Files
blockly/core/block_animations.ts
Aaron Dodson 3a36ed5116 refactor: Remove more uses of AnyDuringMigration. (#6383)
* refactor: Remove uses of AnyDuringMigration from flyout_base.ts.

* refactor: Remove uses of AnyDuringMigration from flyout_metrics_manager.ts.

* refactor: Remove uses of AnyDuringMigration from variables_dynamic.ts.

* refactor: Remove uses of AnyDuringMigration from procedures.ts.

* refactor: Remove uses of AnyDuringMigration from generator.ts.

* refactor: Remove some uses of AnyDuringMigration from menu.ts.

* refactor: Remove uses of AnyDuringMigration from mutator.ts.

* refactor: Remove uses of AnyDuringMigration from variables.ts.

* refactor: Remove uses of AnyDuringMigration from array.ts.

* refactor: Remove uses of AnyDuringMigration from aria.ts.

* refactor: Remove uses of AnyDuringMigration in basic_cursor.ts.

* refactor: Remove uses of AnyDuringMigration in dropdowndiv.ts.

* refactor: Remove uses of AnyDuringMigration in utils.ts.

* refactor: Remove uses of AnyDuringMigration from menuitem.ts.

* refactor: Remove uses of AnyDuringMigration from idgenerator.ts.

* refactor: Remove uses of AnyDuringMigration in block_animations.ts.

* refactor: Initialize definitions and functionNames in generator.ts by default.
2022-08-24 16:06:38 -07:00

209 lines
6.2 KiB
TypeScript

/**
* @license
* Copyright 2018 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Methods animating a block on connection and disconnection.
*
* @namespace Blockly.blockAnimations
*/
import * as goog from '../closure/goog/goog.js';
goog.declareModuleId('Blockly.blockAnimations');
import type {BlockSvg} from './block_svg.js';
import * as dom from './utils/dom.js';
import {Svg} from './utils/svg.js';
/** A bounding box for a cloned block. */
interface CloneRect {
x: number;
y: number;
width: number;
height: number;
}
/** PID of disconnect UI animation. There can only be one at a time. */
let disconnectPid: ReturnType<typeof setTimeout>|null = null;
/** SVG group of wobbling block. There can only be one at a time. */
let disconnectGroup: SVGElement|null = null;
/**
* Play some UI effects (sound, animation) when disposing of a block.
*
* @param block The block being disposed of.
* @alias Blockly.blockAnimations.disposeUiEffect
* @internal
*/
export function disposeUiEffect(block: BlockSvg) {
const workspace = block.workspace;
const svgGroup = block.getSvgRoot();
workspace.getAudioManager().play('delete');
const xy = workspace.getSvgXY(svgGroup);
// Deeply clone the current block.
const clone: SVGGElement = svgGroup.cloneNode(true) as SVGGElement;
clone.setAttribute('transform', 'translate(' + xy.x + ',' + xy.y + ')');
workspace.getParentSvg().appendChild(clone);
const cloneRect =
{'x': xy.x, 'y': xy.y, 'width': block.width, 'height': block.height};
disposeUiStep(clone, cloneRect, workspace.RTL, new Date(), workspace.scale);
}
/**
* Animate a cloned block and eventually dispose of it.
* This is a class method, not an instance method since the original block has
* been destroyed and is no longer accessible.
*
* @param clone SVG element to animate and dispose of.
* @param rect Starting rect of the clone.
* @param rtl True if RTL, false if LTR.
* @param start Date of animation's start.
* @param workspaceScale Scale of workspace.
*/
function disposeUiStep(
clone: Element, rect: CloneRect, rtl: boolean, start: Date,
workspaceScale: number) {
const ms = new Date().getTime() - start.getTime();
const percent = ms / 150;
if (percent > 1) {
dom.removeNode(clone);
} else {
const x =
rect.x + (rtl ? -1 : 1) * rect.width * workspaceScale / 2 * percent;
const y = rect.y + rect.height * workspaceScale * percent;
const scale = (1 - percent) * workspaceScale;
clone.setAttribute(
'transform',
'translate(' + x + ',' + y + ')' +
' scale(' + scale + ')');
setTimeout(disposeUiStep, 10, clone, rect, rtl, start, workspaceScale);
}
}
/**
* Play some UI effects (sound, ripple) after a connection has been established.
*
* @param block The block being connected.
* @alias Blockly.blockAnimations.connectionUiEffect
* @internal
*/
export function connectionUiEffect(block: BlockSvg) {
const workspace = block.workspace;
const scale = workspace.scale;
workspace.getAudioManager().play('click');
if (scale < 1) {
return; // Too small to care about visual effects.
}
// Determine the absolute coordinates of the inferior block.
const xy = workspace.getSvgXY(block.getSvgRoot());
// Offset the coordinates based on the two connection types, fix scale.
if (block.outputConnection) {
xy.x += (block.RTL ? 3 : -3) * scale;
xy.y += 13 * scale;
} else if (block.previousConnection) {
xy.x += (block.RTL ? -23 : 23) * scale;
xy.y += 3 * scale;
}
const ripple = dom.createSvgElement(
Svg.CIRCLE, {
'cx': xy.x,
'cy': xy.y,
'r': 0,
'fill': 'none',
'stroke': '#888',
'stroke-width': 10,
},
workspace.getParentSvg());
// Start the animation.
connectionUiStep(ripple, new Date(), scale);
}
/**
* Expand a ripple around a connection.
*
* @param ripple Element to animate.
* @param start Date of animation's start.
* @param scale Scale of workspace.
*/
function connectionUiStep(ripple: SVGElement, start: Date, scale: number) {
const ms = new Date().getTime() - start.getTime();
const percent = ms / 150;
if (percent > 1) {
dom.removeNode(ripple);
} else {
ripple.setAttribute('r', (percent * 25 * scale).toString());
ripple.style.opacity = (1 - percent).toString();
disconnectPid = setTimeout(connectionUiStep, 10, ripple, start, scale);
}
}
/**
* Play some UI effects (sound, animation) when disconnecting a block.
*
* @param block The block being disconnected.
* @alias Blockly.blockAnimations.disconnectUiEffect
* @internal
*/
export function disconnectUiEffect(block: BlockSvg) {
disconnectUiStop();
block.workspace.getAudioManager().play('disconnect');
if (block.workspace.scale < 1) {
return; // Too small to care about visual effects.
}
// Horizontal distance for bottom of block to wiggle.
const DISPLACEMENT = 10;
// Scale magnitude of skew to height of block.
const height = block.getHeightWidth().height;
let magnitude = Math.atan(DISPLACEMENT / height) / Math.PI * 180;
if (!block.RTL) {
magnitude *= -1;
}
// Start the animation.
disconnectGroup = block.getSvgRoot();
disconnectUiStep(disconnectGroup, magnitude, new Date());
}
/**
* Animate a brief wiggle of a disconnected block.
*
* @param group SVG element to animate.
* @param magnitude Maximum degrees skew (reversed for RTL).
* @param start Date of animation's start.
*/
function disconnectUiStep(group: SVGElement, magnitude: number, start: Date) {
const DURATION = 200; // Milliseconds.
const WIGGLES = 3; // Half oscillations.
const ms = new Date().getTime() - start.getTime();
const percent = ms / DURATION;
let skew = '';
if (percent <= 1) {
const val = Math.round(
Math.sin(percent * Math.PI * WIGGLES) * (1 - percent) * magnitude);
skew = `skewX(${val})`;
disconnectPid = setTimeout(disconnectUiStep, 10, group, magnitude, start);
}
group.setAttribute('transform', skew);
}
/**
* Stop the disconnect UI animation immediately.
*
* @alias Blockly.blockAnimations.disconnectUiStop
* @internal
*/
export function disconnectUiStop() {
if (disconnectGroup) {
if (disconnectPid) {
clearTimeout(disconnectPid);
}
disconnectGroup.setAttribute('transform', '');
disconnectGroup = null;
}
}