Files
blockly/core/bubble_dragger.js
Neil Fraser b46a4fe286 Bring our license format up to date (#3127)
* Google changed from an Inc to an LLC.

This happened back in 2017 but we didn’t notice.  Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade.

* Remove project description/titles from licenses

This is no longer part of Google’s header requirements.  Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”).

* License no longer requires URL.

* Fix license regexps.
2019-10-02 14:46:56 -07:00

279 lines
8.8 KiB
JavaScript

/**
* @license
* Copyright 2018 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Methods for dragging a bubble visually.
* @author fenichel@google.com (Rachel Fenichel)
*/
'use strict';
goog.provide('Blockly.BubbleDragger');
goog.require('Blockly.Bubble');
goog.require('Blockly.Events');
goog.require('Blockly.Events.CommentMove');
goog.require('Blockly.utils');
goog.require('Blockly.utils.Coordinate');
/**
* Class for a bubble dragger. It moves things on the bubble canvas around the
* workspace when they are being dragged by a mouse or touch. These can be
* block comments, mutators, warnings, or workspace comments.
* @param {!Blockly.Bubble|!Blockly.WorkspaceCommentSvg} bubble The item on the
* bubble canvas to drag.
* @param {!Blockly.WorkspaceSvg} workspace The workspace to drag on.
* @constructor
*/
Blockly.BubbleDragger = function(bubble, workspace) {
/**
* The item on the bubble canvas that is being dragged.
* @type {!Blockly.Bubble|!Blockly.WorkspaceCommentSvg}
* @private
*/
this.draggingBubble_ = bubble;
/**
* The workspace on which the bubble is being dragged.
* @type {!Blockly.WorkspaceSvg}
* @private
*/
this.workspace_ = workspace;
/**
* Which delete area the mouse pointer is over, if any.
* One of {@link Blockly.DELETE_AREA_TRASH},
* {@link Blockly.DELETE_AREA_TOOLBOX}, or {@link Blockly.DELETE_AREA_NONE}.
* @type {?number}
* @private
*/
this.deleteArea_ = null;
/**
* Whether the bubble would be deleted if dropped immediately.
* @type {boolean}
* @private
*/
this.wouldDeleteBubble_ = false;
/**
* The location of the top left corner of the dragging bubble's body at the
* beginning of the drag, in workspace coordinates.
* @type {!Blockly.utils.Coordinate}
* @private
*/
this.startXY_ = this.draggingBubble_.getRelativeToSurfaceXY();
/**
* The drag surface to move bubbles to during a drag, or null if none should
* be used. Block dragging and bubble dragging use the same surface.
* @type {Blockly.BlockDragSurfaceSvg}
* @private
*/
this.dragSurface_ =
Blockly.utils.is3dSupported() && !!workspace.getBlockDragSurface() ?
workspace.getBlockDragSurface() : null;
};
/**
* Sever all links from this object.
* @package
*/
Blockly.BubbleDragger.prototype.dispose = function() {
this.draggingBubble_ = null;
this.workspace_ = null;
this.dragSurface_ = null;
};
/**
* Start dragging a bubble. This includes moving it to the drag surface.
* @package
*/
Blockly.BubbleDragger.prototype.startBubbleDrag = function() {
if (!Blockly.Events.getGroup()) {
Blockly.Events.setGroup(true);
}
this.workspace_.setResizesEnabled(false);
this.draggingBubble_.setAutoLayout(false);
if (this.dragSurface_) {
this.moveToDragSurface_();
}
this.draggingBubble_.setDragging && this.draggingBubble_.setDragging(true);
var toolbox = this.workspace_.getToolbox();
if (toolbox) {
var style = this.draggingBubble_.isDeletable() ? 'blocklyToolboxDelete' :
'blocklyToolboxGrab';
toolbox.addStyle(style);
}
};
/**
* Execute a step of bubble dragging, based on the given event. Update the
* display accordingly.
* @param {!Event} e The most recent move event.
* @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has
* moved from the position at the start of the drag, in pixel units.
* @package
*/
Blockly.BubbleDragger.prototype.dragBubble = function(e, currentDragDeltaXY) {
var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta);
this.draggingBubble_.moveDuringDrag(this.dragSurface_, newLoc);
if (this.draggingBubble_.isDeletable()) {
this.deleteArea_ = this.workspace_.isDeleteArea(e);
this.updateCursorDuringBubbleDrag_();
}
};
/**
* Shut the trash can and, if necessary, delete the dragging bubble.
* Should be called at the end of a bubble drag.
* @return {boolean} Whether the bubble was deleted.
* @private
*/
Blockly.BubbleDragger.prototype.maybeDeleteBubble_ = function() {
var trashcan = this.workspace_.trashcan;
if (this.wouldDeleteBubble_) {
if (trashcan) {
setTimeout(trashcan.close.bind(trashcan), 100);
}
// Fire a move event, so we know where to go back to for an undo.
this.fireMoveEvent_();
this.draggingBubble_.dispose(false, true);
} else if (trashcan) {
// Make sure the trash can is closed.
trashcan.close();
}
return this.wouldDeleteBubble_;
};
/**
* Update the cursor (and possibly the trash can lid) to reflect whether the
* dragging bubble would be deleted if released immediately.
* @private
*/
Blockly.BubbleDragger.prototype.updateCursorDuringBubbleDrag_ = function() {
this.wouldDeleteBubble_ = this.deleteArea_ != Blockly.DELETE_AREA_NONE;
var trashcan = this.workspace_.trashcan;
if (this.wouldDeleteBubble_) {
this.draggingBubble_.setDeleteStyle(true);
if (this.deleteArea_ == Blockly.DELETE_AREA_TRASH && trashcan) {
trashcan.setOpen_(true);
}
} else {
this.draggingBubble_.setDeleteStyle(false);
if (trashcan) {
trashcan.setOpen_(false);
}
}
};
/**
* Finish a bubble drag and put the bubble back on the workspace.
* @param {!Event} e The mouseup/touchend event.
* @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has
* moved from the position at the start of the drag, in pixel units.
* @package
*/
Blockly.BubbleDragger.prototype.endBubbleDrag = function(
e, currentDragDeltaXY) {
// Make sure internal state is fresh.
this.dragBubble(e, currentDragDeltaXY);
var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta);
// Move the bubble to its final location.
this.draggingBubble_.moveTo(newLoc.x, newLoc.y);
var deleted = this.maybeDeleteBubble_();
if (!deleted) {
// Put everything back onto the bubble canvas.
if (this.dragSurface_) {
this.dragSurface_.clearAndHide(this.workspace_.getBubbleCanvas());
}
this.draggingBubble_.setDragging && this.draggingBubble_.setDragging(false);
this.fireMoveEvent_();
}
this.workspace_.setResizesEnabled(true);
if (this.workspace_.toolbox_) {
var style = this.draggingBubble_.isDeletable() ? 'blocklyToolboxDelete' :
'blocklyToolboxGrab';
this.workspace_.toolbox_.removeStyle(style);
}
Blockly.Events.setGroup(false);
};
/**
* Fire a move event at the end of a bubble drag.
* @private
*/
Blockly.BubbleDragger.prototype.fireMoveEvent_ = function() {
if (this.draggingBubble_.isComment) {
var event = new Blockly.Events.CommentMove(this.draggingBubble_);
event.setOldCoordinate(this.startXY_);
event.recordNew();
Blockly.Events.fire(event);
}
// TODO (fenichel): move events for comments.
return;
};
/**
* Convert a coordinate object from pixels to workspace units, including a
* correction for mutator workspaces.
* This function does not consider differing origins. It simply scales the
* input's x and y values.
* @param {!Blockly.utils.Coordinate} pixelCoord A coordinate with x and y values
* in CSS pixel units.
* @return {!Blockly.utils.Coordinate} The input coordinate divided by the workspace
* scale.
* @private
*/
Blockly.BubbleDragger.prototype.pixelsToWorkspaceUnits_ = function(pixelCoord) {
var result = new Blockly.utils.Coordinate(pixelCoord.x / this.workspace_.scale,
pixelCoord.y / this.workspace_.scale);
if (this.workspace_.isMutator) {
// If we're in a mutator, its scale is always 1, purely because of some
// oddities in our rendering optimizations. The actual scale is the same as
// the scale on the parent workspace.
// Fix that for dragging.
var mainScale = this.workspace_.options.parentWorkspace.scale;
result.scale(1 / mainScale);
}
return result;
};
/**
* Move the bubble onto the drag surface at the beginning of a drag. Move the
* drag surface to preserve the apparent location of the bubble.
* @private
*/
Blockly.BubbleDragger.prototype.moveToDragSurface_ = function() {
this.draggingBubble_.moveTo(0, 0);
this.dragSurface_.translateSurface(this.startXY_.x, this.startXY_.y);
// Execute the move on the top-level SVG component.
this.dragSurface_.setBlocksAndShow(this.draggingBubble_.getSvgRoot());
};