mirror of
https://github.com/google/blockly.git
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749 lines
27 KiB
JavaScript
749 lines
27 KiB
JavaScript
/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview A field used to customize a turtle.
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* @author bekawestberg@gmail.com (Beka Westberg)
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*/
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'use strict';
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// You must provide the constructor for your custom field.
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goog.provide('CustomFields.FieldTurtle');
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// You must require the abstract field class to inherit from.
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goog.require('Blockly.Field');
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goog.require('Blockly.fieldRegistry');
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goog.require('Blockly.utils');
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goog.require('Blockly.utils.dom');
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goog.require('Blockly.utils.object');
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goog.require('Blockly.utils.Size');
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var CustomFields = CustomFields || {};
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// Generally field's values should be optional, and have logical defaults.
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// If this is not possible (for example image fields can't have logical
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// defaults) the field should throw a clear error when a value is not provided.
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// Editable fields also generally accept validators, so we will accept a
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// validator.
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CustomFields.FieldTurtle = function(
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opt_pattern, opt_hat, opt_turtleName, opt_validator) {
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// The turtle field contains an object as its value, so we need to compile
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// the parameters into an object.
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var value = {};
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value.pattern = opt_pattern || CustomFields.FieldTurtle.PATTERNS[0];
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value.hat = opt_hat || CustomFields.FieldTurtle.HATS[0];
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value.turtleName = opt_turtleName || CustomFields.FieldTurtle.NAMES[0];
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// A field constructor should always call its parent constructor, because
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// that helps keep the code organized and DRY.
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CustomFields.FieldTurtle.superClass_.constructor.call(
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this, value, opt_validator);
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/**
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* The size of the area rendered by the field.
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* @type {Blockly.utils.Size}
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* @protected
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* @override
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*/
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this.size_ = new Blockly.utils.Size(0, 0);
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};
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Blockly.utils.object.inherits(CustomFields.FieldTurtle, Blockly.Field);
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// This allows the field to be constructed using a JSON block definition.
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CustomFields.FieldTurtle.fromJson = function(options) {
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// In this case we simply pass the JSON options along to the constructor,
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// but you can also use this to get message references, and other such things.
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return new CustomFields.FieldTurtle(
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options['pattern'],
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options['hat'],
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options['turtleName']);
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};
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// Since this field is editable we must also define serializable as true
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// (for backwards compatibility reasons serializable is false by default).
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CustomFields.FieldTurtle.prototype.SERIALIZABLE = true;
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// The cursor property defines what the mouse will look like when the user
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// hovers over the field. By default the cursor will be whatever
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// .blocklyDraggable's cursor is defined as (vis. grab). Most fields define
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// this property as 'default'.
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CustomFields.FieldTurtle.prototype.CURSOR = 'pointer';
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// How far to move the text to keep it to the right of the turtle.
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// May change if the turtle gets fancy enough.
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CustomFields.FieldTurtle.prototype.TEXT_OFFSET_X = 80;
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// These are the different options for our turtle. Being declared this way
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// means they are static, and not translatable. If you want to do something
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// similar, but make it translatable you should set up your options like a
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// dropdown field, with language-neutral keys and human-readable values.
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CustomFields.FieldTurtle.PATTERNS =
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['Dots', 'Stripes', 'Hexagons'];
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CustomFields.FieldTurtle.HATS =
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['Stovepipe', 'Crown', 'Propeller', 'Mask', 'Fedora'];
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CustomFields.FieldTurtle.NAMES =
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['Yertle', 'Franklin', 'Crush', 'Leonardo', 'Bowser', 'Squirtle', 'Oogway'];
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// Used to keep track of our editor event listeners, so they can be
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// properly disposed of when the field closes. You can keep track of your
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// listeners however you want, just be sure to dispose of them!
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CustomFields.FieldTurtle.prototype.editorListeners_ = [];
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// Used to create the DOM of our field.
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CustomFields.FieldTurtle.prototype.initView = function() {
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// Because we want to have both a borderRect_ (background) and a
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// textElement_ (text) we can call the super-function. If we only wanted
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// one or the other, we could call their individual createX functions.
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CustomFields.FieldTurtle.superClass_.initView.call(this);
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// Note that the field group is created by the abstract field's init_
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// function. This means that *all elements* should be children of the
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// fieldGroup_.
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this.createView_();
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};
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// Updates how the field looks depending on if it is editable or not.
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CustomFields.FieldTurtle.prototype.updateEditable = function() {
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if (!this.fieldGroup_) {
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// Not initialized yet.
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return;
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}
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// The default functionality just makes it so the borderRect_ does not
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// highlight when hovered.
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Blockly.FieldColour.superClass_.updateEditable.call(this);
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// Things like this are best applied to the clickTarget_. By default the
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// click target is the same as getSvgRoot, which by default is the
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// fieldGroup_.
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var group = this.getClickTarget_();
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if (!this.isCurrentlyEditable()) {
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group.style.cursor = 'not-allowed';
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} else {
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group.style.cursor = this.CURSOR;
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}
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};
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// Gets the text to display when the block is collapsed
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CustomFields.FieldTurtle.prototype.getText = function() {
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var text = this.value_.turtleName + ' wearing a ' + this.value_.hat;
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if (this.value_.hat === 'Stovepipe' || this.value_.hat === 'Propeller') {
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text += ' hat';
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}
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return text;
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};
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// Makes sure new field values (given to setValue) are valid, meaning
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// something this field can legally "hold". Class validators can either change
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// the input value, or return null if the input value is invalid. Called by
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// the setValue() function.
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CustomFields.FieldTurtle.prototype.doClassValidation_ = function(newValue) {
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// Undefined signals that we want the value to remain unchanged. This is a
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// special feature of turtle fields, but could be useful for other
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// multi-part fields.
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if (newValue.pattern === undefined) {
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newValue.pattern = this.displayValue_ && this.displayValue_.pattern;
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// We only want to allow patterns that are part of our pattern list.
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// Anything else is invalid, so we return null.
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} else if (CustomFields.FieldTurtle.PATTERNS.indexOf(newValue.pattern) === -1) {
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newValue.pattern = null;
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}
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if (newValue.hat === undefined) {
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newValue.hat = this.displayValue_ && this.displayValue_.hat;
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} else if (CustomFields.FieldTurtle.HATS.indexOf(newValue.hat) === -1) {
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newValue.hat = null;
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}
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if (newValue.turtleName === undefined) {
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newValue.turtleName = this.displayValue_ && this.displayValue_.turtleName;
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} else if (CustomFields.FieldTurtle.NAMES.indexOf(newValue.turtleName) === -1) {
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newValue.turtleName = null;
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}
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// This is a strategy for dealing with defaults on multi-part values.
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// The class validator sets individual properties of the object to null
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// to indicate that they are invalid, and then caches that object to the
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// cachedValidatedValue_ property. This way the field can, for
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// example, properly handle an invalid pattern, combined with a valid hat.
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// This can also be done with local validators.
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this.cachedValidatedValue_ = newValue;
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// Always be sure to return!
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if (!newValue.pattern || !newValue.hat || !newValue.turtleName) {
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return null;
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}
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return newValue;
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};
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// Saves the new field value. Called by the setValue function.
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CustomFields.FieldTurtle.prototype.doValueUpdate_ = function(newValue) {
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// The default function sets this field's this.value_ property to the
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// newValue, and its this.isDirty_ property to true. The isDirty_ property
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// tells the setValue function whether the field needs to be re-rendered.
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CustomFields.FieldTurtle.superClass_.doValueUpdate_.call(this, newValue);
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this.displayValue_ = newValue;
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// Since this field has custom UI for invalid values, we also want to make
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// sure it knows it is now valid.
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this.isValueInvalid_ = false;
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};
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// Notifies that the field that the new value was invalid. Called by
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// setValue function. Can either be triggered by the class validator, or the
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// local validator.
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CustomFields.FieldTurtle.prototype.doValueInvalid_ = function(invalidValue) {
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// By default this function is no-op, meaning if the new value is invalid
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// the field simply won't be updated. This field has custom UI for invalid
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// values, so we override this function.
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// We want the value to be displayed like normal.
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// But we want to flag it as invalid, so the render_ function knows to
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// make the borderRect_ red.
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this.displayValue_ = invalidValue;
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this.isDirty_ = true;
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this.isValueInvalid_ = true;
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};
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// Updates the field's on-block display based on the current display value.
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CustomFields.FieldTurtle.prototype.render_ = function() {
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var value = this.displayValue_;
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// Always do editor updates inside render. This makes sure the editor
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// always displays the correct value, even if a validator changes it.
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if (this.editor_) {
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this.renderEditor_();
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}
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this.stovepipe_.style.display = 'none';
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this.crown_.style.display = 'none';
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this.mask_.style.display = 'none';
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this.propeller_.style.display = 'none';
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this.fedora_.style.display = 'none';
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switch(value.hat) {
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case 'Stovepipe':
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this.stovepipe_.style.display = '';
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this.turtleGroup_.setAttribute('transform', 'translate(0,12)');
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this.textElement_.setAttribute(
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'transform', 'translate(' + this.TEXT_OFFSET_X + ',20)');
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break;
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case 'Crown':
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this.crown_.style.display = '';
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this.turtleGroup_.setAttribute('transform', 'translate(0,9)');
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this.textElement_.setAttribute(
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'transform', 'translate(' + this.TEXT_OFFSET_X + ',16)');
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break;
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case 'Mask':
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this.mask_.style.display = '';
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this.turtleGroup_.setAttribute('transform', 'translate(0,6)');
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this.textElement_.setAttribute('transform',
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'translate(' + this.TEXT_OFFSET_X + ',12)');
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break;
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case 'Propeller':
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this.propeller_.style.display = '';
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this.turtleGroup_.setAttribute('transform', 'translate(0,6)');
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this.textElement_.setAttribute('transform',
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'translate(' + this.TEXT_OFFSET_X + ',12)');
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break;
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case 'Fedora':
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this.fedora_.style.display = '';
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this.turtleGroup_.setAttribute('transform', 'translate(0,6)');
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this.textElement_.setAttribute('transform',
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'translate(' + this.TEXT_OFFSET_X + ',12)');
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break;
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}
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switch(value.pattern) {
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case 'Dots':
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this.shellPattern_.setAttribute('fill', 'url(#polkadots)');
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break;
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case 'Stripes':
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this.shellPattern_.setAttribute('fill', 'url(#stripes)');
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break;
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case 'Hexagons':
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this.shellPattern_.setAttribute('fill', 'url(#hexagons)');
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break;
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}
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// Always modify the textContent_ rather than the textElement_. This
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// allows fields to append DOM to the textElement (e.g. the angle field).
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this.textContent_.nodeValue = value.turtleName;
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if (this.isValueInvalid_) {
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this.borderRect_.style.fill = '#f99';
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this.borderRect_.style.fillOpacity = 1;
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} else {
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this.borderRect_.style.fill = '#fff';
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this.borderRect_.style.fillOpacity = 0.6;
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}
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this.updateSize_();
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};
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CustomFields.FieldTurtle.prototype.renderEditor_ = function() {
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var value = this.displayValue_;
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// .textElement is a property assigned to the element.
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// It allows the text to be edited without destroying the warning icon.
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this.editor_.patternText.textElement.nodeValue = value.pattern;
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this.editor_.hatText.textElement.nodeValue = value.hat;
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this.editor_.turtleNameText.textElement.nodeValue = value.turtleName;
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this.editor_.patternText.warningIcon.style.display =
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this.cachedValidatedValue_.pattern ? 'none' : '';
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this.editor_.hatText.warningIcon.style.display =
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this.cachedValidatedValue_.hat ? 'none' : '';
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this.editor_.turtleNameText.warningIcon.style.display =
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this.cachedValidatedValue_.turtleName ? 'none' : '';
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};
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// Used to update the size of the field. This function's logic could be simply
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// included inside render_ (it is not called anywhere else), but it is
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// usually separated to keep code more organized.
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CustomFields.FieldTurtle.prototype.updateSize_ = function() {
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var bbox = this.movableGroup_.getBBox();
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var width = bbox.width;
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var height = bbox.height;
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if (this.borderRect_) {
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width += this.constants_.FIELD_BORDER_RECT_X_PADDING * 2;
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height += this.constants_.FIELD_BORDER_RECT_X_PADDING * 2;
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this.borderRect_.setAttribute('width', width);
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this.borderRect_.setAttribute('height', height);
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}
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// Note how both the width and the height can be dynamic.
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this.size_.width = width;
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this.size_.height = height;
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};
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// Called when the field is clicked. It is usually used to show an editor,
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// but it can also be used for other things e.g. the checkbox field uses
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// this function to check/uncheck itself.
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CustomFields.FieldTurtle.prototype.showEditor_ = function() {
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this.editor_ = this.dropdownCreate_();
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this.renderEditor_();
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Blockly.DropDownDiv.getContentDiv().appendChild(this.editor_);
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// These allow us to have the editor match the block's colour.
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var fillColour = this.sourceBlock_.getColour();
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Blockly.DropDownDiv.setColour(fillColour,
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this.sourceBlock_.style.colourTertiary);
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// Always pass the dropdown div a dispose function so that you can clean
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// up event listeners when the editor closes.
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Blockly.DropDownDiv.showPositionedByField(
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this, this.dropdownDispose_.bind(this));
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};
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// Creates the UI of the editor, and adds event listeners to it.
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CustomFields.FieldTurtle.prototype.dropdownCreate_ = function() {
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var createRow = function(table) {
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var row = table.appendChild(document.createElement('tr'));
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row.className = 'row';
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return row;
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};
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var createLeftArrow = function(row) {
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var cell = document.createElement('div');
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cell.className = 'arrow';
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var leftArrow = document.createElement('button');
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leftArrow.setAttribute('type', 'button');
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leftArrow.textContent = '<';
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cell.appendChild(leftArrow);
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row.appendChild(cell);
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return cell;
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};
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var createTextNode = function(row, text) {
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var cell = document.createElement('div');
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cell.className = 'text';
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var text = document.createTextNode(text);
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cell.appendChild(text);
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cell.textElement = text;
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var warning = document.createElement('img');
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warning.setAttribute('src', 'media/warning.svg');
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warning.setAttribute('height', '16px');
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warning.setAttribute('width', '16px');
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warning.style.marginLeft = '4px';
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cell.appendChild(warning);
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cell.warningIcon = warning;
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row.appendChild(cell);
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return cell;
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};
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var createRightArrow = function(row) {
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var cell = document.createElement('div');
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cell.className = 'arrow';
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var rightArrow = document.createElement('button');
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rightArrow.setAttribute('type', 'button');
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rightArrow.textContent = '>';
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cell.appendChild(rightArrow);
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row.appendChild(cell);
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return cell;
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};
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var createArrowListener = function(variable, array, direction) {
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return function() {
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var currentIndex = array.indexOf(this.displayValue_[variable]);
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currentIndex += direction;
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if (currentIndex <= -1) {
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currentIndex = array.length - 1;
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} else if (currentIndex >= array.length) {
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currentIndex = 0;
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}
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var value = {};
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value[variable] = array[currentIndex];
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this.setValue(value);
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};
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};
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var widget = document.createElement('div');
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widget.className = 'customFieldsTurtleWidget blocklyNonSelectable';
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var table = document.createElement('div');
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table.className = 'table';
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widget.appendChild(table);
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var row = createRow(table);
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var leftArrow = createLeftArrow(row);
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widget.patternText = createTextNode(row, this.displayValue_.pattern);
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var rightArrow = createRightArrow(row);
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this.editorListeners_.push(Blockly.browserEvents.bind(
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leftArrow, 'mouseup', this,
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createArrowListener('pattern', CustomFields.FieldTurtle.PATTERNS, -1)));
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this.editorListeners_.push(Blockly.browserEvents.bind(
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rightArrow, 'mouseup', this,
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createArrowListener('pattern', CustomFields.FieldTurtle.PATTERNS, 1)));
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row = createRow(table);
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leftArrow = createLeftArrow(row);
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widget.hatText = createTextNode(row, this.displayValue_.hat);
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rightArrow = createRightArrow(row);
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this.editorListeners_.push(Blockly.browserEvents.bind(
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leftArrow, 'mouseup', this,
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createArrowListener('hat', CustomFields.FieldTurtle.HATS, -1)));
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this.editorListeners_.push(Blockly.browserEvents.bind(
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rightArrow, 'mouseup', this,
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createArrowListener('hat', CustomFields.FieldTurtle.HATS, 1)));
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row = createRow(table);
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leftArrow = createLeftArrow(row);
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widget.turtleNameText = createTextNode(row, this.displayValue_.turtleName);
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rightArrow = createRightArrow(row);
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this.editorListeners_.push(Blockly.browserEvents.bind(
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leftArrow, 'mouseup', this,
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createArrowListener('turtleName', CustomFields.FieldTurtle.NAMES, -1)));
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this.editorListeners_.push(Blockly.browserEvents.bind(
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rightArrow, 'mouseup', this,
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createArrowListener('turtleName', CustomFields.FieldTurtle.NAMES, 1)));
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var randomizeButton = document.createElement('button');
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randomizeButton.className = 'randomize';
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randomizeButton.setAttribute('type', 'button');
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randomizeButton.textContent = 'randomize turtle';
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this.editorListeners_.push(
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Blockly.browserEvents.bind(randomizeButton, 'mouseup', this, function() {
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var value = {};
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value.pattern = CustomFields.FieldTurtle.PATTERNS[Math.floor(
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Math.random() * CustomFields.FieldTurtle.PATTERNS.length)];
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value.hat = CustomFields.FieldTurtle.HATS[Math.floor(
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Math.random() * CustomFields.FieldTurtle.HATS.length)];
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value.turtleName = CustomFields.FieldTurtle.NAMES[Math.floor(
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Math.random() * CustomFields.FieldTurtle.NAMES.length)];
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this.setValue(value);
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}));
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widget.appendChild(randomizeButton);
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return widget;
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};
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// Cleans up any event listeners that were attached to the now hidden editor.
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CustomFields.FieldTurtle.prototype.dropdownDispose_ = function() {
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for (var i = this.editorListeners_.length, listener;
|
|
listener = this.editorListeners_[i]; i--) {
|
|
Blockly.browserEvents.unbind(listener);
|
|
this.editorListeners_.pop();
|
|
}
|
|
};
|
|
|
|
// Updates the field's colour based on the colour of the block. Called by
|
|
// block.applyColour.
|
|
CustomFields.FieldTurtle.prototype.applyColour = function() {
|
|
if (!this.sourceBlock_) {
|
|
return;
|
|
}
|
|
// The getColourX functions are the best way to access the colours of a block.
|
|
var isShadow = this.sourceBlock_.isShadow();
|
|
var fillColour = isShadow ?
|
|
this.sourceBlock_.getColourShadow() : this.sourceBlock_.getColour();
|
|
// This is technically a package function, meaning it could change.
|
|
var borderColour = isShadow ? fillColour :
|
|
this.sourceBlock_.style.colourTertiary;
|
|
|
|
if (this.turtleGroup_) {
|
|
var child = this.turtleGroup_.firstChild;
|
|
while(child) {
|
|
// If it is a text node, continue.
|
|
if (child.nodeType === 3) {
|
|
child = child.nextSibling;
|
|
continue;
|
|
}
|
|
// Or if it is a non-turtle node, continue.
|
|
var className = child.getAttribute('class');
|
|
if (!className || className.indexOf('turtleBody') === -1) {
|
|
child = child.nextSibling;
|
|
continue;
|
|
}
|
|
|
|
child.style.fill = fillColour;
|
|
child.style.stroke = borderColour;
|
|
child = child.nextSibling;
|
|
}
|
|
}
|
|
};
|
|
|
|
// Saves the field's value to an XML node. Allows for custom serialization.
|
|
CustomFields.FieldTurtle.prototype.toXml = function(fieldElement) {
|
|
// The default implementation of this function creates a node that looks
|
|
// like this: (where value is returned by getValue())
|
|
// <field name="FIELDNAME">value</field>
|
|
// But this doesn't work for our field because it stores an /object/.
|
|
|
|
fieldElement.setAttribute('pattern', this.value_.pattern);
|
|
fieldElement.setAttribute('hat', this.value_.hat);
|
|
// The textContent usually contains whatever is closest to the field's
|
|
// 'value'. The textContent doesn't need to contain anything, but saving
|
|
// something to it does aid in readability.
|
|
fieldElement.textContent = this.value_.turtleName;
|
|
|
|
// Always return the element!
|
|
return fieldElement;
|
|
};
|
|
|
|
// Sets the field's value based on an XML node. Allows for custom
|
|
// de-serialization.
|
|
CustomFields.FieldTurtle.prototype.fromXml = function(fieldElement) {
|
|
// Because we had to do custom serialization for this field, we also need
|
|
// to do custom de-serialization.
|
|
|
|
var value = {};
|
|
value.pattern = fieldElement.getAttribute('pattern');
|
|
value.hat = fieldElement.getAttribute('hat');
|
|
value.turtleName = fieldElement.textContent;
|
|
// The end goal is to call this.setValue()
|
|
this.setValue(value);
|
|
};
|
|
|
|
// Blockly needs to know the JSON name of this field. Usually this is
|
|
// registered at the bottom of the field class.
|
|
Blockly.fieldRegistry.register('field_turtle', CustomFields.FieldTurtle);
|
|
|
|
// Called by initView to create all of the SVGs. This is just used to keep
|
|
// the code more organized.
|
|
CustomFields.FieldTurtle.prototype.createView_ = function() {
|
|
this.movableGroup_ = Blockly.utils.dom.createSvgElement('g',
|
|
{
|
|
'transform': 'translate(0,5)'
|
|
}, this.fieldGroup_);
|
|
var scaleGroup = Blockly.utils.dom.createSvgElement('g',
|
|
{
|
|
'transform': 'scale(1.5)'
|
|
}, this.movableGroup_);
|
|
this.turtleGroup_ = Blockly.utils.dom.createSvgElement('g',
|
|
{
|
|
// Makes the smaller turtle graphic align with the hats.
|
|
'class': 'turtleBody'
|
|
}, scaleGroup);
|
|
var tail = Blockly.utils.dom.createSvgElement('path',
|
|
{
|
|
'class': 'turtleBody',
|
|
'd': 'M7,27.5H0.188c3.959-2,6.547-2.708,8.776-5.237',
|
|
'transform': 'translate(0.312 -12.994)'
|
|
}, this.turtleGroup_);
|
|
var legLeft = Blockly.utils.dom.createSvgElement('rect',
|
|
{
|
|
'class': 'turtleBody',
|
|
'x': 8.812,
|
|
'y': 12.506,
|
|
'width': 4,
|
|
'height': 10
|
|
}, this.turtleGroup_);
|
|
var legRight = Blockly.utils.dom.createSvgElement('rect',
|
|
{
|
|
'class': 'turtleBody',
|
|
'x': 28.812,
|
|
'y': 12.506,
|
|
'width': 4,
|
|
'height': 10
|
|
}, this.turtleGroup_);
|
|
var head = Blockly.utils.dom.createSvgElement('path',
|
|
{
|
|
'class': 'turtleBody',
|
|
'd': 'M47.991,17.884c0,1.92-2.144,3.477-4.788,3.477a6.262,6.262,0,0,1-2.212-.392c-0.2-.077-1.995,2.343-4.866,3.112a17.019,17.019,0,0,1-6.01.588c-4.413-.053-2.5-3.412-2.745-3.819-0.147-.242,2.232.144,6.126-0.376a7.392,7.392,0,0,0,4.919-2.588c0-1.92,2.144-3.477,4.788-3.477S47.991,15.964,47.991,17.884Z',
|
|
'transform': 'translate(0.312 -12.994)'
|
|
}, this.turtleGroup_);
|
|
var smile = Blockly.utils.dom.createSvgElement('path',
|
|
{
|
|
'class': 'turtleBody',
|
|
'd': 'M42.223,18.668a3.614,3.614,0,0,0,2.728,2.38',
|
|
'transform': 'translate(0.312 -12.994)'
|
|
}, this.turtleGroup_);
|
|
var sclera = Blockly.utils.dom.createSvgElement('ellipse',
|
|
{
|
|
'cx': 43.435,
|
|
'cy': 2.61,
|
|
'rx': 2.247,
|
|
'ry': 2.61,
|
|
'fill': '#fff'
|
|
}, this.turtleGroup_);
|
|
var pupil = Blockly.utils.dom.createSvgElement('ellipse',
|
|
{
|
|
'cx': 44.166,
|
|
'cy': 3.403,
|
|
'rx': 1.318,
|
|
'ry': 1.62
|
|
}, this.turtleGroup_);
|
|
var shell = Blockly.utils.dom.createSvgElement('path',
|
|
{
|
|
'class': 'turtleBody',
|
|
'd': 'M33.4,27.5H7.193c0-6,5.866-13.021,13.1-13.021S33.4,21.5,33.4,27.5Z',
|
|
'transform': 'translate(0.312 -12.994)'
|
|
}, this.turtleGroup_);
|
|
this.shellPattern_ = Blockly.utils.dom.createSvgElement('path',
|
|
{
|
|
'd': 'M33.4,27.5H7.193c0-6,5.866-13.021,13.1-13.021S33.4,21.5,33.4,27.5Z',
|
|
'transform': 'translate(0.312 -12.994)'
|
|
}, this.turtleGroup_);
|
|
|
|
this.stovepipe_ = Blockly.utils.dom.createSvgElement('image',
|
|
{
|
|
'width': '50',
|
|
'height': '18'
|
|
}, scaleGroup);
|
|
this.stovepipe_.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href',
|
|
'media/stovepipe.svg');
|
|
this.crown_ = Blockly.utils.dom.createSvgElement('image',
|
|
{
|
|
'width': '50',
|
|
'height': '15'
|
|
}, scaleGroup);
|
|
this.crown_.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href',
|
|
'media/crown.svg');
|
|
this.mask_ = Blockly.utils.dom.createSvgElement('image',
|
|
{
|
|
'width': '50',
|
|
'height': '24'
|
|
}, scaleGroup);
|
|
this.mask_.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href',
|
|
'media/mask.svg');
|
|
this.propeller_ = Blockly.utils.dom.createSvgElement('image',
|
|
{
|
|
'width': '50',
|
|
'height': '11'
|
|
}, scaleGroup);
|
|
this.propeller_.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href',
|
|
'media/propeller.svg');
|
|
this.fedora_ = Blockly.utils.dom.createSvgElement('image',
|
|
{
|
|
'width': '50',
|
|
'height': '12'
|
|
}, scaleGroup);
|
|
this.fedora_.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href',
|
|
'media/fedora.svg');
|
|
|
|
// Even if we're not going to display it right away, we want to create all
|
|
// of our DOM elements inside this function.
|
|
this.crown_.style.display = 'none';
|
|
this.mask_.style.display = 'none';
|
|
this.propeller_.style.display = 'none';
|
|
this.fedora_.style.display = 'none';
|
|
|
|
this.movableGroup_.appendChild(this.textElement_);
|
|
this.textElement_.setAttribute(
|
|
'transform', 'translate(' + this.TEXT_OFFSET_X + ',20)');
|
|
|
|
this.defs_ = Blockly.utils.dom.createSvgElement('defs', {}, this.fieldGroup_);
|
|
this.polkadotPattern_ = Blockly.utils.dom.createSvgElement('pattern',
|
|
{
|
|
'id': 'polkadots',
|
|
'patternUnits': 'userSpaceOnUse',
|
|
'width': 10,
|
|
'height': 10
|
|
}, this.defs_);
|
|
this.polkadotGroup_ = Blockly.utils.dom.createSvgElement(
|
|
'g', {}, this.polkadotPattern_);
|
|
Blockly.utils.dom.createSvgElement('circle',
|
|
{
|
|
'cx': 2.5,
|
|
'cy': 2.5,
|
|
'r': 2.5,
|
|
'fill': '#000',
|
|
'fill-opacity': .3
|
|
}, this.polkadotGroup_);
|
|
Blockly.utils.dom.createSvgElement('circle',
|
|
{
|
|
'cx': 7.5,
|
|
'cy': 7.5,
|
|
'r': 2.5,
|
|
'fill': '#000',
|
|
'fill-opacity': .3
|
|
}, this.polkadotGroup_);
|
|
|
|
this.hexagonPattern_ = Blockly.utils.dom.createSvgElement('pattern',
|
|
{
|
|
'id': 'hexagons',
|
|
'patternUnits': 'userSpaceOnUse',
|
|
'width': 10,
|
|
'height': 8.68,
|
|
'patternTransform': 'translate(2) rotate(45)'
|
|
}, this.defs_);
|
|
Blockly.utils.dom.createSvgElement('polygon',
|
|
{
|
|
'id': 'hex',
|
|
'points': '4.96,4.4 7.46,5.84 7.46,8.74 4.96,10.18 2.46,8.74 2.46,5.84',
|
|
'stroke': '#000',
|
|
'stroke-opacity': .3,
|
|
'fill-opacity': 0
|
|
}, this.hexagonPattern_);
|
|
var use = Blockly.utils.dom.createSvgElement('use',
|
|
{
|
|
'x': 5,
|
|
}, this.hexagonPattern_);
|
|
use.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href', '#hex');
|
|
use = Blockly.utils.dom.createSvgElement('use',
|
|
{
|
|
'x': -5,
|
|
}, this.hexagonPattern_);
|
|
use.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href', '#hex');
|
|
use = Blockly.utils.dom.createSvgElement('use',
|
|
{
|
|
'x': 2.5,
|
|
'y': -4.34
|
|
}, this.hexagonPattern_);
|
|
use.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href', '#hex');
|
|
use = Blockly.utils.dom.createSvgElement('use',
|
|
{
|
|
'x': -2.5,
|
|
'y': -4.34
|
|
}, this.hexagonPattern_);
|
|
use.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href', '#hex');
|
|
|
|
this.stripesPattern_ = Blockly.utils.dom.createSvgElement('pattern',
|
|
{
|
|
'id': 'stripes',
|
|
'patternUnits': 'userSpaceOnUse',
|
|
'width': 5,
|
|
'height': 10,
|
|
'patternTransform': 'rotate(45)'
|
|
}, this.defs_);
|
|
Blockly.utils.dom.createSvgElement('line',
|
|
{
|
|
'x1': 0,
|
|
'y1': 0,
|
|
'x2': 0,
|
|
'y2': 10,
|
|
'stroke-width': 4,
|
|
'stroke': '#000',
|
|
'stroke-opacity': .3
|
|
}, this.stripesPattern_);
|
|
};
|