Files
blockly/core/inject.js
Neil Fraser e43e19d19a Remove three functions deprecated in 2015
We’ve had four years of console warnings, and this next release is known to be breaking.  Each is trivial to fix in code.
2019-09-12 18:04:45 -07:00

531 lines
19 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2011 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Functions for injecting Blockly into a web page.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.inject');
goog.require('Blockly.BlockDragSurfaceSvg');
goog.require('Blockly.Component');
goog.require('Blockly.Css');
goog.require('Blockly.DropDownDiv');
goog.require('Blockly.Events');
goog.require('Blockly.Grid');
goog.require('Blockly.Options');
goog.require('Blockly.Tooltip');
goog.require('Blockly.utils');
goog.require('Blockly.utils.dom');
goog.require('Blockly.utils.userAgent');
goog.require('Blockly.WorkspaceDragSurfaceSvg');
goog.require('Blockly.WorkspaceSvg');
/**
* Inject a Blockly editor into the specified container element (usually a div).
* @param {!Element|string} container Containing element, or its ID,
* or a CSS selector.
* @param {Object=} opt_options Optional dictionary of options.
* @return {!Blockly.Workspace} Newly created main workspace.
*/
Blockly.inject = function(container, opt_options) {
Blockly.checkBlockColourConstants();
if (typeof container == 'string') {
container = document.getElementById(container) ||
document.querySelector(container);
}
// Verify that the container is in document.
if (!Blockly.utils.dom.containsNode(document, container)) {
throw Error('Error: container is not in current document.');
}
var options = new Blockly.Options(opt_options || {});
var subContainer = document.createElement('div');
subContainer.className = 'injectionDiv';
container.appendChild(subContainer);
var svg = Blockly.createDom_(subContainer, options);
// Create surfaces for dragging things. These are optimizations
// so that the browser does not repaint during the drag.
var blockDragSurface = new Blockly.BlockDragSurfaceSvg(subContainer);
var workspaceDragSurface = new Blockly.WorkspaceDragSurfaceSvg(subContainer);
var workspace = Blockly.createMainWorkspace_(svg, options, blockDragSurface,
workspaceDragSurface);
Blockly.setTheme(options.theme);
Blockly.user.keyMap.setKeyMap(options.keyMap);
Blockly.init_(workspace);
Blockly.mainWorkspace = workspace;
Blockly.svgResize(workspace);
return workspace;
};
/**
* Create the SVG image.
* @param {!Element} container Containing element.
* @param {!Blockly.Options} options Dictionary of options.
* @return {!Element} Newly created SVG image.
* @private
*/
Blockly.createDom_ = function(container, options) {
// Sadly browsers (Chrome vs Firefox) are currently inconsistent in laying
// out content in RTL mode. Therefore Blockly forces the use of LTR,
// then manually positions content in RTL as needed.
container.setAttribute('dir', 'LTR');
// Set the default direction for Components to use.
Blockly.Component.setDefaultRightToLeft(options.RTL);
// Load CSS.
Blockly.Css.inject(options.hasCss, options.pathToMedia);
// Build the SVG DOM.
/*
<svg
xmlns="http://www.w3.org/2000/svg"
xmlns:html="http://www.w3.org/1999/xhtml"
xmlns:xlink="http://www.w3.org/1999/xlink"
version="1.1"
class="blocklySvg">
...
</svg>
*/
var svg = Blockly.utils.dom.createSvgElement('svg', {
'xmlns': Blockly.utils.dom.SVG_NS,
'xmlns:html': Blockly.utils.dom.HTML_NS,
'xmlns:xlink': Blockly.utils.dom.XLINK_NS,
'version': '1.1',
'class': 'blocklySvg'
}, container);
/*
<defs>
... filters go here ...
</defs>
*/
var defs = Blockly.utils.dom.createSvgElement('defs', {}, svg);
// Each filter/pattern needs a unique ID for the case of multiple Blockly
// instances on a page. Browser behaviour becomes undefined otherwise.
// https://neil.fraser.name/news/2015/11/01/
var rnd = String(Math.random()).substring(2);
/*
<filter id="blocklyEmbossFilter837493">
<feGaussianBlur in="SourceAlpha" stdDeviation="1" result="blur" />
<feSpecularLighting in="blur" surfaceScale="1" specularConstant="0.5"
specularExponent="10" lighting-color="white"
result="specOut">
<fePointLight x="-5000" y="-10000" z="20000" />
</feSpecularLighting>
<feComposite in="specOut" in2="SourceAlpha" operator="in"
result="specOut" />
<feComposite in="SourceGraphic" in2="specOut" operator="arithmetic"
k1="0" k2="1" k3="1" k4="0" />
</filter>
*/
var embossFilter = Blockly.utils.dom.createSvgElement('filter',
{'id': 'blocklyEmbossFilter' + rnd}, defs);
Blockly.utils.dom.createSvgElement('feGaussianBlur',
{'in': 'SourceAlpha', 'stdDeviation': 1, 'result': 'blur'}, embossFilter);
var feSpecularLighting = Blockly.utils.dom.createSvgElement('feSpecularLighting',
{
'in': 'blur',
'surfaceScale': 1,
'specularConstant': 0.5,
'specularExponent': 10,
'lighting-color': 'white',
'result': 'specOut'
},
embossFilter);
Blockly.utils.dom.createSvgElement('fePointLight',
{'x': -5000, 'y': -10000, 'z': 20000}, feSpecularLighting);
Blockly.utils.dom.createSvgElement('feComposite',
{
'in': 'specOut',
'in2': 'SourceAlpha',
'operator': 'in',
'result': 'specOut'
}, embossFilter);
Blockly.utils.dom.createSvgElement('feComposite',
{
'in': 'SourceGraphic',
'in2': 'specOut',
'operator': 'arithmetic',
'k1': 0,
'k2': 1,
'k3': 1,
'k4': 0
}, embossFilter);
options.embossFilterId = embossFilter.id;
/*
<pattern id="blocklyDisabledPattern837493" patternUnits="userSpaceOnUse"
width="10" height="10">
<rect width="10" height="10" fill="#aaa" />
<path d="M 0 0 L 10 10 M 10 0 L 0 10" stroke="#cc0" />
</pattern>
*/
var disabledPattern = Blockly.utils.dom.createSvgElement('pattern',
{
'id': 'blocklyDisabledPattern' + rnd,
'patternUnits': 'userSpaceOnUse',
'width': 10,
'height': 10
}, defs);
Blockly.utils.dom.createSvgElement('rect',
{'width': 10, 'height': 10, 'fill': '#aaa'}, disabledPattern);
Blockly.utils.dom.createSvgElement('path',
{'d': 'M 0 0 L 10 10 M 10 0 L 0 10', 'stroke': '#cc0'}, disabledPattern);
options.disabledPatternId = disabledPattern.id;
options.gridPattern = Blockly.Grid.createDom(rnd, options.gridOptions, defs);
return svg;
};
/**
* Create a main workspace and add it to the SVG.
* @param {!Element} svg SVG element with pattern defined.
* @param {!Blockly.Options} options Dictionary of options.
* @param {!Blockly.BlockDragSurfaceSvg} blockDragSurface Drag surface SVG
* for the blocks.
* @param {!Blockly.WorkspaceDragSurfaceSvg} workspaceDragSurface Drag surface
* SVG for the workspace.
* @return {!Blockly.Workspace} Newly created main workspace.
* @private
*/
Blockly.createMainWorkspace_ = function(svg, options, blockDragSurface,
workspaceDragSurface) {
options.parentWorkspace = null;
var mainWorkspace =
new Blockly.WorkspaceSvg(options, blockDragSurface, workspaceDragSurface);
mainWorkspace.scale = options.zoomOptions.startScale;
svg.appendChild(mainWorkspace.createDom('blocklyMainBackground'));
if (!options.hasCategories && options.languageTree) {
// Add flyout as an <svg> that is a sibling of the workspace svg.
var flyout = mainWorkspace.addFlyout_('svg');
Blockly.utils.dom.insertAfter(flyout, svg);
}
if (options.hasTrashcan) {
mainWorkspace.addTrashcan();
}
if (options.zoomOptions && options.zoomOptions.controls) {
mainWorkspace.addZoomControls();
}
// A null translation will also apply the correct initial scale.
mainWorkspace.translate(0, 0);
Blockly.mainWorkspace = mainWorkspace;
if (!options.readOnly && !mainWorkspace.isMovable()) {
// Helper function for the workspaceChanged callback.
// TODO (#2300): Move metrics math back to the WorkspaceSvg.
var getWorkspaceMetrics = function() {
var workspaceMetrics = Object.create(null);
var defaultMetrics = mainWorkspace.getMetrics();
var scale = mainWorkspace.scale;
workspaceMetrics.RTL = mainWorkspace.RTL;
// Get the view metrics in workspace units.
workspaceMetrics.viewLeft = defaultMetrics.viewLeft / scale;
workspaceMetrics.viewTop = defaultMetrics.viewTop / scale;
workspaceMetrics.viewRight =
(defaultMetrics.viewLeft + defaultMetrics.viewWidth) / scale;
workspaceMetrics.viewBottom =
(defaultMetrics.viewTop + defaultMetrics.viewHeight) / scale;
// Get the exact content metrics (in workspace units), even if the
// content is bounded.
if (mainWorkspace.isContentBounded()) {
// Already in workspace units, no need to divide by scale.
var blocksBoundingBox = mainWorkspace.getBlocksBoundingBox();
workspaceMetrics.contentLeft = blocksBoundingBox.left;
workspaceMetrics.contentTop = blocksBoundingBox.top;
workspaceMetrics.contentRight = blocksBoundingBox.right;
workspaceMetrics.contentBottom = blocksBoundingBox.bottom;
} else {
workspaceMetrics.contentLeft = defaultMetrics.contentLeft / scale;
workspaceMetrics.contentTop = defaultMetrics.contentTop / scale;
workspaceMetrics.contentRight =
(defaultMetrics.contentLeft + defaultMetrics.contentWidth) / scale;
workspaceMetrics.contentBottom =
(defaultMetrics.contentTop + defaultMetrics.contentHeight) / scale;
}
return workspaceMetrics;
};
var getObjectMetrics = function(object) {
var objectMetrics = object.getBoundingRectangle();
objectMetrics.height = objectMetrics.bottom - objectMetrics.top;
objectMetrics.width = objectMetrics.right - objectMetrics.left;
return objectMetrics;
};
var bumpObjects = function(e) {
// We always check isMovable_ again because the original
// "not movable" state of isMovable_ could have been changed.
if (!mainWorkspace.isDragging() && !mainWorkspace.isMovable() &&
(Blockly.Events.BUMP_EVENTS.indexOf(e.type) != -1)) {
var metrics = getWorkspaceMetrics();
if (metrics.contentTop < metrics.viewTop ||
metrics.contentBottom > metrics.viewBottom ||
metrics.contentLeft < metrics.viewLeft ||
metrics.contentRight > metrics.viewRight) {
// Handle undo.
var oldGroup = null;
if (e) {
oldGroup = Blockly.Events.getGroup();
Blockly.Events.setGroup(e.group);
}
switch (e.type) {
case Blockly.Events.BLOCK_CREATE:
case Blockly.Events.BLOCK_MOVE:
var object = mainWorkspace.getBlockById(e.blockId);
object = object.getRootBlock();
break;
case Blockly.Events.COMMENT_CREATE:
case Blockly.Events.COMMENT_MOVE:
var object = mainWorkspace.getCommentById(e.commentId);
break;
}
if (object) {
var objectMetrics = getObjectMetrics(object);
// The idea is to find the region of valid coordinates for the top
// left corner of the object, and then clamp the object's
// top left corner within that region.
// The top of the object should always be at or below the top of
// the workspace.
var topClamp = metrics.viewTop;
// The top of the object should ideally be positioned so that
// the bottom of the object is not below the bottom of the
// workspace.
var bottomClamp = metrics.viewBottom - objectMetrics.height;
// If the object is taller than the workspace we want to
// top-align the block, which means setting the bottom clamp to
// match.
bottomClamp = Math.max(topClamp, bottomClamp);
var newYPosition = Blockly.utils.math.clamp(
topClamp, objectMetrics.top, bottomClamp);
var deltaY = newYPosition - objectMetrics.top;
// Note: Even in RTL mode the "anchor" of the object is the
// top-left corner of the object.
// The left edge of the object should ideally be positioned at
// or to the right of the left edge of the workspace.
var leftClamp = metrics.viewLeft;
// The left edge of the object should ideally be positioned so
// that the right of the object is not outside the workspace bounds.
var rightClamp = metrics.viewRight - objectMetrics.width;
if (metrics.RTL) {
// If the object is wider than the workspace and we're in RTL
// mode we want to right-align the block, which means setting
// the left clamp to match.
leftClamp = Math.min(rightClamp, leftClamp);
} else {
// If the object is wider than the workspace and we're in LTR
// mode we want to left-align the block, which means setting
// the right clamp to match.
rightClamp = Math.max(leftClamp, rightClamp);
}
var newXPosition = Blockly.utils.math.clamp(
leftClamp, objectMetrics.left, rightClamp);
var deltaX = newXPosition - objectMetrics.left;
object.moveBy(deltaX, deltaY);
}
if (e) {
if (!e.group) {
console.log('WARNING: Moved object in bounds but there was no' +
' event group. This may break undo.');
}
Blockly.Events.setGroup(oldGroup);
}
}
}
};
mainWorkspace.addChangeListener(bumpObjects);
}
// The SVG is now fully assembled.
Blockly.svgResize(mainWorkspace);
Blockly.WidgetDiv.createDom();
Blockly.DropDownDiv.createDom();
Blockly.Tooltip.createDom();
return mainWorkspace;
};
/**
* Initialize Blockly with various handlers.
* @param {!Blockly.Workspace} mainWorkspace Newly created main workspace.
* @private
*/
Blockly.init_ = function(mainWorkspace) {
var options = mainWorkspace.options;
var svg = mainWorkspace.getParentSvg();
// Suppress the browser's context menu.
Blockly.bindEventWithChecks_(svg.parentNode, 'contextmenu', null,
function(e) {
if (!Blockly.utils.isTargetInput(e)) {
e.preventDefault();
}
});
var workspaceResizeHandler = Blockly.bindEventWithChecks_(window, 'resize',
null,
function() {
Blockly.hideChaff(true);
Blockly.svgResize(mainWorkspace);
});
mainWorkspace.setResizeHandlerWrapper(workspaceResizeHandler);
Blockly.inject.bindDocumentEvents_();
if (options.languageTree) {
if (mainWorkspace.toolbox_) {
mainWorkspace.toolbox_.init(mainWorkspace);
} else if (mainWorkspace.flyout_) {
// Build a fixed flyout with the root blocks.
mainWorkspace.flyout_.init(mainWorkspace);
mainWorkspace.flyout_.show(options.languageTree.childNodes);
mainWorkspace.flyout_.scrollToStart();
}
}
var verticalSpacing = Blockly.Scrollbar.scrollbarThickness;
if (options.hasTrashcan) {
verticalSpacing = mainWorkspace.trashcan.init(verticalSpacing);
}
if (options.zoomOptions && options.zoomOptions.controls) {
mainWorkspace.zoomControls_.init(verticalSpacing);
}
if (options.moveOptions && options.moveOptions.scrollbars) {
mainWorkspace.scrollbar = new Blockly.ScrollbarPair(mainWorkspace);
mainWorkspace.scrollbar.resize();
} else {
mainWorkspace.setMetrics({x: 0.5, y: 0.5});
}
// Load the sounds.
if (options.hasSounds) {
Blockly.inject.loadSounds_(options.pathToMedia, mainWorkspace);
}
};
/**
* Bind document events, but only once. Destroying and reinjecting Blockly
* should not bind again.
* Bind events for scrolling the workspace.
* Most of these events should be bound to the SVG's surface.
* However, 'mouseup' has to be on the whole document so that a block dragged
* out of bounds and released will know that it has been released.
* Also, 'keydown' has to be on the whole document since the browser doesn't
* understand a concept of focus on the SVG image.
* @private
*/
Blockly.inject.bindDocumentEvents_ = function() {
if (!Blockly.documentEventsBound_) {
Blockly.bindEventWithChecks_(document, 'scroll', null, function() {
var workspaces = Blockly.Workspace.getAll();
for (var i = 0, workspace; workspace = workspaces[i]; i++) {
if (workspace.updateInverseScreenCTM) {
workspace.updateInverseScreenCTM();
}
}
});
Blockly.bindEventWithChecks_(document, 'keydown', null, Blockly.onKeyDown_);
// longStop needs to run to stop the context menu from showing up. It
// should run regardless of what other touch event handlers have run.
Blockly.bindEvent_(document, 'touchend', null, Blockly.longStop_);
Blockly.bindEvent_(document, 'touchcancel', null, Blockly.longStop_);
// Some iPad versions don't fire resize after portrait to landscape change.
if (Blockly.utils.userAgent.IPAD) {
Blockly.bindEventWithChecks_(window, 'orientationchange', document,
function() {
// TODO (#397): Fix for multiple Blockly workspaces.
Blockly.svgResize(Blockly.getMainWorkspace());
});
}
}
Blockly.documentEventsBound_ = true;
};
/**
* Load sounds for the given workspace.
* @param {string} pathToMedia The path to the media directory.
* @param {!Blockly.Workspace} workspace The workspace to load sounds for.
* @private
*/
Blockly.inject.loadSounds_ = function(pathToMedia, workspace) {
var audioMgr = workspace.getAudioManager();
audioMgr.load(
[
pathToMedia + 'click.mp3',
pathToMedia + 'click.wav',
pathToMedia + 'click.ogg'
], 'click');
audioMgr.load(
[
pathToMedia + 'disconnect.wav',
pathToMedia + 'disconnect.mp3',
pathToMedia + 'disconnect.ogg'
], 'disconnect');
audioMgr.load(
[
pathToMedia + 'delete.mp3',
pathToMedia + 'delete.ogg',
pathToMedia + 'delete.wav'
], 'delete');
// Bind temporary hooks that preload the sounds.
var soundBinds = [];
var unbindSounds = function() {
while (soundBinds.length) {
Blockly.unbindEvent_(soundBinds.pop());
}
audioMgr.preload();
};
// These are bound on mouse/touch events with Blockly.bindEventWithChecks_, so
// they restrict the touch identifier that will be recognized. But this is
// really something that happens on a click, not a drag, so that's not
// necessary.
// Android ignores any sound not loaded as a result of a user action.
soundBinds.push(
Blockly.bindEventWithChecks_(document, 'mousemove', null, unbindSounds,
true));
soundBinds.push(
Blockly.bindEventWithChecks_(document, 'touchstart', null, unbindSounds,
true));
};