Files
blockly/core/keyboard_nav/navigation.js
alschmiedt 62f4871e45 Fixes copy paste to work with the marker (#2740)
* Fixes copy paste to work with the marker
2019-07-31 07:49:02 -07:00

837 lines
26 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2019 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
goog.provide('Blockly.Navigation');
goog.require('Blockly.ASTNode');
/**
* The cursor for keyboard navigation.
* @type {Blockly.Cursor}
* @private
*/
Blockly.Navigation.cursor_ = null;
/**
* The marker that shows where a user has marked while navigating blocks.
* @type {!Blockly.CursorSvg}
*/
Blockly.Navigation.marker_ = null;
/**
* The current selected category if the toolbox is open or
* last selected category if focus is on a different element.
* @type {goog.ui.tree.BaseNode}
* @private
*/
Blockly.Navigation.currentCategory_ = null;
/**
* The current selected block in the flyout.
* @type {Blockly.BlockSvg}
* @private
*/
Blockly.Navigation.flyoutBlock_ = null;
/**
* A function to call to give feedback to the user about logs, warnings, and
* errors. You can override this to customize feedback (e.g. warning sounds,
* reading out the warning text, etc).
* Null by default.
* The first argument is one of 'log', 'warn', and 'error'.
* The second argument is the message.
* @type {function(string, string)}
* @public
*/
Blockly.Navigation.loggingCallback = null;
/**
* State indicating focus is currently on the flyout.
* @type {number}
*/
Blockly.Navigation.STATE_FLYOUT = 1;
/**
* State indicating focus is currently on the workspace.
* @type {number}
*/
Blockly.Navigation.STATE_WS = 2;
/**
* State indicating focus is currently on the toolbox.
* @type {number}
*/
Blockly.Navigation.STATE_TOOLBOX = 3;
/**
* The current state the user is in.
* Initialized to workspace state since a user enters navigation mode by shift
* clicking on a block or workspace.
* @type {number}
* @private
*/
Blockly.Navigation.currentState_ = Blockly.Navigation.STATE_WS;
/**
* Set the navigation cursor.
* @param {Blockly.Cursor} cursor The cursor to navigate through blocks on a
* workspace.
* @package
*/
Blockly.Navigation.setCursor = function(cursor) {
Blockly.Navigation.cursor_ = cursor;
};
/**
* Set the navigation marker.
* @param {Blockly.CursorSvg} marker The marker that shows where a user has
* marked while navigating blocks.
* @package
*/
Blockly.Navigation.setMarker = function(marker) {
Blockly.Navigation.marker_ = marker;
};
/**
* Move the marker to the cursor's current location.
* @package
*/
Blockly.Navigation.markAtCursor = function() {
// TODO: bring the cursor (blinking) in front of the marker (solid)
Blockly.Navigation.marker_.setLocation(
Blockly.Navigation.cursor_.getCurNode());
};
/**
* Remove the marker from its current location and hide it.
* @package
*/
Blockly.Navigation.removeMark = function() {
Blockly.Navigation.marker_.setLocation(null);
Blockly.Navigation.marker_.hide();
};
/************************/
/** Toolbox Navigation **/
/************************/
/**
* Set the state to the toolbox state and the current category as the first
* category.
*/
Blockly.Navigation.focusToolbox = function() {
Blockly.Navigation.resetFlyout(false /* shouldHide */);
Blockly.Navigation.currentState_ = Blockly.Navigation.STATE_TOOLBOX;
var workspace = Blockly.getMainWorkspace();
var toolbox = workspace.getToolbox();
if (!Blockly.Navigation.marker_.getCurNode()) {
Blockly.Navigation.markAtCursor();
}
if (workspace && !Blockly.Navigation.currentCategory_) {
Blockly.Navigation.currentCategory_ = toolbox.tree_.firstChild_;
}
toolbox.tree_.setSelectedItem(Blockly.Navigation.currentCategory_);
};
/**
* Select the next category.
* Taken from closure/goog/ui/tree/basenode.js
*/
Blockly.Navigation.nextCategory = function() {
if (!Blockly.Navigation.currentCategory_) {
return;
}
var curCategory = Blockly.Navigation.currentCategory_;
var nextNode = curCategory.getNextShownNode();
if (nextNode) {
nextNode.select();
Blockly.Navigation.currentCategory_ = nextNode;
}
};
/**
* Select the previous category.
* Taken from closure/goog/ui/tree/basenode.js
*/
Blockly.Navigation.previousCategory = function() {
if (!Blockly.Navigation.currentCategory_) {
return;
}
var curCategory = Blockly.Navigation.currentCategory_;
var previousNode = curCategory.getPreviousShownNode();
if (previousNode) {
previousNode.select();
Blockly.Navigation.currentCategory_ = previousNode;
}
};
/**
* Go to child category if there is a nested category.
* Taken from closure/goog/ui/tree/basenode.js
*/
Blockly.Navigation.inCategory = function() {
if (!Blockly.Navigation.currentCategory_) {
return;
}
var curCategory = Blockly.Navigation.currentCategory_;
if (curCategory.hasChildren()) {
if (!curCategory.getExpanded()) {
curCategory.setExpanded(true);
} else {
curCategory.getFirstChild().select();
Blockly.Navigation.currentCategory_ = curCategory.getFirstChild();
}
} else {
Blockly.Navigation.focusFlyout();
}
};
/**
* Go to parent category if we are in a child category.
* Taken from closure/goog/ui/tree/basenode.js
*/
Blockly.Navigation.outCategory = function() {
if (!Blockly.Navigation.currentCategory_) {
return;
}
var curCategory = Blockly.Navigation.currentCategory_;
if (curCategory.hasChildren() && curCategory.getExpanded() && curCategory.isUserCollapsible()) {
curCategory.setExpanded(false);
} else {
var parent = curCategory.getParent();
var tree = curCategory.getTree();
if (parent && (tree.getShowRootNode() || parent != tree)) {
parent.select();
Blockly.Navigation.currentCategory_ = /** @type {goog.ui.tree.BaseNode} */
(parent);
}
}
};
/***********************/
/** Flyout Navigation **/
/***********************/
/**
* Change focus to the flyout.
*/
Blockly.Navigation.focusFlyout = function() {
var topBlock = null;
Blockly.Navigation.currentState_ = Blockly.Navigation.STATE_FLYOUT;
var workspace = Blockly.getMainWorkspace();
var toolbox = workspace.getToolbox();
var cursor = Blockly.Navigation.cursor_;
var flyout = toolbox ? toolbox.flyout_ : workspace.getFlyout();
if (!Blockly.Navigation.marker_.getCurNode()) {
Blockly.Navigation.markAtCursor();
}
if (flyout && flyout.getWorkspace()) {
var topBlocks = flyout.getWorkspace().getTopBlocks();
if (topBlocks.length > 0) {
topBlock = topBlocks[0];
Blockly.Navigation.flyoutBlock_ = topBlock;
var astNode = Blockly.ASTNode.createBlockNode(Blockly.Navigation.flyoutBlock_);
cursor.setLocation(astNode);
}
}
};
/**
* Select the next block in the flyout.
*/
Blockly.Navigation.selectNextBlockInFlyout = function() {
if (!Blockly.Navigation.flyoutBlock_) {
return;
}
var blocks = Blockly.Navigation.getFlyoutBlocks_();
var curBlock = Blockly.Navigation.flyoutBlock_;
var curIdx = blocks.indexOf(curBlock);
var cursor = Blockly.Navigation.cursor_;
var nextBlock;
if (curIdx > -1 && blocks[++curIdx]) {
nextBlock = blocks[curIdx];
}
if (nextBlock) {
Blockly.Navigation.flyoutBlock_ = nextBlock;
var astNode = Blockly.ASTNode.createBlockNode(nextBlock);
cursor.setLocation(astNode);
}
};
/**
* Select the previous block in the flyout.
*/
Blockly.Navigation.selectPreviousBlockInFlyout = function() {
if (!Blockly.Navigation.flyoutBlock_) {
return;
}
var blocks = Blockly.Navigation.getFlyoutBlocks_();
var curBlock = Blockly.Navigation.flyoutBlock_;
var curIdx = blocks.indexOf(curBlock);
var cursor = Blockly.Navigation.cursor_;
var prevBlock;
if (curIdx > -1 && blocks[--curIdx]) {
prevBlock = blocks[curIdx];
}
if (prevBlock) {
Blockly.Navigation.flyoutBlock_ = prevBlock;
var astNode = Blockly.ASTNode.createBlockNode(prevBlock);
cursor.setLocation(astNode);
}
};
/**
* Get a list of all blocks in the flyout.
* @return {!Array<Blockly.BlockSvg>} List of blocks in the flyout.
*/
Blockly.Navigation.getFlyoutBlocks_ = function() {
var workspace = Blockly.getMainWorkspace();
var toolbox = workspace.getToolbox();
var topBlocks = [];
var flyout = toolbox ? toolbox.flyout_ : workspace.getFlyout();
if (flyout && flyout.getWorkspace()) {
topBlocks = flyout.getWorkspace().getTopBlocks();
}
return topBlocks;
};
/**
* If there is a marked connection try connecting the block from the flyout to
* that connection. If no connection has been marked then inserting will place
* it on the workspace.
*/
Blockly.Navigation.insertFromFlyout = function() {
var flyout = Blockly.getMainWorkspace().getFlyout();
if (!flyout || !flyout.isVisible()) {
Blockly.Navigation.warn('Trying to insert from the flyout when the flyout does not ' +
' exist or is not visible');
return;
}
var newBlock = flyout.createBlock(Blockly.Navigation.flyoutBlock_);
// Render to get the sizing right.
newBlock.render();
// Connections are hidden when the block is first created. Normally there's
// enough time for them to become unhidden in the user's mouse movements,
// but not here.
newBlock.setConnectionsHidden(false);
Blockly.Navigation.cursor_.setLocation(
Blockly.ASTNode.createBlockNode(newBlock));
if (!Blockly.Navigation.modify()) {
Blockly.Navigation.warn('Something went wrong while inserting a block from the flyout.');
}
// Move the cursor to the right place on the inserted block.
Blockly.Navigation.focusWorkspace();
var prevConnection = newBlock.previousConnection;
var outConnection = newBlock.outputConnection;
var topConnection = prevConnection ? prevConnection : outConnection;
//TODO: This will have to be fixed when we add in a block that does not have
//a previous or output connection
var astNode = Blockly.ASTNode.createConnectionNode(topConnection);
Blockly.Navigation.cursor_.setLocation(astNode);
Blockly.Navigation.removeMark();
};
/**
* Reset flyout information, and optionally close the flyout.
* @param {boolean} shouldHide True if the flyout should be hidden.
*/
Blockly.Navigation.resetFlyout = function(shouldHide) {
var cursor = Blockly.Navigation.cursor_;
Blockly.Navigation.flyoutBlock_ = null;
cursor.hide();
if (shouldHide) {
cursor.workspace_.getFlyout().hide();
}
};
/************/
/** Modify **/
/************/
/**
* Handle the modifier key (currently I for Insert).
* @return {boolean} True if the key was handled; false if something went wrong.
* @package
*/
Blockly.Navigation.modify = function() {
var markerNode = Blockly.Navigation.marker_.getCurNode();
var cursorNode = Blockly.Navigation.cursor_.getCurNode();
if (!markerNode) {
Blockly.Navigation.warn('Cannot insert with no marked node.');
return false;
}
if (!cursorNode) {
Blockly.Navigation.warn('Cannot insert with no cursor node.');
return false;
}
var markerType = markerNode.getType();
var cursorType = cursorNode.getType();
if (markerType == Blockly.ASTNode.types.FIELD) {
Blockly.Navigation.warn('Should not have been able to mark a field.');
return false;
}
if (markerType == Blockly.ASTNode.types.BLOCK) {
Blockly.Navigation.warn('Should not have been able to mark a block.');
return false;
}
if (markerType == Blockly.ASTNode.types.STACK) {
Blockly.Navigation.warn('Should not have been able to mark a stack.');
return false;
}
if (cursorType == Blockly.ASTNode.types.FIELD) {
Blockly.Navigation.warn('Cannot attach a field to anything else.');
return false;
}
if (cursorType == Blockly.ASTNode.types.WORKSPACE) {
Blockly.Navigation.warn('Cannot attach a workspace to anything else.');
return false;
}
var cursorLoc = cursorNode.getLocation();
var markerLoc = markerNode.getLocation();
if (markerNode.isConnection()) {
// TODO: Handle the case when one or both are already connected.
if (cursorNode.isConnection()) {
return Blockly.Navigation.connect(cursorLoc, markerLoc);
} else if (cursorType == Blockly.ASTNode.types.BLOCK ||
cursorType == Blockly.ASTNode.types.STACK) {
return Blockly.Navigation.insertBlock(cursorLoc, markerLoc);
}
} else if (markerType == Blockly.ASTNode.types.WORKSPACE) {
if (cursorNode.isConnection()) {
if (cursorType == Blockly.ASTNode.types.INPUT ||
cursorType == Blockly.ASTNode.types.NEXT) {
Blockly.Navigation.warn(
'Cannot move a next or input connection to the workspace.');
return false;
}
var block = cursorLoc.getSourceBlock();
} else if (cursorType == Blockly.ASTNode.types.BLOCK ||
cursorType == Blockly.ASTNode.types.STACK) {
var block = cursorLoc;
} else {
return false;
}
if (block.isShadow()) {
Blockly.Navigation.warn('Cannot move a shadow block to the workspace.');
return false;
}
if (block.getParent()) {
block.unplug(false);
}
block.moveTo(markerNode.getWsCoordinate());
return true;
}
Blockly.Navigation.warn('Unexpected state in Blockly.Navigation.modify.');
return false;
// TODO: Make sure the cursor and marker end up in the right places.
};
/**
* Connect the moving connection to the targetConnection. Disconnect the moving
* connection if necessary, and and position the blocks so that the target
* connection does not move.
* @param {Blockly.RenderedConnection} movingConnection The connection to move.
* @param {Blockly.RenderedConnection} targetConnection The connection that
* stays stationary as the movingConnection attaches to it.
* @return {boolean} Whether the connection was successful.
* @package
*/
Blockly.Navigation.connect = function(movingConnection, targetConnection) {
if (movingConnection) {
var movingBlock = movingConnection.getSourceBlock();
if (targetConnection.type == Blockly.PREVIOUS_STATEMENT ||
targetConnection.type == Blockly.OUTPUT_VALUE) {
movingBlock.positionNearConnection(movingConnection, targetConnection);
}
try {
targetConnection.connect(movingConnection);
return true;
}
catch (e) {
// TODO: Is there anything else useful to do at this catch?
// Perhaps position the block near the target connection?
Blockly.Navigation.warn('Connection failed with error: ' + e);
return false;
}
}
return false;
};
/**
* Finds our best guess of what connection point on the given block the user is
* trying to connect to given a target connection.
* @param {Blockly.Block} block The block to be connected.
* @param {Blockly.Connection} connection The connection to connect to.
* @return {Blockly.Connection} blockConnection The best connection we can
* determine for the block, or null if the block doesn't have a matching
* connection for the given target connection.
*/
Blockly.Navigation.findBestConnection = function(block, connection) {
if (!block || !connection) {
return null;
}
// TODO: Possibly check types and return null if the types don't match.
if (connection.type === Blockly.PREVIOUS_STATEMENT) {
return block.nextConnection;
} else if (connection.type === Blockly.NEXT_STATEMENT) {
return block.previousConnection;
} else if (connection.type === Blockly.INPUT_VALUE) {
return block.outputConnection;
} else if (connection.type === Blockly.OUTPUT_VALUE) {
// Select the first input that has a connection.
for (var i = 0; i < block.inputList.length; i++) {
var inputConnection = block.inputList[i].connection;
if (inputConnection.type === Blockly.INPUT_VALUE) {
return inputConnection;
}
}
}
return null;
};
/**
* Tries to connect the given block to the target connection, making an
* intelligent guess about which connection to use to on the moving block.
* @param {!Blockly.Block} block The block to move.
* @param {Blockly.Connection} targetConnection The connection to connect to.
* @return {boolean} Whether the connection was successful.
*/
Blockly.Navigation.insertBlock = function(block, targetConnection) {
var bestConnection =
Blockly.Navigation.findBestConnection(block, targetConnection);
if (bestConnection && bestConnection.isConnected() &&
!bestConnection.targetBlock().isShadow()) {
bestConnection.disconnect();
} else if (!bestConnection) {
Blockly.Navigation.warn(
'This block can not be inserted at the marked location.');
}
return Blockly.Navigation.connect(bestConnection, targetConnection);
};
/**
* Disconnect the connection that the cursor is pointing to, and bump blocks.
* This is a no-op if the connection cannot be broken or if the cursor is not
* pointing to a connection.
* @package
*/
Blockly.Navigation.disconnectBlocks = function() {
var curNode = Blockly.Navigation.cursor_.getCurNode();
if (!curNode.isConnection()) {
Blockly.Navigation.log('Cannot disconnect blocks when the cursor is not on a connection');
return;
}
var curConnection = curNode.getLocation();
if (!curConnection.isConnected()) {
Blockly.Navigation.log('Cannot disconnect unconnected connection');
return;
}
var superiorConnection =
curConnection.isSuperior() ? curConnection : curConnection.targetConnection;
var inferiorConnection =
curConnection.isSuperior() ? curConnection.targetConnection : curConnection;
if (inferiorConnection.getSourceBlock().isShadow()) {
Blockly.Navigation.log('Cannot disconnect a shadow block');
return;
}
superiorConnection.disconnect();
inferiorConnection.bumpAwayFrom_(superiorConnection);
var rootBlock = superiorConnection.getSourceBlock().getRootBlock();
rootBlock.bringToFront();
var connectionNode = Blockly.ASTNode.createConnectionNode(superiorConnection);
Blockly.Navigation.cursor_.setLocation(connectionNode);
};
/*************************/
/** Keyboard Navigation **/
/*************************/
/**
* Sets the cursor to the previous or output connection of the selected block
* on the workspace.
* If no block is selected, places the cursor at a fixed point on the workspace.
*/
Blockly.Navigation.focusWorkspace = function() {
var cursor = Blockly.Navigation.cursor_;
var reset = Blockly.getMainWorkspace().getToolbox() ? true : false;
Blockly.Navigation.resetFlyout(reset);
Blockly.Navigation.currentState_ = Blockly.Navigation.STATE_WS;
Blockly.Navigation.enableKeyboardAccessibility();
if (Blockly.selected) {
var previousConnection = Blockly.selected.previousConnection;
var outputConnection = Blockly.selected.outputConnection;
//TODO: This still needs to work with blocks that have neither previous
//or output connection.
var connection = previousConnection ? previousConnection : outputConnection;
var newAstNode = Blockly.ASTNode.createConnectionNode(connection);
cursor.setLocation(newAstNode);
Blockly.selected.unselect();
} else {
var ws = cursor.workspace_;
// TODO: Find the center of the visible workspace.
var wsCoord = new Blockly.utils.Coordinate(100, 100);
var wsNode = Blockly.ASTNode.createWorkspaceNode(ws, wsCoord);
cursor.setLocation(wsNode);
}
};
/**
* Handles hitting the enter key on the workspace.
*/
Blockly.Navigation.handleEnterForWS = function() {
var cursor = Blockly.Navigation.cursor_;
var curNode = cursor.getCurNode();
var nodeType = curNode.getType();
if (nodeType === Blockly.ASTNode.types.FIELD) {
var location = curNode.getLocation();
location.showEditor_();
} else if (curNode.isConnection() ||
nodeType == Blockly.ASTNode.types.WORKSPACE) {
Blockly.Navigation.markAtCursor();
} else if (nodeType == Blockly.ASTNode.types.BLOCK) {
Blockly.Navigation.warn('Cannot mark a block.');
} else if (nodeType == Blockly.ASTNode.types.STACK) {
Blockly.Navigation.warn('Cannot mark a stack.');
}
};
/**********************/
/** Helper Functions **/
/**********************/
/**
* TODO: Revisit keycodes before releasing
* Handler for all the keyboard navigation events.
* @param {Event} e The keyboard event.
* @return {!boolean} True if the key was handled false otherwise.
*/
Blockly.Navigation.navigate = function(e) {
var curState = Blockly.Navigation.currentState_;
if (e.keyCode === goog.events.KeyCodes.T) {
var workspace = Blockly.getMainWorkspace();
if (!workspace.getToolbox()) {
Blockly.Navigation.focusFlyout();
Blockly.Navigation.log('T: Focus Flyout');
} else {
Blockly.Navigation.focusToolbox();
Blockly.Navigation.log('T: Focus Toolbox');
}
return true;
} else if (curState === Blockly.Navigation.STATE_FLYOUT) {
return Blockly.Navigation.flyoutKeyHandler(e);
} else if (curState === Blockly.Navigation.STATE_WS) {
return Blockly.Navigation.workspaceKeyHandler(e);
} else if (curState === Blockly.Navigation.STATE_TOOLBOX) {
return Blockly.Navigation.toolboxKeyHandler(e);
} else {
Blockly.Navigation.log('Not a valid key ');
}
return false;
};
/**
* Handles all keyboard events when the user is focused on the flyout.
* @param {Event} e The keyboard event.
* @return {!boolean} True if the key was handled false otherwise.
*/
Blockly.Navigation.flyoutKeyHandler = function(e) {
if (e.keyCode === goog.events.KeyCodes.W) {
Blockly.Navigation.selectPreviousBlockInFlyout();
Blockly.Navigation.log('W: Flyout : Previous');
return true;
} else if (e.keyCode === goog.events.KeyCodes.A) {
Blockly.Navigation.focusToolbox();
Blockly.Navigation.log('A: Flyout : Go To Toolbox');
return true;
} else if (e.keyCode === goog.events.KeyCodes.S) {
Blockly.Navigation.selectNextBlockInFlyout();
Blockly.Navigation.log('S: Flyout : Next');
return true;
} else if (e.keyCode === goog.events.KeyCodes.ENTER) {
Blockly.Navigation.insertFromFlyout();
Blockly.Navigation.log('Enter: Flyout : Select');
return true;
} else if (e.keyCode === goog.events.KeyCodes.E ||
e.keyCode === goog.events.KeyCodes.ESC) {
Blockly.Navigation.focusWorkspace();
Blockly.Navigation.log('E or ESC: Flyout: Exit');
return true;
}
return false;
};
/**
* Handles all keyboard events when the user is focused on the toolbox.
* @param {Event} e The keyboard event.
* @return {!boolean} True if the key was handled false otherwise.
*/
Blockly.Navigation.toolboxKeyHandler = function(e) {
if (e.keyCode === goog.events.KeyCodes.W) {
Blockly.Navigation.previousCategory();
Blockly.Navigation.log('W: Toolbox : Previous');
return true;
} else if (e.keyCode === goog.events.KeyCodes.A) {
Blockly.Navigation.outCategory();
Blockly.Navigation.log('A: Toolbox : Out');
return true;
} else if (e.keyCode === goog.events.KeyCodes.S) {
Blockly.Navigation.nextCategory();
Blockly.Navigation.log('S: Toolbox : Next');
return true;
} else if (e.keyCode === goog.events.KeyCodes.D) {
Blockly.Navigation.inCategory();
Blockly.Navigation.log('D: Toolbox : Go to flyout');
return true;
} else if (e.keyCode === goog.events.KeyCodes.ENTER) {
//TODO: focus on flyout OR open if the category is nested
return true;
} else if (e.keyCode === goog.events.KeyCodes.E ||
e.keyCode === goog.events.KeyCodes.ESC) {
Blockly.Navigation.log('E or ESC: Toolbox: Exit');
Blockly.Navigation.focusWorkspace();
return true;
}
return false;
};
/**
* Handles all keyboard events when the user is focused on the workspace.
* @param {Event} e The keyboard event.
* @return {!boolean} True if the key was handled false otherwise.
*/
Blockly.Navigation.workspaceKeyHandler = function(e) {
if (e.keyCode === goog.events.KeyCodes.W) {
Blockly.Navigation.cursor_.prev();
Blockly.Navigation.log('W: Workspace : Out');
return true;
} else if (e.keyCode === goog.events.KeyCodes.A) {
Blockly.Navigation.cursor_.out();
Blockly.Navigation.log('S: Workspace : Previous');
return true;
} else if (e.keyCode === goog.events.KeyCodes.S) {
Blockly.Navigation.cursor_.next();
Blockly.Navigation.log('S: Workspace : In');
return true;
} else if (e.keyCode === goog.events.KeyCodes.D) {
Blockly.Navigation.cursor_.in();
Blockly.Navigation.log('S: Workspace : Next');
return true;
} else if (e.keyCode === goog.events.KeyCodes.I) {
Blockly.Navigation.modify();
Blockly.Navigation.log('I: Workspace : Insert/Connect Blocks');
return true;
} else if (e.keyCode === goog.events.KeyCodes.ENTER) {
Blockly.Navigation.handleEnterForWS();
Blockly.Navigation.log('Enter: Workspace : Mark');
return true;
} else if (e.keyCode === goog.events.KeyCodes.X) {
Blockly.Navigation.log('X: Workspace: Disconnect Blocks');
Blockly.Navigation.disconnectBlocks();
return true;
}
return false;
};
/**
* Enable accessibility mode.
*/
Blockly.Navigation.enableKeyboardAccessibility = function() {
Blockly.keyboardAccessibilityMode = true;
};
/**
* Disable accessibility mode.
*/
Blockly.Navigation.disableKeyboardAccessibility = function() {
Blockly.keyboardAccessibilityMode = false;
};
/**
* Navigation log handler. If loggingCallback is defined, use it.
* Otherwise just log to the console.
* @param {string} msg The message to log.
* @package
*/
Blockly.Navigation.log = function(msg) {
if (Blockly.Navigation.loggingCallback) {
Blockly.Navigation.loggingCallback('log', msg);
} else {
console.log(msg);
}
};
/**
* Navigation warning handler. If loggingCallback is defined, use it.
* Otherwise call Blockly.Navigation.warn.
* @param {string} msg The warning message.
* @package
*/
Blockly.Navigation.warn = function(msg) {
if (Blockly.Navigation.loggingCallback) {
Blockly.Navigation.loggingCallback('warn', msg);
} else {
console.warn(msg);
}
};
/**
* Navigation error handler. If loggingCallback is defined, use it.
* Otherwise call console.error.
* @param {string} msg The error message.
* @package
*/
Blockly.Navigation.error = function(msg) {
if (Blockly.Navigation.loggingCallback) {
Blockly.Navigation.loggingCallback('error', msg);
} else {
console.error(msg);
}
};