row = this.info_.rows[r];
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if (row.hasJaggedEdge) {
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this.drawJaggedEdge_(row);
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} else if (row.hasStatement) {
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this.drawStatementInput_(row);
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} else if (row.hasExternalInput) {
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this.drawValueInput_(row);
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} else {
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this.drawRightSideRow_(row);
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}
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}
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this.drawBottom_();
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this.drawLeft_();
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};
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/**
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* Add steps for the top corner of the block, taking into account
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* details such as hats and rounded corners.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.drawTop_ = function() {
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var topRow = this.info_.topRow;
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var elements = topRow.elements;
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this.positionPreviousConnection_();
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this.outlinePath_ +=
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Blockly.utils.svgPaths.moveBy(topRow.xPos, this.info_.startY);
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for (var i = 0, elem; (elem = elements[i]); i++) {
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if (Blockly.blockRendering.Types.isLeftRoundedCorner(elem)) {
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this.outlinePath_ +=
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this.constants_.OUTSIDE_CORNERS.topLeft;
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} else if (Blockly.blockRendering.Types.isPreviousConnection(elem)) {
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this.outlinePath_ += elem.shape.pathLeft;
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} else if (Blockly.blockRendering.Types.isHat(elem)) {
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this.outlinePath_ += this.constants_.START_HAT.path;
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} else if (Blockly.blockRendering.Types.isSpacer(elem)) {
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this.outlinePath_ += Blockly.utils.svgPaths.lineOnAxis('h', elem.width);
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}
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// No branch for a square corner, because it's a no-op.
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}
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this.outlinePath_ += Blockly.utils.svgPaths.lineOnAxis('v', topRow.height);
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};
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/**
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* Add steps for the jagged edge of a row on a collapsed block.
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* @param {!Blockly.blockRendering.Row} row The row to draw the side of.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.drawJaggedEdge_ = function(row) {
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var remainder =
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row.height - this.constants_.JAGGED_TEETH.height;
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this.outlinePath_ += this.constants_.JAGGED_TEETH.path +
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Blockly.utils.svgPaths.lineOnAxis('v', remainder);
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};
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/**
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* Add steps for an external value input, rendered as a notch in the side
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* of the block.
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* @param {!Blockly.blockRendering.Row} row The row that this input
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* belongs to.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.drawValueInput_ = function(row) {
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var input = row.getLastInput();
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this.positionExternalValueConnection_(row);
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var pathDown = (typeof input.shape.pathDown == "function") ?
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input.shape.pathDown(input.height) :
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input.shape.pathDown;
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this.outlinePath_ +=
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Blockly.utils.svgPaths.lineOnAxis('H', input.xPos + input.width) +
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pathDown +
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Blockly.utils.svgPaths.lineOnAxis('v', row.height - input.connectionHeight);
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};
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/**
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* Add steps for a statement input.
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* @param {!Blockly.blockRendering.Row} row The row that this input
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* belongs to.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.drawStatementInput_ = function(row) {
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var input = row.getLastInput();
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// Where to start drawing the notch, which is on the right side in LTR.
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var x = input.xPos + input.notchOffset + input.shape.width;
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var innerTopLeftCorner =
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input.shape.pathRight +
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Blockly.utils.svgPaths.lineOnAxis('h',
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-(input.notchOffset - this.constants_.INSIDE_CORNERS.width)) +
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this.constants_.INSIDE_CORNERS.pathTop;
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var innerHeight =
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row.height - (2 * this.constants_.INSIDE_CORNERS.height);
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this.outlinePath_ += Blockly.utils.svgPaths.lineOnAxis('H', x) +
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innerTopLeftCorner +
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Blockly.utils.svgPaths.lineOnAxis('v', innerHeight) +
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this.constants_.INSIDE_CORNERS.pathBottom +
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Blockly.utils.svgPaths.lineOnAxis('H', row.xPos + row.width);
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this.positionStatementInputConnection_(row);
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};
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/**
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* Add steps for the right side of a row that does not have value or
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* statement input connections.
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* @param {!Blockly.blockRendering.Row} row The row to draw the
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* side of.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.drawRightSideRow_ = function(row) {
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this.outlinePath_ +=
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Blockly.utils.svgPaths.lineOnAxis('V', row.yPos + row.height);
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};
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/**
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* Add steps for the bottom edge of a block, possibly including a notch
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* for the next connection
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.drawBottom_ = function() {
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var bottomRow = this.info_.bottomRow;
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var elems = bottomRow.elements;
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this.positionNextConnection_();
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this.outlinePath_ +=
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Blockly.utils.svgPaths.lineOnAxis('V', bottomRow.baseline);
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for (var i = elems.length - 1, elem; (elem = elems[i]); i--) {
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if (Blockly.blockRendering.Types.isNextConnection(elem)) {
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this.outlinePath_ += elem.shape.pathRight;
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} else if (Blockly.blockRendering.Types.isLeftSquareCorner(elem)) {
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this.outlinePath_ += Blockly.utils.svgPaths.lineOnAxis('H', bottomRow.xPos);
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} else if (Blockly.blockRendering.Types.isLeftRoundedCorner(elem)) {
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this.outlinePath_ += this.constants_.OUTSIDE_CORNERS.bottomLeft;
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} else if (Blockly.blockRendering.Types.isSpacer(elem)) {
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this.outlinePath_ += Blockly.utils.svgPaths.lineOnAxis('h', elem.width * -1);
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}
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}
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};
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/**
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* Add steps for the left side of the block, which may include an output
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* connection
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.drawLeft_ = function() {
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var outputConnection = this.info_.outputConnection;
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this.positionOutputConnection_();
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if (outputConnection) {
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var tabBottom = outputConnection.connectionOffsetY +
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outputConnection.height;
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var pathUp = (typeof outputConnection.shape.pathUp == "function") ?
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outputConnection.shape.pathUp(outputConnection.height) :
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outputConnection.shape.pathUp;
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// Draw a line up to the bottom of the tab.
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this.outlinePath_ +=
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Blockly.utils.svgPaths.lineOnAxis('V', tabBottom) +
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pathUp;
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}
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// Close off the path. This draws a vertical line up to the start of the
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// block's path, which may be either a rounded or a sharp corner.
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this.outlinePath_ += 'z';
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};
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/**
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* Draw the internals of the block: inline inputs, fields, and icons. These do
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* not depend on the outer path for placement.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.drawInternals_ = function() {
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for (var i = 0, row; (row = this.info_.rows[i]); i++) {
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for (var j = 0, elem; (elem = row.elements[j]); j++) {
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if (Blockly.blockRendering.Types.isInlineInput(elem)) {
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this.drawInlineInput_(
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/** @type {!Blockly.blockRendering.InlineInput} */ (elem));
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} else if (Blockly.blockRendering.Types.isIcon(elem) ||
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Blockly.blockRendering.Types.isField(elem)) {
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this.layoutField_(
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/** @type {!Blockly.blockRendering.Field|!Blockly.blockRendering.Icon} */
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(elem));
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}
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}
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}
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};
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/**
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* Push a field or icon's new position to its SVG root.
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* @param {!Blockly.blockRendering.Icon|!Blockly.blockRendering.Field} fieldInfo
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* The rendering information for the field or icon.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.layoutField_ = function(fieldInfo) {
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if (Blockly.blockRendering.Types.isField(fieldInfo)) {
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var svgGroup = fieldInfo.field.getSvgRoot();
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} else if (Blockly.blockRendering.Types.isIcon(fieldInfo)) {
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var svgGroup = fieldInfo.icon.iconGroup_;
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}
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var yPos = fieldInfo.centerline - fieldInfo.height / 2;
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var xPos = fieldInfo.xPos;
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var scale = '';
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if (this.info_.RTL) {
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xPos = -(xPos + fieldInfo.width);
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if (fieldInfo.flipRtl) {
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xPos += fieldInfo.width;
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scale = 'scale(-1 1)';
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}
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}
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if (Blockly.blockRendering.Types.isIcon(fieldInfo)) {
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svgGroup.setAttribute('display', 'block');
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svgGroup.setAttribute('transform', 'translate(' + xPos + ',' + yPos + ')');
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fieldInfo.icon.computeIconLocation();
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} else {
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svgGroup.setAttribute(
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'transform', 'translate(' + xPos + ',' + yPos + ')' + scale);
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}
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if (this.info_.isInsertionMarker) {
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// Fields and icons are invisible on insertion marker. They still have to
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// be rendered so that the block can be sized correctly.
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svgGroup.setAttribute('display', 'none');
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}
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};
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/**
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* Add steps for an inline input.
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* @param {!Blockly.blockRendering.InlineInput} input The information about the
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* input to render.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.drawInlineInput_ = function(input) {
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var width = input.width;
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var height = input.height;
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var yPos = input.centerline - height / 2;
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var connectionTop = input.connectionOffsetY;
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var connectionBottom = input.connectionHeight + connectionTop;
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var connectionRight = input.xPos + input.connectionWidth;
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this.inlinePath_ += Blockly.utils.svgPaths.moveTo(connectionRight, yPos) +
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Blockly.utils.svgPaths.lineOnAxis('v', connectionTop) +
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input.shape.pathDown +
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Blockly.utils.svgPaths.lineOnAxis('v', height - connectionBottom) +
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Blockly.utils.svgPaths.lineOnAxis('h', width - input.connectionWidth) +
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Blockly.utils.svgPaths.lineOnAxis('v', -height) +
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'z';
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this.positionInlineInputConnection_(input);
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};
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/**
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* Position the connection on an inline value input, taking into account
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* RTL and the small gap between the parent block and child block which lets the
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* parent block's dark path show through.
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* @param {Blockly.blockRendering.InlineInput} input The information about
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* the input that the connection is on.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.positionInlineInputConnection_ = function(input) {
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var yPos = input.centerline - input.height / 2;
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// Move the connection.
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if (input.connection) {
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// xPos already contains info about startX
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var connX = input.xPos + input.connectionWidth;
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if (this.info_.RTL) {
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connX *= -1;
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}
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input.connection.setOffsetInBlock(connX, yPos + input.connectionOffsetY);
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}
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};
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/**
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* Position the connection on a statement input, taking into account
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* RTL and the small gap between the parent block and child block which lets the
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* parent block's dark path show through.
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* @param {!Blockly.blockRendering.Row} row The row that the connection is on.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.positionStatementInputConnection_ = function(row) {
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var input = row.getLastInput();
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if (input.connection) {
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var connX = row.xPos + row.statementEdge + input.notchOffset;
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if (this.info_.RTL) {
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connX *= -1;
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}
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input.connection.setOffsetInBlock(connX, row.yPos);
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}
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};
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/**
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* Position the connection on an external value input, taking into account
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* RTL and the small gap between the parent block and child block which lets the
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* parent block's dark path show through.
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* @param {!Blockly.blockRendering.Row} row The row that the connection is on.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.positionExternalValueConnection_ = function(row) {
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var input = row.getLastInput();
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if (input.connection) {
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var connX = row.xPos + row.width;
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if (this.info_.RTL) {
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connX *= -1;
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}
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input.connection.setOffsetInBlock(connX, row.yPos);
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}
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};
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/**
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* Position the previous connection on a block.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.positionPreviousConnection_ = function() {
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var topRow = this.info_.topRow;
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if (topRow.connection) {
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var x = topRow.xPos + topRow.notchOffset;
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var connX = (this.info_.RTL ? -x : x);
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topRow.connection.connectionModel.setOffsetInBlock(connX, 0);
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}
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};
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/**
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* Position the next connection on a block.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.positionNextConnection_ = function() {
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var bottomRow = this.info_.bottomRow;
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if (bottomRow.connection) {
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var connInfo = bottomRow.connection;
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var x = connInfo.xPos; // Already contains info about startX
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var connX = (this.info_.RTL ? -x : x);
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connInfo.connectionModel.setOffsetInBlock(
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connX, (connInfo.centerline - connInfo.height / 2));
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}
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};
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/**
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* Position the output connection on a block.
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* @protected
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*/
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Blockly.blockRendering.Drawer.prototype.positionOutputConnection_ = function() {
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if (this.info_.outputConnection) {
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var x = this.info_.startX;
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var connX = this.info_.RTL ? -x : x;
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this.block_.outputConnection.setOffsetInBlock(connX,
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this.info_.outputConnection.connectionOffsetY);
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}
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};
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