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Due to errors in PRs #7171 and 7173 (and the author's failure to do enough local testing before submitting those PRs), compressed mode loading was broken in the playgrounds. Fix this by: - Fix a typo in bootstrap.js ("Blocky" -> "Blockly"). - Updating the chunks definitions build_tasks.js to use the new variables we expect to contain generator exports objects.
277 lines
10 KiB
JavaScript
277 lines
10 KiB
JavaScript
/**
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* @license
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* Copyright 2021 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Bootstrap code to load Blockly, typically in
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* uncompressed mode.
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*
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* Load this file in a <script> tag in a web page to use the
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* Closure Library debug module loader to load Blockly in
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* uncompressed mode.
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*
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* You must use a <script src=> tag to load this script first
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* (after setting BLOCKLY_BOOTSTRAP_OPTIONS in a preceeding
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* <script> tag, if desired - see below), then import
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* bootstrap_done.mjs in a <script type=module> to wait for
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* bootstrapping to finish.
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*
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* See tests/playground.html for example usage.
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*
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* Exception: for speed, if this is script is from a host other
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* than localhost, blockly_compressed.js (et al.) will be loaded
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* instead. Because of the sequential, non-parallel module loading
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* carried out by the debug module loader, loading can be painfully
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* tedious over a slow network connection. (This can be overridden
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* by the page if desired.)
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*
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* The bootstrap code will consult a BLOCKLY_BOOTSTRAP_OPTIONS
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* global variable to determine what to load. This must be set
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* before loading this script. See documentation inline below.
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*/
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'use strict';
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(function () {
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// Values used to compute default bootstrap options.
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const localhosts = ['localhost', '127.0.0.1', '[::1]'];
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const isLocalhost = localhosts.includes(location.hostname);
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const isFileUrl = location.origin === 'file://';
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// Default bootstrap options. These can be overridden by setting
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// the same property on BLOCKLY_BOOTSTRAP_OPTIONS.
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const options = {
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// Decide whether to use compressed mode or not. Please see issue
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// #5557 for more information.
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loadCompressed: !(isLocalhost || isFileUrl),
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// URL of the blockly repository. This is needed for a few reasons:
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//
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// - We need an absolute path instead of relative path because the
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// advanced_playground and the regular playground are in
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// different folders.
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// - We need to get the root directory for blockly because it is
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// different for github.io, appspot and local.
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//
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// Default value will work so long as top-level page is loaded
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// from somewhere in tests/.
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root: window.location.href.replace(/\/tests\/.*$/, '/'),
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// List of deps files to load. Paths relative to root.
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depsFiles: ['build/deps.js'],
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// List of modules to load.
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// - id: goog.module ID to require in uncompressed mode.
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// - script: path, relative to root, to .js file to load via
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// <script> in compressed mode.
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// - scriptExport: path at which script will save exports object
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// (see chunks in build_tasks.js); defaults to id.
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// - importAt: gloal variable to set to export object.
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// - destructure: map of globalVariable: exportName; globals will
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// be set to the corresponding exports.
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modules: [
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{
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id: 'Blockly',
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script: 'dist/blockly_compressed.js',
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scriptExport: 'Blockly',
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importAt: 'Blockly',
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},
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{
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id: 'Blockly.libraryBlocks',
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script: 'dist/blocks_compressed.js',
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scriptExport: 'Blockly.libraryBlocks',
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importAt: 'libraryBlocks',
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},
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{
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id: 'Blockly.Dart.all',
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script: 'dist/dart_compressed.js',
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scriptExport: 'dart',
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destructure: {dartGenerator: 'dartGenerator'},
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},
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{
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id: 'Blockly.JavaScript.all',
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script: 'dist/javascript_compressed.js',
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scriptExport: 'javascript',
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destructure: {javascriptGenerator: 'javascriptGenerator'},
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},
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{
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id: 'Blockly.Lua.all',
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script: 'dist/lua_compressed.js',
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scriptExport: 'lua',
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destructure: {luaGenerator: 'luaGenerator'},
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},
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{
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id: 'Blockly.PHP.all',
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script: 'dist/php_compressed.js',
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scriptExport: 'php',
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destructure: {phpGenerator: 'phpGenerator'},
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},
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{
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id: 'Blockly.Python.all',
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script: 'dist/python_compressed.js',
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scriptExport: 'python',
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destructure: {pythonGenerator: 'pythonGenerator'},
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},
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],
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// Additional goog.modules to goog.require (for side-effects only,
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// in uncompressed mode only).
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requires: [],
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// Additional scripts to be loaded after Blockly is loaded,
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// whether Blockly is loaded from compressed or uncompressed.
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// Paths relative to root.
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scripts: ['build/msg/en.js'],
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};
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if (typeof window.BLOCKLY_BOOTSTRAP_OPTIONS === 'object') {
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Object.assign(options, window.BLOCKLY_BOOTSTRAP_OPTIONS);
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}
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/* eslint-disable-next-line no-undef */
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if (typeof module === 'object' && typeof module.exports === 'object') {
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// Running in node.js. Maybe we wish to support this.
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// blockly_uncompressed formerly did, though it appears that the
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// code had not been working for some time (at least since PR
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// #5718 back in December 2021. For now just throw an error.
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throw new Error('Bootstrapping in node.js not implemented.');
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}
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// Create a global variable to remember some state that will be
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// needed by later scripts.
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window.bootstrapInfo = {
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/** boolean */ compressed: options.loadCompressed,
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/** Object<{id: string, script: string, scriptExport: string,
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* destructure: Object<string>}> */ modules: options.modules,
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/** ?Array<string> */ requires: null,
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/** ?Promise */ done: null,
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};
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if (!options.loadCompressed) {
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// We can load Blockly in uncompressed mode.
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// Disable loading of closure/goog/deps.js (which doesn't exist).
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window.CLOSURE_NO_DEPS = true;
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// Load the Closure Library's base.js (the only part of the
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// library we use, mainly for goog.require / goog.provide /
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// goog.module).
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document.write(
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`<script src="${options.root}build/src/closure/goog/base.js"></script>`
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);
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// Prevent spurious transpilation warnings.
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document.write('<script>goog.TRANSPILE = "never";</script>');
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// Load dependency graph info from the specified deps files -
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// typically just build/deps.js. To update deps after changing
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// any module's goog.requires / imports, run `npm run build:deps`.
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for (const depsFile of options.depsFiles) {
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document.write(`<script src="${options.root + depsFile}"></script>`);
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}
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// Assemble a list of module targets to bootstrap.
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//
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// The first group of targets are those listed in options.modules
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// and options.requires. These are recorded on bootstrapInfo so
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// so bootstrap_helper.js can goog.require() them to force loading
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// to complete.
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//
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// The next target is a fake one that will load
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// bootstrap_helper.js. We generate a call to goog.addDependency
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// to tell the debug module loader that it can be loaded via a
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// fake module name, and that it depends on all the targets in the
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// first group (and indeed bootstrap_helper.js will make a call to
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// goog.require for each one).
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//
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// We then create another target for each of options.scripts,
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// again generating calls to goog.addDependency for each one
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// making it dependent on the previous one.
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let requires = (window.bootstrapInfo.requires = [
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...options.modules.map((module) => module.id),
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...options.requires,
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]);
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const scripts = ['tests/bootstrap_helper.js', ...options.scripts];
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const scriptDeps = [];
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for (const script of scripts) {
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const fakeModuleName = `script.${script.replace(/[./]/g, '-')}`;
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scriptDeps.push(
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`goog.addDependency(${quote('../../../../' + script)}, ` +
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`[${quote(fakeModuleName)}], [${requires.map(quote).join()}], ` +
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`{'lang': 'es6'});`
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);
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requires = [fakeModuleName];
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}
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// Finally, write out a script containing the generated
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// goog.addDependency calls and a call to goog.bootstrap
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// requesting the loading of the final target, which will cause
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// all the previous ones to be loaded recursively. Wrap this in a
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// promise and save it so it can be awaited in bootstrap_done.mjs.
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document.write(`<script>
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${scriptDeps.join('\n ')}
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window.bootstrapInfo.done = new Promise((resolve, reject) => {
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goog.bootstrap([${requires.map(quote).join()}], resolve);
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});
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</script>`);
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} else {
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// We need to load Blockly in compressed mode. Load
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// blockly_compressed.js et al. using <script> tags.
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const scripts = [
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...options.modules.map((module) => module.script),
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'tests/bootstrap_helper.js',
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...options.scripts,
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];
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for (const script of scripts) {
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document.write(`<script src="${options.root + script}"></script>`);
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}
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}
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return; // All done. Only helper functions after this point.
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/**
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* Convert a string into a string literal. Strictly speaking we
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* only need to escape backslash, \r, \n, \u2028 (line separator),
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* \u2029 (paragraph separator) and whichever quote character we're
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* using, but for simplicity we escape all the control characters.
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*
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* Based on https://github.com/google/CodeCity/blob/master/server/code.js
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*
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* @param {string} str The string to convert.
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* @return {string} The value s as a eval-able string literal.
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*/
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function quote(str) {
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/* eslint-disable no-control-regex, no-multi-spaces */
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/** Regexp for characters to be escaped in a single-quoted string. */
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const singleRE = /[\x00-\x1f\\\u2028\u2029']/g;
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/** Map of control character replacements. */
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const replacements = {
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'\x00': '\\0',
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'\x01': '\\x01',
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'\x02': '\\x02',
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'\x03': '\\x03',
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'\x04': '\\x04',
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'\x05': '\\x05',
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'\x06': '\\x06',
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'\x07': '\\x07',
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'\x08': '\\b',
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'\x09': '\\t',
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'\x0a': '\\n',
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'\x0b': '\\v',
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'\x0c': '\\f',
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'\x0d': '\\r',
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'\x0e': '\\x0e',
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'\x0f': '\\x0f',
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'"': '\\"',
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"'": "\\'",
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'\\': '\\\\',
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'\u2028': '\\u2028',
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'\u2029': '\\u2029',
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};
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/* eslint-enable no-control-regex, no-multi-spaces */
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return "'" + str.replace(singleRE, (c) => replacements[c]) + "'";
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}
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})();
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