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* Move the rendering object onto the workspace allowing the various workspaces to have different renderers.
172 lines
6.2 KiB
JavaScript
172 lines
6.2 KiB
JavaScript
/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2019 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Objects representing inputs with connections on a rendered
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* block.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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goog.provide('Blockly.blockRendering.ExternalValueInput');
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goog.provide('Blockly.blockRendering.InlineInput');
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goog.provide('Blockly.blockRendering.InputConnection');
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goog.provide('Blockly.blockRendering.StatementInput');
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goog.require('Blockly.blockRendering.Connection');
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goog.require('Blockly.blockRendering.Measurable');
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goog.require('Blockly.blockRendering.Types');
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goog.require('Blockly.utils.object');
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/**
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* The base class to represent an input that takes up space on a block
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* during rendering
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* @param {!Blockly.blockRendering.ConstantProvider} constants The rendering
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* constants provider.
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* @param {!Blockly.Input} input The input to measure and store information for.
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* @package
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* @constructor
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* @extends {Blockly.blockRendering.Connection}
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*/
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Blockly.blockRendering.InputConnection = function(constants, input) {
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Blockly.blockRendering.InputConnection.superClass_.constructor.call(this,
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constants, input.connection);
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this.type |= Blockly.blockRendering.Types.INPUT;
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this.input = input;
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this.align = input.align;
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this.connectedBlock = input.connection && input.connection.targetBlock() ?
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input.connection.targetBlock() : null;
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if (this.connectedBlock) {
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var bBox = this.connectedBlock.getHeightWidth();
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this.connectedBlockWidth = bBox.width;
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this.connectedBlockHeight = bBox.height;
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} else {
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this.connectedBlockWidth = 0;
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this.connectedBlockHeight = 0;
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}
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// TODO: change references to connectionModel, since that's on Connection.
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this.connection = input.connection;
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this.connectionOffsetX = 0;
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this.connectionOffsetY = 0;
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};
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Blockly.utils.object.inherits(Blockly.blockRendering.InputConnection,
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Blockly.blockRendering.Connection);
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/**
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* An object containing information about the space an inline input takes up
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* during rendering
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* @param {!Blockly.blockRendering.ConstantProvider} constants The rendering
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* constants provider.
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* @param {!Blockly.Input} input The inline input to measure and store
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* information for.
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* @package
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* @constructor
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* @extends {Blockly.blockRendering.InputConnection}
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*/
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Blockly.blockRendering.InlineInput = function(constants, input) {
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Blockly.blockRendering.InlineInput.superClass_.constructor.call(this,
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constants, input);
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this.type |= Blockly.blockRendering.Types.INLINE_INPUT;
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if (!this.connectedBlock) {
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this.height = this.constants_.EMPTY_INLINE_INPUT_HEIGHT;
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this.width = this.shape.width +
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this.constants_.EMPTY_INLINE_INPUT_PADDING;
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} else {
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// We allow the dark path to show on the parent block so that the child
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// block looks embossed. This takes up an extra pixel in both x and y.
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this.width = this.connectedBlockWidth +
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this.constants_.DARK_PATH_OFFSET;
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this.height = this.connectedBlockHeight + this.constants_.DARK_PATH_OFFSET;
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}
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this.connectionOffsetY = this.constants_.TAB_OFFSET_FROM_TOP;
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this.connectionHeight = this.shape.height;
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this.connectionWidth = this.shape.width;
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};
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Blockly.utils.object.inherits(Blockly.blockRendering.InlineInput,
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Blockly.blockRendering.InputConnection);
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/**
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* An object containing information about the space a statement input takes up
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* during rendering
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* @param {!Blockly.blockRendering.ConstantProvider} constants The rendering
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* constants provider.
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* @param {!Blockly.Input} input The statement input to measure and store
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* information for.
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* @package
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* @constructor
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* @extends {Blockly.blockRendering.InputConnection}
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*/
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Blockly.blockRendering.StatementInput = function(constants, input) {
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Blockly.blockRendering.StatementInput.superClass_.constructor.call(this,
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constants, input);
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this.type |= Blockly.blockRendering.Types.STATEMENT_INPUT;
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if (!this.connectedBlock) {
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this.height = this.constants_.EMPTY_STATEMENT_INPUT_HEIGHT;
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} else {
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// We allow the dark path to show on the parent block so that the child
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// block looks embossed. This takes up an extra pixel in both x and y.
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this.height =
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this.connectedBlockHeight + this.constants_.DARK_PATH_OFFSET +
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this.constants_.STATEMENT_BOTTOM_SPACER;
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}
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this.width = this.constants_.NOTCH_OFFSET_LEFT +
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this.shape.width;
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};
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Blockly.utils.object.inherits(Blockly.blockRendering.StatementInput,
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Blockly.blockRendering.InputConnection);
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/**
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* An object containing information about the space an external value input
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* takes up during rendering
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* @param {!Blockly.blockRendering.ConstantProvider} constants The rendering
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* constants provider.
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* @param {!Blockly.Input} input The external value input to measure and store
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* information for.
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* @package
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* @constructor
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* @extends {Blockly.blockRendering.InputConnection}
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*/
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Blockly.blockRendering.ExternalValueInput = function(constants, input) {
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Blockly.blockRendering.ExternalValueInput.superClass_.constructor.call(this,
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constants, input);
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this.type |= Blockly.blockRendering.Types.EXTERNAL_VALUE_INPUT;
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if (!this.connectedBlock) {
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this.height = this.shape.height;
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} else {
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this.height =
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this.connectedBlockHeight - 2 * this.constants_.TAB_OFFSET_FROM_TOP;
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}
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this.width = this.shape.width +
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this.constants_.EXTERNAL_VALUE_INPUT_PADDING;
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this.connectionOffsetY = this.constants_.TAB_OFFSET_FROM_TOP;
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this.connectionHeight = this.shape.height;
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this.connectionWidth = this.shape.width;
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};
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Blockly.utils.object.inherits(Blockly.blockRendering.ExternalValueInput,
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Blockly.blockRendering.InputConnection);
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