Files
blockly/core/focus_manager.ts
2025-04-21 21:00:27 +00:00

407 lines
15 KiB
TypeScript

/**
* @license
* Copyright 2025 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
import type {IFocusableNode} from './interfaces/i_focusable_node.js';
import type {IFocusableTree} from './interfaces/i_focusable_tree.js';
import * as dom from './utils/dom.js';
import {FocusableTreeTraverser} from './utils/focusable_tree_traverser.js';
/**
* Type declaration for returning focus to FocusManager upon completing an
* ephemeral UI flow (such as a dialog).
*
* See FocusManager.takeEphemeralFocus for more details.
*/
export type ReturnEphemeralFocus = () => void;
/**
* A per-page singleton that manages Blockly focus across one or more
* IFocusableTrees, and bidirectionally synchronizes this focus with the DOM.
*
* Callers that wish to explicitly change input focus for select Blockly
* components on the page should use the focus functions in this manager.
*
* The manager is responsible for handling focus events from the DOM (which may
* may arise from users clicking on page elements) and ensuring that
* corresponding IFocusableNodes are clearly marked as actively/passively
* highlighted in the same way that this would be represented with calls to
* focusNode().
*/
export class FocusManager {
/**
* The CSS class assigned to IFocusableNode elements that presently have
* active DOM and Blockly focus.
*
* This should never be used directly. Instead, rely on FocusManager to ensure
* nodes have active focus (either automatically through DOM focus or manually
* through the various focus* methods provided by this class).
*
* It's recommended to not query using this class name, either. Instead, use
* FocusableTreeTraverser or IFocusableTree's methods to find a specific node.
*/
static readonly ACTIVE_FOCUS_NODE_CSS_CLASS_NAME = 'blocklyActiveFocus';
/**
* The CSS class assigned to IFocusableNode elements that presently have
* passive focus (that is, they were the most recent node in their relative
* tree to have active focus--see ACTIVE_FOCUS_NODE_CSS_CLASS_NAME--and will
* receive active focus again if their surrounding tree is requested to become
* focused, i.e. using focusTree below).
*
* See ACTIVE_FOCUS_NODE_CSS_CLASS_NAME for caveats and limitations around
* using this constant directly (generally it never should need to be used).
*/
static readonly PASSIVE_FOCUS_NODE_CSS_CLASS_NAME = 'blocklyPassiveFocus';
focusedNode: IFocusableNode | null = null;
registeredTrees: Array<IFocusableTree> = [];
private currentlyHoldsEphemeralFocus: boolean = false;
private lockFocusStateChanges: boolean = false;
constructor(
addGlobalEventListener: (type: string, listener: EventListener) => void,
) {
// Register root document focus listeners for tracking when focus leaves all
// tracked focusable trees.
addGlobalEventListener('focusin', (event) => {
if (!(event instanceof FocusEvent)) return;
// The target that now has focus.
const activeElement = document.activeElement;
let newNode: IFocusableNode | null | undefined = null;
if (
activeElement instanceof HTMLElement ||
activeElement instanceof SVGElement
) {
// If the target losing focus maps to any tree, then it should be
// updated. Per the contract of findFocusableNodeFor only one tree
// should claim the element.
for (const tree of this.registeredTrees) {
newNode = FocusableTreeTraverser.findFocusableNodeFor(
activeElement,
tree,
);
if (newNode) break;
}
}
if (newNode) {
const newTree = newNode.getFocusableTree();
const oldTree = this.focusedNode?.getFocusableTree();
if (newNode === newTree.getRootFocusableNode() && newTree !== oldTree) {
// If the root of the tree is the one taking focus (such as due to
// being tabbed), try to focus the whole tree explicitly to ensure the
// correct node re-receives focus.
this.focusTree(newTree);
} else {
this.focusNode(newNode);
}
} else {
this.defocusCurrentFocusedNode();
}
});
}
/**
* Registers a new IFocusableTree for automatic focus management.
*
* If the tree currently has an element with DOM focus, it will not affect the
* internal state in this manager until the focus changes to a new,
* now-monitored element/node.
*
* This function throws if the provided tree is already currently registered
* in this manager. Use isRegistered to check in cases when it can't be
* certain whether the tree has been registered.
*/
registerTree(tree: IFocusableTree): void {
this.ensureManagerIsUnlocked();
if (this.isRegistered(tree)) {
throw Error(`Attempted to re-register already registered tree: ${tree}.`);
}
this.registeredTrees.push(tree);
}
/**
* Returns whether the specified tree has already been registered in this
* manager using registerTree and hasn't yet been unregistered using
* unregisterTree.
*/
isRegistered(tree: IFocusableTree): boolean {
return this.registeredTrees.findIndex((reg) => reg === tree) !== -1;
}
/**
* Unregisters a IFocusableTree from automatic focus management.
*
* If the tree had a previous focused node, it will have its highlight
* removed. This function does NOT change DOM focus.
*
* This function throws if the provided tree is not currently registered in
* this manager.
*/
unregisterTree(tree: IFocusableTree): void {
this.ensureManagerIsUnlocked();
if (!this.isRegistered(tree)) {
throw Error(`Attempted to unregister not registered tree: ${tree}.`);
}
const treeIndex = this.registeredTrees.findIndex((tree) => tree === tree);
this.registeredTrees.splice(treeIndex, 1);
const focusedNode = FocusableTreeTraverser.findFocusedNode(tree);
const root = tree.getRootFocusableNode();
if (focusedNode) this.removeHighlight(focusedNode);
if (this.focusedNode === focusedNode || this.focusedNode === root) {
this.focusedNode = null;
}
this.removeHighlight(root);
}
/**
* Returns the current IFocusableTree that has focus, or null if none
* currently do.
*
* Note also that if ephemeral focus is currently captured (e.g. using
* takeEphemeralFocus) then the returned tree here may not currently have DOM
* focus.
*/
getFocusedTree(): IFocusableTree | null {
return this.focusedNode?.getFocusableTree() ?? null;
}
/**
* Returns the current IFocusableNode with focus (which is always tied to a
* focused IFocusableTree), or null if there isn't one.
*
* Note that this function will maintain parity with
* IFocusableTree.getFocusedNode(). That is, if a tree itself has focus but
* none of its non-root children do, this will return null but
* getFocusedTree() will not.
*
* Note also that if ephemeral focus is currently captured (e.g. using
* takeEphemeralFocus) then the returned node here may not currently have DOM
* focus.
*/
getFocusedNode(): IFocusableNode | null {
return this.focusedNode;
}
/**
* Focuses the specific IFocusableTree. This either means restoring active
* focus to the tree's passively focused node, or focusing the tree's root
* node.
*
* Note that if the specified tree already has a focused node then this will
* not change any existing focus (unless that node has passive focus, then it
* will be restored to active focus).
*
* See getFocusedNode for details on how other nodes are affected.
*
* @param focusableTree The tree that should receive active
* focus.
*/
focusTree(focusableTree: IFocusableTree): void {
this.ensureManagerIsUnlocked();
if (!this.isRegistered(focusableTree)) {
throw Error(`Attempted to focus unregistered tree: ${focusableTree}.`);
}
const currNode = FocusableTreeTraverser.findFocusedNode(focusableTree);
const nodeToRestore = focusableTree.getRestoredFocusableNode(currNode);
const rootFallback = focusableTree.getRootFocusableNode();
this.focusNode(nodeToRestore ?? currNode ?? rootFallback);
}
/**
* Focuses DOM input on the selected node, and marks it as actively focused.
*
* Any previously focused node will be updated to be passively highlighted (if
* it's in a different focusable tree) or blurred (if it's in the same one).
*
* @param focusableNode The node that should receive active focus.
*/
focusNode(focusableNode: IFocusableNode): void {
this.ensureManagerIsUnlocked();
if (this.focusedNode === focusableNode) return; // State is unchanged.
const nextTree = focusableNode.getFocusableTree();
if (!this.isRegistered(nextTree)) {
throw Error(`Attempted to focus unregistered node: ${focusableNode}.`);
}
// Safety check for ensuring focusNode() doesn't get called for a node that
// isn't actually hooked up to its parent tree correctly (since this can
// cause weird inconsistencies).
const matchedNode = FocusableTreeTraverser.findFocusableNodeFor(
focusableNode.getFocusableElement(),
nextTree,
);
if (matchedNode !== focusableNode) {
throw Error(
`Attempting to focus node which isn't recognized by its parent tree: ` +
`${focusableNode}.`,
);
}
const prevNode = this.focusedNode;
const prevTree = prevNode?.getFocusableTree();
if (prevNode && prevTree !== nextTree) {
this.passivelyFocusNode(prevNode, nextTree);
}
// If there's a focused node in the new node's tree, ensure it's reset.
const prevNodeNextTree = FocusableTreeTraverser.findFocusedNode(nextTree);
const nextTreeRoot = nextTree.getRootFocusableNode();
if (prevNodeNextTree) {
this.removeHighlight(prevNodeNextTree);
}
// For caution, ensure that the root is always reset since getFocusedNode()
// is expected to return null if the root was highlighted, if the root is
// not the node now being set to active.
if (nextTreeRoot !== focusableNode) {
this.removeHighlight(nextTreeRoot);
}
if (!this.currentlyHoldsEphemeralFocus) {
// Only change the actively focused node if ephemeral state isn't held.
this.activelyFocusNode(focusableNode, prevTree ?? null);
}
this.focusedNode = focusableNode;
}
/**
* Ephemerally captures focus for a selected element until the returned lambda
* is called. This is expected to be especially useful for ephemeral UI flows
* like dialogs.
*
* IMPORTANT: the returned lambda *must* be called, otherwise automatic focus
* will no longer work anywhere on the page. It is highly recommended to tie
* the lambda call to the closure of the corresponding UI so that if input is
* manually changed to an element outside of the ephemeral UI, the UI should
* close and automatic input restored. Note that this lambda must be called
* exactly once and that subsequent calls will throw an error.
*
* Note that the manager will continue to track DOM input signals even when
* ephemeral focus is active, but it won't actually change node state until
* the returned lambda is called. Additionally, only 1 ephemeral focus context
* can be active at any given time (attempting to activate more than one
* simultaneously will result in an error being thrown).
*/
takeEphemeralFocus(
focusableElement: HTMLElement | SVGElement,
): ReturnEphemeralFocus {
this.ensureManagerIsUnlocked();
if (this.currentlyHoldsEphemeralFocus) {
throw Error(
`Attempted to take ephemeral focus when it's already held, ` +
`with new element: ${focusableElement}.`,
);
}
this.currentlyHoldsEphemeralFocus = true;
if (this.focusedNode) {
this.passivelyFocusNode(this.focusedNode, null);
}
focusableElement.focus();
let hasFinishedEphemeralFocus = false;
return () => {
if (hasFinishedEphemeralFocus) {
throw Error(
`Attempted to finish ephemeral focus twice for element: ` +
`${focusableElement}.`,
);
}
hasFinishedEphemeralFocus = true;
this.currentlyHoldsEphemeralFocus = false;
if (this.focusedNode) {
this.activelyFocusNode(this.focusedNode, null);
}
};
}
private ensureManagerIsUnlocked(): void {
if (this.lockFocusStateChanges) {
throw Error(
'FocusManager state changes cannot happen in a tree/node focus/blur ' +
'callback.',
);
}
}
private defocusCurrentFocusedNode(): void {
// The current node will likely be defocused while ephemeral focus is held,
// but internal manager state shouldn't change since the node should be
// restored upon exiting ephemeral focus mode.
if (this.focusedNode && !this.currentlyHoldsEphemeralFocus) {
this.passivelyFocusNode(this.focusedNode, null);
this.focusedNode = null;
}
}
private activelyFocusNode(
node: IFocusableNode,
prevTree: IFocusableTree | null,
): void {
// Note that order matters here. Focus callbacks are allowed to change
// element visibility which can influence focusability, including for a
// node's focusable element (which *is* allowed to be invisible until the
// node needs to be focused).
this.lockFocusStateChanges = true;
node.getFocusableTree().onTreeFocus(node, prevTree);
node.onNodeFocus();
this.lockFocusStateChanges = false;
this.setNodeToVisualActiveFocus(node);
node.getFocusableElement().focus();
}
private passivelyFocusNode(
node: IFocusableNode,
nextTree: IFocusableTree | null,
): void {
this.lockFocusStateChanges = true;
node.getFocusableTree().onTreeBlur(nextTree);
node.onNodeBlur();
this.lockFocusStateChanges = false;
this.setNodeToVisualPassiveFocus(node);
}
private setNodeToVisualActiveFocus(node: IFocusableNode): void {
const element = node.getFocusableElement();
dom.addClass(element, FocusManager.ACTIVE_FOCUS_NODE_CSS_CLASS_NAME);
dom.removeClass(element, FocusManager.PASSIVE_FOCUS_NODE_CSS_CLASS_NAME);
}
private setNodeToVisualPassiveFocus(node: IFocusableNode): void {
const element = node.getFocusableElement();
dom.removeClass(element, FocusManager.ACTIVE_FOCUS_NODE_CSS_CLASS_NAME);
dom.addClass(element, FocusManager.PASSIVE_FOCUS_NODE_CSS_CLASS_NAME);
}
private removeHighlight(node: IFocusableNode): void {
const element = node.getFocusableElement();
dom.removeClass(element, FocusManager.ACTIVE_FOCUS_NODE_CSS_CLASS_NAME);
dom.removeClass(element, FocusManager.PASSIVE_FOCUS_NODE_CSS_CLASS_NAME);
}
}
let focusManager: FocusManager | null = null;
/**
* Returns the page-global FocusManager.
*
* The returned instance is guaranteed to not change across function calls, but
* may change across page loads.
*/
export function getFocusManager(): FocusManager {
if (!focusManager) {
focusManager = new FocusManager(document.addEventListener);
}
return focusManager;
}