mirror of
https://github.com/google/blockly.git
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* Fix #698 by adjusting the regex to not have \. Still not 100% sure why that was there. Also replaces bad names on input. There are probably more invalid names but this is a start.
322 lines
11 KiB
JavaScript
322 lines
11 KiB
JavaScript
/**
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* @license
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* Blockly Demos: Block Factory
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*
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* Copyright 2016 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Contains the code for Block Library Controller, which
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* depends on Block Library Storage and Block Library UI. Provides the
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* interfaces for the user to
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* - save their blocks to the browser
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* - re-open and edit saved blocks
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* - delete blocks
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* - clear their block library
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* Depends on BlockFactory functions defined in factory.js.
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*
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* @author quachtina96 (Tina Quach)
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*/
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'use strict';
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goog.provide('BlockLibraryController');
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goog.require('BlockLibraryStorage');
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goog.require('BlockLibraryView');
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goog.require('BlockFactory');
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/**
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* Block Library Controller Class
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* @param {string} blockLibraryName Desired name of Block Library, also used
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* to create the key for where it's stored in local storage.
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* @param {!BlockLibraryStorage} opt_blockLibraryStorage Optional storage
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* object that allows user to import a block library.
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* @constructor
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*/
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BlockLibraryController = function(blockLibraryName, opt_blockLibraryStorage) {
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this.name = blockLibraryName;
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// Create a new, empty Block Library Storage object, or load existing one.
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this.storage = opt_blockLibraryStorage || new BlockLibraryStorage(this.name);
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// The BlockLibraryView object handles the proper updating and formatting of
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// the block library dropdown.
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this.view = new BlockLibraryView();
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};
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/**
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* Returns the block type of the block the user is building.
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* @return {string} The current block's type.
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* @private
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*/
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BlockLibraryController.prototype.getCurrentBlockType = function() {
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var rootBlock = FactoryUtils.getRootBlock(BlockFactory.mainWorkspace);
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var blockType = rootBlock.getFieldValue('NAME').trim().toLowerCase();
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// Replace invalid characters.
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return FactoryUtils.cleanBlockType(blockType);
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};
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/**
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* Removes current block from Block Library and updates the save and delete
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* buttons so that user may save block to library and but not delete.
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* @param {string} blockType Type of block.
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*/
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BlockLibraryController.prototype.removeFromBlockLibrary = function() {
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var blockType = this.getCurrentBlockType();
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this.storage.removeBlock(blockType);
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this.storage.saveToLocalStorage();
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this.populateBlockLibrary();
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this.view.updateButtons(blockType, false, false);
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};
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/**
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* Updates the workspace to show the block user selected from library
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* @param {string} blockType Block to edit on block factory.
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*/
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BlockLibraryController.prototype.openBlock = function(blockType) {
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if (blockType) {
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var xml = this.storage.getBlockXml(blockType);
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BlockFactory.mainWorkspace.clear();
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Blockly.Xml.domToWorkspace(xml, BlockFactory.mainWorkspace);
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BlockFactory.mainWorkspace.clearUndo();
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} else {
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BlockFactory.showStarterBlock();
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this.view.setSelectedBlockType(null);
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}
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};
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/**
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* Returns type of block selected from library.
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* @return {string} Type of block selected.
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*/
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BlockLibraryController.prototype.getSelectedBlockType = function() {
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return this.view.getSelectedBlockType();
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};
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/**
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* Confirms with user before clearing the block library in local storage and
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* updating the dropdown and displaying the starter block (factory_base).
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*/
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BlockLibraryController.prototype.clearBlockLibrary = function() {
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var check = confirm('Delete all blocks from library?');
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if (check) {
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// Clear Block Library Storage.
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this.storage.clear();
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this.storage.saveToLocalStorage();
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// Update dropdown.
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this.view.clearOptions();
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// Show default block.
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BlockFactory.showStarterBlock();
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// User may not save the starter block, but will get explicit instructions
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// upon clicking the red save button.
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this.view.updateButtons(null);
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}
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};
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/**
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* Saves current block to local storage and updates dropdown.
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*/
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BlockLibraryController.prototype.saveToBlockLibrary = function() {
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var blockType = this.getCurrentBlockType();
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// If user has not changed the name of the starter block.
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if (blockType == 'block_type') {
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// Do not save block if it has the default type, 'block_type'.
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alert('You cannot save a block under the name "block_type". Try changing ' +
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'the name before saving. Then, click on the "Block Library" button ' +
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'to view your saved blocks.');
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return;
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}
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// Create block XML.
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var xmlElement = goog.dom.createDom('xml');
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var block = FactoryUtils.getRootBlock(BlockFactory.mainWorkspace);
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xmlElement.appendChild(Blockly.Xml.blockToDomWithXY(block));
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// Do not add option again if block type is already in library.
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if (!this.has(blockType)) {
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this.view.addOption(blockType, true, true);
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}
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// Save block.
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this.storage.addBlock(blockType, xmlElement);
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this.storage.saveToLocalStorage();
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// Show saved block without other stray blocks sitting in Block Factory's
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// main workspace.
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this.openBlock(blockType);
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// Add select handler to the new option.
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this.addOptionSelectHandler(blockType);
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};
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/**
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* Checks to see if the given blockType is already in Block Library
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* @param {string} blockType Type of block.
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* @return {boolean} Boolean indicating whether or not block is in the library.
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*/
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BlockLibraryController.prototype.has = function(blockType) {
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var blockLibrary = this.storage.blocks;
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return (blockType in blockLibrary && blockLibrary[blockType] != null);
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};
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/**
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* Populates the dropdown menu.
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*/
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BlockLibraryController.prototype.populateBlockLibrary = function() {
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this.view.clearOptions();
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// Add an unselected option for each saved block.
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var blockLibrary = this.storage.blocks;
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for (var blockType in blockLibrary) {
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this.view.addOption(blockType, false);
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}
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this.addOptionSelectHandlers();
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};
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/**
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* Return block library mapping block type to XML.
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* @return {Object} Object mapping block type to XML text.
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*/
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BlockLibraryController.prototype.getBlockLibrary = function() {
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return this.storage.getBlockXmlTextMap();
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};
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/**
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* Return stored XML of a given block type.
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* @param {string} blockType The type of block.
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* @return {!Element} XML element of a given block type or null.
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*/
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BlockLibraryController.prototype.getBlockXml = function(blockType) {
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return this.storage.getBlockXml(blockType);
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};
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/**
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* Set the block library storage object from which exporter exports.
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* @param {!BlockLibraryStorage} blockLibStorage Block Library Storage object.
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*/
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BlockLibraryController.prototype.setBlockLibraryStorage
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= function(blockLibStorage) {
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this.storage = blockLibStorage;
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};
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/**
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* Get the block library storage object from which exporter exports.
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* @return {!BlockLibraryStorage} blockLibStorage Block Library Storage object
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* that stores the blocks.
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*/
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BlockLibraryController.prototype.getBlockLibraryStorage = function() {
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return this.blockLibStorage;
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};
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/**
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* Get the block library storage object from which exporter exports.
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* @return {boolean} True if the Block Library is empty, false otherwise.
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*/
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BlockLibraryController.prototype.hasEmptyBlockLibrary = function() {
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return this.storage.isEmpty();
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};
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/**
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* Get all block types stored in block library.
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* @return {!Array.<string>} Array of block types.
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*/
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BlockLibraryController.prototype.getStoredBlockTypes = function() {
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return this.storage.getBlockTypes();
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};
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/**
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* Sets the currently selected block option to none.
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*/
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BlockLibraryController.prototype.setNoneSelected = function() {
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this.view.setSelectedBlockType(null);
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};
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/**
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* If there are unsaved changes to the block in open in Block Factory
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* and the block is not the starter block, check if user wants to proceed,
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* knowing that it will cause them to lose their changes.
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* @return {boolean} Whether or not to proceed.
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*/
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BlockLibraryController.prototype.warnIfUnsavedChanges = function() {
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if (!FactoryUtils.savedBlockChanges(this)) {
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return confirm('You have unsaved changes. By proceeding without saving ' +
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' your block first, you will lose these changes.');
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}
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return true;
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};
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/**
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* Add select handler for an option of a given block type. The handler will to
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* update the view and the selected block accordingly.
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* @param {string} blockType The type of block represented by the option is for.
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*/
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BlockLibraryController.prototype.addOptionSelectHandler = function(blockType) {
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var self = this;
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// Click handler for a block option. Sets the block option as the selected
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// option and opens the block for edit in Block Factory.
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var setSelectedAndOpen_ = function(blockOption) {
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var blockType = blockOption.textContent;
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self.view.setSelectedBlockType(blockType);
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self.openBlock(blockType);
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// The block is saved in the block library and all changes have been saved
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// when the user opens a block from the block library dropdown.
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// Thus, the buttons show up as a disabled update button and an enabled
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// delete.
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self.view.updateButtons(blockType, true, true);
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blocklyFactory.closeModal();
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};
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// Returns a block option select handler.
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var makeOptionSelectHandler_ = function(blockOption) {
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return function() {
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// If there are unsaved changes warn user, check if they'd like to
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// proceed with unsaved changes, and act accordingly.
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var proceedWithUnsavedChanges = self.warnIfUnsavedChanges();
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if (!proceedWithUnsavedChanges) {
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return;
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}
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setSelectedAndOpen_(blockOption);
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};
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};
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// Assign a click handler to the block option.
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var blockOption = this.view.optionMap[blockType];
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// Use an additional closure to correctly assign the tab callback.
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blockOption.addEventListener(
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'click', makeOptionSelectHandler_(blockOption));
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};
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/**
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* Add select handlers to each option to update the view and the selected
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* blocks accordingly.
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*/
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BlockLibraryController.prototype.addOptionSelectHandlers = function() {
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// Assign a click handler to each block option.
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for (var blockType in this.view.optionMap) {
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this.addOptionSelectHandler(blockType);
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}
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};
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/**
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* Update the save and delete buttons based on the current block type of the
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* block the user is currently editing.
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* @param {boolean} Whether changes to the block have been saved.
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*/
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BlockLibraryController.prototype.updateButtons = function(savedChanges) {
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var blockType = this.getCurrentBlockType();
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var isInLibrary = this.has(blockType);
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this.view.updateButtons(blockType, isInLibrary, savedChanges);
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};
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