mirror of
https://github.com/google/blockly.git
synced 2026-01-10 10:27:08 +01:00
136 lines
4.9 KiB
JavaScript
136 lines
4.9 KiB
JavaScript
/**
|
|
* AccessibleBlockly
|
|
*
|
|
* Copyright 2016 Google Inc.
|
|
* https://developers.google.com/blockly/
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the 'License');
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an 'AS IS' BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/**
|
|
* @fileoverview Angular2 Service for handling the mechanics of how blocks
|
|
* get connected to each other.
|
|
* @author sll@google.com (Sean Lip)
|
|
*/
|
|
|
|
goog.provide('blocklyApp.BlockConnectionService');
|
|
|
|
goog.require('blocklyApp.AudioService');
|
|
goog.require('blocklyApp.NotificationsService');
|
|
|
|
|
|
blocklyApp.BlockConnectionService = ng.core.Class({
|
|
constructor: [
|
|
blocklyApp.NotificationsService, blocklyApp.AudioService,
|
|
function(_notificationsService, _audioService) {
|
|
this.notificationsService = _notificationsService;
|
|
this.audioService = _audioService;
|
|
|
|
// When a user "adds a link" to a block, the connection representing this
|
|
// link is stored here.
|
|
this.markedConnection_ = null;
|
|
}],
|
|
findCompatibleConnection_: function(block, targetConnection) {
|
|
// Locates and returns a connection on the given block that is compatible
|
|
// with the target connection, if one exists. Returns null if no such
|
|
// connection exists.
|
|
// Note: the targetConnection is assumed to be the markedConnection_, or
|
|
// possibly its counterpart (in the case where the marked connection is
|
|
// currently attached to another connection). This method therefore ignores
|
|
// input connections on the given block, since one doesn't usually mark an
|
|
// output connection and attach a block to it.
|
|
if (!targetConnection || !targetConnection.getSourceBlock().workspace) {
|
|
return null;
|
|
}
|
|
|
|
var desiredType = Blockly.OPPOSITE_TYPE[targetConnection.type];
|
|
var potentialConnection = (
|
|
desiredType == Blockly.OUTPUT_VALUE ? block.outputConnection :
|
|
desiredType == Blockly.PREVIOUS_STATEMENT ? block.previousConnection :
|
|
desiredType == Blockly.NEXT_STATEMENT ? block.nextConnection :
|
|
null);
|
|
|
|
if (potentialConnection &&
|
|
potentialConnection.checkType_(targetConnection)) {
|
|
return potentialConnection;
|
|
} else {
|
|
return null;
|
|
}
|
|
},
|
|
isAnyConnectionMarked: function() {
|
|
return Boolean(this.markedConnection_);
|
|
},
|
|
getMarkedConnectionSourceBlock: function() {
|
|
return this.markedConnection_ ?
|
|
this.markedConnection_.getSourceBlock() : null;
|
|
},
|
|
canBeAttachedToMarkedConnection: function(block) {
|
|
return Boolean(
|
|
this.findCompatibleConnection_(block, this.markedConnection_));
|
|
},
|
|
canBeMovedToMarkedConnection: function(block) {
|
|
if (!this.markedConnection_) {
|
|
return false;
|
|
}
|
|
|
|
// It should not be possible to move any ancestor of the block containing
|
|
// the marked connection to the marked connection.
|
|
var ancestorBlock = this.getMarkedConnectionSourceBlock();
|
|
while (ancestorBlock) {
|
|
if (ancestorBlock.id == block.id) {
|
|
return false;
|
|
}
|
|
ancestorBlock = ancestorBlock.getParent();
|
|
}
|
|
|
|
return this.canBeAttachedToMarkedConnection(block);
|
|
},
|
|
markConnection: function(connection) {
|
|
this.markedConnection_ = connection;
|
|
this.notificationsService.speak(Blockly.Msg.ADDED_LINK_MSG);
|
|
},
|
|
attachToMarkedConnection: function(block) {
|
|
var xml = Blockly.Xml.blockToDom(block);
|
|
var reconstitutedBlock = Blockly.Xml.domToBlock(xml, blocklyApp.workspace);
|
|
|
|
var targetConnection = null;
|
|
if (this.markedConnection_.targetBlock() &&
|
|
this.markedConnection_.type == Blockly.PREVIOUS_STATEMENT) {
|
|
// Is the marked connection a 'previous' connection that is already
|
|
// connected? If so, find the block that's currently connected to it, and
|
|
// use that block's 'next' connection as the new marked connection.
|
|
// Otherwise, splicing does not happen correctly, and inserting a block
|
|
// in the middle of a group of two linked blocks will split the group.
|
|
targetConnection = this.markedConnection_.targetConnection;
|
|
} else {
|
|
targetConnection = this.markedConnection_;
|
|
}
|
|
|
|
var connection = this.findCompatibleConnection_(
|
|
reconstitutedBlock, targetConnection);
|
|
if (connection) {
|
|
targetConnection.connect(connection);
|
|
|
|
this.markedConnection_ = null;
|
|
this.audioService.playConnectSound();
|
|
return reconstitutedBlock.id;
|
|
} else {
|
|
// We throw an error here, because we expect any UI controls that would
|
|
// result in a non-connection to be disabled or hidden.
|
|
throw Error(
|
|
'Unable to connect block to marked connection. This should not ' +
|
|
'happen.');
|
|
}
|
|
}
|
|
});
|