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* Google changed from an Inc to an LLC. This happened back in 2017 but we didn’t notice. Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade. * Remove project description/titles from licenses This is no longer part of Google’s header requirements. Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”). * License no longer requires URL. * Fix license regexps.
206 lines
5.7 KiB
JavaScript
206 lines
5.7 KiB
JavaScript
/**
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* @license
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* Copyright 2019 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Utility methods for colour manipulation.
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* These methods are not specific to Blockly, and could be factored out into
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* a JavaScript framework such as Closure.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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/**
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* @name Blockly.utils.colour
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* @namespace
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*/
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goog.provide('Blockly.utils.colour');
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goog.require('Blockly.utils');
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/**
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* Parses a colour from a string.
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* .parse('red') -> '#ff0000'
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* .parse('#f00') -> '#ff0000'
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* .parse('#ff0000') -> '#ff0000'
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* .parse('rgb(255, 0, 0)') -> '#ff0000'
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* @param {string} str Colour in some CSS format.
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* @return {string|null} A string containing a hex representation of the colour,
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* or null if can't be parsed.
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*/
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Blockly.utils.colour.parse = function(str) {
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str = String(str).toLowerCase().trim();
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var hex = Blockly.utils.colour.names[str];
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if (hex) {
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// e.g. 'red'
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return hex;
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}
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hex = str[0] == '#' ? str : '#' + str;
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if (/^#[0-9a-f]{6}$/.test(hex)) {
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// e.g. '#00ff88'
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return hex;
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}
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if (/^#[0-9a-f]{3}$/.test(hex)) {
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// e.g. '#0f8'
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return ['#', hex[1], hex[1], hex[2], hex[2], hex[3], hex[3]].join('');
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}
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var rgb = str.match(/^(?:rgb)?\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/);
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if (rgb) {
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// e.g. 'rgb(0, 128, 255)'
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var r = Number(rgb[1]);
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var g = Number(rgb[2]);
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var b = Number(rgb[3]);
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if (r >= 0 && r < 256 && g >= 0 && g < 256 && b >= 0 && b < 256) {
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return Blockly.utils.colour.rgbToHex(r, g, b);
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}
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}
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return null;
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};
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/**
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* Converts a colour from RGB to hex representation.
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* @param {number} r Amount of red, int between 0 and 255.
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* @param {number} g Amount of green, int between 0 and 255.
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* @param {number} b Amount of blue, int between 0 and 255.
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* @return {string} Hex representation of the colour.
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*/
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Blockly.utils.colour.rgbToHex = function(r, g, b) {
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var rgb = (r << 16) | (g << 8) | b;
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if (r < 0x10) {
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return '#' + (0x1000000 | rgb).toString(16).substr(1);
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}
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return '#' + rgb.toString(16);
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};
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/**
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* Converts a hex representation of a colour to RGB.
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* @param {string} hexColor Colour in '#ff0000' format.
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* @return {!Array.<number>} RGB representation of the colour.
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*/
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Blockly.utils.colour.hexToRgb = function(hexColor) {
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var rgb = parseInt(hexColor.substr(1), 16);
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var r = rgb >> 16;
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var g = (rgb >> 8) & 255;
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var b = rgb & 255;
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return [r, g, b];
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};
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/**
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* Converts an HSV triplet to hex representation.
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* @param {number} h Hue value in [0, 360].
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* @param {number} s Saturation value in [0, 1].
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* @param {number} v Brightness in [0, 255].
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* @return {string} Hex representation of the colour.
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*/
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Blockly.utils.colour.hsvToHex = function(h, s, v) {
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var red = 0;
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var green = 0;
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var blue = 0;
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if (s == 0) {
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red = v;
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green = v;
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blue = v;
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} else {
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var sextant = Math.floor(h / 60);
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var remainder = (h / 60) - sextant;
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var val1 = v * (1 - s);
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var val2 = v * (1 - (s * remainder));
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var val3 = v * (1 - (s * (1 - remainder)));
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switch (sextant) {
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case 1:
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red = val2;
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green = v;
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blue = val1;
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break;
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case 2:
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red = val1;
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green = v;
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blue = val3;
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break;
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case 3:
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red = val1;
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green = val2;
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blue = v;
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break;
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case 4:
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red = val3;
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green = val1;
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blue = v;
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break;
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case 5:
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red = v;
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green = val1;
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blue = val2;
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break;
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case 6:
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case 0:
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red = v;
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green = val3;
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blue = val1;
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break;
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}
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}
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return Blockly.utils.colour.rgbToHex(
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Math.floor(red), Math.floor(green), Math.floor(blue));
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};
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/**
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* Blend two colours together, using the specified factor to indicate the
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* weight given to the first colour.
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* @param {string} colour1 First colour.
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* @param {string} colour2 Second colour.
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* @param {number} factor The weight to be given to colour1 over colour2.
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* Values should be in the range [0, 1].
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* @return {string} Combined colour represented in hex.
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*/
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Blockly.utils.colour.blend = function(colour1, colour2, factor) {
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var rgb1 = Blockly.utils.colour.hexToRgb(Blockly.utils.colour.parse(colour1));
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var rgb2 = Blockly.utils.colour.hexToRgb(Blockly.utils.colour.parse(colour2));
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var r = Math.round(rgb2[0] + factor * (rgb1[0] - rgb2[0]));
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var g = Math.round(rgb2[1] + factor * (rgb1[1] - rgb2[1]));
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var b = Math.round(rgb2[2] + factor * (rgb1[2] - rgb2[2]));
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return Blockly.utils.colour.rgbToHex(r, g, b);
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};
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/**
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* A map that contains the 16 basic colour keywords as defined by W3C:
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* https://www.w3.org/TR/2018/REC-css-color-3-20180619/#html4
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* The keys of this map are the lowercase "readable" names of the colours,
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* while the values are the "hex" values.
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*
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* @type {!Object<string, string>}
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*/
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Blockly.utils.colour.names = {
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'aqua': '#00ffff',
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'black': '#000000',
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'blue': '#0000ff',
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'fuchsia': '#ff00ff',
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'gray': '#808080',
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'green': '#008000',
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'lime': '#00ff00',
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'maroon': '#800000',
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'navy': '#000080',
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'olive': '#808000',
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'purple': '#800080',
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'red': '#ff0000',
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'silver': '#c0c0c0',
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'teal': '#008080',
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'white': '#ffffff',
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'yellow': '#ffff00'
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};
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