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* Google changed from an Inc to an LLC. This happened back in 2017 but we didn’t notice. Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade. * Remove project description/titles from licenses This is no longer part of Google’s header requirements. Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”). * License no longer requires URL. * Fix license regexps.
189 lines
4.7 KiB
JavaScript
189 lines
4.7 KiB
JavaScript
/**
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* @license
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* Copyright 2019 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview The class representing a cursor.
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* Used primarily for keyboard navigation.
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* @author aschmiedt@google.com (Abby Schmiedt)
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*/
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'use strict';
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goog.provide('Blockly.Cursor');
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/**
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* Class for a cursor.
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* A cursor controls how a user navigates the Blockly AST.
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* @constructor
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*/
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Blockly.Cursor = function() {
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/*
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* The current location of the cursor.
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* @type {Blockly.ASTNode}
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* @private
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*/
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this.curNode_ = null;
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/**
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* The object in charge of drawing the visual representation of the current node.
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* @type {Blockly.CursorSvg}
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* @private
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*/
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this.drawer_ = null;
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};
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/**
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* Sets the object in charge of drawing the cursor.
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* @param {Blockly.CursorSvg} drawer The object in charge of drawing the cursor.
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*/
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Blockly.Cursor.prototype.setDrawer = function(drawer) {
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this.drawer_ = drawer;
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};
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/**
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* Get the current drawer for the cursor.
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* @return {Blockly.CursorSvg} The object in charge of drawing the cursor.
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*/
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Blockly.Cursor.prototype.getDrawer = function() {
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return this.drawer_;
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};
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/**
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* Gets the current location of the cursor.
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* @return {Blockly.ASTNode} The current field, connection, or block the cursor
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* is on.
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*/
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Blockly.Cursor.prototype.getCurNode = function() {
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return this.curNode_;
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};
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/**
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* Set the location of the cursor and call the update method.
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* Setting isStack to true will only work if the newLocation is the top most
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* output or previous connection on a stack.
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* @param {Blockly.ASTNode} newNode The new location of the cursor.
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*/
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Blockly.Cursor.prototype.setCurNode = function(newNode) {
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this.curNode_ = newNode;
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if (this.drawer_) {
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this.drawer_.draw(this.getCurNode());
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}
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};
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/**
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* Hide the cursor SVG.
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*/
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Blockly.Cursor.prototype.hide = function() {
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if (this.drawer_) {
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this.drawer_.hide();
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}
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};
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/**
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* Find the next connection, field, or block.
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* @return {Blockly.ASTNode} The next element, or null if the current node is
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* not set or there is no next value.
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*/
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Blockly.Cursor.prototype.next = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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var newNode = curNode.next();
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while (newNode && newNode.next() &&
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(newNode.getType() == Blockly.ASTNode.types.NEXT ||
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newNode.getType() == Blockly.ASTNode.types.BLOCK)) {
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newNode = newNode.next();
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}
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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/**
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* Find the in connection or field.
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* @return {Blockly.ASTNode} The in element, or null if the current node is
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* not set or there is no in value.
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*/
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Blockly.Cursor.prototype.in = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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// If we are on a previous or output connection, go to the block level before
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// performing next operation.
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if (curNode.getType() == Blockly.ASTNode.types.PREVIOUS ||
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curNode.getType() == Blockly.ASTNode.types.OUTPUT) {
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curNode = curNode.next();
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}
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var newNode = curNode.in();
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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/**
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* Find the previous connection, field, or block.
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* @return {Blockly.ASTNode} The previous element, or null if the current node
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* is not set or there is no previous value.
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*/
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Blockly.Cursor.prototype.prev = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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var newNode = curNode.prev();
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while (newNode && newNode.prev() &&
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(newNode.getType() == Blockly.ASTNode.types.NEXT ||
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newNode.getType() == Blockly.ASTNode.types.BLOCK)) {
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newNode = newNode.prev();
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}
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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/**
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* Find the out connection, field, or block.
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* @return {Blockly.ASTNode} The out element, or null if the current node is
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* not set or there is no out value.
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*/
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Blockly.Cursor.prototype.out = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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var newNode = curNode.out();
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if (newNode && newNode.getType() == Blockly.ASTNode.types.BLOCK) {
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newNode = newNode.prev() || newNode;
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}
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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