Files
blockly/core/renderers/common/drawer.ts
Christopher Allen b0a7c004a9 refactor(build): Delete Closure Library (#7415)
* fix(build): Restore erroneously-deleted filter function

  This was deleted in PR #7406 as it was mainly being used to
  filter core/ vs. test/mocha/ deps into separate deps files -
  but it turns out also to be used for filtering error
  messages too.  Oops.

* refactor(tests): Migrate advanced compilation test to ES Modules

* refactor(build): Migrate main.js to TypeScript

  This turns out to be pretty straight forward, even if it would
  cause crashing if one actually tried to import this module
  instead of just feeding it to Closure Compiler.

* chore(build): Remove goog.declareModuleId calls

  Replace goog.declareModuleId calls with a comment recording the
  former module ID for posterity (or at least until we decide
  how to reformat the renamings file.

* chore(tests): Delete closure/goog/*

  For the moment we still need something to serve as base.js for
  the benefit of closure-make-deps, so we keep a vestigial
  base.js around, containing only the @provideGoog declaration.

* refactor(build): Remove vestigial base.js

  By changing slightly the command line arguments to
  closure-make-deps and closure-calculate-chunks the need to have
  any base.js is eliminated.

* chore: Typo fix for PR #7415
2023-08-31 00:24:47 +01:00

444 lines
14 KiB
TypeScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
// Former goog.module ID: Blockly.blockRendering.Drawer
import type {BlockSvg} from '../../block_svg.js';
import {Coordinate} from '../../utils.js';
import * as svgPaths from '../../utils/svg_paths.js';
import {Connection} from '../measurables/connection.js';
import type {ExternalValueInput} from '../measurables/external_value_input.js';
import type {Field} from '../measurables/field.js';
import type {Icon} from '../measurables/icon.js';
import type {InlineInput} from '../measurables/inline_input.js';
import type {PreviousConnection} from '../measurables/previous_connection.js';
import type {Row} from '../measurables/row.js';
import {Types} from '../measurables/types.js';
import {isDynamicShape} from './constants.js';
import type {ConstantProvider, Notch, PuzzleTab} from './constants.js';
import type {RenderInfo} from './info.js';
import * as deprecation from '../../utils/deprecation.js';
/**
* An object that draws a block based on the given rendering information.
*/
export class Drawer {
block_: BlockSvg;
info_: RenderInfo;
topLeft_: Coordinate;
outlinePath_ = '';
inlinePath_ = '';
protected constants_: ConstantProvider;
/**
* @param block The block to render.
* @param info An object containing all information needed to render this
* block.
*/
constructor(block: BlockSvg, info: RenderInfo) {
this.block_ = block;
this.info_ = info;
this.topLeft_ = block.getRelativeToSurfaceXY();
/** The renderer's constant provider. */
this.constants_ = info.getRenderer().getConstants();
}
/**
* Draw the block to the workspace. Here "drawing" means setting SVG path
* elements and moving fields, icons, and connections on the screen.
*
* The pieces of the paths are pushed into arrays of "steps", which are then
* joined with spaces and set directly on the block. This guarantees that
* the steps are separated by spaces for improved readability, but isn't
* required.
*/
draw() {
this.drawOutline_();
this.drawInternals_();
this.block_.pathObject.setPath(this.outlinePath_ + '\n' + this.inlinePath_);
if (this.info_.RTL) {
this.block_.pathObject.flipRTL();
}
this.recordSizeOnBlock_();
}
/**
* Hide icons that were marked as hidden.
*
* @deprecated Manually hiding icons is no longer necessary. To be removed
* in v11.
*/
protected hideHiddenIcons_() {
deprecation.warn('hideHiddenIcons_', 'v10', 'v11');
}
/**
* Save sizing information back to the block
* Most of the rendering information can be thrown away at the end of the
* render. Anything that needs to be kept around should be set in this
* function.
*/
protected recordSizeOnBlock_() {
// This is used when the block is reporting its size to anyone else.
// The dark path adds to the size of the block in both X and Y.
this.block_.height = this.info_.height;
this.block_.width = this.info_.widthWithChildren;
}
/** Create the outline of the block. This is a single continuous path. */
protected drawOutline_() {
this.drawTop_();
for (let r = 1; r < this.info_.rows.length - 1; r++) {
const row = this.info_.rows[r];
if (row.hasJaggedEdge) {
this.drawJaggedEdge_(row);
} else if (row.hasStatement) {
this.drawStatementInput_(row);
} else if (row.hasExternalInput) {
this.drawValueInput_(row);
} else {
this.drawRightSideRow_(row);
}
}
this.drawBottom_();
this.drawLeft_();
}
/**
* Add steps for the top corner of the block, taking into account
* details such as hats and rounded corners.
*/
protected drawTop_() {
const topRow = this.info_.topRow;
const elements = topRow.elements;
this.positionPreviousConnection_();
this.outlinePath_ += svgPaths.moveBy(topRow.xPos, this.info_.startY);
for (let i = 0, elem; (elem = elements[i]); i++) {
if (Types.isLeftRoundedCorner(elem)) {
this.outlinePath_ += this.constants_.OUTSIDE_CORNERS.topLeft;
} else if (Types.isRightRoundedCorner(elem)) {
this.outlinePath_ += this.constants_.OUTSIDE_CORNERS.topRight;
} else if (
Types.isPreviousConnection(elem) &&
elem instanceof Connection
) {
this.outlinePath_ += (
(elem as PreviousConnection).shape as Notch
).pathLeft;
} else if (Types.isHat(elem)) {
this.outlinePath_ += this.constants_.START_HAT.path;
} else if (Types.isSpacer(elem)) {
this.outlinePath_ += svgPaths.lineOnAxis('h', elem.width);
}
}
// No branch for a square corner, because it's a no-op.
this.outlinePath_ += svgPaths.lineOnAxis('v', topRow.height);
}
/**
* Add steps for the jagged edge of a row on a collapsed block.
*
* @param row The row to draw the side of.
*/
protected drawJaggedEdge_(row: Row) {
const remainder = row.height - this.constants_.JAGGED_TEETH.height;
this.outlinePath_ +=
this.constants_.JAGGED_TEETH.path + svgPaths.lineOnAxis('v', remainder);
}
/**
* Add steps for an external value input, rendered as a notch in the side
* of the block.
*
* @param row The row that this input belongs to.
*/
protected drawValueInput_(row: Row) {
const input = row.getLastInput() as ExternalValueInput | InlineInput;
this.positionExternalValueConnection_(row);
const pathDown = isDynamicShape(input.shape)
? input.shape.pathDown(input.height)
: (input.shape as PuzzleTab).pathDown;
this.outlinePath_ +=
svgPaths.lineOnAxis('H', input.xPos + input.width) +
pathDown +
svgPaths.lineOnAxis('v', row.height - input.connectionHeight);
}
/**
* Add steps for a statement input.
*
* @param row The row that this input belongs to.
*/
protected drawStatementInput_(row: Row) {
const input = row.getLastInput();
if (!input) return;
// Where to start drawing the notch, which is on the right side in LTR.
const x = input.xPos + input.notchOffset + (input.shape as Notch).width;
const innerTopLeftCorner =
(input.shape as Notch).pathRight +
svgPaths.lineOnAxis(
'h',
-(input.notchOffset - this.constants_.INSIDE_CORNERS.width),
) +
this.constants_.INSIDE_CORNERS.pathTop;
const innerHeight = row.height - 2 * this.constants_.INSIDE_CORNERS.height;
this.outlinePath_ +=
svgPaths.lineOnAxis('H', x) +
innerTopLeftCorner +
svgPaths.lineOnAxis('v', innerHeight) +
this.constants_.INSIDE_CORNERS.pathBottom +
svgPaths.lineOnAxis('H', row.xPos + row.width);
this.positionStatementInputConnection_(row);
}
/**
* Add steps for the right side of a row that does not have value or
* statement input connections.
*
* @param row The row to draw the side of.
*/
protected drawRightSideRow_(row: Row) {
this.outlinePath_ += svgPaths.lineOnAxis('V', row.yPos + row.height);
}
/**
* Add steps for the bottom edge of a block, possibly including a notch
* for the next connection.
*/
protected drawBottom_() {
const bottomRow = this.info_.bottomRow;
const elems = bottomRow.elements;
this.positionNextConnection_();
let rightCornerYOffset = 0;
let outlinePath = '';
for (let i = elems.length - 1, elem; (elem = elems[i]); i--) {
if (Types.isNextConnection(elem) && elem instanceof Connection) {
outlinePath += (elem.shape as Notch).pathRight;
} else if (Types.isLeftSquareCorner(elem)) {
outlinePath += svgPaths.lineOnAxis('H', bottomRow.xPos);
} else if (Types.isLeftRoundedCorner(elem)) {
outlinePath += this.constants_.OUTSIDE_CORNERS.bottomLeft;
} else if (Types.isRightRoundedCorner(elem)) {
outlinePath += this.constants_.OUTSIDE_CORNERS.bottomRight;
rightCornerYOffset = this.constants_.OUTSIDE_CORNERS.rightHeight;
} else if (Types.isSpacer(elem)) {
outlinePath += svgPaths.lineOnAxis('h', elem.width * -1);
}
}
this.outlinePath_ += svgPaths.lineOnAxis(
'V',
bottomRow.baseline - rightCornerYOffset,
);
this.outlinePath_ += outlinePath;
}
/**
* Add steps for the left side of the block, which may include an output
* connection
*/
protected drawLeft_() {
const outputConnection = this.info_.outputConnection;
this.positionOutputConnection_();
if (outputConnection) {
const tabBottom =
outputConnection.connectionOffsetY + outputConnection.height;
const pathUp = isDynamicShape(outputConnection.shape)
? outputConnection.shape.pathUp(outputConnection.height)
: (outputConnection.shape as PuzzleTab).pathUp;
// Draw a line up to the bottom of the tab.
this.outlinePath_ += svgPaths.lineOnAxis('V', tabBottom) + pathUp;
}
// Close off the path. This draws a vertical line up to the start of the
// block's path, which may be either a rounded or a sharp corner.
this.outlinePath_ += 'z';
}
/**
* Draw the internals of the block: inline inputs, fields, and icons. These
* do not depend on the outer path for placement.
*/
protected drawInternals_() {
for (let i = 0, row; (row = this.info_.rows[i]); i++) {
for (let j = 0, elem; (elem = row.elements[j]); j++) {
if (Types.isInlineInput(elem)) {
this.drawInlineInput_(elem as InlineInput);
} else if (Types.isIcon(elem) || Types.isField(elem)) {
this.layoutField_(elem as Field | Icon);
}
}
}
}
/**
* Push a field or icon's new position to its SVG root.
*
* @param fieldInfo The rendering information for the field or icon.
*/
protected layoutField_(fieldInfo: Icon | Field) {
const yPos = fieldInfo.centerline - fieldInfo.height / 2;
let xPos = fieldInfo.xPos;
let scale = '';
if (this.info_.RTL) {
xPos = -(xPos + fieldInfo.width);
if (fieldInfo.flipRtl) {
xPos += fieldInfo.width;
scale = 'scale(-1 1)';
}
}
if (Types.isIcon(fieldInfo)) {
const icon = (fieldInfo as Icon).icon;
icon.setOffsetInBlock(new Coordinate(xPos, yPos));
if (this.info_.isInsertionMarker) {
icon.hideForInsertionMarker();
}
} else {
const svgGroup = (fieldInfo as Field).field.getSvgRoot()!;
svgGroup.setAttribute(
'transform',
'translate(' + xPos + ',' + yPos + ')' + scale,
);
if (this.info_.isInsertionMarker) {
svgGroup.setAttribute('display', 'none');
}
}
}
/**
* Add steps for an inline input.
*
* @param input The information about the input to render.
*/
protected drawInlineInput_(input: InlineInput) {
const width = input.width;
const height = input.height;
const yPos = input.centerline - height / 2;
const connectionTop = input.connectionOffsetY;
const connectionBottom = input.connectionHeight + connectionTop;
const connectionRight = input.xPos + input.connectionWidth;
this.inlinePath_ +=
svgPaths.moveTo(connectionRight, yPos) +
svgPaths.lineOnAxis('v', connectionTop) +
(input.shape as PuzzleTab).pathDown +
svgPaths.lineOnAxis('v', height - connectionBottom) +
svgPaths.lineOnAxis('h', width - input.connectionWidth) +
svgPaths.lineOnAxis('v', -height) +
'z';
this.positionInlineInputConnection_(input);
}
/**
* Position the connection on an inline value input, taking into account
* RTL and the small gap between the parent block and child block which lets
* the parent block's dark path show through.
*
* @param input The information about the input that the connection is on.
*/
protected positionInlineInputConnection_(input: InlineInput) {
const yPos = input.centerline - input.height / 2;
// Move the connection.
if (input.connectionModel) {
// xPos already contains info about startX
let connX = input.xPos + input.connectionWidth + input.connectionOffsetX;
if (this.info_.RTL) {
connX *= -1;
}
input.connectionModel.setOffsetInBlock(
connX,
yPos + input.connectionOffsetY,
);
}
}
/**
* Position the connection on a statement input, taking into account
* RTL and the small gap between the parent block and child block which lets
* the parent block's dark path show through.
*
* @param row The row that the connection is on.
*/
protected positionStatementInputConnection_(row: Row) {
const input = row.getLastInput();
if (input?.connectionModel) {
let connX = row.xPos + row.statementEdge + input.notchOffset;
if (this.info_.RTL) {
connX *= -1;
}
input.connectionModel.setOffsetInBlock(connX, row.yPos);
}
}
/**
* Position the connection on an external value input, taking into account
* RTL and the small gap between the parent block and child block which lets
* the parent block's dark path show through.
*
* @param row The row that the connection is on.
*/
protected positionExternalValueConnection_(row: Row) {
const input = row.getLastInput();
if (input && input.connectionModel) {
let connX = row.xPos + row.width;
if (this.info_.RTL) {
connX *= -1;
}
input.connectionModel.setOffsetInBlock(connX, row.yPos);
}
}
/** Position the previous connection on a block. */
protected positionPreviousConnection_() {
const topRow = this.info_.topRow;
if (topRow.connection) {
const x = topRow.xPos + topRow.notchOffset;
const connX = this.info_.RTL ? -x : x;
topRow.connection.connectionModel.setOffsetInBlock(connX, 0);
}
}
/** Position the next connection on a block. */
protected positionNextConnection_() {
const bottomRow = this.info_.bottomRow;
if (bottomRow.connection) {
const connInfo = bottomRow.connection;
const x = connInfo.xPos; // Already contains info about startX.
const connX = this.info_.RTL ? -x : x;
connInfo.connectionModel.setOffsetInBlock(connX, bottomRow.baseline);
}
}
/** Position the output connection on a block. */
protected positionOutputConnection_() {
if (this.info_.outputConnection) {
const x =
this.info_.startX + this.info_.outputConnection.connectionOffsetX;
const connX = this.info_.RTL ? -x : x;
this.block_.outputConnection.setOffsetInBlock(
connX,
this.info_.outputConnection.connectionOffsetY,
);
}
}
}