mirror of
https://github.com/google/blockly.git
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434 lines
15 KiB
JavaScript
434 lines
15 KiB
JavaScript
/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2012 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Variable input field.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.FieldVariable');
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goog.require('Blockly.Events');
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goog.require('Blockly.Events.BlockChange');
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goog.require('Blockly.FieldDropdown');
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goog.require('Blockly.Msg');
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goog.require('Blockly.utils');
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goog.require('Blockly.utils.Size');
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goog.require('Blockly.VariableModel');
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goog.require('Blockly.Variables');
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goog.require('Blockly.Xml');
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/**
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* Class for a variable's dropdown field.
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* @param {?string} varname The default name for the variable. If null,
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* a unique variable name will be generated.
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* @param {Function=} opt_validator A function that is called to validate
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* changes to the field's value. Takes in a variable ID & returns a
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* validated variable ID, or null to abort the change.
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* @param {Array.<string>=} opt_variableTypes A list of the types of variables
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* to include in the dropdown.
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* @param {string=} opt_defaultType The type of variable to create if this
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* field's value is not explicitly set. Defaults to ''.
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* @extends {Blockly.FieldDropdown}
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* @constructor
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*/
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Blockly.FieldVariable = function(varname, opt_validator, opt_variableTypes,
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opt_defaultType) {
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// The FieldDropdown constructor would call setValue, which might create a
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// spurious variable. Just do the relevant parts of the constructor.
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this.menuGenerator_ = Blockly.FieldVariable.dropdownCreate;
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this.size_ = new Blockly.utils.Size(0, Blockly.BlockSvg.MIN_BLOCK_Y);
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opt_validator && this.setValidator(opt_validator);
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this.defaultVariableName = (varname || '');
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this.setTypes_(opt_variableTypes, opt_defaultType);
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this.value_ = null;
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};
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goog.inherits(Blockly.FieldVariable, Blockly.FieldDropdown);
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/**
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* Construct a FieldVariable from a JSON arg object,
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* dereferencing any string table references.
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* @param {!Object} options A JSON object with options (variable,
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* variableTypes, and defaultType).
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* @return {!Blockly.FieldVariable} The new field instance.
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* @package
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* @nocollapse
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*/
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Blockly.FieldVariable.fromJson = function(options) {
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var varname = Blockly.utils.replaceMessageReferences(options['variable']);
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var variableTypes = options['variableTypes'];
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var defaultType = options['defaultType'];
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return new Blockly.FieldVariable(varname, null, variableTypes, defaultType);
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};
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/**
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* The workspace that this variable field belongs to.
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* @type {?Blockly.Workspace}
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* @private
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*/
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Blockly.FieldVariable.prototype.workspace_ = null;
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/**
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* Serializable fields are saved by the XML renderer, non-serializable fields
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* are not. Editable fields should also be serializable.
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* @type {boolean}
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* @const
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*/
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Blockly.FieldVariable.prototype.SERIALIZABLE = true;
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/**
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* Initialize the model for this field if it has not already been initialized.
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* If the value has not been set to a variable by the first render, we make up a
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* variable rather than let the value be invalid.
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* @package
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*/
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Blockly.FieldVariable.prototype.initModel = function() {
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if (this.variable_) {
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return; // Initialization already happened.
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}
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var variable = Blockly.Variables.getOrCreateVariablePackage(
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this.workspace_, null, this.defaultVariableName, this.defaultType_);
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// Don't fire a change event for this setValue. It would have null as the
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// old value, which is not valid.
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Blockly.Events.disable();
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this.setValue(variable.getId());
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Blockly.Events.enable();
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};
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/**
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* Initialize this field based on the given XML.
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* @param {!Element} fieldElement The element containing information about the
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* variable field's state.
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*/
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Blockly.FieldVariable.prototype.fromXml = function(fieldElement) {
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var id = fieldElement.getAttribute('id');
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var variableName = fieldElement.textContent;
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// 'variabletype' should be lowercase, but until July 2019 it was sometimes
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// recorded as 'variableType'. Thus we need to check for both.
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var variableType = fieldElement.getAttribute('variabletype') ||
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fieldElement.getAttribute('variableType') || '';
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var variable = Blockly.Variables.getOrCreateVariablePackage(
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this.workspace_, id, variableName, variableType);
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// This should never happen :)
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if (variableType != null && variableType !== variable.type) {
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throw Error('Serialized variable type with id \'' +
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variable.getId() + '\' had type ' + variable.type + ', and ' +
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'does not match variable field that references it: ' +
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Blockly.Xml.domToText(fieldElement) + '.');
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}
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this.setValue(variable.getId());
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};
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/**
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* Serialize this field to XML.
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* @param {!Element} fieldElement The element to populate with info about the
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* field's state.
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* @return {!Element} The element containing info about the field's state.
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*/
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Blockly.FieldVariable.prototype.toXml = function(fieldElement) {
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// Make sure the variable is initialized.
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this.initModel();
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fieldElement.id = this.variable_.getId();
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fieldElement.textContent = this.variable_.name;
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if (this.variable_.type) {
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fieldElement.setAttribute('variabletype', this.variable_.type);
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}
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return fieldElement;
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};
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/**
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* Attach this field to a block.
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* @param {!Blockly.Block} block The block containing this field.
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*/
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Blockly.FieldVariable.prototype.setSourceBlock = function(block) {
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if (block.isShadow()) {
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throw Error('Variable fields are not allowed to exist on shadow blocks.');
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}
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Blockly.FieldVariable.superClass_.setSourceBlock.call(this, block);
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this.workspace_ = block.workspace;
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};
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/**
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* Get the variable's ID.
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* @return {string} Current variable's ID.
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*/
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Blockly.FieldVariable.prototype.getValue = function() {
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return this.variable_ ? this.variable_.getId() : null;
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};
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/**
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* Get the text from this field, which is the selected variable's name.
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* @return {string} The selected variable's name, or the empty string if no
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* variable is selected.
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*/
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Blockly.FieldVariable.prototype.getText = function() {
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return this.variable_ ? this.variable_.name : '';
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};
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/**
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* Get the variable model for the selected variable.
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* Not guaranteed to be in the variable map on the workspace (e.g. if accessed
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* after the variable has been deleted).
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* @return {Blockly.VariableModel} The selected variable, or null if none was
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* selected.
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* @package
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*/
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Blockly.FieldVariable.prototype.getVariable = function() {
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return this.variable_;
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};
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/**
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* Gets the validation function for this field, or null if not set.
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* Returns null if the variable is not set, because validators should not
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* run on the initial setValue call, because the field won't be attached to
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* a block and workspace at that point.
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* @return {Function} Validation function, or null.
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*/
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Blockly.FieldVariable.prototype.getValidator = function() {
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// Validators shouldn't operate on the initial setValue call.
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// Normally this is achieved by calling setValidator after setValue, but
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// this is not a possibility with variable fields.
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if (this.variable_) {
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return this.validator_;
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}
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return null;
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};
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/**
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* Ensure that the id belongs to a valid variable of an allowed type.
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* @param {string} newId The id of the new variable to set.
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* @return {?string} The validated id, or null if invalid.
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* @protected
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*/
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Blockly.FieldVariable.prototype.doClassValidation_ = function(newId) {
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var variable = Blockly.Variables.getVariable(this.workspace_, newId);
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if (!variable) {
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console.warn('Variable id doesn\'t point to a real variable! ' +
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'ID was ' + newId);
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return null;
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}
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// Type Checks.
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var type = variable.type;
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if (!this.typeIsAllowed_(type)) {
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console.warn('Variable type doesn\'t match this field! Type was ' + type);
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return null;
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}
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return newId;
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};
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/**
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* Update the value of this variable field, as well as its variable and text.
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*
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* The variable ID should be valid at this point, but if a variable field
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* validator returns a bad ID, this could break.
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* @param {string} newId The id of the new variable.
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* @protected
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*/
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Blockly.FieldVariable.prototype.doValueUpdate_ = function(newId) {
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this.variable_ = Blockly.Variables.getVariable(this.workspace_, newId);
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this.value_ = newId;
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this.text_ = this.variable_.name;
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this.isDirty_ = true;
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};
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/**
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* Check whether the given variable type is allowed on this field.
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* @param {string} type The type to check.
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* @return {boolean} True if the type is in the list of allowed types.
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* @private
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*/
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Blockly.FieldVariable.prototype.typeIsAllowed_ = function(type) {
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var typeList = this.getVariableTypes_();
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if (!typeList) {
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return true; // If it's null, all types are valid.
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}
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for (var i = 0; i < typeList.length; i++) {
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if (type == typeList[i]) {
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return true;
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}
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}
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return false;
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};
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/**
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* Return a list of variable types to include in the dropdown.
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* @return {!Array.<string>} Array of variable types.
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* @throws {Error} if variableTypes is an empty array.
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* @private
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*/
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Blockly.FieldVariable.prototype.getVariableTypes_ = function() {
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// TODO (#1513): Try to avoid calling this every time the field is edited.
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var variableTypes = this.variableTypes;
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if (variableTypes === null) {
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// If variableTypes is null, return all variable types.
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if (this.workspace_) {
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return this.workspace_.getVariableTypes();
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}
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}
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variableTypes = variableTypes || [''];
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if (variableTypes.length == 0) {
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// Throw an error if variableTypes is an empty list.
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var name = this.getText();
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throw Error('\'variableTypes\' of field variable ' +
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name + ' was an empty list');
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}
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return variableTypes;
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};
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/**
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* Parse the optional arguments representing the allowed variable types and the
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* default variable type.
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* @param {Array.<string>=} opt_variableTypes A list of the types of variables
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* to include in the dropdown. If null or undefined, variables of all types
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* will be displayed in the dropdown.
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* @param {string=} opt_defaultType The type of the variable to create if this
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* field's value is not explicitly set. Defaults to ''.
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* @private
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*/
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Blockly.FieldVariable.prototype.setTypes_ = function(opt_variableTypes,
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opt_defaultType) {
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// If you expected that the default type would be the same as the only entry
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// in the variable types array, tell the Blockly team by commenting on #1499.
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var defaultType = opt_defaultType || '';
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// Set the allowable variable types. Null means all types on the workspace.
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if (opt_variableTypes == null || opt_variableTypes == undefined) {
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var variableTypes = null;
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} else if (Array.isArray(opt_variableTypes)) {
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var variableTypes = opt_variableTypes;
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// Make sure the default type is valid.
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var isInArray = false;
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for (var i = 0; i < variableTypes.length; i++) {
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if (variableTypes[i] == defaultType) {
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isInArray = true;
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}
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}
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if (!isInArray) {
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throw Error('Invalid default type \'' + defaultType + '\' in ' +
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'the definition of a FieldVariable');
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}
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} else {
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throw Error('\'variableTypes\' was not an array in the definition of ' +
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'a FieldVariable');
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}
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// Only update the field once all checks pass.
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this.defaultType_ = defaultType;
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this.variableTypes = variableTypes;
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};
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/**
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* Refreshes the name of the variable by grabbing the name of the model.
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* Used when a variable gets renamed, but the ID stays the same. Should only
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* be called by the block.
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* @package
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*/
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Blockly.FieldVariable.prototype.refreshVariableName = function() {
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this.text_ = this.variable_.name;
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this.forceRerender();
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};
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/**
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* Return a sorted list of variable names for variable dropdown menus.
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* Include a special option at the end for creating a new variable name.
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* @return {!Array.<string>} Array of variable names.
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* @this {Blockly.FieldVariable}
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*/
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Blockly.FieldVariable.dropdownCreate = function() {
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if (!this.variable_) {
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throw Error('Tried to call dropdownCreate on a variable field with no' +
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' variable selected.');
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}
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var name = this.getText();
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var variableModelList = [];
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if (this.workspace_) {
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var variableTypes = this.getVariableTypes_();
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// Get a copy of the list, so that adding rename and new variable options
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// doesn't modify the workspace's list.
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for (var i = 0; i < variableTypes.length; i++) {
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var variableType = variableTypes[i];
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var variables = this.workspace_.getVariablesOfType(variableType);
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variableModelList = variableModelList.concat(variables);
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}
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}
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variableModelList.sort(Blockly.VariableModel.compareByName);
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var options = [];
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for (var i = 0; i < variableModelList.length; i++) {
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// Set the UUID as the internal representation of the variable.
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options[i] = [variableModelList[i].name, variableModelList[i].getId()];
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}
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options.push([Blockly.Msg['RENAME_VARIABLE'], Blockly.RENAME_VARIABLE_ID]);
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if (Blockly.Msg['DELETE_VARIABLE']) {
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options.push(
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[
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Blockly.Msg['DELETE_VARIABLE'].replace('%1', name),
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Blockly.DELETE_VARIABLE_ID
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]
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);
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}
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return options;
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};
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/**
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* Handle the selection of an item in the variable dropdown menu.
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* Special case the 'Rename variable...' and 'Delete variable...' options.
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* In the rename case, prompt the user for a new name.
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* @param {!goog.ui.Menu} menu The Menu component clicked.
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* @param {!goog.ui.MenuItem} menuItem The MenuItem selected within menu.
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*/
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Blockly.FieldVariable.prototype.onItemSelected = function(menu, menuItem) {
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var id = menuItem.getValue();
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// Handle special cases.
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if (this.workspace_) {
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if (id == Blockly.RENAME_VARIABLE_ID) {
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// Rename variable.
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Blockly.Variables.renameVariable(this.workspace_, this.variable_);
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return;
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} else if (id == Blockly.DELETE_VARIABLE_ID) {
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// Delete variable.
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this.workspace_.deleteVariableById(this.variable_.getId());
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return;
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}
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}
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// Handle unspecial case.
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this.setValue(id);
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};
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/**
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* Overrides referencesVariables(), indicating this field refers to a variable.
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* @return {boolean} True.
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* @package
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* @override
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*/
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Blockly.FieldVariable.prototype.referencesVariables = function() {
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return true;
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};
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Blockly.Field.register('field_variable', Blockly.FieldVariable);
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