Files
blockly/core/positionable_helpers.js

182 lines
6.0 KiB
JavaScript

/**
* @license
* Copyright 2021 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Utility functions for positioning UI elements.
* @author kozbial@google.com (Monica Kozbial)
*/
'use strict';
goog.provide('Blockly.uiPosition');
goog.require('Blockly.Scrollbar');
goog.require('Blockly.utils.Rect');
goog.require('Blockly.utils.toolbox');
goog.requireType('Blockly.MetricsManager');
goog.requireType('Blockly.WorkspaceSvg');
/**
* Enum for vertical positioning.
* @enum {number}
* @package
*/
Blockly.uiPosition.verticalPosition = {
TOP: 0,
BOTTOM: 1
};
/**
* Enum for horizontal positioning.
* @enum {number}
* @package
*/
Blockly.uiPosition.horizontalPosition = {
LEFT: 0,
RIGHT: 1
};
/**
* An object defining a horizontal and vertical positioning.
* @typedef {{
* horizontal: !Blockly.uiPosition.horizontalPosition,
* vertical: !Blockly.uiPosition.verticalPosition
* }}
* @package
*/
Blockly.uiPosition.Position;
/**
* Enum for bump rules to use for dealing with collisions.
* @enum {number}
* @package
*/
Blockly.uiPosition.bumpDirection = {
UP: 0,
DOWN: 1
};
/**
* Returns a rectangle representing reasonable position for where to place a UI
* element of the specified size given the restraints and locations of the
* scrollbars. This method does not take into account any already placed UI
* elements.
* @param {!Blockly.uiPosition.Position} position The starting
* horizontal and vertical position.
* @param {!Blockly.utils.Size} size the size of the UI element to get a start
* position for.
* @param {number} horizontalPadding The horizontal padding to use.
* @param {number} verticalPadding The vertical padding to use.
* @param {!Blockly.MetricsManager.UiMetrics} metrics The workspace UI metrics.
* @param {!Blockly.WorkspaceSvg} workspace The workspace.
* @return {!Blockly.utils.Rect} The suggested start position.
* @package
*/
Blockly.uiPosition.getStartPositionRect = function(
position, size, horizontalPadding,
verticalPadding, metrics, workspace) {
// Horizontal positioning.
let left = 0;
const hasVerticalScrollbar =
workspace.scrollbar && workspace.scrollbar.canScrollVertically();
if (position.horizontal ===
Blockly.uiPosition.horizontalPosition.LEFT) {
left = metrics.absoluteMetrics.left + horizontalPadding;
if (hasVerticalScrollbar && workspace.RTL) {
left += Blockly.Scrollbar.scrollbarThickness;
}
} else { // position.horizontal == horizontalPosition.RIGHT
left = metrics.absoluteMetrics.left + metrics.viewMetrics.width -
size.width - horizontalPadding;
if (hasVerticalScrollbar && !workspace.RTL) {
left -= Blockly.Scrollbar.scrollbarThickness;
}
}
// Vertical positioning.
let top = 0;
if (position.vertical ===
Blockly.uiPosition.verticalPosition.TOP) {
top = metrics.absoluteMetrics.top + verticalPadding;
} else { // position.vertical == verticalPosition.BOTTOM
top = metrics.absoluteMetrics.top + metrics.viewMetrics.height -
size.height - verticalPadding;
if (workspace.scrollbar && workspace.scrollbar.canScrollHorizontally()) {
// The scrollbars are always positioned on the bottom if they exist.
top -= Blockly.Scrollbar.scrollbarThickness;
}
}
return new Blockly.utils.Rect(
top, top + size.height, left, left + size.width);
};
/**
* Returns a corner position that is on the opposite side of the workspace from
* the toolbox.
* If in horizontal orientation, defaults to the bottom corner. If in vertical
* orientation, defaults to the right corner.
* @param {!Blockly.WorkspaceSvg} workspace The workspace.
* @param {!Blockly.MetricsManager.UiMetrics} metrics The workspace metrics.
* @return {!Blockly.uiPosition.Position} The suggested corner position.
* @package
*/
Blockly.uiPosition.getCornerOppositeToolbox = function(workspace, metrics) {
const leftCorner =
metrics.toolboxMetrics.position !== Blockly.utils.toolbox.Position.LEFT &&
(!workspace.horizontalLayout || workspace.RTL);
const topCorner =
metrics.toolboxMetrics.position === Blockly.utils.toolbox.Position.BOTTOM;
const horizontalPosition = leftCorner ?
Blockly.uiPosition.horizontalPosition.LEFT :
Blockly.uiPosition.horizontalPosition.RIGHT;
const verticalPosition = topCorner ?
Blockly.uiPosition.verticalPosition.TOP :
Blockly.uiPosition.verticalPosition.BOTTOM;
return {
horizontal: horizontalPosition,
vertical: verticalPosition
};
};
/**
* Returns a position Rect based on a starting position that is bumped
* so that it doesn't intersect with any of the provided savedPositions. This
* method does not check that the bumped position is still within bounds.
* @param {!Blockly.utils.Rect} startRect The starting position to use.
* @param {number} margin The margin to use between elements when bumping.
* @param {!Blockly.uiPosition.bumpDirection} bumpDirection The direction
* to bump if there is a collision with an existing UI element.
* @param {!Array<!Blockly.utils.Rect>} savedPositions List of rectangles that
* represent the positions of UI elements already placed.
* @return {!Blockly.utils.Rect} The suggested position rectangle.
* @package
*/
Blockly.uiPosition.bumpPositionRect = function(
startRect, margin, bumpDirection, savedPositions) {
let top = startRect.top;
const left = startRect.left;
const width = startRect.right - startRect.left;
const height = startRect.bottom - startRect.top;
// Check for collision and bump if needed.
let boundingRect = startRect;
for (let i = 0; i < savedPositions.length; i++) {
const otherEl = savedPositions[i];
if (boundingRect.intersects(otherEl)) {
if (bumpDirection === Blockly.uiPosition.bumpDirection.UP) {
top = otherEl.top - height - margin;
} else { // bumpDirection == bumpDirection.DOWN
top = otherEl.bottom + margin;
}
// Recheck other savedPositions
boundingRect = new Blockly.utils.Rect(
top, top + height, left, left + width);
i = -1;
}
}
return boundingRect;
};