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https://github.com/google/blockly.git
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* Google changed from an Inc to an LLC. This happened back in 2017 but we didn’t notice. Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade. * Remove project description/titles from licenses This is no longer part of Google’s header requirements. Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”). * License no longer requires URL. * Fix license regexps.
333 lines
9.7 KiB
JavaScript
333 lines
9.7 KiB
JavaScript
/**
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* @license
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* Copyright 2011 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Library to create tooltips for Blockly.
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* First, call Blockly.Tooltip.init() after onload.
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* Second, set the 'tooltip' property on any SVG element that needs a tooltip.
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* If the tooltip is a string, then that message will be displayed.
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* If the tooltip is an SVG element, then that object's tooltip will be used.
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* Third, call Blockly.Tooltip.bindMouseEvents(e) passing the SVG element.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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/**
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* @name Blockly.Tooltip
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* @namespace
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*/
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goog.provide('Blockly.Tooltip');
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goog.require('Blockly.utils.string');
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/**
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* Is a tooltip currently showing?
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*/
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Blockly.Tooltip.visible = false;
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/**
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* Is someone else blocking the tooltip from being shown?
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* @type {boolean}
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* @private
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*/
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Blockly.Tooltip.blocked_ = false;
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/**
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* Maximum width (in characters) of a tooltip.
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*/
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Blockly.Tooltip.LIMIT = 50;
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/**
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* PID of suspended thread to clear tooltip on mouse out.
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* @private
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*/
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Blockly.Tooltip.mouseOutPid_ = 0;
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/**
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* PID of suspended thread to show the tooltip.
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* @private
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*/
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Blockly.Tooltip.showPid_ = 0;
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/**
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* Last observed X location of the mouse pointer (freezes when tooltip appears).
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* @private
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*/
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Blockly.Tooltip.lastX_ = 0;
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/**
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* Last observed Y location of the mouse pointer (freezes when tooltip appears).
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* @private
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*/
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Blockly.Tooltip.lastY_ = 0;
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/**
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* Current element being pointed at.
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* @private
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*/
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Blockly.Tooltip.element_ = null;
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/**
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* Once a tooltip has opened for an element, that element is 'poisoned' and
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* cannot respawn a tooltip until the pointer moves over a different element.
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* @private
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*/
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Blockly.Tooltip.poisonedElement_ = null;
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/**
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* Horizontal offset between mouse cursor and tooltip.
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*/
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Blockly.Tooltip.OFFSET_X = 0;
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/**
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* Vertical offset between mouse cursor and tooltip.
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*/
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Blockly.Tooltip.OFFSET_Y = 10;
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/**
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* Radius mouse can move before killing tooltip.
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*/
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Blockly.Tooltip.RADIUS_OK = 10;
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/**
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* Delay before tooltip appears.
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*/
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Blockly.Tooltip.HOVER_MS = 750;
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/**
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* Horizontal padding between tooltip and screen edge.
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*/
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Blockly.Tooltip.MARGINS = 5;
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/**
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* The HTML container. Set once by Blockly.Tooltip.createDom.
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* @type {Element}
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*/
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Blockly.Tooltip.DIV = null;
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/**
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* Create the tooltip div and inject it onto the page.
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*/
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Blockly.Tooltip.createDom = function() {
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if (Blockly.Tooltip.DIV) {
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return; // Already created.
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}
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// Create an HTML container for popup overlays (e.g. editor widgets).
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Blockly.Tooltip.DIV = document.createElement('div');
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Blockly.Tooltip.DIV.className = 'blocklyTooltipDiv';
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document.body.appendChild(Blockly.Tooltip.DIV);
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};
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/**
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* Binds the required mouse events onto an SVG element.
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* @param {!Element} element SVG element onto which tooltip is to be bound.
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*/
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Blockly.Tooltip.bindMouseEvents = function(element) {
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Blockly.bindEvent_(element, 'mouseover', null,
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Blockly.Tooltip.onMouseOver_);
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Blockly.bindEvent_(element, 'mouseout', null,
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Blockly.Tooltip.onMouseOut_);
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// Don't use bindEvent_ for mousemove since that would create a
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// corresponding touch handler, even though this only makes sense in the
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// context of a mouseover/mouseout.
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element.addEventListener('mousemove', Blockly.Tooltip.onMouseMove_, false);
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};
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/**
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* Hide the tooltip if the mouse is over a different object.
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* Initialize the tooltip to potentially appear for this object.
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* @param {!Event} e Mouse event.
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* @private
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*/
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Blockly.Tooltip.onMouseOver_ = function(e) {
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if (Blockly.Tooltip.blocked_) {
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// Someone doesn't want us to show tooltips.
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return;
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}
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// If the tooltip is an object, treat it as a pointer to the next object in
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// the chain to look at. Terminate when a string or function is found.
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var element = e.currentTarget;
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while ((typeof element.tooltip != 'string') &&
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(typeof element.tooltip != 'function')) {
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element = element.tooltip;
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}
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if (Blockly.Tooltip.element_ != element) {
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Blockly.Tooltip.hide();
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Blockly.Tooltip.poisonedElement_ = null;
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Blockly.Tooltip.element_ = element;
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}
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// Forget about any immediately preceding mouseOut event.
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clearTimeout(Blockly.Tooltip.mouseOutPid_);
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};
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/**
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* Hide the tooltip if the mouse leaves the object and enters the workspace.
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* @param {!Event} _e Mouse event.
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* @private
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*/
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Blockly.Tooltip.onMouseOut_ = function(_e) {
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if (Blockly.Tooltip.blocked_) {
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// Someone doesn't want us to show tooltips.
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return;
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}
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// Moving from one element to another (overlapping or with no gap) generates
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// a mouseOut followed instantly by a mouseOver. Fork off the mouseOut
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// event and kill it if a mouseOver is received immediately.
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// This way the task only fully executes if mousing into the void.
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Blockly.Tooltip.mouseOutPid_ = setTimeout(function() {
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Blockly.Tooltip.element_ = null;
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Blockly.Tooltip.poisonedElement_ = null;
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Blockly.Tooltip.hide();
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}, 1);
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clearTimeout(Blockly.Tooltip.showPid_);
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};
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/**
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* When hovering over an element, schedule a tooltip to be shown. If a tooltip
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* is already visible, hide it if the mouse strays out of a certain radius.
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* @param {!Event} e Mouse event.
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* @private
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*/
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Blockly.Tooltip.onMouseMove_ = function(e) {
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if (!Blockly.Tooltip.element_ || !Blockly.Tooltip.element_.tooltip) {
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// No tooltip here to show.
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return;
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} else if (Blockly.Tooltip.blocked_) {
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// Someone doesn't want us to show tooltips. We are probably handling a
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// user gesture, such as a click or drag.
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return;
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}
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if (Blockly.Tooltip.visible) {
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// Compute the distance between the mouse position when the tooltip was
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// shown and the current mouse position. Pythagorean theorem.
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var dx = Blockly.Tooltip.lastX_ - e.pageX;
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var dy = Blockly.Tooltip.lastY_ - e.pageY;
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if (Math.sqrt(dx * dx + dy * dy) > Blockly.Tooltip.RADIUS_OK) {
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Blockly.Tooltip.hide();
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}
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} else if (Blockly.Tooltip.poisonedElement_ != Blockly.Tooltip.element_) {
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// The mouse moved, clear any previously scheduled tooltip.
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clearTimeout(Blockly.Tooltip.showPid_);
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// Maybe this time the mouse will stay put. Schedule showing of tooltip.
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Blockly.Tooltip.lastX_ = e.pageX;
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Blockly.Tooltip.lastY_ = e.pageY;
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Blockly.Tooltip.showPid_ =
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setTimeout(Blockly.Tooltip.show_, Blockly.Tooltip.HOVER_MS);
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}
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};
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/**
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* Hide the tooltip.
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*/
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Blockly.Tooltip.hide = function() {
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if (Blockly.Tooltip.visible) {
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Blockly.Tooltip.visible = false;
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if (Blockly.Tooltip.DIV) {
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Blockly.Tooltip.DIV.style.display = 'none';
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}
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}
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if (Blockly.Tooltip.showPid_) {
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clearTimeout(Blockly.Tooltip.showPid_);
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}
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};
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/**
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* Hide any in-progress tooltips and block showing new tooltips until the next
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* call to unblock().
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* @package
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*/
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Blockly.Tooltip.block = function() {
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Blockly.Tooltip.hide();
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Blockly.Tooltip.blocked_ = true;
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};
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/**
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* Unblock tooltips: allow them to be scheduled and shown according to their own
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* logic.
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* @package
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*/
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Blockly.Tooltip.unblock = function() {
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Blockly.Tooltip.blocked_ = false;
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};
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/**
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* Create the tooltip and show it.
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* @private
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*/
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Blockly.Tooltip.show_ = function() {
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if (Blockly.Tooltip.blocked_) {
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// Someone doesn't want us to show tooltips.
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return;
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}
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Blockly.Tooltip.poisonedElement_ = Blockly.Tooltip.element_;
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if (!Blockly.Tooltip.DIV) {
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return;
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}
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// Erase all existing text.
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Blockly.Tooltip.DIV.innerHTML = '';
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// Get the new text.
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var tip = Blockly.Tooltip.element_.tooltip;
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while (typeof tip == 'function') {
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tip = tip();
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}
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tip = Blockly.utils.string.wrap(tip, Blockly.Tooltip.LIMIT);
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// Create new text, line by line.
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var lines = tip.split('\n');
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for (var i = 0; i < lines.length; i++) {
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var div = document.createElement('div');
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div.appendChild(document.createTextNode(lines[i]));
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Blockly.Tooltip.DIV.appendChild(div);
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}
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var rtl = Blockly.Tooltip.element_.RTL;
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var windowWidth = document.documentElement.clientWidth;
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var windowHeight = document.documentElement.clientHeight;
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// Display the tooltip.
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Blockly.Tooltip.DIV.style.direction = rtl ? 'rtl' : 'ltr';
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Blockly.Tooltip.DIV.style.display = 'block';
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Blockly.Tooltip.visible = true;
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// Move the tooltip to just below the cursor.
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var anchorX = Blockly.Tooltip.lastX_;
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if (rtl) {
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anchorX -= Blockly.Tooltip.OFFSET_X + Blockly.Tooltip.DIV.offsetWidth;
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} else {
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anchorX += Blockly.Tooltip.OFFSET_X;
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}
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var anchorY = Blockly.Tooltip.lastY_ + Blockly.Tooltip.OFFSET_Y;
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if (anchorY + Blockly.Tooltip.DIV.offsetHeight >
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windowHeight + window.scrollY) {
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// Falling off the bottom of the screen; shift the tooltip up.
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anchorY -= Blockly.Tooltip.DIV.offsetHeight + 2 * Blockly.Tooltip.OFFSET_Y;
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}
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if (rtl) {
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// Prevent falling off left edge in RTL mode.
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anchorX = Math.max(Blockly.Tooltip.MARGINS - window.scrollX, anchorX);
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} else {
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if (anchorX + Blockly.Tooltip.DIV.offsetWidth >
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windowWidth + window.scrollX - 2 * Blockly.Tooltip.MARGINS) {
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// Falling off the right edge of the screen;
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// clamp the tooltip on the edge.
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anchorX = windowWidth - Blockly.Tooltip.DIV.offsetWidth -
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2 * Blockly.Tooltip.MARGINS;
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}
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}
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Blockly.Tooltip.DIV.style.top = anchorY + 'px';
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Blockly.Tooltip.DIV.style.left = anchorX + 'px';
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};
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