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* Google changed from an Inc to an LLC. This happened back in 2017 but we didn’t notice. Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade. * Remove project description/titles from licenses This is no longer part of Google’s header requirements. Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”). * License no longer requires URL. * Fix license regexps.
213 lines
6.8 KiB
JavaScript
213 lines
6.8 KiB
JavaScript
/**
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* @license
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* Copyright 2018 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Methods animating a block on connection and disconnection.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.blockAnimations');
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goog.require('Blockly.utils.dom');
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/**
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* PID of disconnect UI animation. There can only be one at a time.
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* @type {number}
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* @private
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*/
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Blockly.blockAnimations.disconnectPid_ = 0;
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/**
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* SVG group of wobbling block. There can only be one at a time.
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* @type {Element}
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* @private
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*/
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Blockly.blockAnimations.disconnectGroup_ = null;
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/**
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* Play some UI effects (sound, animation) when disposing of a block.
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* @param {!Blockly.BlockSvg} block The block being disposed of.
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* @package
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*/
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Blockly.blockAnimations.disposeUiEffect = function(block) {
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var workspace = block.workspace;
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var svgGroup = block.getSvgRoot();
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workspace.getAudioManager().play('delete');
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var xy = workspace.getSvgXY(svgGroup);
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// Deeply clone the current block.
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var clone = svgGroup.cloneNode(true);
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clone.translateX_ = xy.x;
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clone.translateY_ = xy.y;
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clone.setAttribute('transform', 'translate(' + xy.x + ',' + xy.y + ')');
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workspace.getParentSvg().appendChild(clone);
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clone.bBox_ = clone.getBBox();
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// Start the animation.
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Blockly.blockAnimations.disposeUiStep_(clone, workspace.RTL, new Date,
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workspace.scale);
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};
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/**
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* Animate a cloned block and eventually dispose of it.
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* This is a class method, not an instance method since the original block has
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* been destroyed and is no longer accessible.
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* @param {!Element} clone SVG element to animate and dispose of.
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* @param {boolean} rtl True if RTL, false if LTR.
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* @param {!Date} start Date of animation's start.
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* @param {number} workspaceScale Scale of workspace.
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* @private
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*/
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Blockly.blockAnimations.disposeUiStep_ = function(clone, rtl, start,
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workspaceScale) {
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var ms = new Date - start;
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var percent = ms / 150;
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if (percent > 1) {
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Blockly.utils.dom.removeNode(clone);
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} else {
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var x = clone.translateX_ +
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(rtl ? -1 : 1) * clone.bBox_.width * workspaceScale / 2 * percent;
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var y = clone.translateY_ + clone.bBox_.height * workspaceScale * percent;
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var scale = (1 - percent) * workspaceScale;
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clone.setAttribute('transform', 'translate(' + x + ',' + y + ')' +
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' scale(' + scale + ')');
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setTimeout(Blockly.blockAnimations.disposeUiStep_, 10, clone, rtl, start,
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workspaceScale);
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}
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};
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/**
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* Play some UI effects (sound, ripple) after a connection has been established.
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* @param {!Blockly.BlockSvg} block The block being connected.
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* @package
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*/
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Blockly.blockAnimations.connectionUiEffect = function(block) {
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var workspace = block.workspace;
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var scale = workspace.scale;
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workspace.getAudioManager().play('click');
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if (scale < 1) {
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return; // Too small to care about visual effects.
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}
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// Determine the absolute coordinates of the inferior block.
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var xy = workspace.getSvgXY(block.getSvgRoot());
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// Offset the coordinates based on the two connection types, fix scale.
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if (block.outputConnection) {
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xy.x += (block.RTL ? 3 : -3) * scale;
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xy.y += 13 * scale;
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} else if (block.previousConnection) {
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xy.x += (block.RTL ? -23 : 23) * scale;
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xy.y += 3 * scale;
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}
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var ripple = Blockly.utils.dom.createSvgElement('circle',
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{
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'cx': xy.x,
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'cy': xy.y,
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'r': 0,
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'fill': 'none',
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'stroke': '#888',
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'stroke-width': 10
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},
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workspace.getParentSvg());
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// Start the animation.
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Blockly.blockAnimations.connectionUiStep_(ripple, new Date, scale);
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};
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/**
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* Expand a ripple around a connection.
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* @param {!Element} ripple Element to animate.
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* @param {!Date} start Date of animation's start.
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* @param {number} scale Scale of workspace.
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* @private
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*/
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Blockly.blockAnimations.connectionUiStep_ = function(ripple, start, scale) {
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var ms = new Date - start;
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var percent = ms / 150;
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if (percent > 1) {
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Blockly.utils.dom.removeNode(ripple);
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} else {
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ripple.setAttribute('r', percent * 25 * scale);
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ripple.style.opacity = 1 - percent;
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Blockly.blockAnimations.disconnectPid_ = setTimeout(
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Blockly.blockAnimations.connectionUiStep_, 10, ripple, start, scale);
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}
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};
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/**
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* Play some UI effects (sound, animation) when disconnecting a block.
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* @param {!Blockly.BlockSvg} block The block being disconnected.
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* @package
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*/
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Blockly.blockAnimations.disconnectUiEffect = function(block) {
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block.workspace.getAudioManager().play('disconnect');
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if (block.workspace.scale < 1) {
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return; // Too small to care about visual effects.
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}
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// Horizontal distance for bottom of block to wiggle.
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var DISPLACEMENT = 10;
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// Scale magnitude of skew to height of block.
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var height = block.getHeightWidth().height;
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var magnitude = Math.atan(DISPLACEMENT / height) / Math.PI * 180;
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if (!block.RTL) {
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magnitude *= -1;
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}
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// Start the animation.
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Blockly.blockAnimations.disconnectUiStep_(
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block.getSvgRoot(), magnitude, new Date);
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};
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/**
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* Animate a brief wiggle of a disconnected block.
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* @param {!Element} group SVG element to animate.
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* @param {number} magnitude Maximum degrees skew (reversed for RTL).
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* @param {!Date} start Date of animation's start.
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* @private
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*/
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Blockly.blockAnimations.disconnectUiStep_ = function(group, magnitude, start) {
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var DURATION = 200; // Milliseconds.
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var WIGGLES = 3; // Half oscillations.
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var ms = new Date - start;
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var percent = ms / DURATION;
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if (percent > 1) {
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group.skew_ = '';
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} else {
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var skew = Math.round(
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Math.sin(percent * Math.PI * WIGGLES) * (1 - percent) * magnitude);
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group.skew_ = 'skewX(' + skew + ')';
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Blockly.blockAnimations.disconnectGroup_ = group;
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Blockly.blockAnimations.disconnectPid_ =
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setTimeout(Blockly.blockAnimations.disconnectUiStep_, 10, group,
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magnitude, start);
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}
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group.setAttribute('transform', group.translate_ + group.skew_);
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};
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/**
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* Stop the disconnect UI animation immediately.
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* @package
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*/
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Blockly.blockAnimations.disconnectUiStop = function() {
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if (Blockly.blockAnimations.disconnectGroup_) {
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clearTimeout(Blockly.blockAnimations.disconnectPid_);
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var group = Blockly.blockAnimations.disconnectGroup_;
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group.skew_ = '';
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group.setAttribute('transform', group.translate_);
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Blockly.blockAnimations.disconnectGroup_ = null;
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}
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};
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