mirror of
https://github.com/google/blockly.git
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* Setting style property to make CSP less grumpy. "Content-Security-Policy: The page’s settings blocked the loading of a resource at inline (“style-src”)." The 'style' property should be set as an object, not as a string, according to CSP rules. Back-ported from Blockly Games.
613 lines
16 KiB
TypeScript
613 lines
16 KiB
TypeScript
/**
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* @license
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* Copyright 2013 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* Angle input field.
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*
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* @class
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*/
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// Former goog.module ID: Blockly.FieldAngle
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import {BlockSvg} from './block_svg.js';
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import * as browserEvents from './browser_events.js';
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import * as Css from './css.js';
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import * as dropDownDiv from './dropdowndiv.js';
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import * as eventUtils from './events/utils.js';
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import {Field, UnattachedFieldError} from './field.js';
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import * as fieldRegistry from './field_registry.js';
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import {
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FieldInput,
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FieldInputConfig,
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FieldInputValidator,
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} from './field_input.js';
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import * as dom from './utils/dom.js';
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import * as math from './utils/math.js';
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import {Svg} from './utils/svg.js';
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import * as userAgent from './utils/useragent.js';
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import * as WidgetDiv from './widgetdiv.js';
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/**
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* Class for an editable angle field.
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*/
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export class FieldAngle extends FieldInput<number> {
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/** Half the width of protractor image. */
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static readonly HALF = 100 / 2;
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/**
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* Radius of protractor circle. Slightly smaller than protractor size since
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* otherwise SVG crops off half the border at the edges.
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*/
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static readonly RADIUS: number = FieldAngle.HALF - 1;
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/**
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* Default property describing which direction makes an angle field's value
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* increase. Angle increases clockwise (true) or counterclockwise (false).
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*/
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static readonly CLOCKWISE = false;
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/**
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* The default offset of 0 degrees (and all angles). Always offsets in the
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* counterclockwise direction, regardless of the field's clockwise property.
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* Usually either 0 (0 = right) or 90 (0 = up).
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*/
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static readonly OFFSET = 0;
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/**
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* The default maximum angle to allow before wrapping.
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* Usually either 360 (for 0 to 359.9) or 180 (for -179.9 to 180).
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*/
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static readonly WRAP = 360;
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/**
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* The default amount to round angles to when using a mouse or keyboard nav
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* input. Must be a positive integer to support keyboard navigation.
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*/
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static readonly ROUND = 15;
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/**
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* Whether the angle should increase as the angle picker is moved clockwise
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* (true) or counterclockwise (false).
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*/
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private clockwise = FieldAngle.CLOCKWISE;
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/**
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* The offset of zero degrees (and all other angles).
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*/
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private offset = FieldAngle.OFFSET;
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/**
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* The maximum angle to allow before wrapping.
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*/
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private wrap = FieldAngle.WRAP;
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/**
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* The amount to round angles to when using a mouse or keyboard nav input.
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*/
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private round = FieldAngle.ROUND;
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/**
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* Array holding info needed to unbind events.
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* Used for disposing.
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* Ex: [[node, name, func], [node, name, func]].
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*/
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private boundEvents: browserEvents.Data[] = [];
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/** Dynamic red line pointing at the value's angle. */
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private line: SVGLineElement | null = null;
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/** Dynamic pink area extending from 0 to the value's angle. */
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private gauge: SVGPathElement | null = null;
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/** The degree symbol for this field. */
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protected symbol_: SVGTSpanElement | null = null;
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/**
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* @param value The initial value of the field. Should cast to a number.
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* Defaults to 0. Also accepts Field.SKIP_SETUP if you wish to skip setup
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* (only used by subclasses that want to handle configuration and setting
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* the field value after their own constructors have run).
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* @param validator A function that is called to validate changes to the
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* field's value. Takes in a number & returns a validated number, or null
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* to abort the change.
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* @param config A map of options used to configure the field.
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* See the [field creation documentation]{@link
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* https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/angle#creation}
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* for a list of properties this parameter supports.
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*/
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constructor(
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value?: string | number | typeof Field.SKIP_SETUP,
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validator?: FieldAngleValidator,
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config?: FieldAngleConfig,
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) {
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super(Field.SKIP_SETUP);
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if (value === Field.SKIP_SETUP) return;
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if (config) {
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this.configure_(config);
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}
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this.setValue(value);
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if (validator) {
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this.setValidator(validator);
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}
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}
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/**
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* Configure the field based on the given map of options.
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*
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* @param config A map of options to configure the field based on.
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*/
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protected override configure_(config: FieldAngleConfig) {
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super.configure_(config);
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switch (config.mode) {
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case Mode.COMPASS:
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this.clockwise = true;
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this.offset = 90;
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break;
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case Mode.PROTRACTOR:
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// This is the default mode, so we could do nothing. But just to
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// future-proof, we'll set it anyway.
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this.clockwise = false;
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this.offset = 0;
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break;
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}
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// Allow individual settings to override the mode setting.
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if (config.clockwise) this.clockwise = config.clockwise;
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if (config.offset) this.offset = config.offset;
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if (config.wrap) this.wrap = config.wrap;
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if (config.round) this.round = config.round;
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}
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/**
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* Create the block UI for this field.
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*/
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override initView() {
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super.initView();
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// Add the degree symbol to the left of the number,
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// even in RTL (issue #2380).
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this.symbol_ = dom.createSvgElement(Svg.TSPAN, {});
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this.symbol_.appendChild(document.createTextNode('°'));
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this.getTextElement().appendChild(this.symbol_);
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}
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/** Updates the angle when the field rerenders. */
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protected override render_() {
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super.render_();
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this.updateGraph();
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}
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/**
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* Create and show the angle field's editor.
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*
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* @param e Optional mouse event that triggered the field to open,
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* or undefined if triggered programmatically.
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*/
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protected override showEditor_(e?: Event) {
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// Mobile browsers have issues with in-line textareas (focus & keyboards).
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const noFocus = userAgent.MOBILE || userAgent.ANDROID || userAgent.IPAD;
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super.showEditor_(e, noFocus);
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const editor = this.dropdownCreate();
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dropDownDiv.getContentDiv().appendChild(editor);
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if (this.sourceBlock_ instanceof BlockSvg) {
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dropDownDiv.setColour(
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this.sourceBlock_.style.colourPrimary,
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this.sourceBlock_.style.colourTertiary,
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);
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}
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dropDownDiv.showPositionedByField(this, this.dropdownDispose.bind(this));
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this.updateGraph();
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}
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/**
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* Creates the angle dropdown editor.
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*
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* @returns The newly created slider.
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*/
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private dropdownCreate(): SVGSVGElement {
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const svg = dom.createSvgElement(Svg.SVG, {
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'xmlns': dom.SVG_NS,
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'xmlns:html': dom.HTML_NS,
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'xmlns:xlink': dom.XLINK_NS,
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'version': '1.1',
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'height': FieldAngle.HALF * 2 + 'px',
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'width': FieldAngle.HALF * 2 + 'px',
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});
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svg.style.touchAction = 'none';
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const circle = dom.createSvgElement(
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Svg.CIRCLE,
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{
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'cx': FieldAngle.HALF,
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'cy': FieldAngle.HALF,
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'r': FieldAngle.RADIUS,
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'class': 'blocklyAngleCircle',
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},
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svg,
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);
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this.gauge = dom.createSvgElement(
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Svg.PATH,
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{'class': 'blocklyAngleGauge'},
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svg,
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);
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this.line = dom.createSvgElement(
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Svg.LINE,
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{
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'x1': FieldAngle.HALF,
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'y1': FieldAngle.HALF,
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'class': 'blocklyAngleLine',
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},
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svg,
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);
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// Draw markers around the edge.
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for (let angle = 0; angle < 360; angle += 15) {
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dom.createSvgElement(
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Svg.LINE,
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{
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'x1': FieldAngle.HALF + FieldAngle.RADIUS,
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'y1': FieldAngle.HALF,
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'x2':
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FieldAngle.HALF + FieldAngle.RADIUS - (angle % 45 === 0 ? 10 : 5),
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'y2': FieldAngle.HALF,
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'class': 'blocklyAngleMarks',
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'transform':
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'rotate(' +
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angle +
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',' +
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FieldAngle.HALF +
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',' +
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FieldAngle.HALF +
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')',
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},
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svg,
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);
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}
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// The angle picker is different from other fields in that it updates on
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// mousemove even if it's not in the middle of a drag. In future we may
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// change this behaviour.
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this.boundEvents.push(
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browserEvents.conditionalBind(svg, 'click', this, this.hide),
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);
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// On touch devices, the picker's value is only updated with a drag. Add
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// a click handler on the drag surface to update the value if the surface
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// is clicked.
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this.boundEvents.push(
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browserEvents.conditionalBind(
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circle,
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'pointerdown',
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this,
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this.onMouseMove_,
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true,
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),
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);
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this.boundEvents.push(
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browserEvents.conditionalBind(
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circle,
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'pointermove',
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this,
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this.onMouseMove_,
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true,
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),
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);
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return svg;
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}
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/** Disposes of events and DOM-references belonging to the angle editor. */
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private dropdownDispose() {
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for (const event of this.boundEvents) {
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browserEvents.unbind(event);
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}
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this.boundEvents.length = 0;
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this.gauge = null;
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this.line = null;
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}
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/** Hide the editor. */
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private hide() {
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dropDownDiv.hideIfOwner(this);
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WidgetDiv.hide();
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}
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/**
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* Set the angle to match the mouse's position.
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*
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* @param e Mouse move event.
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*/
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protected onMouseMove_(e: PointerEvent) {
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// Calculate angle.
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const bBox = this.gauge!.ownerSVGElement!.getBoundingClientRect();
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const dx = e.clientX - bBox.left - FieldAngle.HALF;
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const dy = e.clientY - bBox.top - FieldAngle.HALF;
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let angle = Math.atan(-dy / dx);
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if (isNaN(angle)) {
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// This shouldn't happen, but let's not let this error propagate further.
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return;
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}
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angle = math.toDegrees(angle);
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// 0: East, 90: North, 180: West, 270: South.
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if (dx < 0) {
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angle += 180;
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} else if (dy > 0) {
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angle += 360;
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}
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// Do offsetting.
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if (this.clockwise) {
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angle = this.offset + 360 - angle;
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} else {
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angle = 360 - (this.offset - angle);
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}
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this.displayMouseOrKeyboardValue(angle);
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}
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/**
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* Handles and displays values that are input via mouse or arrow key input.
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* These values need to be rounded and wrapped before being displayed so
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* that the text input's value is appropriate.
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*
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* @param angle New angle.
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*/
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private displayMouseOrKeyboardValue(angle: number) {
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if (this.round) {
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angle = Math.round(angle / this.round) * this.round;
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}
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angle = this.wrapValue(angle);
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if (angle !== this.value_) {
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// Intermediate value changes from user input are not confirmed until the
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// user closes the editor, and may be numerous. Inhibit reporting these as
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// normal block change events, and instead report them as special
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// intermediate changes that do not get recorded in undo history.
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const oldValue = this.value_;
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this.setEditorValue_(angle, false);
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if (
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this.sourceBlock_ &&
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eventUtils.isEnabled() &&
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this.value_ !== oldValue
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) {
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eventUtils.fire(
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new (eventUtils.get(eventUtils.BLOCK_FIELD_INTERMEDIATE_CHANGE))(
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this.sourceBlock_,
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this.name || null,
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oldValue,
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this.value_,
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),
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);
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}
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}
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}
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/** Redraw the graph with the current angle. */
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private updateGraph() {
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if (!this.gauge || !this.line) {
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return;
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}
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// Always display the input (i.e. getText) even if it is invalid.
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let angleDegrees = Number(this.getText()) + this.offset;
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angleDegrees %= 360;
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let angleRadians = math.toRadians(angleDegrees);
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const path = ['M ', FieldAngle.HALF, ',', FieldAngle.HALF];
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let x2 = FieldAngle.HALF;
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let y2 = FieldAngle.HALF;
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if (!isNaN(angleRadians)) {
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const clockwiseFlag = Number(this.clockwise);
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const angle1 = math.toRadians(this.offset);
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const x1 = Math.cos(angle1) * FieldAngle.RADIUS;
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const y1 = Math.sin(angle1) * -FieldAngle.RADIUS;
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if (clockwiseFlag) {
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angleRadians = 2 * angle1 - angleRadians;
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}
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x2 += Math.cos(angleRadians) * FieldAngle.RADIUS;
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y2 -= Math.sin(angleRadians) * FieldAngle.RADIUS;
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// Don't ask how the flag calculations work. They just do.
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let largeFlag = Math.abs(
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Math.floor((angleRadians - angle1) / Math.PI) % 2,
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);
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if (clockwiseFlag) {
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largeFlag = 1 - largeFlag;
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}
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path.push(
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' l ',
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x1,
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',',
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y1,
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' A ',
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FieldAngle.RADIUS,
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',',
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FieldAngle.RADIUS,
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' 0 ',
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largeFlag,
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' ',
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clockwiseFlag,
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' ',
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x2,
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',',
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y2,
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' z',
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);
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}
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this.gauge.setAttribute('d', path.join(''));
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this.line.setAttribute('x2', `${x2}`);
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this.line.setAttribute('y2', `${y2}`);
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}
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/**
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* Handle key down to the editor.
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*
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* @param e Keyboard event.
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*/
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protected override onHtmlInputKeyDown_(e: KeyboardEvent) {
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super.onHtmlInputKeyDown_(e);
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const block = this.getSourceBlock();
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if (!block) {
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throw new UnattachedFieldError();
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}
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let multiplier = 0;
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switch (e.key) {
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case 'ArrowLeft':
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// decrement (increment in RTL)
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multiplier = block.RTL ? 1 : -1;
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break;
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case 'ArrowRight':
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// increment (decrement in RTL)
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multiplier = block.RTL ? -1 : 1;
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break;
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case 'ArrowDown':
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// decrement
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multiplier = -1;
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break;
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case 'ArrowUp':
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// increment
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multiplier = 1;
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break;
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}
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if (multiplier) {
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const value = this.getValue() as number;
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this.displayMouseOrKeyboardValue(value + multiplier * this.round);
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e.preventDefault();
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e.stopPropagation();
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}
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}
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/**
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* Ensure that the input value is a valid angle.
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*
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* @param newValue The input value.
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* @returns A valid angle, or null if invalid.
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*/
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protected override doClassValidation_(newValue?: any): number | null {
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const value = Number(newValue);
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if (isNaN(value) || !isFinite(value)) {
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return null;
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}
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return this.wrapValue(value);
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}
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/**
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* Wraps the value so that it is in the range (-360 + wrap, wrap).
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*
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* @param value The value to wrap.
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* @returns The wrapped value.
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*/
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private wrapValue(value: number): number {
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value %= 360;
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if (value < 0) {
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value += 360;
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}
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if (value > this.wrap) {
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value -= 360;
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}
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return value;
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}
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/**
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* Construct a FieldAngle from a JSON arg object.
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*
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* @param options A JSON object with options (angle).
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* @returns The new field instance.
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* @nocollapse
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* @internal
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*/
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static fromJson(options: FieldAngleFromJsonConfig): FieldAngle {
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// `this` might be a subclass of FieldAngle if that class doesn't override
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// the static fromJson method.
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return new this(options.angle, undefined, options);
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}
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}
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fieldRegistry.register('field_angle', FieldAngle);
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FieldAngle.prototype.DEFAULT_VALUE = 0;
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/**
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* CSS for angle field.
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*/
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Css.register(`
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.blocklyAngleCircle {
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stroke: #444;
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stroke-width: 1;
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fill: #ddd;
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fill-opacity: 0.8;
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}
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.blocklyAngleMarks {
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stroke: #444;
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stroke-width: 1;
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}
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.blocklyAngleGauge {
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fill: #f88;
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fill-opacity: 0.8;
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pointer-events: none;
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}
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.blocklyAngleLine {
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stroke: #f00;
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stroke-width: 2;
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stroke-linecap: round;
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pointer-events: none;
|
|
}
|
|
`);
|
|
|
|
/**
|
|
* The two main modes of the angle field.
|
|
* Compass specifies:
|
|
* - clockwise: true
|
|
* - offset: 90
|
|
* - wrap: 0
|
|
* - round: 15
|
|
*
|
|
* Protractor specifies:
|
|
* - clockwise: false
|
|
* - offset: 0
|
|
* - wrap: 0
|
|
* - round: 15
|
|
*/
|
|
export enum Mode {
|
|
COMPASS = 'compass',
|
|
PROTRACTOR = 'protractor',
|
|
}
|
|
|
|
/**
|
|
* Extra configuration options for the angle field.
|
|
*/
|
|
export interface FieldAngleConfig extends FieldInputConfig {
|
|
mode?: Mode;
|
|
clockwise?: boolean;
|
|
offset?: number;
|
|
wrap?: number;
|
|
round?: number;
|
|
}
|
|
|
|
/**
|
|
* fromJson configuration options for the angle field.
|
|
*/
|
|
export interface FieldAngleFromJsonConfig extends FieldAngleConfig {
|
|
angle?: number;
|
|
}
|
|
|
|
/**
|
|
* A function that is called to validate changes to the field's value before
|
|
* they are set.
|
|
*
|
|
* @see {@link https://developers.google.com/blockly/guides/create-custom-blocks/fields/validators#return_values}
|
|
* @param newValue The value to be validated.
|
|
* @returns One of three instructions for setting the new value: `T`, `null`,
|
|
* or `undefined`.
|
|
*
|
|
* - `T` to set this function's returned value instead of `newValue`.
|
|
*
|
|
* - `null` to invoke `doValueInvalid_` and not set a value.
|
|
*
|
|
* - `undefined` to set `newValue` as is.
|
|
*/
|
|
export type FieldAngleValidator = FieldInputValidator<number>;
|