Files
blockly/core/browser_events.ts
Rachel Fenichel de904ab128 chore: remove deprecated functionality for v10 (#7077)
* chore: remove deprecated functionality in events files

* chore: remove deprecated items in renderers

* chore: remove deprecated items in core

* chore: remove mixin deprecation

* chore: fix tests after removing deprecations
2023-05-11 14:30:54 -07:00

246 lines
6.6 KiB
TypeScript

/**
* @license
* Copyright 2021 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
import * as goog from '../closure/goog/goog.js';
goog.declareModuleId('Blockly.browserEvents');
import * as Touch from './touch.js';
import * as userAgent from './utils/useragent.js';
/**
* Blockly opaque event data used to unbind events when using
* `bind` and `conditionalBind`.
*/
export type Data = [EventTarget, string, (e: Event) => void][];
/**
* The multiplier for scroll wheel deltas using the line delta mode.
* See https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaMode
* for more information on deltaMode.
*/
const LINE_MODE_MULTIPLIER = 40;
/**
* The multiplier for scroll wheel deltas using the page delta mode.
* See https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaMode
* for more information on deltaMode.
*/
const PAGE_MODE_MULTIPLIER = 125;
/**
* Bind an event handler that can be ignored if it is not part of the active
* touch stream.
* Use this for events that either start or continue a multi-part gesture (e.g.
* mousedown or mousemove, which may be part of a drag or click).
*
* @param node Node upon which to listen.
* @param name Event name to listen to (e.g. 'mousedown').
* @param thisObject The value of 'this' in the function.
* @param func Function to call when event is triggered.
* @param opt_noCaptureIdentifier True if triggering on this event should not
* block execution of other event handlers on this touch or other
* simultaneous touches. False by default.
* @returns Opaque data that can be passed to unbindEvent_.
*/
export function conditionalBind(
node: EventTarget,
name: string,
thisObject: Object | null,
func: Function,
opt_noCaptureIdentifier?: boolean
): Data {
/**
*
* @param e
*/
function wrapFunc(e: Event) {
const captureIdentifier = !opt_noCaptureIdentifier;
if (!(captureIdentifier && !Touch.shouldHandleEvent(e))) {
if (thisObject) {
func.call(thisObject, e);
} else {
func(e);
}
}
}
const bindData: Data = [];
if (name in Touch.TOUCH_MAP) {
for (let i = 0; i < Touch.TOUCH_MAP[name].length; i++) {
const type = Touch.TOUCH_MAP[name][i];
node.addEventListener(type, wrapFunc, false);
bindData.push([node, type, wrapFunc]);
}
} else {
node.addEventListener(name, wrapFunc, false);
bindData.push([node, name, wrapFunc]);
}
return bindData;
}
/**
* Bind an event handler that should be called regardless of whether it is part
* of the active touch stream.
* Use this for events that are not part of a multi-part gesture (e.g.
* mouseover for tooltips).
*
* @param node Node upon which to listen.
* @param name Event name to listen to (e.g. 'mousedown').
* @param thisObject The value of 'this' in the function.
* @param func Function to call when event is triggered.
* @returns Opaque data that can be passed to unbindEvent_.
*/
export function bind(
node: EventTarget,
name: string,
thisObject: Object | null,
func: Function
): Data {
/**
*
* @param e
*/
function wrapFunc(e: Event) {
if (thisObject) {
func.call(thisObject, e);
} else {
func(e);
}
}
const bindData: Data = [];
if (name in Touch.TOUCH_MAP) {
for (let i = 0; i < Touch.TOUCH_MAP[name].length; i++) {
const type = Touch.TOUCH_MAP[name][i];
node.addEventListener(type, wrapFunc, false);
bindData.push([node, type, wrapFunc]);
}
} else {
node.addEventListener(name, wrapFunc, false);
bindData.push([node, name, wrapFunc]);
}
return bindData;
}
/**
* Unbind one or more events event from a function call.
*
* @param bindData Opaque data from bindEvent_.
* This list is emptied during the course of calling this function.
* @returns The function call.
*/
export function unbind(bindData: Data): (e: Event) => void {
// Accessing an element of the last property of the array is unsafe if the
// bindData is an empty array. But that should never happen because developers
// should only pass Data from bind or conditionalBind.
const callback = bindData[bindData.length - 1][2];
while (bindData.length) {
const [node, name, func] = bindData.pop()!;
node.removeEventListener(name, func, false);
}
return callback;
}
/**
* Returns true if this event is targeting a text input widget?
*
* @param e An event.
* @returns True if text input.
*/
export function isTargetInput(e: Event): boolean {
if (e.target instanceof HTMLElement) {
if (
e.target.isContentEditable ||
e.target.getAttribute('data-is-text-input') === 'true'
) {
return true;
}
if (e.target instanceof HTMLInputElement) {
const target = e.target;
return (
target.type === 'text' ||
target.type === 'number' ||
target.type === 'email' ||
target.type === 'password' ||
target.type === 'search' ||
target.type === 'tel' ||
target.type === 'url'
);
}
if (e.target instanceof HTMLTextAreaElement) {
return true;
}
}
return false;
}
/**
* Returns true this event is a right-click.
*
* @param e Mouse event.
* @returns True if right-click.
*/
export function isRightButton(e: MouseEvent): boolean {
if (e.ctrlKey && userAgent.MAC) {
// Control-clicking on Mac OS X is treated as a right-click.
// WebKit on Mac OS X fails to change button to 2 (but Gecko does).
return true;
}
return e.button === 2;
}
/**
* Returns the converted coordinates of the given mouse event.
* The origin (0,0) is the top-left corner of the Blockly SVG.
*
* @param e Mouse event.
* @param svg SVG element.
* @param matrix Inverted screen CTM to use.
* @returns Object with .x and .y properties.
*/
export function mouseToSvg(
e: MouseEvent,
svg: SVGSVGElement,
matrix: SVGMatrix | null
): SVGPoint {
const svgPoint = svg.createSVGPoint();
svgPoint.x = e.clientX;
svgPoint.y = e.clientY;
if (!matrix) {
matrix = svg.getScreenCTM()!.inverse();
}
return svgPoint.matrixTransform(matrix);
}
/**
* Returns the scroll delta of a mouse event in pixel units.
*
* @param e Mouse event.
* @returns Scroll delta object with .x and .y properties.
*/
export function getScrollDeltaPixels(e: WheelEvent): {x: number; y: number} {
switch (e.deltaMode) {
case 0x00: // Pixel mode.
default:
return {x: e.deltaX, y: e.deltaY};
case 0x01: // Line mode.
return {
x: e.deltaX * LINE_MODE_MULTIPLIER,
y: e.deltaY * LINE_MODE_MULTIPLIER,
};
case 0x02: // Page mode.
return {
x: e.deltaX * PAGE_MODE_MULTIPLIER,
y: e.deltaY * PAGE_MODE_MULTIPLIER,
};
}
}