mirror of
https://github.com/google/blockly.git
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193 lines
5.5 KiB
TypeScript
193 lines
5.5 KiB
TypeScript
/**
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* @license
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* Copyright 2023 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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import {BlockSvg} from './block_svg.js';
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import {Coordinate} from './utils/coordinate.js';
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import * as userAgent from './utils/useragent.js';
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/** The set of all blocks in need of rendering which don't have parents. */
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const rootBlocks = new Set<BlockSvg>();
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/** The set of all blocks in need of rendering. */
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let dirtyBlocks = new WeakSet<BlockSvg>();
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/**
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* The promise which resolves after the current set of renders is completed. Or
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* null if there are no queued renders.
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*
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* Stored so that we can return it from afterQueuedRenders.
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*/
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let afterRendersPromise: Promise<void> | null = null;
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/** The function to call to resolve the `afterRendersPromise`. */
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let afterRendersResolver: (() => void) | null = null;
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/**
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* The ID of the current animation frame request. Used to cancel the request
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* if necessary.
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*/
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let animationRequestId = 0;
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/**
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* Registers that the given block and all of its parents need to be rerendered,
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* and registers a callback to do so after a delay, to allowf or batching.
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*
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* @param block The block to rerender.
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* @returns A promise that resolves after the currently queued renders have been
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* completed. Used for triggering other behavior that relies on updated
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* size/position location for the block.
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* @internal
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*/
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export function queueRender(block: BlockSvg): Promise<void> {
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queueBlock(block);
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if (alwaysImmediatelyRender()) {
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doRenders();
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return Promise.resolve();
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}
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if (!afterRendersPromise) {
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afterRendersPromise = new Promise((resolve) => {
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afterRendersResolver = resolve;
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animationRequestId = window.requestAnimationFrame(() => {
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doRenders();
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resolve();
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});
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});
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}
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return afterRendersPromise;
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}
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/**
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* @returns A promise that resolves after the currently queued renders have
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* been completed.
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*/
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export function finishQueuedRenders(): Promise<void> {
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// If there are no queued renders, return a resolved promise so `then`
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// callbacks trigger immediately.
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return afterRendersPromise ? afterRendersPromise : Promise.resolve();
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}
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/**
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* Triggers an immediate render of all queued renders. Should only be used in
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* cases where queueing renders breaks functionality + backwards compatibility
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* (such as rendering icons).
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*
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* @internal
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*/
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export function triggerQueuedRenders() {
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window.cancelAnimationFrame(animationRequestId);
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doRenders();
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if (afterRendersResolver) afterRendersResolver();
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}
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/**
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* @returns True if we should always trigger an immediate render.
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* Some platforms don't properly support `requestAnimationFrame`, so to
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* avoid glitchiness, we give up the performance improvements.
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*/
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function alwaysImmediatelyRender() {
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return userAgent.JavaFx;
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}
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/**
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* Adds the given block and its parents to the render queue. Adds the root block
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* to the list of root blocks.
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*
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* @param block The block to queue.
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*/
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function queueBlock(block: BlockSvg) {
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dirtyBlocks.add(block);
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const parent = block.getParent();
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if (parent) {
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queueBlock(parent);
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} else {
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rootBlocks.add(block);
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}
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}
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/**
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* Rerenders all of the blocks in the queue.
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*/
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function doRenders() {
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const workspaces = new Set([...rootBlocks].map((block) => block.workspace));
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for (const block of rootBlocks) {
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// No need to render a dead block.
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if (block.isDisposed()) continue;
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// A render for this block may have been queued, and then the block was
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// connected to a parent, so it is no longer a root block.
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// Rendering will be triggered through the real root block.
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if (block.getParent()) continue;
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renderBlock(block);
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const blockOrigin = block.getRelativeToSurfaceXY();
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updateConnectionLocations(block, blockOrigin);
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updateIconLocations(block, blockOrigin);
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}
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for (const workspace of workspaces) {
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workspace.resizeContents();
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}
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rootBlocks.clear();
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dirtyBlocks = new Set();
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afterRendersPromise = null;
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}
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/**
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* Recursively renders all of the dirty children of the given block, and
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* then renders the block.
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*
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* @param block The block to rerender.
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*/
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function renderBlock(block: BlockSvg) {
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if (!dirtyBlocks.has(block)) return;
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for (const child of block.getChildren(false)) {
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renderBlock(child);
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}
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block.renderEfficiently();
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}
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/**
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* Updates the connection database with the new locations of all of the
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* connections that are children of the given block.
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*
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* @param block The block to update the connection locations of.
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* @param blockOrigin The top left of the given block in workspace coordinates.
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*/
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function updateConnectionLocations(block: BlockSvg, blockOrigin: Coordinate) {
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for (const conn of block.getConnections_(false)) {
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const moved = conn.moveToOffset(blockOrigin);
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const target = conn.targetBlock();
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if (!conn.isSuperior()) continue;
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if (!target) continue;
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if (moved || dirtyBlocks.has(target)) {
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updateConnectionLocations(
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target,
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Coordinate.sum(blockOrigin, target.relativeCoords),
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);
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}
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}
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}
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/**
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* Updates all icons that are children of the given block with their new
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* locations.
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*
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* @param block The block to update the icon locations of.
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*/
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function updateIconLocations(block: BlockSvg, blockOrigin: Coordinate) {
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if (!block.getIcons) return;
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for (const icon of block.getIcons()) {
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icon.onLocationChange(blockOrigin);
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}
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for (const child of block.getChildren(false)) {
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updateIconLocations(
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child,
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Coordinate.sum(blockOrigin, child.relativeCoords),
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);
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}
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}
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