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blockly/core/gesture.js
Neil Fraser b46a4fe286 Bring our license format up to date (#3127)
* Google changed from an Inc to an LLC.

This happened back in 2017 but we didn’t notice.  Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade.

* Remove project description/titles from licenses

This is no longer part of Google’s header requirements.  Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”).

* License no longer requires URL.

* Fix license regexps.
2019-10-02 14:46:56 -07:00

985 lines
29 KiB
JavaScript

/**
* @license
* Copyright 2017 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview The class representing an in-progress gesture, usually a drag
* or a tap.
* @author fenichel@google.com (Rachel Fenichel)
*/
'use strict';
goog.provide('Blockly.Gesture');
goog.require('Blockly.blockAnimations');
goog.require('Blockly.BlockDragger');
goog.require('Blockly.BubbleDragger');
goog.require('Blockly.constants');
goog.require('Blockly.Events');
goog.require('Blockly.Events.Ui');
goog.require('Blockly.FlyoutDragger');
goog.require('Blockly.Tooltip');
goog.require('Blockly.Touch');
goog.require('Blockly.utils');
goog.require('Blockly.utils.Coordinate');
goog.require('Blockly.WorkspaceDragger');
/*
* Note: In this file "start" refers to touchstart, mousedown, and pointerstart
* events. "End" refers to touchend, mouseup, and pointerend events.
*/
// TODO: Consider touchcancel/pointercancel.
/**
* Class for one gesture.
* @param {!Event} e The event that kicked off this gesture.
* @param {!Blockly.WorkspaceSvg} creatorWorkspace The workspace that created
* this gesture and has a reference to it.
* @constructor
*/
Blockly.Gesture = function(e, creatorWorkspace) {
/**
* The position of the mouse when the gesture started. Units are CSS pixels,
* with (0, 0) at the top left of the browser window (mouseEvent clientX/Y).
* @type {Blockly.utils.Coordinate}
*/
this.mouseDownXY_ = null;
/**
* How far the mouse has moved during this drag, in pixel units.
* (0, 0) is at this.mouseDownXY_.
* @type {Blockly.utils.Coordinate}
* @private
*/
this.currentDragDeltaXY_ = null;
/**
* The bubble that the gesture started on, or null if it did not start on a
* bubble.
* @type {Blockly.Bubble}
* @private
*/
this.startBubble_ = null;
/**
* The field that the gesture started on, or null if it did not start on a
* field.
* @type {Blockly.Field}
* @private
*/
this.startField_ = null;
/**
* The block that the gesture started on, or null if it did not start on a
* block.
* @type {Blockly.BlockSvg}
* @private
*/
this.startBlock_ = null;
/**
* The block that this gesture targets. If the gesture started on a
* shadow block, this is the first non-shadow parent of the block. If the
* gesture started in the flyout, this is the root block of the block group
* that was clicked or dragged.
* @type {Blockly.BlockSvg}
* @private
*/
this.targetBlock_ = null;
/**
* The workspace that the gesture started on. There may be multiple
* workspaces on a page; this is more accurate than using
* Blockly.getMainWorkspace().
* @type {Blockly.WorkspaceSvg}
* @protected
*/
this.startWorkspace_ = null;
/**
* The workspace that created this gesture. This workspace keeps a reference
* to the gesture, which will need to be cleared at deletion.
* This may be different from the start workspace. For instance, a flyout is
* a workspace, but its parent workspace manages gestures for it.
* @type {Blockly.WorkspaceSvg}
* @private
*/
this.creatorWorkspace_ = creatorWorkspace;
/**
* Whether the pointer has at any point moved out of the drag radius.
* A gesture that exceeds the drag radius is a drag even if it ends exactly
* at its start point.
* @type {boolean}
* @private
*/
this.hasExceededDragRadius_ = false;
/**
* Whether the workspace is currently being dragged.
* @type {boolean}
* @private
*/
this.isDraggingWorkspace_ = false;
/**
* Whether the block is currently being dragged.
* @type {boolean}
* @private
*/
this.isDraggingBlock_ = false;
/**
* Whether the bubble is currently being dragged.
* @type {boolean}
* @private
*/
this.isDraggingBubble_ = false;
/**
* The event that most recently updated this gesture.
* @type {!Event}
* @private
*/
this.mostRecentEvent_ = e;
/**
* A handle to use to unbind a mouse move listener at the end of a drag.
* Opaque data returned from Blockly.bindEventWithChecks_.
* @type {Array.<!Array>}
* @protected
*/
this.onMoveWrapper_ = null;
/**
* A handle to use to unbind a mouse up listener at the end of a drag.
* Opaque data returned from Blockly.bindEventWithChecks_.
* @type {Array.<!Array>}
* @protected
*/
this.onUpWrapper_ = null;
/**
* The object tracking a bubble drag, or null if none is in progress.
* @type {Blockly.BubbleDragger}
* @private
*/
this.bubbleDragger_ = null;
/**
* The object tracking a block drag, or null if none is in progress.
* @type {Blockly.BlockDragger}
* @private
*/
this.blockDragger_ = null;
/**
* The object tracking a workspace or flyout workspace drag, or null if none
* is in progress.
* @type {Blockly.WorkspaceDragger}
* @private
*/
this.workspaceDragger_ = null;
/**
* The flyout a gesture started in, if any.
* @type {Blockly.Flyout}
* @private
*/
this.flyout_ = null;
/**
* Boolean for sanity-checking that some code is only called once.
* @type {boolean}
* @private
*/
this.calledUpdateIsDragging_ = false;
/**
* Boolean for sanity-checking that some code is only called once.
* @type {boolean}
* @private
*/
this.hasStarted_ = false;
/**
* Boolean used internally to break a cycle in disposal.
* @type {boolean}
* @protected
*/
this.isEnding_ = false;
/**
* Boolean used to indicate whether or not to heal the stack after
* disconnecting a block.
* @type {boolean}
* @private
*/
this.healStack_ = !Blockly.DRAG_STACK;
};
/**
* Sever all links from this object.
* @package
*/
Blockly.Gesture.prototype.dispose = function() {
Blockly.Touch.clearTouchIdentifier();
Blockly.Tooltip.unblock();
// Clear the owner's reference to this gesture.
this.creatorWorkspace_.clearGesture();
if (this.onMoveWrapper_) {
Blockly.unbindEvent_(this.onMoveWrapper_);
}
if (this.onUpWrapper_) {
Blockly.unbindEvent_(this.onUpWrapper_);
}
this.startField_ = null;
this.startBlock_ = null;
this.targetBlock_ = null;
this.startWorkspace_ = null;
this.flyout_ = null;
if (this.blockDragger_) {
this.blockDragger_.dispose();
this.blockDragger_ = null;
}
if (this.workspaceDragger_) {
this.workspaceDragger_.dispose();
this.workspaceDragger_ = null;
}
if (this.bubbleDragger_) {
this.bubbleDragger_.dispose();
this.bubbleDragger_ = null;
}
};
/**
* Update internal state based on an event.
* @param {!Event} e The most recent mouse or touch event.
* @private
*/
Blockly.Gesture.prototype.updateFromEvent_ = function(e) {
var currentXY = new Blockly.utils.Coordinate(e.clientX, e.clientY);
var changed = this.updateDragDelta_(currentXY);
// Exceeded the drag radius for the first time.
if (changed) {
this.updateIsDragging_();
Blockly.longStop_();
}
this.mostRecentEvent_ = e;
};
/**
* DO MATH to set currentDragDeltaXY_ based on the most recent mouse position.
* @param {!Blockly.utils.Coordinate} currentXY The most recent mouse/pointer
* position, in pixel units, with (0, 0) at the window's top left corner.
* @return {boolean} True if the drag just exceeded the drag radius for the
* first time.
* @private
*/
Blockly.Gesture.prototype.updateDragDelta_ = function(currentXY) {
this.currentDragDeltaXY_ = Blockly.utils.Coordinate.difference(currentXY,
this.mouseDownXY_);
if (!this.hasExceededDragRadius_) {
var currentDragDelta = Blockly.utils.Coordinate.magnitude(
this.currentDragDeltaXY_);
// The flyout has a different drag radius from the rest of Blockly.
var limitRadius = this.flyout_ ? Blockly.FLYOUT_DRAG_RADIUS :
Blockly.DRAG_RADIUS;
this.hasExceededDragRadius_ = currentDragDelta > limitRadius;
return this.hasExceededDragRadius_;
}
return false;
};
/**
* Update this gesture to record whether a block is being dragged from the
* flyout.
* This function should be called on a mouse/touch move event the first time the
* drag radius is exceeded. It should be called no more than once per gesture.
* If a block should be dragged from the flyout this function creates the new
* block on the main workspace and updates targetBlock_ and startWorkspace_.
* @return {boolean} True if a block is being dragged from the flyout.
* @private
*/
Blockly.Gesture.prototype.updateIsDraggingFromFlyout_ = function() {
if (!this.flyout_.isBlockCreatable_(this.targetBlock_)) {
return false;
}
if (!this.flyout_.isScrollable() ||
this.flyout_.isDragTowardWorkspace(this.currentDragDeltaXY_)) {
this.startWorkspace_ = this.flyout_.targetWorkspace_;
this.startWorkspace_.updateScreenCalculationsIfScrolled();
// Start the event group now, so that the same event group is used for block
// creation and block dragging.
if (!Blockly.Events.getGroup()) {
Blockly.Events.setGroup(true);
}
// The start block is no longer relevant, because this is a drag.
this.startBlock_ = null;
this.targetBlock_ = this.flyout_.createBlock(this.targetBlock_);
this.targetBlock_.select();
return true;
}
return false;
};
/**
* Update this gesture to record whether a bubble is being dragged.
* This function should be called on a mouse/touch move event the first time the
* drag radius is exceeded. It should be called no more than once per gesture.
* If a bubble should be dragged this function creates the necessary
* BubbleDragger and starts the drag.
* @return {boolean} True if a bubble is being dragged.
* @private
*/
Blockly.Gesture.prototype.updateIsDraggingBubble_ = function() {
if (!this.startBubble_) {
return false;
}
this.isDraggingBubble_ = true;
this.startDraggingBubble_();
return true;
};
/**
* Update this gesture to record whether a block is being dragged.
* This function should be called on a mouse/touch move event the first time the
* drag radius is exceeded. It should be called no more than once per gesture.
* If a block should be dragged, either from the flyout or in the workspace,
* this function creates the necessary BlockDragger and starts the drag.
* @return {boolean} True if a block is being dragged.
* @private
*/
Blockly.Gesture.prototype.updateIsDraggingBlock_ = function() {
if (!this.targetBlock_) {
return false;
}
if (this.flyout_) {
this.isDraggingBlock_ = this.updateIsDraggingFromFlyout_();
} else if (this.targetBlock_.isMovable()) {
this.isDraggingBlock_ = true;
}
if (this.isDraggingBlock_) {
this.startDraggingBlock_();
return true;
}
return false;
};
/**
* Update this gesture to record whether a workspace is being dragged.
* This function should be called on a mouse/touch move event the first time the
* drag radius is exceeded. It should be called no more than once per gesture.
* If a workspace is being dragged this function creates the necessary
* WorkspaceDragger or FlyoutDragger and starts the drag.
* @private
*/
Blockly.Gesture.prototype.updateIsDraggingWorkspace_ = function() {
var wsMovable = this.flyout_ ? this.flyout_.isScrollable() :
this.startWorkspace_ && this.startWorkspace_.isDraggable();
if (!wsMovable) {
return;
}
if (this.flyout_) {
this.workspaceDragger_ = new Blockly.FlyoutDragger(this.flyout_);
} else {
this.workspaceDragger_ = new Blockly.WorkspaceDragger(this.startWorkspace_);
}
this.isDraggingWorkspace_ = true;
this.workspaceDragger_.startDrag();
};
/**
* Update this gesture to record whether anything is being dragged.
* This function should be called on a mouse/touch move event the first time the
* drag radius is exceeded. It should be called no more than once per gesture.
* @private
*/
Blockly.Gesture.prototype.updateIsDragging_ = function() {
// Sanity check.
if (this.calledUpdateIsDragging_) {
throw Error('updateIsDragging_ should only be called once per gesture.');
}
this.calledUpdateIsDragging_ = true;
// First check if it was a bubble drag. Bubbles always sit on top of blocks.
if (this.updateIsDraggingBubble_()) {
return;
}
// Then check if it was a block drag.
if (this.updateIsDraggingBlock_()) {
return;
}
// Then check if it's a workspace drag.
this.updateIsDraggingWorkspace_();
};
/**
* Create a block dragger and start dragging the selected block.
* @private
*/
Blockly.Gesture.prototype.startDraggingBlock_ = function() {
this.blockDragger_ = new Blockly.BlockDragger(this.targetBlock_,
this.startWorkspace_);
this.blockDragger_.startBlockDrag(this.currentDragDeltaXY_, this.healStack_);
this.blockDragger_.dragBlock(this.mostRecentEvent_,
this.currentDragDeltaXY_);
};
/**
* Create a bubble dragger and start dragging the selected bubble.
* TODO (fenichel): Possibly combine this and startDraggingBlock_.
* @private
*/
Blockly.Gesture.prototype.startDraggingBubble_ = function() {
this.bubbleDragger_ = new Blockly.BubbleDragger(this.startBubble_,
this.startWorkspace_);
this.bubbleDragger_.startBubbleDrag();
this.bubbleDragger_.dragBubble(this.mostRecentEvent_,
this.currentDragDeltaXY_);
};
/**
* Start a gesture: update the workspace to indicate that a gesture is in
* progress and bind mousemove and mouseup handlers.
* @param {!Event} e A mouse down or touch start event.
* @package
*/
Blockly.Gesture.prototype.doStart = function(e) {
if (Blockly.utils.isTargetInput(e)) {
this.cancel();
return;
}
this.hasStarted_ = true;
Blockly.blockAnimations.disconnectUiStop();
this.startWorkspace_.updateScreenCalculationsIfScrolled();
if (this.startWorkspace_.isMutator) {
// Mutator's coordinate system could be out of date because the bubble was
// dragged, the block was moved, the parent workspace zoomed, etc.
this.startWorkspace_.resize();
}
this.startWorkspace_.markFocused();
this.mostRecentEvent_ = e;
// Hide chaff also hides the flyout, so don't do it if the click is in a
// flyout.
Blockly.hideChaff(!!this.flyout_);
Blockly.Tooltip.block();
if (this.targetBlock_) {
if (!this.targetBlock_.isInFlyout && e.shiftKey) {
Blockly.navigation.enableKeyboardAccessibility();
this.creatorWorkspace_.getCursor().setCurNode(
Blockly.navigation.getTopNode(this.targetBlock_));
} else {
this.targetBlock_.select();
}
}
if (Blockly.utils.isRightButton(e)) {
this.handleRightClick(e);
return;
}
if ((e.type.toLowerCase() == 'touchstart' ||
e.type.toLowerCase() == 'pointerdown') &&
e.pointerType != 'mouse') {
Blockly.longStart_(e, this);
}
this.mouseDownXY_ = new Blockly.utils.Coordinate(e.clientX, e.clientY);
this.healStack_ = e.altKey || e.ctrlKey || e.metaKey;
this.bindMouseEvents(e);
};
/**
* Bind gesture events.
* @param {!Event} e A mouse down or touch start event.
* @package
*/
Blockly.Gesture.prototype.bindMouseEvents = function(e) {
this.onMoveWrapper_ = Blockly.bindEventWithChecks_(
document, 'mousemove', null, this.handleMove.bind(this));
this.onUpWrapper_ = Blockly.bindEventWithChecks_(
document, 'mouseup', null, this.handleUp.bind(this));
e.preventDefault();
e.stopPropagation();
};
/**
* Handle a mouse move or touch move event.
* @param {!Event} e A mouse move or touch move event.
* @package
*/
Blockly.Gesture.prototype.handleMove = function(e) {
this.updateFromEvent_(e);
if (this.isDraggingWorkspace_) {
this.workspaceDragger_.drag(this.currentDragDeltaXY_);
} else if (this.isDraggingBlock_) {
this.blockDragger_.dragBlock(this.mostRecentEvent_,
this.currentDragDeltaXY_);
} else if (this.isDraggingBubble_) {
this.bubbleDragger_.dragBubble(this.mostRecentEvent_,
this.currentDragDeltaXY_);
}
e.preventDefault();
e.stopPropagation();
};
/**
* Handle a mouse up or touch end event.
* @param {!Event} e A mouse up or touch end event.
* @package
*/
Blockly.Gesture.prototype.handleUp = function(e) {
this.updateFromEvent_(e);
Blockly.longStop_();
if (this.isEnding_) {
console.log('Trying to end a gesture recursively.');
return;
}
this.isEnding_ = true;
// The ordering of these checks is important: drags have higher priority than
// clicks. Fields have higher priority than blocks; blocks have higher
// priority than workspaces.
// The ordering within drags does not matter, because the three types of
// dragging are exclusive.
if (this.isDraggingBubble_) {
this.bubbleDragger_.endBubbleDrag(e, this.currentDragDeltaXY_);
} else if (this.isDraggingBlock_) {
this.blockDragger_.endBlockDrag(e, this.currentDragDeltaXY_);
} else if (this.isDraggingWorkspace_) {
this.workspaceDragger_.endDrag(this.currentDragDeltaXY_);
} else if (this.isBubbleClick_()) {
// Bubbles are in front of all fields and blocks.
this.doBubbleClick_();
} else if (this.isFieldClick_()) {
this.doFieldClick_();
} else if (this.isBlockClick_()) {
this.doBlockClick_();
} else if (this.isWorkspaceClick_()) {
this.doWorkspaceClick_(e);
}
e.preventDefault();
e.stopPropagation();
this.dispose();
};
/**
* Cancel an in-progress gesture. If a workspace or block drag is in progress,
* end the drag at the most recent location.
* @package
*/
Blockly.Gesture.prototype.cancel = function() {
// Disposing of a block cancels in-progress drags, but dragging to a delete
// area disposes of a block and leads to recursive disposal. Break that cycle.
if (this.isEnding_) {
return;
}
Blockly.longStop_();
if (this.isDraggingBubble_) {
this.bubbleDragger_.endBubbleDrag(this.mostRecentEvent_,
this.currentDragDeltaXY_);
} else if (this.isDraggingBlock_) {
this.blockDragger_.endBlockDrag(this.mostRecentEvent_,
this.currentDragDeltaXY_);
} else if (this.isDraggingWorkspace_) {
this.workspaceDragger_.endDrag(this.currentDragDeltaXY_);
}
this.dispose();
};
/**
* Handle a real or faked right-click event by showing a context menu.
* @param {!Event} e A mouse move or touch move event.
* @package
*/
Blockly.Gesture.prototype.handleRightClick = function(e) {
if (this.targetBlock_) {
this.bringBlockToFront_();
Blockly.hideChaff(this.flyout_);
this.targetBlock_.showContextMenu_(e);
} else if (this.startBubble_) {
this.startBubble_.showContextMenu_(e);
} else if (this.startWorkspace_ && !this.flyout_) {
Blockly.hideChaff();
this.startWorkspace_.showContextMenu_(e);
}
// TODO: Handle right-click on a bubble.
e.preventDefault();
e.stopPropagation();
this.dispose();
};
/**
* Handle a mousedown/touchstart event on a workspace.
* @param {!Event} e A mouse down or touch start event.
* @param {!Blockly.Workspace} ws The workspace the event hit.
* @package
*/
Blockly.Gesture.prototype.handleWsStart = function(e, ws) {
if (this.hasStarted_) {
throw Error('Tried to call gesture.handleWsStart, ' +
'but the gesture had already been started.');
}
this.setStartWorkspace_(ws);
this.mostRecentEvent_ = e;
this.doStart(e);
if (Blockly.keyboardAccessibilityMode) {
Blockly.navigation.setState(Blockly.navigation.STATE_WS);
}
};
/**
* Handle a mousedown/touchstart event on a flyout.
* @param {!Event} e A mouse down or touch start event.
* @param {!Blockly.Flyout} flyout The flyout the event hit.
* @package
*/
Blockly.Gesture.prototype.handleFlyoutStart = function(e, flyout) {
if (this.hasStarted_) {
throw Error('Tried to call gesture.handleFlyoutStart, ' +
'but the gesture had already been started.');
}
this.setStartFlyout_(flyout);
this.handleWsStart(e, flyout.getWorkspace());
};
/**
* Handle a mousedown/touchstart event on a block.
* @param {!Event} e A mouse down or touch start event.
* @param {!Blockly.BlockSvg} block The block the event hit.
* @package
*/
Blockly.Gesture.prototype.handleBlockStart = function(e, block) {
if (this.hasStarted_) {
throw Error('Tried to call gesture.handleBlockStart, ' +
'but the gesture had already been started.');
}
this.setStartBlock(block);
this.mostRecentEvent_ = e;
};
/**
* Handle a mousedown/touchstart event on a bubble.
* @param {!Event} e A mouse down or touch start event.
* @param {!Blockly.Bubble} bubble The bubble the event hit.
* @package
*/
Blockly.Gesture.prototype.handleBubbleStart = function(e, bubble) {
if (this.hasStarted_) {
throw Error('Tried to call gesture.handleBubbleStart, ' +
'but the gesture had already been started.');
}
this.setStartBubble(bubble);
this.mostRecentEvent_ = e;
};
/* Begin functions defining what actions to take to execute clicks on each type
* of target. Any developer wanting to add behaviour on clicks should modify
* only this code. */
/**
* Execute a bubble click.
* @private
*/
Blockly.Gesture.prototype.doBubbleClick_ = function() {
// TODO (#1673): Consistent handling of single clicks.
this.startBubble_.setFocus && this.startBubble_.setFocus();
this.startBubble_.select && this.startBubble_.select();
};
/**
* Execute a field click.
* @private
*/
Blockly.Gesture.prototype.doFieldClick_ = function() {
this.startField_.showEditor_();
this.bringBlockToFront_();
};
/**
* Execute a block click.
* @private
*/
Blockly.Gesture.prototype.doBlockClick_ = function() {
// Block click in an autoclosing flyout.
if (this.flyout_ && this.flyout_.autoClose) {
if (this.targetBlock_.isEnabled()) {
if (!Blockly.Events.getGroup()) {
Blockly.Events.setGroup(true);
}
var newBlock = this.flyout_.createBlock(this.targetBlock_);
newBlock.scheduleSnapAndBump();
}
} else {
// Clicks events are on the start block, even if it was a shadow.
Blockly.Events.fire(
new Blockly.Events.Ui(this.startBlock_, 'click', undefined, undefined));
}
this.bringBlockToFront_();
Blockly.Events.setGroup(false);
};
/**
* Execute a workspace click. Shift clicking puts the workspace in accessibility
* mode.
* @param {!Event} e A mouse up or touch end event.
* @private
*/
Blockly.Gesture.prototype.doWorkspaceClick_ = function(e) {
var ws = this.creatorWorkspace_;
if (e.shiftKey) {
Blockly.navigation.enableKeyboardAccessibility();
var screenCoord = new Blockly.utils.Coordinate(e.clientX, e.clientY);
var wsCoord = Blockly.utils.screenToWsCoordinates(ws, screenCoord);
var wsNode = Blockly.ASTNode.createWorkspaceNode(ws, wsCoord);
ws.getCursor().setCurNode(wsNode);
} else if (Blockly.selected) {
Blockly.selected.unselect();
}
};
/* End functions defining what actions to take to execute clicks on each type
* of target. */
// TODO (fenichel): Move bubbles to the front.
/**
* Move the dragged/clicked block to the front of the workspace so that it is
* not occluded by other blocks.
* @private
*/
Blockly.Gesture.prototype.bringBlockToFront_ = function() {
// Blocks in the flyout don't overlap, so skip the work.
if (this.targetBlock_ && !this.flyout_) {
this.targetBlock_.bringToFront();
}
};
/* Begin functions for populating a gesture at mouse down. */
/**
* Record the field that a gesture started on.
* @param {Blockly.Field} field The field the gesture started on.
* @package
*/
Blockly.Gesture.prototype.setStartField = function(field) {
if (this.hasStarted_) {
throw Error('Tried to call gesture.setStartField, ' +
'but the gesture had already been started.');
}
if (!this.startField_) {
this.startField_ = field;
}
};
/**
* Record the bubble that a gesture started on
* @param {Blockly.Bubble} bubble The bubble the gesture started on.
* @package
*/
Blockly.Gesture.prototype.setStartBubble = function(bubble) {
if (!this.startBubble_) {
this.startBubble_ = bubble;
}
};
/**
* Record the block that a gesture started on, and set the target block
* appropriately.
* @param {Blockly.BlockSvg} block The block the gesture started on.
* @package
*/
Blockly.Gesture.prototype.setStartBlock = function(block) {
// If the gesture already went through a bubble, don't set the start block.
if (!this.startBlock_ && !this.startBubble_) {
this.startBlock_ = block;
if (block.isInFlyout && block != block.getRootBlock()) {
this.setTargetBlock_(block.getRootBlock());
} else {
this.setTargetBlock_(block);
}
}
};
/**
* Record the block that a gesture targets, meaning the block that will be
* dragged if this turns into a drag. If this block is a shadow, that will be
* its first non-shadow parent.
* @param {Blockly.BlockSvg} block The block the gesture targets.
* @private
*/
Blockly.Gesture.prototype.setTargetBlock_ = function(block) {
if (block.isShadow()) {
this.setTargetBlock_(block.getParent());
} else {
this.targetBlock_ = block;
}
};
/**
* Record the workspace that a gesture started on.
* @param {Blockly.WorkspaceSvg} ws The workspace the gesture started on.
* @private
*/
Blockly.Gesture.prototype.setStartWorkspace_ = function(ws) {
if (!this.startWorkspace_) {
this.startWorkspace_ = ws;
}
};
/**
* Record the flyout that a gesture started on.
* @param {Blockly.Flyout} flyout The flyout the gesture started on.
* @private
*/
Blockly.Gesture.prototype.setStartFlyout_ = function(flyout) {
if (!this.flyout_) {
this.flyout_ = flyout;
}
};
/* End functions for populating a gesture at mouse down. */
/* Begin helper functions defining types of clicks. Any developer wanting
* to change the definition of a click should modify only this code. */
/**
* Whether this gesture is a click on a bubble. This should only be called when
* ending a gesture (mouse up, touch end).
* @return {boolean} Whether this gesture was a click on a bubble.
* @private
*/
Blockly.Gesture.prototype.isBubbleClick_ = function() {
// A bubble click starts on a bubble and never escapes the drag radius.
var hasStartBubble = !!this.startBubble_;
return hasStartBubble && !this.hasExceededDragRadius_;
};
/**
* Whether this gesture is a click on a block. This should only be called when
* ending a gesture (mouse up, touch end).
* @return {boolean} Whether this gesture was a click on a block.
* @private
*/
Blockly.Gesture.prototype.isBlockClick_ = function() {
// A block click starts on a block, never escapes the drag radius, and is not
// a field click.
var hasStartBlock = !!this.startBlock_;
return hasStartBlock && !this.hasExceededDragRadius_ && !this.isFieldClick_();
};
/**
* Whether this gesture is a click on a field. This should only be called when
* ending a gesture (mouse up, touch end).
* @return {boolean} Whether this gesture was a click on a field.
* @private
*/
Blockly.Gesture.prototype.isFieldClick_ = function() {
var fieldClickable = this.startField_ ?
this.startField_.isClickable() : false;
return fieldClickable && !this.hasExceededDragRadius_ &&
(!this.flyout_ || !this.flyout_.autoClose);
};
/**
* Whether this gesture is a click on a workspace. This should only be called
* when ending a gesture (mouse up, touch end).
* @return {boolean} Whether this gesture was a click on a workspace.
* @private
*/
Blockly.Gesture.prototype.isWorkspaceClick_ = function() {
var onlyTouchedWorkspace = !this.startBlock_ && !this.startBubble_ &&
!this.startField_;
return onlyTouchedWorkspace && !this.hasExceededDragRadius_;
};
/* End helper functions defining types of clicks. */
/**
* Whether this gesture is a drag of either a workspace or block.
* This function is called externally to block actions that cannot be taken
* mid-drag (e.g. using the keyboard to delete the selected blocks).
* @return {boolean} True if this gesture is a drag of a workspace or block.
* @package
*/
Blockly.Gesture.prototype.isDragging = function() {
return this.isDraggingWorkspace_ || this.isDraggingBlock_ ||
this.isDraggingBubble_;
};
/**
* Whether this gesture has already been started. In theory every mouse down
* has a corresponding mouse up, but in reality it is possible to lose a
* mouse up, leaving an in-process gesture hanging.
* @return {boolean} Whether this gesture was a click on a workspace.
* @package
*/
Blockly.Gesture.prototype.hasStarted = function() {
return this.hasStarted_;
};
/**
* Get a list of the insertion markers that currently exist. Block drags have
* 0, 1, or 2 insertion markers.
* @return {!Array.<!Blockly.BlockSvg>} A possibly empty list of insertion
* marker blocks.
* @package
*/
Blockly.Gesture.prototype.getInsertionMarkers = function() {
if (this.blockDragger_) {
return this.blockDragger_.getInsertionMarkers();
}
return [];
};
/**
* Is a drag or other gesture currently in progress on any workspace?
* @return {boolean} True if gesture is occurring.
*/
Blockly.Gesture.inProgress = function() {
var workspaces = Blockly.Workspace.getAll();
for (var i = 0, workspace; workspace = workspaces[i]; i++) {
if (workspace.currentGesture_) {
return true;
}
}
return false;
};