Files
blockly/core/field_input.ts
Christopher Allen b0a7c004a9 refactor(build): Delete Closure Library (#7415)
* fix(build): Restore erroneously-deleted filter function

  This was deleted in PR #7406 as it was mainly being used to
  filter core/ vs. test/mocha/ deps into separate deps files -
  but it turns out also to be used for filtering error
  messages too.  Oops.

* refactor(tests): Migrate advanced compilation test to ES Modules

* refactor(build): Migrate main.js to TypeScript

  This turns out to be pretty straight forward, even if it would
  cause crashing if one actually tried to import this module
  instead of just feeding it to Closure Compiler.

* chore(build): Remove goog.declareModuleId calls

  Replace goog.declareModuleId calls with a comment recording the
  former module ID for posterity (or at least until we decide
  how to reformat the renamings file.

* chore(tests): Delete closure/goog/*

  For the moment we still need something to serve as base.js for
  the benefit of closure-make-deps, so we keep a vestigial
  base.js around, containing only the @provideGoog declaration.

* refactor(build): Remove vestigial base.js

  By changing slightly the command line arguments to
  closure-make-deps and closure-calculate-chunks the need to have
  any base.js is eliminated.

* chore: Typo fix for PR #7415
2023-08-31 00:24:47 +01:00

712 lines
22 KiB
TypeScript

/**
* @license
* Copyright 2012 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Text input field.
*
* @class
*/
// Former goog.module ID: Blockly.FieldInput
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_block_change.js';
import {BlockSvg} from './block_svg.js';
import * as bumpObjects from './bump_objects.js';
import * as browserEvents from './browser_events.js';
import * as dialog from './dialog.js';
import * as dom from './utils/dom.js';
import * as dropDownDiv from './dropdowndiv.js';
import * as eventUtils from './events/utils.js';
import {
Field,
FieldConfig,
FieldValidator,
UnattachedFieldError,
} from './field.js';
import {Msg} from './msg.js';
import * as aria from './utils/aria.js';
import {Coordinate} from './utils/coordinate.js';
import * as userAgent from './utils/useragent.js';
import * as WidgetDiv from './widgetdiv.js';
import type {WorkspaceSvg} from './workspace_svg.js';
import * as renderManagement from './render_management.js';
/**
* Supported types for FieldInput subclasses.
*
* @internal
*/
type InputTypes = string | number;
/**
* Abstract class for an editable input field.
*
* @typeParam T - The value stored on the field.
* @internal
*/
export abstract class FieldInput<T extends InputTypes> extends Field<
string | T
> {
/**
* Pixel size of input border radius.
* Should match blocklyText's border-radius in CSS.
*/
static BORDERRADIUS = 4;
/** Allow browser to spellcheck this field. */
protected spellcheck_ = true;
/** The HTML input element. */
protected htmlInput_: HTMLInputElement | null = null;
/** True if the field's value is currently being edited via the UI. */
protected isBeingEdited_ = false;
/**
* True if the value currently displayed in the field's editory UI is valid.
*/
protected isTextValid_ = false;
/**
* The intial value of the field when the user opened an editor to change its
* value. When the editor is disposed, an event will be fired that uses this
* as the event's oldValue.
*/
protected valueWhenEditorWasOpened_: string | T | null = null;
/** Key down event data. */
private onKeyDownWrapper_: browserEvents.Data | null = null;
/** Key input event data. */
private onKeyInputWrapper_: browserEvents.Data | null = null;
/**
* Whether the field should consider the whole parent block to be its click
* target.
*/
fullBlockClickTarget_: boolean | null = false;
/** The workspace that this field belongs to. */
protected workspace_: WorkspaceSvg | null = null;
/**
* Serializable fields are saved by the serializer, non-serializable fields
* are not. Editable fields should also be serializable.
*/
override SERIALIZABLE = true;
/** Mouse cursor style when over the hotspot that initiates the editor. */
override CURSOR = 'text';
/**
* @param value The initial value of the field. Should cast to a string.
* Defaults to an empty string if null or undefined. Also accepts
* Field.SKIP_SETUP if you wish to skip setup (only used by subclasses
* that want to handle configuration and setting the field value after
* their own constructors have run).
* @param validator A function that is called to validate changes to the
* field's value. Takes in a string & returns a validated string, or null
* to abort the change.
* @param config A map of options used to configure the field.
* See the [field creation documentation]{@link
* https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/text-input#creation}
* for a list of properties this parameter supports.
*/
constructor(
value?: string | typeof Field.SKIP_SETUP,
validator?: FieldInputValidator<T> | null,
config?: FieldInputConfig,
) {
super(Field.SKIP_SETUP);
if (value === Field.SKIP_SETUP) return;
if (config) {
this.configure_(config);
}
this.setValue(value);
if (validator) {
this.setValidator(validator);
}
}
protected override configure_(config: FieldInputConfig) {
super.configure_(config);
if (config.spellcheck !== undefined) {
this.spellcheck_ = config.spellcheck;
}
}
override initView() {
const block = this.getSourceBlock();
if (!block) {
throw new UnattachedFieldError();
}
if (this.getConstants()!.FULL_BLOCK_FIELDS) {
// Step one: figure out if this is the only field on this block.
// Rendering is quite different in that case.
let nFields = 0;
let nConnections = 0;
// Count the number of fields, excluding text fields
for (let i = 0, input; (input = block.inputList[i]); i++) {
for (let j = 0; input.fieldRow[j]; j++) {
nFields++;
}
if (input.connection) {
nConnections++;
}
}
// The special case is when this is the only non-label field on the block
// and it has an output but no inputs.
this.fullBlockClickTarget_ =
nFields <= 1 && block.outputConnection && !nConnections;
} else {
this.fullBlockClickTarget_ = false;
}
if (this.fullBlockClickTarget_) {
this.clickTarget_ = (this.sourceBlock_ as BlockSvg).getSvgRoot();
} else {
this.createBorderRect_();
}
this.createTextElement_();
}
/**
* Called by setValue if the text input is not valid. If the field is
* currently being edited it reverts value of the field to the previous
* value while allowing the display text to be handled by the htmlInput_.
*
* @param _invalidValue The input value that was determined to be invalid.
* This is not used by the text input because its display value is stored
* on the htmlInput_.
*/
protected override doValueInvalid_(_invalidValue: AnyDuringMigration) {
if (this.isBeingEdited_) {
this.isDirty_ = true;
this.isTextValid_ = false;
const oldValue = this.value_;
// Revert value when the text becomes invalid.
this.value_ = this.htmlInput_!.getAttribute('data-untyped-default-value');
if (this.sourceBlock_ && eventUtils.isEnabled()) {
eventUtils.fire(
new (eventUtils.get(eventUtils.BLOCK_CHANGE))(
this.sourceBlock_,
'field',
this.name || null,
oldValue,
this.value_,
),
);
}
}
}
/**
* Called by setValue if the text input is valid. Updates the value of the
* field, and updates the text of the field if it is not currently being
* edited (i.e. handled by the htmlInput_).
*
* @param newValue The value to be saved. The default validator guarantees
* that this is a string.
*/
protected override doValueUpdate_(newValue: string | T) {
this.isDirty_ = true;
this.isTextValid_ = true;
this.value_ = newValue;
}
/**
* Updates text field to match the colour/style of the block.
*/
override applyColour() {
if (!this.sourceBlock_ || !this.getConstants()!.FULL_BLOCK_FIELDS) return;
const source = this.sourceBlock_ as BlockSvg;
if (this.borderRect_) {
this.borderRect_.setAttribute('stroke', source.style.colourTertiary);
} else {
source.pathObject.svgPath.setAttribute(
'fill',
this.getConstants()!.FIELD_BORDER_RECT_COLOUR,
);
}
}
/**
* Updates the colour of the htmlInput given the current validity of the
* field's value.
*/
protected override render_() {
super.render_();
// This logic is done in render_ rather than doValueInvalid_ or
// doValueUpdate_ so that the code is more centralized.
if (this.isBeingEdited_) {
this.resizeEditor_();
const htmlInput = this.htmlInput_ as HTMLElement;
if (!this.isTextValid_) {
dom.addClass(htmlInput, 'blocklyInvalidInput');
aria.setState(htmlInput, aria.State.INVALID, true);
} else {
dom.removeClass(htmlInput, 'blocklyInvalidInput');
aria.setState(htmlInput, aria.State.INVALID, false);
}
}
}
/**
* Set whether this field is spellchecked by the browser.
*
* @param check True if checked.
*/
setSpellcheck(check: boolean) {
if (check === this.spellcheck_) {
return;
}
this.spellcheck_ = check;
if (this.htmlInput_) {
// AnyDuringMigration because: Argument of type 'boolean' is not
// assignable to parameter of type 'string'.
this.htmlInput_.setAttribute(
'spellcheck',
this.spellcheck_ as AnyDuringMigration,
);
}
}
/**
* Show an editor for the field.
* Shows the inline free-text editor on top of the text by default.
* Shows a prompt editor for mobile browsers if the modalInputs option is
* enabled.
*
* @param _e Optional mouse event that triggered the field to open, or
* undefined if triggered programmatically.
* @param quietInput True if editor should be created without focus.
* Defaults to false.
*/
protected override showEditor_(_e?: Event, quietInput = false) {
this.workspace_ = (this.sourceBlock_ as BlockSvg).workspace;
if (
!quietInput &&
this.workspace_.options.modalInputs &&
(userAgent.MOBILE || userAgent.ANDROID || userAgent.IPAD)
) {
this.showPromptEditor_();
} else {
this.showInlineEditor_(quietInput);
}
}
/**
* Create and show a text input editor that is a prompt (usually a popup).
* Mobile browsers may have issues with in-line textareas (focus and
* keyboards).
*/
private showPromptEditor_() {
dialog.prompt(
Msg['CHANGE_VALUE_TITLE'],
this.getText(),
(text: string | null) => {
// Text is null if user pressed cancel button.
if (text !== null) {
this.setValue(this.getValueFromEditorText_(text));
}
},
);
}
/**
* Create and show a text input editor that sits directly over the text input.
*
* @param quietInput True if editor should be created without focus.
*/
private showInlineEditor_(quietInput: boolean) {
const block = this.getSourceBlock();
if (!block) {
throw new UnattachedFieldError();
}
WidgetDiv.show(this, block.RTL, this.widgetDispose_.bind(this));
this.htmlInput_ = this.widgetCreate_() as HTMLInputElement;
this.isBeingEdited_ = true;
this.valueWhenEditorWasOpened_ = this.value_;
if (!quietInput) {
(this.htmlInput_ as HTMLElement).focus({
preventScroll: true,
});
this.htmlInput_.select();
}
}
/**
* Create the text input editor widget.
*
* @returns The newly created text input editor.
*/
protected widgetCreate_(): HTMLElement {
const block = this.getSourceBlock();
if (!block) {
throw new UnattachedFieldError();
}
eventUtils.setGroup(true);
const div = WidgetDiv.getDiv();
const clickTarget = this.getClickTarget_();
if (!clickTarget) throw new Error('A click target has not been set.');
dom.addClass(clickTarget, 'editing');
const htmlInput = document.createElement('input');
htmlInput.className = 'blocklyHtmlInput';
// AnyDuringMigration because: Argument of type 'boolean' is not assignable
// to parameter of type 'string'.
htmlInput.setAttribute(
'spellcheck',
this.spellcheck_ as AnyDuringMigration,
);
const scale = this.workspace_!.getScale();
const fontSize = this.getConstants()!.FIELD_TEXT_FONTSIZE * scale + 'pt';
div!.style.fontSize = fontSize;
htmlInput.style.fontSize = fontSize;
let borderRadius = FieldInput.BORDERRADIUS * scale + 'px';
if (this.fullBlockClickTarget_) {
const bBox = this.getScaledBBox();
// Override border radius.
borderRadius = (bBox.bottom - bBox.top) / 2 + 'px';
// Pull stroke colour from the existing shadow block
const strokeColour = block.getParent()
? (block.getParent() as BlockSvg).style.colourTertiary
: (this.sourceBlock_ as BlockSvg).style.colourTertiary;
htmlInput.style.border = 1 * scale + 'px solid ' + strokeColour;
div!.style.borderRadius = borderRadius;
div!.style.transition = 'box-shadow 0.25s ease 0s';
if (this.getConstants()!.FIELD_TEXTINPUT_BOX_SHADOW) {
div!.style.boxShadow =
'rgba(255, 255, 255, 0.3) 0 0 0 ' + 4 * scale + 'px';
}
}
htmlInput.style.borderRadius = borderRadius;
div!.appendChild(htmlInput);
htmlInput.value = htmlInput.defaultValue = this.getEditorText_(this.value_);
htmlInput.setAttribute('data-untyped-default-value', String(this.value_));
this.resizeEditor_();
this.bindInputEvents_(htmlInput);
return htmlInput;
}
/**
* Closes the editor, saves the results, and disposes of any events or
* DOM-references belonging to the editor.
*/
protected widgetDispose_() {
// Non-disposal related things that we do when the editor closes.
this.isBeingEdited_ = false;
this.isTextValid_ = true;
// Make sure the field's node matches the field's internal value.
this.forceRerender();
this.onFinishEditing_(this.value_);
if (
this.sourceBlock_ &&
eventUtils.isEnabled() &&
this.valueWhenEditorWasOpened_ !== null &&
this.valueWhenEditorWasOpened_ !== this.value_
) {
// When closing a field input widget, fire an event indicating that the
// user has completed a sequence of changes. The value may have changed
// multiple times while the editor was open, but this will fire an event
// containing the value when the editor was opened as well as the new one.
eventUtils.fire(
new (eventUtils.get(eventUtils.BLOCK_CHANGE))(
this.sourceBlock_,
'field',
this.name || null,
this.valueWhenEditorWasOpened_,
this.value_,
),
);
this.valueWhenEditorWasOpened_ = null;
}
eventUtils.setGroup(false);
// Actual disposal.
this.unbindInputEvents_();
const style = WidgetDiv.getDiv()!.style;
style.width = 'auto';
style.height = 'auto';
style.fontSize = '';
style.transition = '';
style.boxShadow = '';
this.htmlInput_ = null;
const clickTarget = this.getClickTarget_();
if (!clickTarget) throw new Error('A click target has not been set.');
dom.removeClass(clickTarget, 'editing');
}
/**
* A callback triggered when the user is done editing the field via the UI.
*
* @param _value The new value of the field.
*/
onFinishEditing_(_value: AnyDuringMigration) {}
// NOP by default.
// TODO(#2496): Support people passing a func into the field.
/**
* Bind handlers for user input on the text input field's editor.
*
* @param htmlInput The htmlInput to which event handlers will be bound.
*/
protected bindInputEvents_(htmlInput: HTMLElement) {
// Trap Enter without IME and Esc to hide.
this.onKeyDownWrapper_ = browserEvents.conditionalBind(
htmlInput,
'keydown',
this,
this.onHtmlInputKeyDown_,
);
// Resize after every input change.
this.onKeyInputWrapper_ = browserEvents.conditionalBind(
htmlInput,
'input',
this,
this.onHtmlInputChange_,
);
}
/** Unbind handlers for user input and workspace size changes. */
protected unbindInputEvents_() {
if (this.onKeyDownWrapper_) {
browserEvents.unbind(this.onKeyDownWrapper_);
this.onKeyDownWrapper_ = null;
}
if (this.onKeyInputWrapper_) {
browserEvents.unbind(this.onKeyInputWrapper_);
this.onKeyInputWrapper_ = null;
}
}
/**
* Handle key down to the editor.
*
* @param e Keyboard event.
*/
protected onHtmlInputKeyDown_(e: KeyboardEvent) {
if (e.key === 'Enter') {
WidgetDiv.hide();
dropDownDiv.hideWithoutAnimation();
} else if (e.key === 'Escape') {
this.setValue(
this.htmlInput_!.getAttribute('data-untyped-default-value'),
);
WidgetDiv.hide();
dropDownDiv.hideWithoutAnimation();
} else if (e.key === 'Tab') {
WidgetDiv.hide();
dropDownDiv.hideWithoutAnimation();
(this.sourceBlock_ as BlockSvg).tab(this, !e.shiftKey);
e.preventDefault();
}
}
/**
* Handle a change to the editor.
*
* @param _e Keyboard event.
*/
private onHtmlInputChange_(_e: Event) {
// Intermediate value changes from user input are not confirmed until the
// user closes the editor, and may be numerous. Inhibit reporting these as
// normal block change events, and instead report them as special
// intermediate changes that do not get recorded in undo history.
const oldValue = this.value_;
// Change the field's value without firing the normal change event.
this.setValue(this.getValueFromEditorText_(this.htmlInput_!.value), false);
if (
this.sourceBlock_ &&
eventUtils.isEnabled() &&
this.value_ !== oldValue
) {
// Fire a special event indicating that the value changed but the change
// isn't complete yet and normal field change listeners can wait.
eventUtils.fire(
new (eventUtils.get(eventUtils.BLOCK_FIELD_INTERMEDIATE_CHANGE))(
this.sourceBlock_,
this.name || null,
oldValue,
this.value_,
),
);
}
// Resize the widget div after the block has finished rendering.
renderManagement.finishQueuedRenders().then(() => {
this.resizeEditor_();
});
}
/**
* Set the HTML input value and the field's internal value. The difference
* between this and `setValue` is that this also updates the HTML input
* value whilst editing.
*
* @param newValue New value.
* @param fireChangeEvent Whether to fire a change event. Defaults to true.
* Should usually be true unless the change will be reported some other
* way, e.g. an intermediate field change event.
*/
protected setEditorValue_(
newValue: AnyDuringMigration,
fireChangeEvent = true,
) {
this.isDirty_ = true;
if (this.isBeingEdited_) {
// In the case this method is passed an invalid value, we still
// pass it through the transformation method `getEditorText` to deal
// with. Otherwise, the internal field's state will be inconsistent
// with what's shown to the user.
this.htmlInput_!.value = this.getEditorText_(newValue);
}
this.setValue(newValue, fireChangeEvent);
}
/** Resize the editor to fit the text. */
protected resizeEditor_() {
const block = this.getSourceBlock();
if (!block) {
throw new UnattachedFieldError();
}
const div = WidgetDiv.getDiv();
const bBox = this.getScaledBBox();
div!.style.width = bBox.right - bBox.left + 'px';
div!.style.height = bBox.bottom - bBox.top + 'px';
// In RTL mode block fields and LTR input fields the left edge moves,
// whereas the right edge is fixed. Reposition the editor.
const x = block.RTL ? bBox.right - div!.offsetWidth : bBox.left;
const xy = new Coordinate(x, bBox.top);
div!.style.left = xy.x + 'px';
div!.style.top = xy.y + 'px';
}
/**
* Handles repositioning the WidgetDiv used for input fields when the
* workspace is resized. Will bump the block into the viewport and update the
* position of the field if necessary.
*
* @returns True for rendered workspaces, as we never want to hide the widget
* div.
*/
override repositionForWindowResize(): boolean {
const block = this.getSourceBlock();
// This shouldn't be possible. We should never have a WidgetDiv if not using
// rendered blocks.
if (!(block instanceof BlockSvg)) return false;
bumpObjects.bumpIntoBounds(
this.workspace_!,
this.workspace_!.getMetricsManager().getViewMetrics(true),
block,
);
this.resizeEditor_();
return true;
}
/**
* Returns whether or not the field is tab navigable.
*
* @returns True if the field is tab navigable.
*/
override isTabNavigable(): boolean {
return true;
}
/**
* Use the `getText_` developer hook to override the field's text
* representation. When we're currently editing, return the current HTML value
* instead. Otherwise, return null which tells the field to use the default
* behaviour (which is a string cast of the field's value).
*
* @returns The HTML value if we're editing, otherwise null.
*/
protected override getText_(): string | null {
if (this.isBeingEdited_ && this.htmlInput_) {
// We are currently editing, return the HTML input value instead.
return this.htmlInput_.value;
}
return null;
}
/**
* Transform the provided value into a text to show in the HTML input.
* Override this method if the field's HTML input representation is different
* than the field's value. This should be coupled with an override of
* `getValueFromEditorText_`.
*
* @param value The value stored in this field.
* @returns The text to show on the HTML input.
*/
protected getEditorText_(value: AnyDuringMigration): string {
return `${value}`;
}
/**
* Transform the text received from the HTML input into a value to store
* in this field.
* Override this method if the field's HTML input representation is different
* than the field's value. This should be coupled with an override of
* `getEditorText_`.
*
* @param text Text received from the HTML input.
* @returns The value to store.
*/
protected getValueFromEditorText_(text: string): AnyDuringMigration {
return text;
}
}
/**
* Config options for the input field.
*
* @internal
*/
export interface FieldInputConfig extends FieldConfig {
spellcheck?: boolean;
}
/**
* A function that is called to validate changes to the field's value before
* they are set.
*
* @see {@link https://developers.google.com/blockly/guides/create-custom-blocks/fields/validators#return_values}
* @param newValue The value to be validated.
* @returns One of three instructions for setting the new value: `T`, `null`,
* or `undefined`.
*
* - `T` to set this function's returned value instead of `newValue`.
*
* - `null` to invoke `doValueInvalid_` and not set a value.
*
* - `undefined` to set `newValue` as is.
* @internal
*/
export type FieldInputValidator<T extends InputTypes> = FieldValidator<
string | T
>;