mirror of
https://github.com/google/blockly.git
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1814 lines
54 KiB
JavaScript
1814 lines
54 KiB
JavaScript
/**
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* @license
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* Copyright 2012 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Methods for graphically rendering a block as SVG.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.BlockSvg');
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goog.require('Blockly.Block');
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goog.require('Blockly.blockAnimations');
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goog.require('Blockly.blockRendering.IPathObject');
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goog.require('Blockly.ContextMenu');
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goog.require('Blockly.Events');
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goog.require('Blockly.Events.Ui');
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goog.require('Blockly.Events.BlockMove');
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goog.require('Blockly.Msg');
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goog.require('Blockly.RenderedConnection');
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goog.require('Blockly.Tooltip');
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goog.require('Blockly.Touch');
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goog.require('Blockly.utils');
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goog.require('Blockly.utils.Coordinate');
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goog.require('Blockly.utils.dom');
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goog.require('Blockly.utils.object');
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goog.require('Blockly.utils.Rect');
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goog.require('Blockly.Warning');
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/**
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* Class for a block's SVG representation.
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* Not normally called directly, workspace.newBlock() is preferred.
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* @param {!Blockly.WorkspaceSvg} workspace The block's workspace.
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* @param {?string} prototypeName Name of the language object containing
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* type-specific functions for this block.
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* @param {string=} opt_id Optional ID. Use this ID if provided, otherwise
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* create a new ID.
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* @extends {Blockly.Block}
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* @constructor
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*/
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Blockly.BlockSvg = function(workspace, prototypeName, opt_id) {
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// Create core elements for the block.
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/**
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* @type {SVGElement}
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* @private
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*/
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this.svgGroup_ = Blockly.utils.dom.createSvgElement('g', {}, null);
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this.svgGroup_.translate_ = '';
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/**
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* The renderer's path object.
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* @type {Blockly.blockRendering.IPathObject}
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* @package
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*/
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this.pathObject =
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workspace.getRenderer().makePathObject(this.svgGroup_);
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// The next three paths are set only for backwards compatibility reasons.
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/**
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* The dark path of the block.
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* @type {SVGElement}
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* @private
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*/
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this.svgPathDark_ = this.pathObject.svgPathDark || null;
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/**
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* The primary path of the block.
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* @type {SVGElement}
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* @private
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*/
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this.svgPath_ = this.pathObject.svgPath || null;
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/**
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* The light path of the block.
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* @type {SVGElement}
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* @private
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*/
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this.svgPathLight_ = this.pathObject.svgPathLight || null;
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this.svgPath_.tooltip = this;
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/** @type {boolean} */
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this.rendered = false;
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/**
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* Whether to move the block to the drag surface when it is dragged.
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* True if it should move, false if it should be translated directly.
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* @type {boolean}
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* @private
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*/
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this.useDragSurface_ =
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Blockly.utils.is3dSupported() && !!workspace.blockDragSurface_;
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Blockly.Tooltip.bindMouseEvents(this.svgPath_);
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Blockly.BlockSvg.superClass_.constructor.call(this,
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workspace, prototypeName, opt_id);
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// Expose this block's ID on its top-level SVG group.
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if (this.svgGroup_.dataset) {
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this.svgGroup_.dataset['id'] = this.id;
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}
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/**
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* Holds the cursors svg element when the cursor is attached to the block.
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* This is null if there is no cursor on the block.
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* @type {SVGElement}
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* @private
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*/
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this.cursorSvg_ = null;
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/**
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* Holds the markers svg element when the marker is attached to the block.
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* This is null if there is no marker on the block.
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* @type {SVGElement}
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* @private
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*/
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this.markerSvg_ = null;
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};
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Blockly.utils.object.inherits(Blockly.BlockSvg, Blockly.Block);
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/**
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* Height of this block, not including any statement blocks above or below.
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* Height is in workspace units.
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*/
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Blockly.BlockSvg.prototype.height = 0;
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/**
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* Width of this block, including any connected value blocks.
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* Width is in workspace units.
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*/
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Blockly.BlockSvg.prototype.width = 0;
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/**
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* Original location of block being dragged.
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* @type {Blockly.utils.Coordinate}
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* @private
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*/
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Blockly.BlockSvg.prototype.dragStartXY_ = null;
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/**
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* Map from IDs for warnings text to PIDs of functions to apply them.
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* Used to be able to maintain multiple warnings.
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* @type {Object.<string, number>}
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* @private
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*/
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Blockly.BlockSvg.prototype.warningTextDb_ = null;
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/**
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* Constant for identifying rows that are to be rendered inline.
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* Don't collide with Blockly.INPUT_VALUE and friends.
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* @const
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*/
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Blockly.BlockSvg.INLINE = -1;
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/**
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* ID to give the "collapsed warnings" warning. Allows us to remove the
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* "collapsed warnings" warning without removing any warnings that belong to
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* the block.
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* @type {string}
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* @const
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*/
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Blockly.BlockSvg.COLLAPSED_WARNING_ID = 'TEMP_COLLAPSED_WARNING_';
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// Leftover UI constants from block_render_svg.js.
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/**
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* Vertical space between elements.
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* TODO (#3142): Remove.
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* @const
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* @package
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*/
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Blockly.BlockSvg.SEP_SPACE_Y = 10;
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/**
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* Minimum height of a block.
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* TODO (#3142): Remove.
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* @const
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* @package
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*/
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Blockly.BlockSvg.MIN_BLOCK_Y = 25;
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/**
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* Width of horizontal puzzle tab.
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* TODO (#3142): Remove.
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* @const
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* @package
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*/
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Blockly.BlockSvg.TAB_WIDTH = 8;
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/**
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* Do blocks with no previous or output connections have a 'hat' on top?
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* TODO (#3142): Remove.
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* @const
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* @package
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*/
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Blockly.BlockSvg.START_HAT = false;
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/**
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* An optional method called when a mutator dialog is first opened.
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* This function must create and initialize a top-level block for the mutator
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* dialog, and return it. This function should also populate this top-level
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* block with any sub-blocks which are appropriate. This method must also be
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* coupled with defining a `compose` method for the default mutation dialog
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* button and UI to appear.
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* @type {?function(Blockly.WorkspaceSvg):!Blockly.BlockSvg}
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*/
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Blockly.BlockSvg.prototype.decompose;
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/**
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* An optional method called when a mutator dialog saves its content.
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* This function is called to modify the original block according to new
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* settings. This method must also be coupled with defining a `decompose`
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* method for the default mutation dialog button and UI to appear.
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* @type {?function(!Blockly.BlockSvg)}
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*/
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Blockly.BlockSvg.prototype.compose;
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/**
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* Create and initialize the SVG representation of the block.
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* May be called more than once.
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*/
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Blockly.BlockSvg.prototype.initSvg = function() {
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if (!this.workspace.rendered) {
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throw TypeError('Workspace is headless.');
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}
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for (var i = 0, input; input = this.inputList[i]; i++) {
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input.init();
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}
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var icons = this.getIcons();
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for (var i = 0; i < icons.length; i++) {
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icons[i].createIcon();
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}
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this.updateColour();
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this.updateMovable();
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if (!this.workspace.options.readOnly && !this.eventsInit_) {
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Blockly.bindEventWithChecks_(
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this.getSvgRoot(), 'mousedown', this, this.onMouseDown_);
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}
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this.eventsInit_ = true;
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if (!this.getSvgRoot().parentNode) {
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this.workspace.getCanvas().appendChild(this.getSvgRoot());
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}
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};
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/**
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* Select this block. Highlight it visually.
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*/
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Blockly.BlockSvg.prototype.select = function() {
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if (this.isShadow() && this.getParent()) {
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// Shadow blocks should not be selected.
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this.getParent().select();
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return;
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}
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if (Blockly.selected == this) {
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return;
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}
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var oldId = null;
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if (Blockly.selected) {
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oldId = Blockly.selected.id;
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// Unselect any previously selected block.
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Blockly.Events.disable();
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try {
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Blockly.selected.unselect();
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} finally {
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Blockly.Events.enable();
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}
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}
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var event = new Blockly.Events.Ui(null, 'selected', oldId, this.id);
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event.workspaceId = this.workspace.id;
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Blockly.Events.fire(event);
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Blockly.selected = this;
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this.addSelect();
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};
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/**
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* Unselect this block. Remove its highlighting.
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*/
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Blockly.BlockSvg.prototype.unselect = function() {
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if (Blockly.selected != this) {
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return;
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}
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var event = new Blockly.Events.Ui(null, 'selected', this.id, null);
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event.workspaceId = this.workspace.id;
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Blockly.Events.fire(event);
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Blockly.selected = null;
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this.removeSelect();
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};
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/**
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* Block's mutator icon (if any).
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* @type {Blockly.Mutator}
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*/
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Blockly.BlockSvg.prototype.mutator = null;
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/**
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* Block's comment icon (if any).
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* @type {Blockly.Comment}
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* @deprecated August 2019. Use getCommentIcon instead.
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*/
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Blockly.BlockSvg.prototype.comment = null;
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/**
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* Block's comment icon (if any).
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* @type {Blockly.Comment}
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* @private
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*/
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Blockly.BlockSvg.prototype.commentIcon_ = null;
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/**
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* Block's warning icon (if any).
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* @type {Blockly.Warning}
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*/
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Blockly.BlockSvg.prototype.warning = null;
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/**
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* Returns a list of mutator, comment, and warning icons.
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* @return {!Array} List of icons.
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*/
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Blockly.BlockSvg.prototype.getIcons = function() {
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var icons = [];
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if (this.mutator) {
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icons.push(this.mutator);
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}
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if (this.commentIcon_) {
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icons.push(this.commentIcon_);
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}
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if (this.warning) {
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icons.push(this.warning);
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}
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return icons;
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};
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/**
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* Set parent of this block to be a new block or null.
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* @param {Blockly.BlockSvg} newParent New parent block.
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* @override
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*/
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Blockly.BlockSvg.prototype.setParent = function(newParent) {
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var oldParent = this.parentBlock_;
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if (newParent == oldParent) {
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return;
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}
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Blockly.utils.dom.startTextWidthCache();
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Blockly.BlockSvg.superClass_.setParent.call(this, newParent);
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Blockly.utils.dom.stopTextWidthCache();
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var svgRoot = this.getSvgRoot();
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// Bail early if workspace is clearing, or we aren't rendered.
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// We won't need to reattach ourselves anywhere.
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if (this.workspace.isClearing || !svgRoot) {
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return;
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}
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var oldXY = this.getRelativeToSurfaceXY();
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if (newParent) {
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newParent.getSvgRoot().appendChild(svgRoot);
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var newXY = this.getRelativeToSurfaceXY();
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// Move the connections to match the child's new position.
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this.moveConnections_(newXY.x - oldXY.x, newXY.y - oldXY.y);
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}
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// If we are losing a parent, we want to move our DOM element to the
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// root of the workspace.
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else if (oldParent) {
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this.workspace.getCanvas().appendChild(svgRoot);
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this.translate(oldXY.x, oldXY.y);
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}
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};
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/**
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* Return the coordinates of the top-left corner of this block relative to the
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* drawing surface's origin (0,0), in workspace units.
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* If the block is on the workspace, (0, 0) is the origin of the workspace
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* coordinate system.
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* This does not change with workspace scale.
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* @return {!Blockly.utils.Coordinate} Object with .x and .y properties in
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* workspace coordinates.
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*/
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Blockly.BlockSvg.prototype.getRelativeToSurfaceXY = function() {
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var x = 0;
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var y = 0;
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var dragSurfaceGroup = this.useDragSurface_ ?
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this.workspace.blockDragSurface_.getGroup() : null;
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var element = this.getSvgRoot();
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if (element) {
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do {
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// Loop through this block and every parent.
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var xy = Blockly.utils.getRelativeXY(element);
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x += xy.x;
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y += xy.y;
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// If this element is the current element on the drag surface, include
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// the translation of the drag surface itself.
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if (this.useDragSurface_ &&
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this.workspace.blockDragSurface_.getCurrentBlock() == element) {
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var surfaceTranslation =
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this.workspace.blockDragSurface_.getSurfaceTranslation();
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x += surfaceTranslation.x;
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y += surfaceTranslation.y;
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}
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element = element.parentNode;
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} while (element && element != this.workspace.getCanvas() &&
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element != dragSurfaceGroup);
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}
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return new Blockly.utils.Coordinate(x, y);
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};
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/**
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* Move a block by a relative offset.
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* @param {number} dx Horizontal offset in workspace units.
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* @param {number} dy Vertical offset in workspace units.
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*/
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Blockly.BlockSvg.prototype.moveBy = function(dx, dy) {
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if (this.parentBlock_) {
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throw Error('Block has parent.');
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}
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var eventsEnabled = Blockly.Events.isEnabled();
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if (eventsEnabled) {
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var event = new Blockly.Events.BlockMove(this);
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}
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var xy = this.getRelativeToSurfaceXY();
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this.translate(xy.x + dx, xy.y + dy);
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this.moveConnections_(dx, dy);
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if (eventsEnabled) {
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event.recordNew();
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Blockly.Events.fire(event);
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}
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this.workspace.resizeContents();
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};
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/**
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* Transforms a block by setting the translation on the transform attribute
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* of the block's SVG.
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* @param {number} x The x coordinate of the translation in workspace units.
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* @param {number} y The y coordinate of the translation in workspace units.
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*/
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Blockly.BlockSvg.prototype.translate = function(x, y) {
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this.getSvgRoot().setAttribute('transform',
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'translate(' + x + ',' + y + ')');
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};
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/**
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* Move this block to its workspace's drag surface, accounting for positioning.
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* Generally should be called at the same time as setDragging_(true).
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* Does nothing if useDragSurface_ is false.
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* @private
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*/
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Blockly.BlockSvg.prototype.moveToDragSurface_ = function() {
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if (!this.useDragSurface_) {
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return;
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}
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// The translation for drag surface blocks,
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// is equal to the current relative-to-surface position,
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// to keep the position in sync as it move on/off the surface.
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// This is in workspace coordinates.
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var xy = this.getRelativeToSurfaceXY();
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this.clearTransformAttributes_();
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this.workspace.blockDragSurface_.translateSurface(xy.x, xy.y);
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// Execute the move on the top-level SVG component
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this.workspace.blockDragSurface_.setBlocksAndShow(this.getSvgRoot());
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};
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/**
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* Move a block to a position.
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* @param {Blockly.utils.Coordinate} xy The position to move to in workspace units.
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*/
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Blockly.BlockSvg.prototype.moveTo = function(xy) {
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var curXY = this.getRelativeToSurfaceXY();
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this.moveBy(xy.x - curXY.x, xy.y - curXY.y);
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};
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/**
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* Move this block back to the workspace block canvas.
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* Generally should be called at the same time as setDragging_(false).
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* Does nothing if useDragSurface_ is false.
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* @param {!Blockly.utils.Coordinate} newXY The position the block should take on
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* on the workspace canvas, in workspace coordinates.
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* @private
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*/
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Blockly.BlockSvg.prototype.moveOffDragSurface_ = function(newXY) {
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if (!this.useDragSurface_) {
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return;
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}
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// Translate to current position, turning off 3d.
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this.translate(newXY.x, newXY.y);
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this.workspace.blockDragSurface_.clearAndHide(this.workspace.getCanvas());
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};
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/**
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* Move this block during a drag, taking into account whether we are using a
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* drag surface to translate blocks.
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* This block must be a top-level block.
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* @param {!Blockly.utils.Coordinate} newLoc The location to translate to, in
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* workspace coordinates.
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* @package
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*/
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Blockly.BlockSvg.prototype.moveDuringDrag = function(newLoc) {
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if (this.useDragSurface_) {
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this.workspace.blockDragSurface_.translateSurface(newLoc.x, newLoc.y);
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} else {
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this.svgGroup_.translate_ = 'translate(' + newLoc.x + ',' + newLoc.y + ')';
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this.svgGroup_.setAttribute('transform',
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this.svgGroup_.translate_ + this.svgGroup_.skew_);
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}
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};
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/**
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* Clear the block of transform="..." attributes.
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* Used when the block is switching from 3d to 2d transform or vice versa.
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* @private
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*/
|
|
Blockly.BlockSvg.prototype.clearTransformAttributes_ = function() {
|
|
this.getSvgRoot().removeAttribute('transform');
|
|
};
|
|
|
|
/**
|
|
* Snap this block to the nearest grid point.
|
|
*/
|
|
Blockly.BlockSvg.prototype.snapToGrid = function() {
|
|
if (!this.workspace) {
|
|
return; // Deleted block.
|
|
}
|
|
if (this.workspace.isDragging()) {
|
|
return; // Don't bump blocks during a drag.
|
|
}
|
|
if (this.getParent()) {
|
|
return; // Only snap top-level blocks.
|
|
}
|
|
if (this.isInFlyout) {
|
|
return; // Don't move blocks around in a flyout.
|
|
}
|
|
var grid = this.workspace.getGrid();
|
|
if (!grid || !grid.shouldSnap()) {
|
|
return; // Config says no snapping.
|
|
}
|
|
var spacing = grid.getSpacing();
|
|
var half = spacing / 2;
|
|
var xy = this.getRelativeToSurfaceXY();
|
|
var dx = Math.round((xy.x - half) / spacing) * spacing + half - xy.x;
|
|
var dy = Math.round((xy.y - half) / spacing) * spacing + half - xy.y;
|
|
dx = Math.round(dx);
|
|
dy = Math.round(dy);
|
|
if (dx != 0 || dy != 0) {
|
|
this.moveBy(dx, dy);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns the coordinates of a bounding box describing the dimensions of this
|
|
* block and any blocks stacked below it.
|
|
* Coordinate system: workspace coordinates.
|
|
* @return {!Blockly.utils.Rect} Object with coordinates of the bounding box.
|
|
*/
|
|
Blockly.BlockSvg.prototype.getBoundingRectangle = function() {
|
|
var blockXY = this.getRelativeToSurfaceXY(this);
|
|
var tab = this.outputConnection ? Blockly.BlockSvg.TAB_WIDTH : 0;
|
|
var blockBounds = this.getHeightWidth();
|
|
var top = blockXY.y;
|
|
var bottom = blockXY.y + blockBounds.height;
|
|
var left, right;
|
|
if (this.RTL) {
|
|
// Width has the tab built into it already so subtract it here.
|
|
left = blockXY.x - (blockBounds.width - tab);
|
|
// Add the width of the tab/puzzle piece knob to the x coordinate
|
|
// since X is the corner of the rectangle, not the whole puzzle piece.
|
|
right = blockXY.x + tab;
|
|
} else {
|
|
// Subtract the width of the tab/puzzle piece knob to the x coordinate
|
|
// since X is the corner of the rectangle, not the whole puzzle piece.
|
|
left = blockXY.x - tab;
|
|
// Width has the tab built into it already so subtract it here.
|
|
right = blockXY.x + blockBounds.width - tab;
|
|
}
|
|
return new Blockly.utils.Rect(top, bottom, left, right);
|
|
};
|
|
|
|
/**
|
|
* Notify every input on this block to mark its fields as dirty.
|
|
* A dirty field is a field that needs to be re-rendererd.
|
|
*/
|
|
Blockly.BlockSvg.prototype.markDirty = function() {
|
|
for (var i = 0, input; input = this.inputList[i]; i++) {
|
|
input.markDirty();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether the block is collapsed or not.
|
|
* @param {boolean} collapsed True if collapsed.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setCollapsed = function(collapsed) {
|
|
if (this.collapsed_ == collapsed) {
|
|
return;
|
|
}
|
|
var renderList = [];
|
|
// Show/hide the inputs.
|
|
for (var i = 0, input; input = this.inputList[i]; i++) {
|
|
renderList.push.apply(renderList, input.setVisible(!collapsed));
|
|
}
|
|
|
|
var COLLAPSED_INPUT_NAME = '_TEMP_COLLAPSED_INPUT';
|
|
if (collapsed) {
|
|
var icons = this.getIcons();
|
|
for (var i = 0; i < icons.length; i++) {
|
|
icons[i].setVisible(false);
|
|
}
|
|
var text = this.toString(Blockly.COLLAPSE_CHARS);
|
|
this.appendDummyInput(COLLAPSED_INPUT_NAME).appendField(text).init();
|
|
|
|
// Add any warnings on enclosed blocks to this block.
|
|
var descendants = this.getDescendants(true);
|
|
var nextBlock = this.getNextBlock();
|
|
if (nextBlock) {
|
|
var index = descendants.indexOf(nextBlock);
|
|
descendants.splice(index, descendants.length - index);
|
|
}
|
|
for (var i = 1, block; block = descendants[i]; i++) {
|
|
if (block.warning) {
|
|
this.setWarningText(Blockly.Msg['COLLAPSED_WARNINGS_WARNING'],
|
|
Blockly.BlockSvg.COLLAPSED_WARNING_ID);
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
this.removeInput(COLLAPSED_INPUT_NAME);
|
|
// Clear any warnings inherited from enclosed blocks.
|
|
if (this.warning) {
|
|
this.warning.setText('', Blockly.BlockSvg.COLLAPSED_WARNING_ID);
|
|
if (!Object.keys(this.warning.text_).length) {
|
|
this.setWarningText(null);
|
|
}
|
|
}
|
|
}
|
|
Blockly.BlockSvg.superClass_.setCollapsed.call(this, collapsed);
|
|
|
|
if (!renderList.length) {
|
|
// No child blocks, just render this block.
|
|
renderList[0] = this;
|
|
}
|
|
if (this.rendered) {
|
|
for (var i = 0, block; block = renderList[i]; i++) {
|
|
block.render();
|
|
}
|
|
// Don't bump neighbours.
|
|
// Although bumping neighbours would make sense, users often collapse
|
|
// all their functions and store them next to each other. Expanding and
|
|
// bumping causes all their definitions to go out of alignment.
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Open the next (or previous) FieldTextInput.
|
|
* @param {Blockly.Field|Blockly.Block} start Current location.
|
|
* @param {boolean} forward If true go forward, otherwise backward.
|
|
*/
|
|
Blockly.BlockSvg.prototype.tab = function(start, forward) {
|
|
var list = this.createTabList_();
|
|
var i = list.indexOf(start);
|
|
if (i == -1) {
|
|
// No start location, start at the beginning or end.
|
|
i = forward ? -1 : list.length;
|
|
}
|
|
var target = list[forward ? i + 1 : i - 1];
|
|
if (!target) {
|
|
// Ran off of list.
|
|
var parent = this.getParent();
|
|
if (parent) {
|
|
parent.tab(this, forward);
|
|
}
|
|
} else if (target instanceof Blockly.Field) {
|
|
target.showEditor_();
|
|
} else {
|
|
target.tab(null, forward);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Create an ordered list of all text fields and connected inputs.
|
|
* @return {!Array.<!Blockly.FieldTextInput|!Blockly.Input>} The ordered list.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.createTabList_ = function() {
|
|
// This function need not be efficient since it runs once on a keypress.
|
|
var list = [];
|
|
for (var i = 0, input; input = this.inputList[i]; i++) {
|
|
for (var j = 0, field; field = input.fieldRow[j]; j++) {
|
|
if (field.isTabNavigable() && field.isVisible()) {
|
|
list.push(field);
|
|
}
|
|
}
|
|
if (input.connection) {
|
|
var block = input.connection.targetBlock();
|
|
if (block) {
|
|
list.push(block);
|
|
}
|
|
}
|
|
}
|
|
return list;
|
|
};
|
|
|
|
/**
|
|
* Handle a mouse-down on an SVG block.
|
|
* @param {!Event} e Mouse down event or touch start event.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.onMouseDown_ = function(e) {
|
|
var gesture = this.workspace && this.workspace.getGesture(e);
|
|
if (gesture) {
|
|
gesture.handleBlockStart(e, this);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Load the block's help page in a new window.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.showHelp_ = function() {
|
|
var url = (typeof this.helpUrl == 'function') ? this.helpUrl() : this.helpUrl;
|
|
if (url) {
|
|
window.open(url);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Generate the context menu for this block.
|
|
* @protected
|
|
* @return {Array.<!Object>} Context menu options
|
|
*/
|
|
Blockly.BlockSvg.prototype.generateContextMenu = function() {
|
|
if (this.workspace.options.readOnly || !this.contextMenu) {
|
|
return null;
|
|
}
|
|
// Save the current block in a variable for use in closures.
|
|
var block = this;
|
|
var menuOptions = [];
|
|
|
|
if (!this.isInFlyout) {
|
|
if (this.isDeletable() && this.isMovable()) {
|
|
menuOptions.push(Blockly.ContextMenu.blockDuplicateOption(block));
|
|
}
|
|
|
|
if (this.workspace.options.comments && !this.collapsed_ &&
|
|
this.isEditable()) {
|
|
menuOptions.push(Blockly.ContextMenu.blockCommentOption(block));
|
|
}
|
|
|
|
if (this.isMovable()) {
|
|
if (!this.collapsed_) {
|
|
// Option to make block inline.
|
|
for (var i = 1; i < this.inputList.length; i++) {
|
|
if (this.inputList[i - 1].type != Blockly.NEXT_STATEMENT &&
|
|
this.inputList[i].type != Blockly.NEXT_STATEMENT) {
|
|
// Only display this option if there are two value or dummy inputs
|
|
// next to each other.
|
|
var inlineOption = {enabled: true};
|
|
var isInline = this.getInputsInline();
|
|
inlineOption.text = isInline ?
|
|
Blockly.Msg['EXTERNAL_INPUTS'] : Blockly.Msg['INLINE_INPUTS'];
|
|
inlineOption.callback = function() {
|
|
block.setInputsInline(!isInline);
|
|
};
|
|
menuOptions.push(inlineOption);
|
|
break;
|
|
}
|
|
}
|
|
// Option to collapse block
|
|
if (this.workspace.options.collapse) {
|
|
var collapseOption = {enabled: true};
|
|
collapseOption.text = Blockly.Msg['COLLAPSE_BLOCK'];
|
|
collapseOption.callback = function() {
|
|
block.setCollapsed(true);
|
|
};
|
|
menuOptions.push(collapseOption);
|
|
}
|
|
} else {
|
|
// Option to expand block.
|
|
if (this.workspace.options.collapse) {
|
|
var expandOption = {enabled: true};
|
|
expandOption.text = Blockly.Msg['EXPAND_BLOCK'];
|
|
expandOption.callback = function() {
|
|
block.setCollapsed(false);
|
|
};
|
|
menuOptions.push(expandOption);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this.workspace.options.disable && this.isEditable()) {
|
|
// Option to disable/enable block.
|
|
var disableOption = {
|
|
text: this.isEnabled() ?
|
|
Blockly.Msg['DISABLE_BLOCK'] : Blockly.Msg['ENABLE_BLOCK'],
|
|
enabled: !this.getInheritedDisabled(),
|
|
callback: function() {
|
|
var group = Blockly.Events.getGroup();
|
|
if (!group) {
|
|
Blockly.Events.setGroup(true);
|
|
}
|
|
block.setEnabled(!block.isEnabled());
|
|
if (!group) {
|
|
Blockly.Events.setGroup(false);
|
|
}
|
|
}
|
|
};
|
|
menuOptions.push(disableOption);
|
|
}
|
|
|
|
if (this.isDeletable()) {
|
|
menuOptions.push(Blockly.ContextMenu.blockDeleteOption(block));
|
|
}
|
|
}
|
|
|
|
menuOptions.push(Blockly.ContextMenu.blockHelpOption(block));
|
|
|
|
// Allow the block to add or modify menuOptions.
|
|
if (this.customContextMenu) {
|
|
this.customContextMenu(menuOptions);
|
|
}
|
|
|
|
return menuOptions;
|
|
};
|
|
|
|
/**
|
|
* Show the context menu for this block.
|
|
* @param {!Event} e Mouse event.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.showContextMenu_ = function(e) {
|
|
var menuOptions = this.generateContextMenu();
|
|
|
|
if (menuOptions && menuOptions.length) {
|
|
Blockly.ContextMenu.show(e, menuOptions, this.RTL);
|
|
Blockly.ContextMenu.currentBlock = this;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Move the connections for this block and all blocks attached under it.
|
|
* Also update any attached bubbles.
|
|
* @param {number} dx Horizontal offset from current location, in workspace
|
|
* units.
|
|
* @param {number} dy Vertical offset from current location, in workspace
|
|
* units.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.moveConnections_ = function(dx, dy) {
|
|
if (!this.rendered) {
|
|
// Rendering is required to lay out the blocks.
|
|
// This is probably an invisible block attached to a collapsed block.
|
|
return;
|
|
}
|
|
var myConnections = this.getConnections_(false);
|
|
for (var i = 0; i < myConnections.length; i++) {
|
|
myConnections[i].moveBy(dx, dy);
|
|
}
|
|
var icons = this.getIcons();
|
|
for (var i = 0; i < icons.length; i++) {
|
|
icons[i].computeIconLocation();
|
|
}
|
|
|
|
// Recurse through all blocks attached under this one.
|
|
for (var i = 0; i < this.childBlocks_.length; i++) {
|
|
this.childBlocks_[i].moveConnections_(dx, dy);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Recursively adds or removes the dragging class to this node and its children.
|
|
* @param {boolean} adding True if adding, false if removing.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.setDragging = function(adding) {
|
|
if (adding) {
|
|
var group = this.getSvgRoot();
|
|
group.translate_ = '';
|
|
group.skew_ = '';
|
|
Blockly.draggingConnections_ =
|
|
Blockly.draggingConnections_.concat(this.getConnections_(true));
|
|
Blockly.utils.dom.addClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDragging');
|
|
} else {
|
|
Blockly.draggingConnections_ = [];
|
|
Blockly.utils.dom.removeClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDragging');
|
|
}
|
|
// Recurse through all blocks attached under this one.
|
|
for (var i = 0; i < this.childBlocks_.length; i++) {
|
|
this.childBlocks_[i].setDragging(adding);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add or remove the UI indicating if this block is movable or not.
|
|
*/
|
|
Blockly.BlockSvg.prototype.updateMovable = function() {
|
|
if (this.isMovable()) {
|
|
Blockly.utils.dom.addClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDraggable');
|
|
} else {
|
|
Blockly.utils.dom.removeClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDraggable');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether this block is movable or not.
|
|
* @param {boolean} movable True if movable.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setMovable = function(movable) {
|
|
Blockly.BlockSvg.superClass_.setMovable.call(this, movable);
|
|
this.updateMovable();
|
|
};
|
|
|
|
/**
|
|
* Set whether this block is editable or not.
|
|
* @param {boolean} editable True if editable.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setEditable = function(editable) {
|
|
Blockly.BlockSvg.superClass_.setEditable.call(this, editable);
|
|
var icons = this.getIcons();
|
|
for (var i = 0; i < icons.length; i++) {
|
|
icons[i].updateEditable();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether this block is a shadow block or not.
|
|
* @param {boolean} shadow True if a shadow.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setShadow = function(shadow) {
|
|
Blockly.BlockSvg.superClass_.setShadow.call(this, shadow);
|
|
this.updateColour();
|
|
};
|
|
|
|
/**
|
|
* Set whether this block is an insertion marker block or not.
|
|
* Once set this cannot be unset.
|
|
* @param {boolean} insertionMarker True if an insertion marker.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.setInsertionMarker = function(insertionMarker) {
|
|
if (this.isInsertionMarker_ == insertionMarker) {
|
|
return; // No change.
|
|
}
|
|
this.isInsertionMarker_ = insertionMarker;
|
|
if (this.isInsertionMarker_) {
|
|
this.setColour(Blockly.INSERTION_MARKER_COLOUR);
|
|
Blockly.utils.dom.addClass(/** @type {!Element} */ (this.svgGroup_),
|
|
'blocklyInsertionMarker');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Return the root node of the SVG or null if none exists.
|
|
* @return {SVGElement} The root SVG node (probably a group).
|
|
*/
|
|
Blockly.BlockSvg.prototype.getSvgRoot = function() {
|
|
return this.svgGroup_;
|
|
};
|
|
|
|
/**
|
|
* Dispose of this block.
|
|
* @param {boolean=} healStack If true, then try to heal any gap by connecting
|
|
* the next statement with the previous statement. Otherwise, dispose of
|
|
* all children of this block.
|
|
* @param {boolean=} animate If true, show a disposal animation and sound.
|
|
*/
|
|
Blockly.BlockSvg.prototype.dispose = function(healStack, animate) {
|
|
if (!this.workspace) {
|
|
// The block has already been deleted.
|
|
return;
|
|
}
|
|
Blockly.Tooltip.hide();
|
|
Blockly.utils.dom.startTextWidthCache();
|
|
// Save the block's workspace temporarily so we can resize the
|
|
// contents once the block is disposed.
|
|
var blockWorkspace = this.workspace;
|
|
// If this block is being dragged, unlink the mouse events.
|
|
if (Blockly.selected == this) {
|
|
this.unselect();
|
|
this.workspace.cancelCurrentGesture();
|
|
}
|
|
// If this block has a context menu open, close it.
|
|
if (Blockly.ContextMenu.currentBlock == this) {
|
|
Blockly.ContextMenu.hide();
|
|
}
|
|
|
|
if (Blockly.keyboardAccessibilityMode) {
|
|
Blockly.navigation.moveCursorOnBlockDelete(this);
|
|
}
|
|
|
|
if (animate && this.rendered) {
|
|
this.unplug(healStack);
|
|
Blockly.blockAnimations.disposeUiEffect(this);
|
|
}
|
|
// Stop rerendering.
|
|
this.rendered = false;
|
|
|
|
// Clear pending warnings.
|
|
if (this.warningTextDb_) {
|
|
for (var n in this.warningTextDb_) {
|
|
clearTimeout(this.warningTextDb_[n]);
|
|
}
|
|
this.warningTextDb_ = null;
|
|
}
|
|
|
|
var icons = this.getIcons();
|
|
for (var i = 0; i < icons.length; i++) {
|
|
icons[i].dispose();
|
|
}
|
|
Blockly.BlockSvg.superClass_.dispose.call(this, healStack);
|
|
|
|
Blockly.utils.dom.removeNode(this.svgGroup_);
|
|
blockWorkspace.resizeContents();
|
|
// Sever JavaScript to DOM connections.
|
|
this.svgGroup_ = null;
|
|
this.svgPath_ = null;
|
|
this.svgPathLight_ = null;
|
|
this.svgPathDark_ = null;
|
|
Blockly.utils.dom.stopTextWidthCache();
|
|
};
|
|
|
|
/**
|
|
* Change the colour of a block.
|
|
*/
|
|
Blockly.BlockSvg.prototype.updateColour = function() {
|
|
if (!this.isEnabled()) {
|
|
// Disabled blocks don't have colour.
|
|
return;
|
|
}
|
|
|
|
if (this.isShadow()) {
|
|
this.setShadowColour_();
|
|
} else {
|
|
this.setBorderColour_();
|
|
this.svgPath_.setAttribute('fill', this.getColour());
|
|
}
|
|
|
|
var icons = this.getIcons();
|
|
for (var i = 0; i < icons.length; i++) {
|
|
icons[i].updateColour();
|
|
}
|
|
|
|
for (var x = 0, input; input = this.inputList[x]; x++) {
|
|
for (var y = 0, field; field = input.fieldRow[y]; y++) {
|
|
field.updateColour();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Sets the colour of the border.
|
|
* Removes the light and dark paths if a border colour is defined.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setBorderColour_ = function() {
|
|
var borderColours = this.getColourBorder();
|
|
if (borderColours.colourBorder) {
|
|
this.svgPathLight_.style.display = 'none';
|
|
this.svgPathDark_.style.display = 'none';
|
|
|
|
this.svgPath_.setAttribute('stroke', borderColours.colourBorder);
|
|
} else {
|
|
this.svgPathLight_.style.display = '';
|
|
this.svgPathDark_.style.display = '';
|
|
this.svgPath_.setAttribute('stroke', 'none');
|
|
|
|
this.svgPathLight_.setAttribute('stroke', borderColours.colourLight);
|
|
this.svgPathDark_.setAttribute('fill', borderColours.colourDark);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Sets the colour of shadow blocks.
|
|
* @return {?string} The background colour of the block.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setShadowColour_ = function() {
|
|
var shadowColour = this.getColourShadow();
|
|
|
|
this.svgPathLight_.style.display = 'none';
|
|
this.svgPathDark_.setAttribute('fill', shadowColour);
|
|
this.svgPath_.setAttribute('stroke', 'none');
|
|
this.svgPath_.setAttribute('fill', shadowColour);
|
|
return shadowColour;
|
|
};
|
|
|
|
/**
|
|
* Enable or disable a block.
|
|
*/
|
|
Blockly.BlockSvg.prototype.updateDisabled = function() {
|
|
if (!this.isEnabled() || this.getInheritedDisabled()) {
|
|
var added = Blockly.utils.dom.addClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDisabled');
|
|
if (added) {
|
|
this.svgPath_.setAttribute('fill',
|
|
'url(#' + this.workspace.options.disabledPatternId + ')');
|
|
}
|
|
} else {
|
|
var removed = Blockly.utils.dom.removeClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDisabled');
|
|
if (removed) {
|
|
this.updateColour();
|
|
}
|
|
}
|
|
var children = this.getChildren(false);
|
|
for (var i = 0, child; child = children[i]; i++) {
|
|
child.updateDisabled();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get the comment icon attached to this block, or null if the block has no
|
|
* comment.
|
|
* @return {Blockly.Comment} The comment icon attached to this block, or null.
|
|
*/
|
|
Blockly.BlockSvg.prototype.getCommentIcon = function() {
|
|
return this.commentIcon_;
|
|
};
|
|
|
|
/**
|
|
* Set this block's comment text.
|
|
* @param {?string} text The text, or null to delete.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setCommentText = function(text) {
|
|
if (!Blockly.Comment) {
|
|
throw Error('Missing require for Blockly.Comment');
|
|
}
|
|
if (this.commentModel.text == text) {
|
|
return;
|
|
}
|
|
Blockly.BlockSvg.superClass_.setCommentText.call(this, text);
|
|
|
|
var shouldHaveComment = text != null;
|
|
if (!!this.commentIcon_ == shouldHaveComment) {
|
|
// If the comment's state of existence is correct, but the text is new
|
|
// that means we're just updating a comment.
|
|
this.commentIcon_.updateText();
|
|
return;
|
|
}
|
|
if (shouldHaveComment) {
|
|
this.commentIcon_ = new Blockly.Comment(this);
|
|
this.comment = this.commentIcon_; // For backwards compatibility.
|
|
} else {
|
|
this.commentIcon_.dispose();
|
|
this.commentIcon_ = null;
|
|
this.comment = null; // For backwards compatibility.
|
|
}
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Adding or removing a comment icon will cause the block to change shape.
|
|
this.bumpNeighbours();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set this block's warning text.
|
|
* @param {?string} text The text, or null to delete.
|
|
* @param {string=} opt_id An optional ID for the warning text to be able to
|
|
* maintain multiple warnings.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setWarningText = function(text, opt_id) {
|
|
if (!this.warningTextDb_) {
|
|
// Create a database of warning PIDs.
|
|
// Only runs once per block (and only those with warnings).
|
|
this.warningTextDb_ = Object.create(null);
|
|
}
|
|
var id = opt_id || '';
|
|
if (!id) {
|
|
// Kill all previous pending processes, this edit supersedes them all.
|
|
for (var n in this.warningTextDb_) {
|
|
clearTimeout(this.warningTextDb_[n]);
|
|
delete this.warningTextDb_[n];
|
|
}
|
|
} else if (this.warningTextDb_[id]) {
|
|
// Only queue up the latest change. Kill any earlier pending process.
|
|
clearTimeout(this.warningTextDb_[id]);
|
|
delete this.warningTextDb_[id];
|
|
}
|
|
if (this.workspace.isDragging()) {
|
|
// Don't change the warning text during a drag.
|
|
// Wait until the drag finishes.
|
|
var thisBlock = this;
|
|
this.warningTextDb_[id] = setTimeout(function() {
|
|
if (thisBlock.workspace) { // Check block wasn't deleted.
|
|
delete thisBlock.warningTextDb_[id];
|
|
thisBlock.setWarningText(text, id);
|
|
}
|
|
}, 100);
|
|
return;
|
|
}
|
|
if (this.isInFlyout) {
|
|
text = null;
|
|
}
|
|
|
|
// Bubble up to add a warning on top-most collapsed block.
|
|
var parent = this.getSurroundParent();
|
|
var collapsedParent = null;
|
|
while (parent) {
|
|
if (parent.isCollapsed()) {
|
|
collapsedParent = parent;
|
|
}
|
|
parent = parent.getSurroundParent();
|
|
}
|
|
if (collapsedParent) {
|
|
collapsedParent.setWarningText(Blockly.Msg['COLLAPSED_WARNINGS_WARNING'],
|
|
Blockly.BlockSvg.COLLAPSED_WARNING_ID);
|
|
}
|
|
|
|
var changedState = false;
|
|
if (typeof text == 'string') {
|
|
if (!this.warning) {
|
|
this.warning = new Blockly.Warning(this);
|
|
changedState = true;
|
|
}
|
|
this.warning.setText(/** @type {string} */ (text), id);
|
|
} else {
|
|
// Dispose all warnings if no ID is given.
|
|
if (this.warning && !id) {
|
|
this.warning.dispose();
|
|
changedState = true;
|
|
} else if (this.warning) {
|
|
var oldText = this.warning.getText();
|
|
this.warning.setText('', id);
|
|
var newText = this.warning.getText();
|
|
if (!newText) {
|
|
this.warning.dispose();
|
|
}
|
|
changedState = oldText != newText;
|
|
}
|
|
}
|
|
if (changedState && this.rendered) {
|
|
this.render();
|
|
// Adding or removing a warning icon will cause the block to change shape.
|
|
this.bumpNeighbours();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Give this block a mutator dialog.
|
|
* @param {Blockly.Mutator} mutator A mutator dialog instance or null to remove.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setMutator = function(mutator) {
|
|
if (this.mutator && this.mutator !== mutator) {
|
|
this.mutator.dispose();
|
|
}
|
|
if (mutator) {
|
|
mutator.block_ = this;
|
|
this.mutator = mutator;
|
|
mutator.createIcon();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether the block is disabled or not.
|
|
* @param {boolean} disabled True if disabled.
|
|
* @deprecated May 2019
|
|
*/
|
|
Blockly.BlockSvg.prototype.setDisabled = function(disabled) {
|
|
console.warn('Deprecated call to Blockly.BlockSvg.prototype.setDisabled, ' +
|
|
'use Blockly.BlockSvg.prototype.setEnabled instead.');
|
|
this.setEnabled(!disabled);
|
|
};
|
|
|
|
/**
|
|
* Set whether the block is enabled or not.
|
|
* @param {boolean} enabled True if enabled.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setEnabled = function(enabled) {
|
|
if (this.isEnabled() != enabled) {
|
|
Blockly.BlockSvg.superClass_.setEnabled.call(this, enabled);
|
|
if (this.rendered) {
|
|
this.updateDisabled();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether the block is highlighted or not. Block highlighting is
|
|
* often used to visually mark blocks currently being executed.
|
|
* @param {boolean} highlighted True if highlighted.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setHighlighted = function(highlighted) {
|
|
if (!this.rendered) {
|
|
return;
|
|
}
|
|
if (highlighted) {
|
|
this.svgPath_.setAttribute('filter',
|
|
'url(#' + this.workspace.options.embossFilterId + ')');
|
|
this.svgPathLight_.style.display = 'none';
|
|
} else {
|
|
this.svgPath_.setAttribute('filter', 'none');
|
|
this.svgPathLight_.style.display = 'inline';
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Select this block. Highlight it visually.
|
|
*/
|
|
Blockly.BlockSvg.prototype.addSelect = function() {
|
|
Blockly.utils.dom.addClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklySelected');
|
|
};
|
|
|
|
/**
|
|
* Unselect this block. Remove its highlighting.
|
|
*/
|
|
Blockly.BlockSvg.prototype.removeSelect = function() {
|
|
Blockly.utils.dom.removeClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklySelected');
|
|
};
|
|
|
|
/**
|
|
* Update the cursor over this block by adding or removing a class.
|
|
* @param {boolean} enable True if the delete cursor should be shown, false
|
|
* otherwise.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.setDeleteStyle = function(enable) {
|
|
if (enable) {
|
|
Blockly.utils.dom.addClass(/** @type {!Element} */ (this.svgGroup_),
|
|
'blocklyDraggingDelete');
|
|
} else {
|
|
Blockly.utils.dom.removeClass(/** @type {!Element} */ (this.svgGroup_),
|
|
'blocklyDraggingDelete');
|
|
}
|
|
};
|
|
|
|
// Overrides of functions on Blockly.Block that take into account whether the
|
|
// block has been rendered.
|
|
|
|
/**
|
|
* Change the colour of a block.
|
|
* @param {number|string} colour HSV hue value, or #RRGGBB string.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setColour = function(colour) {
|
|
Blockly.BlockSvg.superClass_.setColour.call(this, colour);
|
|
|
|
if (this.rendered) {
|
|
this.updateColour();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Move this block to the front of the visible workspace.
|
|
* <g> tags do not respect z-index so SVG renders them in the
|
|
* order that they are in the DOM. By placing this block first within the
|
|
* block group's <g>, it will render on top of any other blocks.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.bringToFront = function() {
|
|
var block = this;
|
|
do {
|
|
var root = block.getSvgRoot();
|
|
root.parentNode.appendChild(root);
|
|
block = block.getParent();
|
|
} while (block);
|
|
};
|
|
|
|
/**
|
|
* Set whether this block can chain onto the bottom of another block.
|
|
* @param {boolean} newBoolean True if there can be a previous statement.
|
|
* @param {(string|Array.<string>|null)=} opt_check Statement type or
|
|
* list of statement types. Null/undefined if any type could be connected.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setPreviousStatement = function(newBoolean,
|
|
opt_check) {
|
|
Blockly.BlockSvg.superClass_.setPreviousStatement.call(this, newBoolean,
|
|
opt_check);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether another block can chain onto the bottom of this block.
|
|
* @param {boolean} newBoolean True if there can be a next statement.
|
|
* @param {(string|Array.<string>|null)=} opt_check Statement type or
|
|
* list of statement types. Null/undefined if any type could be connected.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setNextStatement = function(newBoolean, opt_check) {
|
|
Blockly.BlockSvg.superClass_.setNextStatement.call(this, newBoolean,
|
|
opt_check);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether this block returns a value.
|
|
* @param {boolean} newBoolean True if there is an output.
|
|
* @param {(string|Array.<string>|null)=} opt_check Returned type or list
|
|
* of returned types. Null or undefined if any type could be returned
|
|
* (e.g. variable get).
|
|
*/
|
|
Blockly.BlockSvg.prototype.setOutput = function(newBoolean, opt_check) {
|
|
Blockly.BlockSvg.superClass_.setOutput.call(this, newBoolean, opt_check);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether value inputs are arranged horizontally or vertically.
|
|
* @param {boolean} newBoolean True if inputs are horizontal.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setInputsInline = function(newBoolean) {
|
|
Blockly.BlockSvg.superClass_.setInputsInline.call(this, newBoolean);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Remove an input from this block.
|
|
* @param {string} name The name of the input.
|
|
* @param {boolean=} opt_quiet True to prevent error if input is not present.
|
|
* @throws {Error} if the input is not present and
|
|
* opt_quiet is not true.
|
|
*/
|
|
Blockly.BlockSvg.prototype.removeInput = function(name, opt_quiet) {
|
|
Blockly.BlockSvg.superClass_.removeInput.call(this, name, opt_quiet);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Removing an input will cause the block to change shape.
|
|
this.bumpNeighbours();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Move a numbered input to a different location on this block.
|
|
* @param {number} inputIndex Index of the input to move.
|
|
* @param {number} refIndex Index of input that should be after the moved input.
|
|
*/
|
|
Blockly.BlockSvg.prototype.moveNumberedInputBefore = function(
|
|
inputIndex, refIndex) {
|
|
Blockly.BlockSvg.superClass_.moveNumberedInputBefore.call(this, inputIndex,
|
|
refIndex);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Moving an input will cause the block to change shape.
|
|
this.bumpNeighbours();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add a value input, statement input or local variable to this block.
|
|
* @param {number} type Either Blockly.INPUT_VALUE or Blockly.NEXT_STATEMENT or
|
|
* Blockly.DUMMY_INPUT.
|
|
* @param {string} name Language-neutral identifier which may used to find this
|
|
* input again. Should be unique to this block.
|
|
* @return {!Blockly.Input} The input object created.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.appendInput_ = function(type, name) {
|
|
var input = Blockly.BlockSvg.superClass_.appendInput_.call(this, type, name);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Adding an input will cause the block to change shape.
|
|
this.bumpNeighbours();
|
|
}
|
|
return input;
|
|
};
|
|
|
|
/**
|
|
* Set whether the connections are hidden (not tracked in a database) or not.
|
|
* Recursively walk down all child blocks (except collapsed blocks).
|
|
* @param {boolean} hidden True if connections are hidden.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.setConnectionsHidden = function(hidden) {
|
|
if (!hidden && this.isCollapsed()) {
|
|
if (this.outputConnection) {
|
|
this.outputConnection.setHidden(hidden);
|
|
}
|
|
if (this.previousConnection) {
|
|
this.previousConnection.setHidden(hidden);
|
|
}
|
|
if (this.nextConnection) {
|
|
this.nextConnection.setHidden(hidden);
|
|
var child = this.nextConnection.targetBlock();
|
|
if (child) {
|
|
child.setConnectionsHidden(hidden);
|
|
}
|
|
}
|
|
} else {
|
|
var myConnections = this.getConnections_(true);
|
|
for (var i = 0, connection; connection = myConnections[i]; i++) {
|
|
connection.setHidden(hidden);
|
|
if (connection.isSuperior()) {
|
|
var child = connection.targetBlock();
|
|
if (child) {
|
|
child.setConnectionsHidden(hidden);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns connections originating from this block.
|
|
* @param {boolean} all If true, return all connections even hidden ones.
|
|
* Otherwise, for a non-rendered block return an empty list, and for a
|
|
* collapsed block don't return inputs connections.
|
|
* @return {!Array.<!Blockly.Connection>} Array of connections.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.getConnections_ = function(all) {
|
|
var myConnections = [];
|
|
if (all || this.rendered) {
|
|
if (this.outputConnection) {
|
|
myConnections.push(this.outputConnection);
|
|
}
|
|
if (this.previousConnection) {
|
|
myConnections.push(this.previousConnection);
|
|
}
|
|
if (this.nextConnection) {
|
|
myConnections.push(this.nextConnection);
|
|
}
|
|
if (all || !this.collapsed_) {
|
|
for (var i = 0, input; input = this.inputList[i]; i++) {
|
|
if (input.connection) {
|
|
myConnections.push(input.connection);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return myConnections;
|
|
};
|
|
|
|
/**
|
|
* Create a connection of the specified type.
|
|
* @param {number} type The type of the connection to create.
|
|
* @return {!Blockly.RenderedConnection} A new connection of the specified type.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.makeConnection_ = function(type) {
|
|
return new Blockly.RenderedConnection(this, type);
|
|
};
|
|
|
|
/**
|
|
* Bump unconnected blocks out of alignment. Two blocks which aren't actually
|
|
* connected should not coincidentally line up on screen.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.bumpNeighbours = function() {
|
|
if (!this.workspace) {
|
|
return; // Deleted block.
|
|
}
|
|
if (this.workspace.isDragging()) {
|
|
return; // Don't bump blocks during a drag.
|
|
}
|
|
var rootBlock = this.getRootBlock();
|
|
if (rootBlock.isInFlyout) {
|
|
return; // Don't move blocks around in a flyout.
|
|
}
|
|
// Loop through every connection on this block.
|
|
var myConnections = this.getConnections_(false);
|
|
for (var i = 0, connection; connection = myConnections[i]; i++) {
|
|
|
|
// Spider down from this block bumping all sub-blocks.
|
|
if (connection.isConnected() && connection.isSuperior()) {
|
|
connection.targetBlock().bumpNeighbours();
|
|
}
|
|
|
|
var neighbours = connection.neighbours_(Blockly.SNAP_RADIUS);
|
|
for (var j = 0, otherConnection; otherConnection = neighbours[j]; j++) {
|
|
|
|
// If both connections are connected, that's probably fine. But if
|
|
// either one of them is unconnected, then there could be confusion.
|
|
if (!connection.isConnected() || !otherConnection.isConnected()) {
|
|
// Only bump blocks if they are from different tree structures.
|
|
if (otherConnection.getSourceBlock().getRootBlock() != rootBlock) {
|
|
|
|
// Always bump the inferior block.
|
|
if (connection.isSuperior()) {
|
|
otherConnection.bumpAwayFrom_(connection);
|
|
} else {
|
|
connection.bumpAwayFrom_(otherConnection);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Schedule snapping to grid and bumping neighbours to occur after a brief
|
|
* delay.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.scheduleSnapAndBump = function() {
|
|
var block = this;
|
|
// Ensure that any snap and bump are part of this move's event group.
|
|
var group = Blockly.Events.getGroup();
|
|
|
|
setTimeout(function() {
|
|
Blockly.Events.setGroup(group);
|
|
block.snapToGrid();
|
|
Blockly.Events.setGroup(false);
|
|
}, Blockly.BUMP_DELAY / 2);
|
|
|
|
setTimeout(function() {
|
|
Blockly.Events.setGroup(group);
|
|
block.bumpNeighbours();
|
|
Blockly.Events.setGroup(false);
|
|
}, Blockly.BUMP_DELAY);
|
|
};
|
|
|
|
/**
|
|
* Position a block so that it doesn't move the target block when connected.
|
|
* The block to position is usually either the first block in a dragged stack or
|
|
* an insertion marker.
|
|
* @param {!Blockly.Connection} sourceConnection The connection on the moving
|
|
* block's stack.
|
|
* @param {!Blockly.Connection} targetConnection The connection that should stay
|
|
* stationary as this block is positioned.
|
|
*/
|
|
Blockly.BlockSvg.prototype.positionNearConnection = function(sourceConnection,
|
|
targetConnection) {
|
|
// We only need to position the new block if it's before the existing one,
|
|
// otherwise its position is set by the previous block.
|
|
if (sourceConnection.type == Blockly.NEXT_STATEMENT ||
|
|
sourceConnection.type == Blockly.INPUT_VALUE) {
|
|
var dx = targetConnection.x_ - sourceConnection.x_;
|
|
var dy = targetConnection.y_ - sourceConnection.y_;
|
|
|
|
this.moveBy(dx, dy);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Render the block.
|
|
* Lays out and reflows a block based on its contents and settings.
|
|
* @param {boolean=} opt_bubble If false, just render this block.
|
|
* If true, also render block's parent, grandparent, etc. Defaults to true.
|
|
*/
|
|
Blockly.BlockSvg.prototype.render = function(opt_bubble) {
|
|
Blockly.utils.dom.startTextWidthCache();
|
|
this.rendered = true;
|
|
(/** @type {!Blockly.WorkspaceSvg} */ (this.workspace)).getRenderer().render(this);
|
|
// No matter how we rendered, connection locations should now be correct.
|
|
this.updateConnectionLocations_();
|
|
if (opt_bubble !== false) {
|
|
// Render all blocks above this one (propagate a reflow).
|
|
var parentBlock = this.getParent();
|
|
if (parentBlock) {
|
|
parentBlock.render(true);
|
|
} else {
|
|
// Top-most block. Fire an event to allow scrollbars to resize.
|
|
this.workspace.resizeContents();
|
|
}
|
|
}
|
|
Blockly.utils.dom.stopTextWidthCache();
|
|
};
|
|
|
|
/**
|
|
* Update all of the connections on this block with the new locations calculated
|
|
* during rendering. Also move all of the connected blocks based on the new
|
|
* connection locations.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.updateConnectionLocations_ = function() {
|
|
var blockTL = this.getRelativeToSurfaceXY();
|
|
// Don't tighten previous or output connections because they are inferior
|
|
// connections.
|
|
if (this.previousConnection) {
|
|
this.previousConnection.moveToOffset(blockTL);
|
|
}
|
|
if (this.outputConnection) {
|
|
this.outputConnection.moveToOffset(blockTL);
|
|
}
|
|
|
|
for (var i = 0; i < this.inputList.length; i++) {
|
|
var conn = this.inputList[i].connection;
|
|
if (conn) {
|
|
conn.moveToOffset(blockTL);
|
|
if (conn.isConnected()) {
|
|
conn.tighten_();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this.nextConnection) {
|
|
this.nextConnection.moveToOffset(blockTL);
|
|
if (this.nextConnection.isConnected()) {
|
|
this.nextConnection.tighten_();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add the cursor svg to this block's svg group.
|
|
* @param {SVGElement} cursorSvg The svg root of the cursor to be added to the
|
|
* block svg group.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.setCursorSvg = function(cursorSvg) {
|
|
if (!cursorSvg) {
|
|
this.cursorSvg_ = null;
|
|
return;
|
|
}
|
|
|
|
this.svgGroup_.appendChild(cursorSvg);
|
|
this.cursorSvg_ = cursorSvg;
|
|
};
|
|
|
|
/**
|
|
* Add the marker svg to this block's svg group.
|
|
* @param {SVGElement} markerSvg The svg root of the marker to be added to the
|
|
* block svg group.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.setMarkerSvg = function(markerSvg) {
|
|
if (!markerSvg) {
|
|
this.markerSvg_ = null;
|
|
return;
|
|
}
|
|
|
|
if (this.cursorSvg_) {
|
|
this.svgGroup_.insertBefore(markerSvg, this.cursorSvg_);
|
|
} else {
|
|
this.svgGroup_.appendChild(markerSvg);
|
|
}
|
|
this.markerSvg_ = markerSvg;
|
|
};
|
|
|
|
/**
|
|
* Returns a bounding box describing the dimensions of this block
|
|
* and any blocks stacked below it.
|
|
* @return {!{height: number, width: number}} Object with height and width
|
|
* properties in workspace units.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.getHeightWidth = function() {
|
|
var height = this.height;
|
|
var width = this.width;
|
|
// Recursively add size of subsequent blocks.
|
|
var nextBlock = this.getNextBlock();
|
|
if (nextBlock) {
|
|
var nextHeightWidth = nextBlock.getHeightWidth();
|
|
height += nextHeightWidth.height - 4; // Height of tab.
|
|
width = Math.max(width, nextHeightWidth.width);
|
|
}
|
|
return {height: height, width: width};
|
|
};
|
|
|
|
/**
|
|
* Position a new block correctly, so that it doesn't move the existing block
|
|
* when connected to it.
|
|
* @param {!Blockly.Block} newBlock The block to position - either the first
|
|
* block in a dragged stack or an insertion marker.
|
|
* @param {!Blockly.Connection} newConnection The connection on the new block's
|
|
* stack - either a connection on newBlock, or the last NEXT_STATEMENT
|
|
* connection on the stack if the stack's being dropped before another
|
|
* block.
|
|
* @param {!Blockly.Connection} existingConnection The connection on the
|
|
* existing block, which newBlock should line up with.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.positionNewBlock = function(newBlock, newConnection,
|
|
existingConnection) {
|
|
// We only need to position the new block if it's before the existing one,
|
|
// otherwise its position is set by the previous block.
|
|
if (newConnection.type == Blockly.NEXT_STATEMENT ||
|
|
newConnection.type == Blockly.INPUT_VALUE) {
|
|
var dx = existingConnection.x_ - newConnection.x_;
|
|
var dy = existingConnection.y_ - newConnection.y_;
|
|
|
|
newBlock.moveBy(dx, dy);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Visual effect to show that if the dragging block is dropped, this block will
|
|
* be replaced. If a shadow block, it will disappear. Otherwise it will bump.
|
|
* @param {boolean} add True if highlighting should be added.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.highlightForReplacement = function(add) {
|
|
if (add) {
|
|
Blockly.utils.dom.addClass(/** @type {!Element} */ (this.svgGroup_),
|
|
'blocklyReplaceable');
|
|
} else {
|
|
Blockly.utils.dom.removeClass(/** @type {!Element} */ (this.svgGroup_),
|
|
'blocklyReplaceable');
|
|
}
|
|
};
|