Files
blockly/core/render_management.ts
2024-04-01 14:57:19 -07:00

194 lines
5.5 KiB
TypeScript

/**
* @license
* Copyright 2023 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
import {BlockSvg} from './block_svg.js';
import * as userAgent from './utils/useragent.js';
import * as eventUtils from './events/utils.js';
import type {WorkspaceSvg} from './workspace_svg.js';
/** The set of all blocks in need of rendering which don't have parents. */
const rootBlocks = new Set<BlockSvg>();
/** The set of all blocks in need of rendering. */
const dirtyBlocks = new WeakSet<BlockSvg>();
/** A map from queued blocks to the event group from when they were queued. */
const eventGroups = new WeakMap<BlockSvg, string>();
/**
* The promise which resolves after the current set of renders is completed. Or
* null if there are no queued renders.
*
* Stored so that we can return it from afterQueuedRenders.
*/
let afterRendersPromise: Promise<void> | null = null;
/** The function to call to resolve the `afterRendersPromise`. */
let afterRendersResolver: (() => void) | null = null;
/**
* The ID of the current animation frame request. Used to cancel the request
* if necessary.
*/
let animationRequestId = 0;
/**
* Registers that the given block and all of its parents need to be rerendered,
* and registers a callback to do so after a delay, to allowf or batching.
*
* @param block The block to rerender.
* @returns A promise that resolves after the currently queued renders have been
* completed. Used for triggering other behavior that relies on updated
* size/position location for the block.
* @internal
*/
export function queueRender(block: BlockSvg): Promise<void> {
queueBlock(block);
if (alwaysImmediatelyRender()) {
doRenders();
return Promise.resolve();
}
if (!afterRendersPromise) {
afterRendersPromise = new Promise((resolve) => {
afterRendersResolver = resolve;
animationRequestId = window.requestAnimationFrame(() => {
doRenders();
resolve();
});
});
}
return afterRendersPromise;
}
/**
* @returns A promise that resolves after the currently queued renders have
* been completed.
*/
export function finishQueuedRenders(): Promise<void> {
// If there are no queued renders, return a resolved promise so `then`
// callbacks trigger immediately.
return afterRendersPromise ? afterRendersPromise : Promise.resolve();
}
/**
* Triggers an immediate render of all queued renders. Should only be used in
* cases where queueing renders breaks functionality + backwards compatibility
* (such as rendering icons).
*
* @param workspace If provided, only rerender blocks in this workspace.
*
* @internal
*/
export function triggerQueuedRenders(workspace?: WorkspaceSvg) {
if (!workspace) window.cancelAnimationFrame(animationRequestId);
doRenders(workspace);
if (!workspace && afterRendersResolver) afterRendersResolver();
}
/**
* @returns True if we should always trigger an immediate render.
* Some platforms don't properly support `requestAnimationFrame`, so to
* avoid glitchiness, we give up the performance improvements.
*/
function alwaysImmediatelyRender() {
return userAgent.JavaFx;
}
/**
* Adds the given block and its parents to the render queue. Adds the root block
* to the list of root blocks.
*
* @param block The block to queue.
*/
function queueBlock(block: BlockSvg) {
dirtyBlocks.add(block);
eventGroups.set(block, eventUtils.getGroup());
const parent = block.getParent();
if (parent) {
queueBlock(parent);
} else {
rootBlocks.add(block);
}
}
/**
* Rerenders all of the blocks in the queue.
*
* @param workspace If provided, only rerender blocks in this workspace.
*/
function doRenders(workspace?: WorkspaceSvg) {
const workspaces = workspace
? new Set([workspace])
: new Set([...rootBlocks].map((block) => block.workspace));
const blocks = [...rootBlocks]
.filter(shouldRenderRootBlock)
.filter((b) => workspaces.has(b.workspace));
for (const block of blocks) {
renderBlock(block);
}
for (const workspace of workspaces) {
workspace.resizeContents();
}
for (const block of blocks) {
const blockOrigin = block.getRelativeToSurfaceXY();
block.updateComponentLocations(blockOrigin);
}
for (const block of blocks) {
const oldGroup = eventUtils.getGroup();
const newGroup = eventGroups.get(block);
if (newGroup) eventUtils.setGroup(newGroup);
block.bumpNeighbours();
eventUtils.setGroup(oldGroup);
}
for (const block of blocks) {
dequeueBlock(block);
}
if (!workspace) afterRendersPromise = null;
}
/** Removes the given block and children from the render queue. */
function dequeueBlock(block: BlockSvg) {
rootBlocks.delete(block);
dirtyBlocks.delete(block);
eventGroups.delete(block);
for (const child of block.getChildren(false)) {
dequeueBlock(child);
}
}
/**
* Returns true if the block should be rendered.
*
* No need to render dead blocks.
*
* No need to render blocks with parents. A render for the block may have been
* queued, and the block was connected to a parent, so it is no longer a
* root block. Rendering will be triggered through the real root block.
*/
function shouldRenderRootBlock(block: BlockSvg): boolean {
return !block.isDisposed() && !block.getParent();
}
/**
* Recursively renders all of the dirty children of the given block, and
* then renders the block.
*
* @param block The block to rerender.
*/
function renderBlock(block: BlockSvg) {
if (!dirtyBlocks.has(block)) return;
if (!block.initialized) return;
for (const child of block.getChildren(false)) {
renderBlock(child);
}
block.renderEfficiently();
}