mirror of
https://github.com/google/blockly.git
synced 2026-01-04 23:50:12 +01:00
* Add a workspace drag surface that blocks and bubble get moved to during a workspace drag. The surface is translated using translate3d instead of svg's translate attribute so that the browser does not have to repaint the entire workspace on every mouse move. This is very similar to the block drag surface. * Address code review comments * add back hasClass_ utility removed in #748 and stop using contains since it is not supported in IE
415 lines
16 KiB
JavaScript
415 lines
16 KiB
JavaScript
/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2011 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Functions for injecting Blockly into a web page.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.inject');
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goog.require('Blockly.BlockDragSurfaceSvg');
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goog.require('Blockly.Css');
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goog.require('Blockly.Options');
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goog.require('Blockly.WorkspaceSvg');
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goog.require('Blockly.WorkspaceDragSurfaceSvg');
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goog.require('goog.dom');
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goog.require('goog.ui.Component');
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goog.require('goog.userAgent');
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/**
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* Inject a Blockly editor into the specified container element (usually a div).
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* @param {!Element|string} container Containing element, or its ID,
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* or a CSS selector.
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* @param {Object=} opt_options Optional dictionary of options.
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* @return {!Blockly.Workspace} Newly created main workspace.
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*/
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Blockly.inject = function(container, opt_options) {
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if (goog.isString(container)) {
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container = document.getElementById(container) ||
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document.querySelector(container);
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}
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// Verify that the container is in document.
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if (!goog.dom.contains(document, container)) {
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throw 'Error: container is not in current document.';
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}
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var options = new Blockly.Options(opt_options || {});
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var subContainer = goog.dom.createDom('div', 'injectionDiv');
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container.appendChild(subContainer);
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var svg = Blockly.createDom_(subContainer, options);
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// Create surfaces for dragging things. These are optimizations
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// so that the broowser does not repaint during the drag.
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var blockDragSurface = new Blockly.BlockDragSurfaceSvg(subContainer);
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blockDragSurface.createDom();
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var workspaceDragSurface = new Blockly.workspaceDragSurfaceSvg(subContainer);
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var workspace = Blockly.createMainWorkspace_(svg, options, blockDragSurface,
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workspaceDragSurface);
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Blockly.init_(workspace);
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workspace.markFocused();
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Blockly.bindEventWithChecks_(svg, 'focus', workspace, workspace.markFocused);
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Blockly.svgResize(workspace);
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return workspace;
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};
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/**
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* Create the SVG image.
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* @param {!Element} container Containing element.
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* @param {!Blockly.Options} options Dictionary of options.
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* @return {!Element} Newly created SVG image.
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* @private
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*/
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Blockly.createDom_ = function(container, options) {
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// Sadly browsers (Chrome vs Firefox) are currently inconsistent in laying
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// out content in RTL mode. Therefore Blockly forces the use of LTR,
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// then manually positions content in RTL as needed.
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container.setAttribute('dir', 'LTR');
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// Closure can be trusted to create HTML widgets with the proper direction.
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goog.ui.Component.setDefaultRightToLeft(options.RTL);
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// Load CSS.
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Blockly.Css.inject(options.hasCss, options.pathToMedia);
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// Build the SVG DOM.
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/*
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<svg
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xmlns="http://www.w3.org/2000/svg"
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xmlns:html="http://www.w3.org/1999/xhtml"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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version="1.1"
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class="blocklySvg">
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...
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</svg>
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*/
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var svg = Blockly.utils.createSvgElement('svg', {
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'xmlns': 'http://www.w3.org/2000/svg',
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'xmlns:html': 'http://www.w3.org/1999/xhtml',
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'xmlns:xlink': 'http://www.w3.org/1999/xlink',
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'version': '1.1',
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'class': 'blocklySvg'
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}, container);
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/*
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<defs>
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... filters go here ...
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</defs>
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*/
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var defs = Blockly.utils.createSvgElement('defs', {}, svg);
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// Each filter/pattern needs a unique ID for the case of multiple Blockly
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// instances on a page. Browser behaviour becomes undefined otherwise.
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// https://neil.fraser.name/news/2015/11/01/
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var rnd = String(Math.random()).substring(2);
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/*
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<filter id="blocklyEmbossFilter837493">
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<feGaussianBlur in="SourceAlpha" stdDeviation="1" result="blur" />
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<feSpecularLighting in="blur" surfaceScale="1" specularConstant="0.5"
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specularExponent="10" lighting-color="white"
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result="specOut">
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<fePointLight x="-5000" y="-10000" z="20000" />
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</feSpecularLighting>
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<feComposite in="specOut" in2="SourceAlpha" operator="in"
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result="specOut" />
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<feComposite in="SourceGraphic" in2="specOut" operator="arithmetic"
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k1="0" k2="1" k3="1" k4="0" />
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</filter>
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*/
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var embossFilter = Blockly.utils.createSvgElement('filter',
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{'id': 'blocklyEmbossFilter' + rnd}, defs);
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Blockly.utils.createSvgElement('feGaussianBlur',
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{'in': 'SourceAlpha', 'stdDeviation': 1, 'result': 'blur'}, embossFilter);
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var feSpecularLighting = Blockly.utils.createSvgElement('feSpecularLighting',
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{'in': 'blur', 'surfaceScale': 1, 'specularConstant': 0.5,
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'specularExponent': 10, 'lighting-color': 'white', 'result': 'specOut'},
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embossFilter);
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Blockly.utils.createSvgElement('fePointLight',
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{'x': -5000, 'y': -10000, 'z': 20000}, feSpecularLighting);
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Blockly.utils.createSvgElement('feComposite',
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{'in': 'specOut', 'in2': 'SourceAlpha', 'operator': 'in',
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'result': 'specOut'}, embossFilter);
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Blockly.utils.createSvgElement('feComposite',
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{'in': 'SourceGraphic', 'in2': 'specOut', 'operator': 'arithmetic',
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'k1': 0, 'k2': 1, 'k3': 1, 'k4': 0}, embossFilter);
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options.embossFilterId = embossFilter.id;
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/*
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<pattern id="blocklyDisabledPattern837493" patternUnits="userSpaceOnUse"
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width="10" height="10">
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<rect width="10" height="10" fill="#aaa" />
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<path d="M 0 0 L 10 10 M 10 0 L 0 10" stroke="#cc0" />
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</pattern>
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*/
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var disabledPattern = Blockly.utils.createSvgElement('pattern',
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{'id': 'blocklyDisabledPattern' + rnd,
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'patternUnits': 'userSpaceOnUse',
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'width': 10, 'height': 10}, defs);
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Blockly.utils.createSvgElement('rect',
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{'width': 10, 'height': 10, 'fill': '#aaa'}, disabledPattern);
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Blockly.utils.createSvgElement('path',
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{'d': 'M 0 0 L 10 10 M 10 0 L 0 10', 'stroke': '#cc0'}, disabledPattern);
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options.disabledPatternId = disabledPattern.id;
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/*
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<pattern id="blocklyGridPattern837493" patternUnits="userSpaceOnUse">
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<rect stroke="#888" />
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<rect stroke="#888" />
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</pattern>
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*/
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var gridPattern = Blockly.utils.createSvgElement('pattern',
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{'id': 'blocklyGridPattern' + rnd,
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'patternUnits': 'userSpaceOnUse'}, defs);
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if (options.gridOptions['length'] > 0 && options.gridOptions['spacing'] > 0) {
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Blockly.utils.createSvgElement('line',
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{'stroke': options.gridOptions['colour']},
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gridPattern);
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if (options.gridOptions['length'] > 1) {
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Blockly.utils.createSvgElement('line',
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{'stroke': options.gridOptions['colour']},
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gridPattern);
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}
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// x1, y1, x1, x2 properties will be set later in updateGridPattern_.
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}
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options.gridPattern = gridPattern;
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return svg;
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};
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/**
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* Create a main workspace and add it to the SVG.
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* @param {!Element} svg SVG element with pattern defined.
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* @param {!Blockly.Options} options Dictionary of options.
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* @param {!Blockly.BlockDragSurfaceSvg} blockDragSurface Drag surface SVG
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* for the blocks.
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* @param {!Blockly.WorkspaceDragSurfaceSvg} workspaceDragSurface Drag surface
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* SVG for the workspace.
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* @return {!Blockly.Workspace} Newly created main workspace.
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* @private
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*/
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Blockly.createMainWorkspace_ = function(svg, options, blockDragSurface, workspaceDragSurface) {
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options.parentWorkspace = null;
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var mainWorkspace = new Blockly.WorkspaceSvg(options, blockDragSurface, workspaceDragSurface);
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mainWorkspace.scale = options.zoomOptions.startScale;
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svg.appendChild(mainWorkspace.createDom('blocklyMainBackground'));
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if (!options.hasCategories && options.languageTree) {
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// Add flyout as an <svg> that is a sibling of the workspace svg.
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var flyout = mainWorkspace.addFlyout_('svg');
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Blockly.utils.insertAfter_(flyout, svg);
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}
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// A null translation will also apply the correct initial scale.
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mainWorkspace.translate(0, 0);
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mainWorkspace.markFocused();
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if (!options.readOnly && !options.hasScrollbars) {
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var workspaceChanged = function() {
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if (Blockly.dragMode_ == Blockly.DRAG_NONE) {
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var metrics = mainWorkspace.getMetrics();
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var edgeLeft = metrics.viewLeft + metrics.absoluteLeft;
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var edgeTop = metrics.viewTop + metrics.absoluteTop;
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if (metrics.contentTop < edgeTop ||
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metrics.contentTop + metrics.contentHeight >
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metrics.viewHeight + edgeTop ||
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metrics.contentLeft <
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(options.RTL ? metrics.viewLeft : edgeLeft) ||
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metrics.contentLeft + metrics.contentWidth > (options.RTL ?
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metrics.viewWidth : metrics.viewWidth + edgeLeft)) {
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// One or more blocks may be out of bounds. Bump them back in.
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var MARGIN = 25;
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var blocks = mainWorkspace.getTopBlocks(false);
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for (var b = 0, block; block = blocks[b]; b++) {
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var blockXY = block.getRelativeToSurfaceXY();
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var blockHW = block.getHeightWidth();
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// Bump any block that's above the top back inside.
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var overflowTop = edgeTop + MARGIN - blockHW.height - blockXY.y;
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if (overflowTop > 0) {
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block.moveBy(0, overflowTop);
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}
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// Bump any block that's below the bottom back inside.
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var overflowBottom =
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edgeTop + metrics.viewHeight - MARGIN - blockXY.y;
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if (overflowBottom < 0) {
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block.moveBy(0, overflowBottom);
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}
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// Bump any block that's off the left back inside.
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var overflowLeft = MARGIN + edgeLeft -
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blockXY.x - (options.RTL ? 0 : blockHW.width);
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if (overflowLeft > 0) {
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block.moveBy(overflowLeft, 0);
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}
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// Bump any block that's off the right back inside.
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var overflowRight = edgeLeft + metrics.viewWidth - MARGIN -
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blockXY.x + (options.RTL ? blockHW.width : 0);
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if (overflowRight < 0) {
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block.moveBy(overflowRight, 0);
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}
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}
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}
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}
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};
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mainWorkspace.addChangeListener(workspaceChanged);
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}
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// The SVG is now fully assembled.
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Blockly.svgResize(mainWorkspace);
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Blockly.WidgetDiv.createDom();
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Blockly.Tooltip.createDom();
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return mainWorkspace;
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};
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/**
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* Initialize Blockly with various handlers.
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* @param {!Blockly.Workspace} mainWorkspace Newly created main workspace.
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* @private
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*/
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Blockly.init_ = function(mainWorkspace) {
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var options = mainWorkspace.options;
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var svg = mainWorkspace.getParentSvg();
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// Suppress the browser's context menu.
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Blockly.bindEventWithChecks_(svg, 'contextmenu', null,
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function(e) {
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if (!Blockly.utils.isTargetInput(e)) {
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e.preventDefault();
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}
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});
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var workspaceResizeHandler = Blockly.bindEventWithChecks_(window, 'resize',
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null,
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function() {
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Blockly.hideChaff(true);
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Blockly.svgResize(mainWorkspace);
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});
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mainWorkspace.setResizeHandlerWrapper(workspaceResizeHandler);
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Blockly.inject.bindDocumentEvents_();
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if (options.languageTree) {
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if (mainWorkspace.toolbox_) {
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mainWorkspace.toolbox_.init(mainWorkspace);
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} else if (mainWorkspace.flyout_) {
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// Build a fixed flyout with the root blocks.
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mainWorkspace.flyout_.init(mainWorkspace);
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mainWorkspace.flyout_.show(options.languageTree.childNodes);
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mainWorkspace.flyout_.scrollToStart();
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// Translate the workspace sideways to avoid the fixed flyout.
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mainWorkspace.scrollX = mainWorkspace.flyout_.width_;
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if (options.toolboxPosition == Blockly.TOOLBOX_AT_RIGHT) {
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mainWorkspace.scrollX *= -1;
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}
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mainWorkspace.translate(mainWorkspace.scrollX, 0);
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}
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}
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if (options.hasScrollbars) {
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mainWorkspace.scrollbar = new Blockly.ScrollbarPair(mainWorkspace);
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mainWorkspace.scrollbar.resize();
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}
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// Load the sounds.
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if (options.hasSounds) {
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Blockly.inject.loadSounds_(options.pathToMedia, mainWorkspace);
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}
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};
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/**
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* Bind document events, but only once. Destroying and reinjecting Blockly
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* should not bind again.
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* Bind events for scrolling the workspace.
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* Most of these events should be bound to the SVG's surface.
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* However, 'mouseup' has to be on the whole document so that a block dragged
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* out of bounds and released will know that it has been released.
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* Also, 'keydown' has to be on the whole document since the browser doesn't
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* understand a concept of focus on the SVG image.
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* @private
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*/
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Blockly.inject.bindDocumentEvents_ = function() {
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if (!Blockly.documentEventsBound_) {
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Blockly.bindEventWithChecks_(document, 'keydown', null, Blockly.onKeyDown_);
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Blockly.bindEventWithChecks_(document, 'touchend', null, Blockly.longStop_);
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Blockly.bindEventWithChecks_(document, 'touchcancel', null,
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Blockly.longStop_);
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// Don't use bindEvent_ for document's mouseup since that would create a
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// corresponding touch handler that would squelch the ability to interact
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// with non-Blockly elements.
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document.addEventListener('mouseup', Blockly.onMouseUp_, false);
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// Some iPad versions don't fire resize after portrait to landscape change.
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if (goog.userAgent.IPAD) {
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Blockly.bindEventWithChecks_(window, 'orientationchange', document,
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function() {
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// TODO(#397): Fix for multiple blockly workspaces.
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Blockly.svgResize(Blockly.getMainWorkspace());
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});
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}
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}
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Blockly.documentEventsBound_ = true;
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};
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/**
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* Load sounds for the given workspace.
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* @param {string} pathToMedia The path to the media directory.
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* @param {!Blockly.Workspace} workspace The workspace to load sounds for.
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* @private
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*/
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Blockly.inject.loadSounds_ = function(pathToMedia, workspace) {
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workspace.loadAudio_(
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[pathToMedia + 'click.mp3',
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pathToMedia + 'click.wav',
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pathToMedia + 'click.ogg'], 'click');
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workspace.loadAudio_(
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[pathToMedia + 'disconnect.wav',
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pathToMedia + 'disconnect.mp3',
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pathToMedia + 'disconnect.ogg'], 'disconnect');
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workspace.loadAudio_(
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[pathToMedia + 'delete.mp3',
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pathToMedia + 'delete.ogg',
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pathToMedia + 'delete.wav'], 'delete');
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// Bind temporary hooks that preload the sounds.
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var soundBinds = [];
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var unbindSounds = function() {
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while (soundBinds.length) {
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Blockly.unbindEvent_(soundBinds.pop());
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}
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workspace.preloadAudio_();
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};
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// These are bound on mouse/touch events with Blockly.bindEventWithChecks_, so
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// they restrict the touch identifier that will be recognized. But this is
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// really something that happens on a click, not a drag, so that's not
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// necessary.
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// Android ignores any sound not loaded as a result of a user action.
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soundBinds.push(
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Blockly.bindEventWithChecks_(document, 'mousemove', null, unbindSounds,
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true));
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soundBinds.push(
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Blockly.bindEventWithChecks_(document, 'touchstart', null, unbindSounds,
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true));
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};
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/**
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* Modify the block tree on the existing toolbox.
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* @param {Node|string} tree DOM tree of blocks, or text representation of same.
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* @deprecated April 2015
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*/
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Blockly.updateToolbox = function(tree) {
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console.warn('Deprecated call to Blockly.updateToolbox, ' +
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'use workspace.updateToolbox instead.');
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Blockly.getMainWorkspace().updateToolbox(tree);
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};
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