Files
blockly/core/events/utils.js
Beka Westberg e2eaebec47 fix: convert the Workspace class to an ES6 class (#5977)
* fix: run conversion script on workspace

* fix: cleanup from conversion script

* fix: make debug build happy

* fix: tests

* fix: format

* fix: format
2022-03-16 13:22:03 -07:00

601 lines
16 KiB
JavaScript

/**
* @license
* Copyright 2021 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Helper methods for events that are fired as a result of
* actions in Blockly's editor.
*/
'use strict';
/**
* Helper methods for events that are fired as a result of
* actions in Blockly's editor.
* @namespace Blockly.Events.utils
*/
goog.module('Blockly.Events.utils');
const idGenerator = goog.require('Blockly.utils.idGenerator');
const registry = goog.require('Blockly.registry');
/* eslint-disable-next-line no-unused-vars */
const {Abstract} = goog.requireType('Blockly.Events.Abstract');
/* eslint-disable-next-line no-unused-vars */
const {BlockChange} = goog.requireType('Blockly.Events.BlockChange');
/* eslint-disable-next-line no-unused-vars */
const {BlockCreate} = goog.requireType('Blockly.Events.BlockCreate');
/* eslint-disable-next-line no-unused-vars */
const {BlockMove} = goog.requireType('Blockly.Events.BlockMove');
/* eslint-disable-next-line no-unused-vars */
const {Block} = goog.requireType('Blockly.Block');
/* eslint-disable-next-line no-unused-vars */
const {CommentCreate} = goog.requireType('Blockly.Events.CommentCreate');
/* eslint-disable-next-line no-unused-vars */
const {CommentMove} = goog.requireType('Blockly.Events.CommentMove');
/* eslint-disable-next-line no-unused-vars */
const {ViewportChange} = goog.requireType('Blockly.Events.ViewportChange');
/* eslint-disable-next-line no-unused-vars */
const {Workspace} = goog.requireType('Blockly.Workspace');
/* eslint-disable-next-line no-unused-vars */
const {WorkspaceSvg} = goog.requireType('Blockly.WorkspaceSvg');
/**
* Group ID for new events. Grouped events are indivisible.
* @type {string}
*/
let group = '';
/**
* Sets whether the next event should be added to the undo stack.
* @type {boolean}
*/
let recordUndo = true;
/**
* Sets whether events should be added to the undo stack.
* @param {boolean} newValue True if events should be added to the undo stack.
* @alias Blockly.Events.utils.setRecordUndo
*/
const setRecordUndo = function(newValue) {
recordUndo = newValue;
};
exports.setRecordUndo = setRecordUndo;
/**
* Returns whether or not events will be added to the undo stack.
* @returns {boolean} True if events will be added to the undo stack.
* @alias Blockly.Events.utils.getRecordUndo
*/
const getRecordUndo = function() {
return recordUndo;
};
exports.getRecordUndo = getRecordUndo;
/**
* Allow change events to be created and fired.
* @type {number}
*/
let disabled = 0;
/**
* Name of event that creates a block. Will be deprecated for BLOCK_CREATE.
* @const
* @alias Blockly.Events.utils.CREATE
*/
const CREATE = 'create';
exports.CREATE = CREATE;
/**
* Name of event that creates a block.
* @const
* @alias Blockly.Events.utils.BLOCK_CREATE
*/
const BLOCK_CREATE = CREATE;
exports.BLOCK_CREATE = BLOCK_CREATE;
/**
* Name of event that deletes a block. Will be deprecated for BLOCK_DELETE.
* @const
* @alias Blockly.Events.utils.DELETE
*/
const DELETE = 'delete';
exports.DELETE = DELETE;
/**
* Name of event that deletes a block.
* @const
* @alias Blockly.Events.utils.BLOCK_DELETE
*/
const BLOCK_DELETE = DELETE;
exports.BLOCK_DELETE = BLOCK_DELETE;
/**
* Name of event that changes a block. Will be deprecated for BLOCK_CHANGE.
* @const
* @alias Blockly.Events.utils.CHANGE
*/
const CHANGE = 'change';
exports.CHANGE = CHANGE;
/**
* Name of event that changes a block.
* @const
* @alias Blockly.Events.utils.BLOCK_CHANGE
*/
const BLOCK_CHANGE = CHANGE;
exports.BLOCK_CHANGE = BLOCK_CHANGE;
/**
* Name of event that moves a block. Will be deprecated for BLOCK_MOVE.
* @const
* @alias Blockly.Events.utils.MOVE
*/
const MOVE = 'move';
exports.MOVE = MOVE;
/**
* Name of event that moves a block.
* @const
* @alias Blockly.Events.utils.BLOCK_MOVE
*/
const BLOCK_MOVE = MOVE;
exports.BLOCK_MOVE = BLOCK_MOVE;
/**
* Name of event that creates a variable.
* @const
* @alias Blockly.Events.utils.VAR_CREATE
*/
const VAR_CREATE = 'var_create';
exports.VAR_CREATE = VAR_CREATE;
/**
* Name of event that deletes a variable.
* @const
* @alias Blockly.Events.utils.VAR_DELETE
*/
const VAR_DELETE = 'var_delete';
exports.VAR_DELETE = VAR_DELETE;
/**
* Name of event that renames a variable.
* @const
* @alias Blockly.Events.utils.VAR_RENAME
*/
const VAR_RENAME = 'var_rename';
exports.VAR_RENAME = VAR_RENAME;
/**
* Name of generic event that records a UI change.
* @const
* @alias Blockly.Events.utils.UI
*/
const UI = 'ui';
exports.UI = UI;
/**
* Name of event that record a block drags a block.
* @const
* @alias Blockly.Events.utils.BLOCK_DRAG
*/
const BLOCK_DRAG = 'drag';
exports.BLOCK_DRAG = BLOCK_DRAG;
/**
* Name of event that records a change in selected element.
* @const
* @alias Blockly.Events.utils.SELECTED
*/
const SELECTED = 'selected';
exports.SELECTED = SELECTED;
/**
* Name of event that records a click.
* @const
* @alias Blockly.Events.utils.CLICK
*/
const CLICK = 'click';
exports.CLICK = CLICK;
/**
* Name of event that records a marker move.
* @const
* @alias Blockly.Events.utils.MARKER_MOVE
*/
const MARKER_MOVE = 'marker_move';
exports.MARKER_MOVE = MARKER_MOVE;
/**
* Name of event that records a bubble open.
* @const
* @alias Blockly.Events.utils.BUBBLE_OPEN
*/
const BUBBLE_OPEN = 'bubble_open';
exports.BUBBLE_OPEN = BUBBLE_OPEN;
/**
* Name of event that records a trashcan open.
* @const
* @alias Blockly.Events.utils.TRASHCAN_OPEN
*/
const TRASHCAN_OPEN = 'trashcan_open';
exports.TRASHCAN_OPEN = TRASHCAN_OPEN;
/**
* Name of event that records a toolbox item select.
* @const
* @alias Blockly.Events.utils.TOOLBOX_ITEM_SELECT
*/
const TOOLBOX_ITEM_SELECT = 'toolbox_item_select';
exports.TOOLBOX_ITEM_SELECT = TOOLBOX_ITEM_SELECT;
/**
* Name of event that records a theme change.
* @const
* @alias Blockly.Events.utils.THEME_CHANGE
*/
const THEME_CHANGE = 'theme_change';
exports.THEME_CHANGE = THEME_CHANGE;
/**
* Name of event that records a viewport change.
* @const
* @alias Blockly.Events.utils.VIEWPORT_CHANGE
*/
const VIEWPORT_CHANGE = 'viewport_change';
exports.VIEWPORT_CHANGE = VIEWPORT_CHANGE;
/**
* Name of event that creates a comment.
* @const
* @alias Blockly.Events.utils.COMMENT_CREATE
*/
const COMMENT_CREATE = 'comment_create';
exports.COMMENT_CREATE = COMMENT_CREATE;
/**
* Name of event that deletes a comment.
* @const
* @alias Blockly.Events.utils.COMMENT_DELETE
*/
const COMMENT_DELETE = 'comment_delete';
exports.COMMENT_DELETE = COMMENT_DELETE;
/**
* Name of event that changes a comment.
* @const
* @alias Blockly.Events.utils.COMMENT_CHANGE
*/
const COMMENT_CHANGE = 'comment_change';
exports.COMMENT_CHANGE = COMMENT_CHANGE;
/**
* Name of event that moves a comment.
* @const
* @alias Blockly.Events.utils.COMMENT_MOVE
*/
const COMMENT_MOVE = 'comment_move';
exports.COMMENT_MOVE = COMMENT_MOVE;
/**
* Name of event that records a workspace load.
* @alias Blockly.Events.utils.FINISHED_LOADING
*/
const FINISHED_LOADING = 'finished_loading';
exports.FINISHED_LOADING = FINISHED_LOADING;
/**
* Type of events that cause objects to be bumped back into the visible
* portion of the workspace.
*
* Not to be confused with bumping so that disconnected connections do not
* appear connected.
* @typedef {!BlockCreate|!BlockMove|
* !CommentCreate|!CommentMove}
* @alias Blockly.Events.utils.BumpEvent
*/
let BumpEvent;
exports.BumpEvent = BumpEvent;
/**
* List of events that cause objects to be bumped back into the visible
* portion of the workspace.
*
* Not to be confused with bumping so that disconnected connections do not
* appear connected.
* @const
* @alias Blockly.Events.utils.BUMP_EVENTS
*/
const BUMP_EVENTS = [BLOCK_CREATE, BLOCK_MOVE, COMMENT_CREATE, COMMENT_MOVE];
exports.BUMP_EVENTS = BUMP_EVENTS;
/**
* List of events queued for firing.
* @type {!Array<!Abstract>}
*/
const FIRE_QUEUE = [];
/**
* Create a custom event and fire it.
* @param {!Abstract} event Custom data for event.
* @alias Blockly.Events.utils.fire
*/
const fire = function(event) {
if (!isEnabled()) {
return;
}
if (!FIRE_QUEUE.length) {
// First event added; schedule a firing of the event queue.
setTimeout(fireNow, 0);
}
FIRE_QUEUE.push(event);
};
exports.fire = fire;
/**
* Fire all queued events.
*/
const fireNow = function() {
const queue = filter(FIRE_QUEUE, true);
FIRE_QUEUE.length = 0;
for (let i = 0, event; (event = queue[i]); i++) {
if (!event.workspaceId) {
continue;
}
const {Workspace} = goog.module.get('Blockly.Workspace');
const eventWorkspace = Workspace.getById(event.workspaceId);
if (eventWorkspace) {
eventWorkspace.fireChangeListener(event);
}
}
};
/**
* Filter the queued events and merge duplicates.
* @param {!Array<!Abstract>} queueIn Array of events.
* @param {boolean} forward True if forward (redo), false if backward (undo).
* @return {!Array<!Abstract>} Array of filtered events.
* @alias Blockly.Events.utils.filter
*/
const filter = function(queueIn, forward) {
let queue = queueIn.slice(); // Shallow copy of queue.
if (!forward) {
// Undo is merged in reverse order.
queue.reverse();
}
const mergedQueue = [];
const hash = Object.create(null);
// Merge duplicates.
for (let i = 0, event; (event = queue[i]); i++) {
if (!event.isNull()) {
// Treat all UI events as the same type in hash table.
const eventType = event.isUiEvent ? UI : event.type;
// TODO(#5927): Ceck whether `blockId` exists before accessing it.
const blockId = /** @type {*} */ (event).blockId;
const key = [eventType, blockId, event.workspaceId].join(' ');
const lastEntry = hash[key];
const lastEvent = lastEntry ? lastEntry.event : null;
if (!lastEntry) {
// Each item in the hash table has the event and the index of that event
// in the input array. This lets us make sure we only merge adjacent
// move events.
hash[key] = {event: event, index: i};
mergedQueue.push(event);
} else if (event.type === MOVE && lastEntry.index === i - 1) {
const moveEvent = /** @type {!BlockMove} */ (event);
// Merge move events.
lastEvent.newParentId = moveEvent.newParentId;
lastEvent.newInputName = moveEvent.newInputName;
lastEvent.newCoordinate = moveEvent.newCoordinate;
lastEntry.index = i;
} else if (
event.type === CHANGE && event.element === lastEvent.element &&
event.name === lastEvent.name) {
const changeEvent = /** @type {!BlockChange} */ (event);
// Merge change events.
lastEvent.newValue = changeEvent.newValue;
} else if (event.type === VIEWPORT_CHANGE) {
const viewportEvent = /** @type {!ViewportChange} */ (event);
// Merge viewport change events.
lastEvent.viewTop = viewportEvent.viewTop;
lastEvent.viewLeft = viewportEvent.viewLeft;
lastEvent.scale = viewportEvent.scale;
lastEvent.oldScale = viewportEvent.oldScale;
} else if (event.type === CLICK && lastEvent.type === BUBBLE_OPEN) {
// Drop click events caused by opening/closing bubbles.
} else {
// Collision: newer events should merge into this event to maintain
// order.
hash[key] = {event: event, index: i};
mergedQueue.push(event);
}
}
}
// Filter out any events that have become null due to merging.
queue = mergedQueue.filter(function(e) {
return !e.isNull();
});
if (!forward) {
// Restore undo order.
queue.reverse();
}
// Move mutation events to the top of the queue.
// Intentionally skip first event.
for (let i = 1, event; (event = queue[i]); i++) {
if (event.type === CHANGE && event.element === 'mutation') {
queue.unshift(queue.splice(i, 1)[0]);
}
}
return queue;
};
exports.filter = filter;
/**
* Modify pending undo events so that when they are fired they don't land
* in the undo stack. Called by Workspace.clearUndo.
* @alias Blockly.Events.utils.clearPendingUndo
*/
const clearPendingUndo = function() {
for (let i = 0, event; (event = FIRE_QUEUE[i]); i++) {
event.recordUndo = false;
}
};
exports.clearPendingUndo = clearPendingUndo;
/**
* Stop sending events. Every call to this function MUST also call enable.
* @alias Blockly.Events.utils.disable
*/
const disable = function() {
disabled++;
};
exports.disable = disable;
/**
* Start sending events. Unless events were already disabled when the
* corresponding call to disable was made.
* @alias Blockly.Events.utils.enable
*/
const enable = function() {
disabled--;
};
exports.enable = enable;
/**
* Returns whether events may be fired or not.
* @return {boolean} True if enabled.
* @alias Blockly.Events.utils.isEnabled
*/
const isEnabled = function() {
return disabled === 0;
};
exports.isEnabled = isEnabled;
/**
* Current group.
* @return {string} ID string.
* @alias Blockly.Events.utils.getGroup
*/
const getGroup = function() {
return group;
};
exports.getGroup = getGroup;
/**
* Start or stop a group.
* @param {boolean|string} state True to start new group, false to end group.
* String to set group explicitly.
* @alias Blockly.Events.utils.setGroup
*/
const setGroup = function(state) {
if (typeof state === 'boolean') {
group = state ? idGenerator.genUid() : '';
} else {
group = state;
}
};
exports.setGroup = setGroup;
/**
* Compute a list of the IDs of the specified block and all its descendants.
* @param {!Block} block The root block.
* @return {!Array<string>} List of block IDs.
* @alias Blockly.Events.utils.getDescendantIds
* @package
*/
const getDescendantIds = function(block) {
const ids = [];
const descendants = block.getDescendants(false);
for (let i = 0, descendant; (descendant = descendants[i]); i++) {
ids[i] = descendant.id;
}
return ids;
};
exports.getDescendantIds = getDescendantIds;
/**
* Decode the JSON into an event.
* @param {!Object} json JSON representation.
* @param {!Workspace} workspace Target workspace for event.
* @return {!Abstract} The event represented by the JSON.
* @throws {Error} if an event type is not found in the registry.
* @alias Blockly.Events.utils.fromJson
*/
const fromJson = function(json, workspace) {
const eventClass = get(json.type);
if (!eventClass) {
throw Error('Unknown event type.');
}
const event = new eventClass();
event.fromJson(json);
event.workspaceId = workspace.id;
return event;
};
exports.fromJson = fromJson;
/**
* Gets the class for a specific event type from the registry.
* @param {string} eventType The type of the event to get.
* @return {?function(new:Abstract, ...?)} The event class with
* the given type or null if none exists.
* @alias Blockly.Events.utils.get
*/
const get = function(eventType) {
return registry.getClass(registry.Type.EVENT, eventType);
};
exports.get = get;
/**
* Enable/disable a block depending on whether it is properly connected.
* Use this on applications where all blocks should be connected to a top block.
* Recommend setting the 'disable' option to 'false' in the config so that
* users don't try to re-enable disabled orphan blocks.
* @param {!Abstract} event Custom data for event.
* @alias Blockly.Events.utils.disableOrphans
*/
const disableOrphans = function(event) {
if (event.type === MOVE || event.type === CREATE) {
const blockEvent = /** @type {!BlockMove|!BlockCreate} */ (event);
if (!blockEvent.workspaceId) {
return;
}
const {Workspace} = goog.module.get('Blockly.Workspace');
const eventWorkspace =
/** @type {!WorkspaceSvg} */ (
Workspace.getById(blockEvent.workspaceId));
let block = eventWorkspace.getBlockById(blockEvent.blockId);
if (block) {
// Changing blocks as part of this event shouldn't be undoable.
const initialUndoFlag = recordUndo;
try {
recordUndo = false;
const parent = block.getParent();
if (parent && parent.isEnabled()) {
const children = block.getDescendants(false);
for (let i = 0, child; (child = children[i]); i++) {
child.setEnabled(true);
}
} else if (
(block.outputConnection || block.previousConnection) &&
!eventWorkspace.isDragging()) {
do {
block.setEnabled(false);
block = block.getNextBlock();
} while (block);
}
} finally {
recordUndo = initialUndoFlag;
}
}
}
};
exports.disableOrphans = disableOrphans;
exports.TEST_ONLY = {
FIRE_QUEUE,
fireNow,
};