mirror of
https://github.com/google/blockly.git
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* fix: remove prefix checks from is3dSupported * fix: stop using is3dSupported * chore: mark is3dSupported deprecated * chore: fix lint
1816 lines
54 KiB
TypeScript
1816 lines
54 KiB
TypeScript
/**
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* @license
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* Copyright 2012 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* Methods for graphically rendering a block as SVG.
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*
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* @class
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*/
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import * as goog from '../closure/goog/goog.js';
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goog.declareModuleId('Blockly.BlockSvg');
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// Unused import preserved for side-effects. Remove if unneeded.
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import './events/events_selected.js';
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import {Block} from './block.js';
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import * as blockAnimations from './block_animations.js';
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import * as browserEvents from './browser_events.js';
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import {Comment} from './comment.js';
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import * as common from './common.js';
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import {config} from './config.js';
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import type {Connection} from './connection.js';
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import {ConnectionType} from './connection_type.js';
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import * as constants from './constants.js';
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import * as ContextMenu from './contextmenu.js';
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import {ContextMenuOption, ContextMenuRegistry, LegacyContextMenuOption} from './contextmenu_registry.js';
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import type {BlockMove} from './events/events_block_move.js';
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import * as eventUtils from './events/utils.js';
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import type {Field} from './field.js';
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import {FieldLabel} from './field_label.js';
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import type {Icon} from './icon.js';
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import type {Input} from './input.js';
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import type {IASTNodeLocationSvg} from './interfaces/i_ast_node_location_svg.js';
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import type {IBoundedElement} from './interfaces/i_bounded_element.js';
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import type {CopyData, ICopyable} from './interfaces/i_copyable.js';
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import type {IDraggable} from './interfaces/i_draggable.js';
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import * as internalConstants from './internal_constants.js';
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import {ASTNode} from './keyboard_nav/ast_node.js';
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import {TabNavigateCursor} from './keyboard_nav/tab_navigate_cursor.js';
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import {MarkerManager} from './marker_manager.js';
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import {Msg} from './msg.js';
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import type {Mutator} from './mutator.js';
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import {RenderedConnection} from './rendered_connection.js';
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import type {Debug as BlockRenderingDebug} from './renderers/common/debugger.js';
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import type {IPathObject} from './renderers/common/i_path_object.js';
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import * as blocks from './serialization/blocks.js';
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import type {BlockStyle} from './theme.js';
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import * as Tooltip from './tooltip.js';
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import {Coordinate} from './utils/coordinate.js';
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import * as dom from './utils/dom.js';
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import {Rect} from './utils/rect.js';
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import {Svg} from './utils/svg.js';
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import * as svgMath from './utils/svg_math.js';
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import {Warning} from './warning.js';
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import type {Workspace} from './workspace.js';
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import type {WorkspaceSvg} from './workspace_svg.js';
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/**
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* Class for a block's SVG representation.
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* Not normally called directly, workspace.newBlock() is preferred.
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*
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* @alias Blockly.BlockSvg
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*/
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export class BlockSvg extends Block implements IASTNodeLocationSvg,
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IBoundedElement, ICopyable,
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IDraggable {
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/**
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* Constant for identifying rows that are to be rendered inline.
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* Don't collide with Blockly.inputTypes.
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*/
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static readonly INLINE = -1;
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/**
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* ID to give the "collapsed warnings" warning. Allows us to remove the
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* "collapsed warnings" warning without removing any warnings that belong to
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* the block.
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*/
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static readonly COLLAPSED_WARNING_ID = 'TEMP_COLLAPSED_WARNING_';
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override decompose?: ((p1: Workspace) => BlockSvg);
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// override compose?: ((p1: BlockSvg) => void)|null;
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saveConnections?: ((p1: BlockSvg) => AnyDuringMigration);
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customContextMenu?:
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((p1: Array<ContextMenuOption|LegacyContextMenuOption>) =>
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AnyDuringMigration)|null;
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/**
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* An property used internally to reference the block's rendering debugger.
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*
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* @internal
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*/
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renderingDebugger: BlockRenderingDebug|null = null;
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/**
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* Height of this block, not including any statement blocks above or below.
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* Height is in workspace units.
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*/
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height = 0;
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/**
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* Width of this block, including any connected value blocks.
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* Width is in workspace units.
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*/
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width = 0;
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/**
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* Map from IDs for warnings text to PIDs of functions to apply them.
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* Used to be able to maintain multiple warnings.
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*/
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private warningTextDb = new Map<string, ReturnType<typeof setTimeout>>();
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/** Block's mutator icon (if any). */
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mutator: Mutator|null = null;
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/** Block's comment icon (if any). */
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private commentIcon_: Comment|null = null;
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/** Block's warning icon (if any). */
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warning: Warning|null = null;
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private svgGroup_: SVGGElement;
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style: BlockStyle;
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/** @internal */
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pathObject: IPathObject;
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override rendered = false;
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/**
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* Is this block currently rendering? Used to stop recursive render calls
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* from actually triggering a re-render.
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*/
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private renderIsInProgress_ = false;
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/** Whether mousedown events have been bound yet. */
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private eventsInit_ = false;
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override workspace: WorkspaceSvg;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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override outputConnection!: RenderedConnection;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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override nextConnection!: RenderedConnection;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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override previousConnection!: RenderedConnection;
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private readonly useDragSurface_: boolean;
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/**
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* @param workspace The block's workspace.
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* @param prototypeName Name of the language object containing type-specific
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* functions for this block.
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* @param opt_id Optional ID. Use this ID if provided, otherwise create a new
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* ID.
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*/
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constructor(workspace: WorkspaceSvg, prototypeName: string, opt_id?: string) {
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super(workspace, prototypeName, opt_id);
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this.workspace = workspace;
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/**
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* An optional method called when a mutator dialog is first opened.
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* This function must create and initialize a top-level block for the
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* mutator dialog, and return it. This function should also populate this
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* top-level block with any sub-blocks which are appropriate. This method
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* must also be coupled with defining a `compose` method for the default
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* mutation dialog button and UI to appear.
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*/
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this.decompose = this.decompose;
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/**
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* An optional method called when a mutator dialog saves its content.
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* This function is called to modify the original block according to new
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* settings. This method must also be coupled with defining a `decompose`
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* method for the default mutation dialog button and UI to appear.
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*/
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this.compose = this.compose;
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/**
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* An optional method called by the default mutator UI which gives the block
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* a chance to save information about what child blocks are connected to
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* what mutated connections.
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*/
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this.saveConnections = this.saveConnections;
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/** An optional method for defining custom block context menu items. */
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this.customContextMenu = this.customContextMenu;
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this.svgGroup_ = dom.createSvgElement(Svg.G, {});
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(this.svgGroup_ as AnyDuringMigration).translate_ = '';
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/** A block style object. */
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this.style = workspace.getRenderer().getConstants().getBlockStyle(null);
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/** The renderer's path object. */
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this.pathObject =
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workspace.getRenderer().makePathObject(this.svgGroup_, this.style);
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/**
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* Whether to move the block to the drag surface when it is dragged.
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* True if it should move, false if it should be translated directly.
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*/
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this.useDragSurface_ = !!workspace.getBlockDragSurface();
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const svgPath = this.pathObject.svgPath;
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(svgPath as AnyDuringMigration).tooltip = this;
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Tooltip.bindMouseEvents(svgPath);
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// Expose this block's ID on its top-level SVG group.
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this.svgGroup_.setAttribute('data-id', this.id);
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this.doInit_();
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}
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/**
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* Create and initialize the SVG representation of the block.
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* May be called more than once.
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*/
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initSvg() {
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if (!this.workspace.rendered) {
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throw TypeError('Workspace is headless.');
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}
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for (let i = 0, input; input = this.inputList[i]; i++) {
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input.init();
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}
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const icons = this.getIcons();
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for (let i = 0; i < icons.length; i++) {
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icons[i].createIcon();
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}
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this.applyColour();
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this.pathObject.updateMovable(this.isMovable());
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const svg = this.getSvgRoot();
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if (!this.workspace.options.readOnly && !this.eventsInit_ && svg) {
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browserEvents.conditionalBind(svg, 'mousedown', this, this.onMouseDown_);
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}
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this.eventsInit_ = true;
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if (!svg.parentNode) {
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this.workspace.getCanvas().appendChild(svg);
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}
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}
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/**
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* Get the secondary colour of a block.
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*
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* @returns #RRGGBB string.
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*/
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getColourSecondary(): string|null {
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return this.style.colourSecondary;
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}
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/**
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* Get the tertiary colour of a block.
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*
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* @returns #RRGGBB string.
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*/
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getColourTertiary(): string|null {
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return this.style.colourTertiary;
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}
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/**
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* Selects this block. Highlights the block visually and fires a select event
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* if the block is not already selected.
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*/
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select() {
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if (this.isShadow() && this.getParent()) {
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// Shadow blocks should not be selected.
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this.getParent()!.select();
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return;
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}
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if (common.getSelected() === this) {
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return;
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}
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let oldId = null;
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if (common.getSelected()) {
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oldId = common.getSelected()!.id;
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// Unselect any previously selected block.
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eventUtils.disable();
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try {
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common.getSelected()!.unselect();
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} finally {
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eventUtils.enable();
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}
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}
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const event = new (eventUtils.get(eventUtils.SELECTED))(
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oldId, this.id, this.workspace.id);
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eventUtils.fire(event);
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common.setSelected(this);
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this.addSelect();
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}
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/**
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* Unselects this block. Unhighlights the block and fires a select (false)
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* event if the block is currently selected.
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*/
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unselect() {
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if (common.getSelected() !== this) {
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return;
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}
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const event = new (eventUtils.get(eventUtils.SELECTED))(
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this.id, null, this.workspace.id);
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event.workspaceId = this.workspace.id;
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eventUtils.fire(event);
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common.setSelected(null);
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this.removeSelect();
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}
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/**
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* Returns a list of mutator, comment, and warning icons.
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*
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* @returns List of icons.
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*/
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getIcons(): Icon[] {
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const icons = [];
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if (this.mutator) {
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icons.push(this.mutator);
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}
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if (this.commentIcon_) {
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icons.push(this.commentIcon_);
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}
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if (this.warning) {
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icons.push(this.warning);
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}
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return icons;
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}
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/**
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* Sets the parent of this block to be a new block or null.
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*
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* @param newParent New parent block.
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* @internal
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*/
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override setParent(newParent: this|null) {
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const oldParent = this.parentBlock_;
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if (newParent === oldParent) {
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return;
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}
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dom.startTextWidthCache();
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// AnyDuringMigration because: Argument of type 'Block | null' is not
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// assignable to parameter of type 'Block'.
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super.setParent(newParent as AnyDuringMigration);
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dom.stopTextWidthCache();
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const svgRoot = this.getSvgRoot();
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// Bail early if workspace is clearing, or we aren't rendered.
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// We won't need to reattach ourselves anywhere.
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if (this.workspace.isClearing || !svgRoot) {
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return;
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}
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const oldXY = this.getRelativeToSurfaceXY();
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if (newParent) {
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(newParent as BlockSvg).getSvgRoot().appendChild(svgRoot);
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const newXY = this.getRelativeToSurfaceXY();
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// Move the connections to match the child's new position.
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this.moveConnections(newXY.x - oldXY.x, newXY.y - oldXY.y);
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} else if (oldParent) {
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// If we are losing a parent, we want to move our DOM element to the
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// root of the workspace.
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this.workspace.getCanvas().appendChild(svgRoot);
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this.translate(oldXY.x, oldXY.y);
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}
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this.applyColour();
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}
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/**
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* Return the coordinates of the top-left corner of this block relative to the
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* drawing surface's origin (0,0), in workspace units.
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* If the block is on the workspace, (0, 0) is the origin of the workspace
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* coordinate system.
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* This does not change with workspace scale.
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*
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* @returns Object with .x and .y properties in workspace coordinates.
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*/
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override getRelativeToSurfaceXY(): Coordinate {
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let x = 0;
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let y = 0;
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const dragSurfaceGroup = this.useDragSurface_ ?
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this.workspace.getBlockDragSurface()!.getGroup() :
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null;
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let element: SVGElement = this.getSvgRoot();
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if (element) {
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do {
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// Loop through this block and every parent.
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const xy = svgMath.getRelativeXY(element);
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x += xy.x;
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y += xy.y;
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// If this element is the current element on the drag surface, include
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// the translation of the drag surface itself.
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if (this.useDragSurface_ &&
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this.workspace.getBlockDragSurface()!.getCurrentBlock() ===
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element) {
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const surfaceTranslation =
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this.workspace.getBlockDragSurface()!.getSurfaceTranslation();
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x += surfaceTranslation.x;
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y += surfaceTranslation.y;
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}
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element = element.parentNode as SVGElement;
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} while (element && element !== this.workspace.getCanvas() &&
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element !== dragSurfaceGroup);
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}
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return new Coordinate(x, y);
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}
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/**
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* Move a block by a relative offset.
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*
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* @param dx Horizontal offset in workspace units.
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* @param dy Vertical offset in workspace units.
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*/
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override moveBy(dx: number, dy: number) {
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if (this.parentBlock_) {
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throw Error('Block has parent.');
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}
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const eventsEnabled = eventUtils.isEnabled();
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let event: BlockMove|null = null;
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if (eventsEnabled) {
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event = new (eventUtils.get(eventUtils.BLOCK_MOVE))!(this) as BlockMove;
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}
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const xy = this.getRelativeToSurfaceXY();
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this.translate(xy.x + dx, xy.y + dy);
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this.moveConnections(dx, dy);
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if (eventsEnabled && event) {
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event!.recordNew();
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eventUtils.fire(event);
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}
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this.workspace.resizeContents();
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}
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/**
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* Transforms a block by setting the translation on the transform attribute
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* of the block's SVG.
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*
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* @param x The x coordinate of the translation in workspace units.
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* @param y The y coordinate of the translation in workspace units.
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*/
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translate(x: number, y: number) {
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this.getSvgRoot().setAttribute(
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'transform', 'translate(' + x + ',' + y + ')');
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}
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/**
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* Move this block to its workspace's drag surface, accounting for
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* positioning. Generally should be called at the same time as
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* setDragging_(true). Does nothing if useDragSurface_ is false.
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*
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* @internal
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*/
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moveToDragSurface() {
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if (!this.useDragSurface_) {
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return;
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}
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// The translation for drag surface blocks,
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// is equal to the current relative-to-surface position,
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// to keep the position in sync as it move on/off the surface.
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// This is in workspace coordinates.
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const xy = this.getRelativeToSurfaceXY();
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this.clearTransformAttributes_();
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this.workspace.getBlockDragSurface()!.translateSurface(xy.x, xy.y);
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// Execute the move on the top-level SVG component
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const svg = this.getSvgRoot();
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if (svg) {
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this.workspace.getBlockDragSurface()!.setBlocksAndShow(svg);
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}
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}
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/**
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* Move a block to a position.
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*
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* @param xy The position to move to in workspace units.
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*/
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moveTo(xy: Coordinate) {
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const curXY = this.getRelativeToSurfaceXY();
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this.moveBy(xy.x - curXY.x, xy.y - curXY.y);
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}
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/**
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* Move this block back to the workspace block canvas.
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* Generally should be called at the same time as setDragging_(false).
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* Does nothing if useDragSurface_ is false.
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*
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* @param newXY The position the block should take on on the workspace canvas,
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* in workspace coordinates.
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* @internal
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*/
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moveOffDragSurface(newXY: Coordinate) {
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if (!this.useDragSurface_) {
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return;
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}
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// Translate to current position, turning off 3d.
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this.translate(newXY.x, newXY.y);
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this.workspace.getBlockDragSurface()!.clearAndHide(
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this.workspace.getCanvas());
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}
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/**
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* Move this block during a drag, taking into account whether we are using a
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* drag surface to translate blocks.
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* This block must be a top-level block.
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*
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* @param newLoc The location to translate to, in workspace coordinates.
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* @internal
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*/
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moveDuringDrag(newLoc: Coordinate) {
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if (this.useDragSurface_) {
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this.workspace.getBlockDragSurface()!.translateSurface(
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newLoc.x, newLoc.y);
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} else {
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(this.svgGroup_ as AnyDuringMigration).translate_ =
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'translate(' + newLoc.x + ',' + newLoc.y + ')';
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(this.svgGroup_ as AnyDuringMigration)
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.setAttribute(
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'transform',
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(this.svgGroup_ as AnyDuringMigration).translate_ +
|
|
(this.svgGroup_ as AnyDuringMigration).skew_);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Clear the block of transform="..." attributes.
|
|
* Used when the block is switching from 3d to 2d transform or vice versa.
|
|
*/
|
|
private clearTransformAttributes_() {
|
|
this.getSvgRoot().removeAttribute('transform');
|
|
}
|
|
|
|
/** Snap this block to the nearest grid point. */
|
|
snapToGrid() {
|
|
if (this.disposed) {
|
|
return; // Deleted block.
|
|
}
|
|
if (this.workspace.isDragging()) {
|
|
return; // Don't bump blocks during a drag.;
|
|
}
|
|
|
|
if (this.getParent()) {
|
|
return; // Only snap top-level blocks.
|
|
}
|
|
if (this.isInFlyout) {
|
|
return; // Don't move blocks around in a flyout.
|
|
}
|
|
const grid = this.workspace.getGrid();
|
|
if (!grid || !grid.shouldSnap()) {
|
|
return; // Config says no snapping.
|
|
}
|
|
const spacing = grid.getSpacing();
|
|
const half = spacing / 2;
|
|
const xy = this.getRelativeToSurfaceXY();
|
|
const dx =
|
|
Math.round(Math.round((xy.x - half) / spacing) * spacing + half - xy.x);
|
|
const dy =
|
|
Math.round(Math.round((xy.y - half) / spacing) * spacing + half - xy.y);
|
|
if (dx || dy) {
|
|
this.moveBy(dx, dy);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the coordinates of a bounding box describing the dimensions of this
|
|
* block and any blocks stacked below it.
|
|
* Coordinate system: workspace coordinates.
|
|
*
|
|
* @returns Object with coordinates of the bounding box.
|
|
*/
|
|
getBoundingRectangle(): Rect {
|
|
const blockXY = this.getRelativeToSurfaceXY();
|
|
const blockBounds = this.getHeightWidth();
|
|
let left;
|
|
let right;
|
|
if (this.RTL) {
|
|
left = blockXY.x - blockBounds.width;
|
|
right = blockXY.x;
|
|
} else {
|
|
left = blockXY.x;
|
|
right = blockXY.x + blockBounds.width;
|
|
}
|
|
return new Rect(blockXY.y, blockXY.y + blockBounds.height, left, right);
|
|
}
|
|
|
|
/**
|
|
* Notify every input on this block to mark its fields as dirty.
|
|
* A dirty field is a field that needs to be re-rendered.
|
|
*/
|
|
markDirty() {
|
|
this.pathObject.constants = this.workspace.getRenderer().getConstants();
|
|
for (let i = 0, input; input = this.inputList[i]; i++) {
|
|
input.markDirty();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set whether the block is collapsed or not.
|
|
*
|
|
* @param collapsed True if collapsed.
|
|
*/
|
|
override setCollapsed(collapsed: boolean) {
|
|
if (this.collapsed_ === collapsed) {
|
|
return;
|
|
}
|
|
super.setCollapsed(collapsed);
|
|
if (!collapsed) {
|
|
this.updateCollapsed_();
|
|
} else if (this.rendered) {
|
|
this.render();
|
|
// Don't bump neighbours. Users like to store collapsed functions together
|
|
// and bumping makes them go out of alignment.
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Makes sure that when the block is collapsed, it is rendered correctly
|
|
* for that state.
|
|
*/
|
|
private updateCollapsed_() {
|
|
const collapsed = this.isCollapsed();
|
|
const collapsedInputName = constants.COLLAPSED_INPUT_NAME;
|
|
const collapsedFieldName = constants.COLLAPSED_FIELD_NAME;
|
|
|
|
for (let i = 0, input; input = this.inputList[i]; i++) {
|
|
if (input.name !== collapsedInputName) {
|
|
input.setVisible(!collapsed);
|
|
}
|
|
}
|
|
|
|
if (!collapsed) {
|
|
this.updateDisabled();
|
|
this.removeInput(collapsedInputName);
|
|
return;
|
|
}
|
|
|
|
const icons = this.getIcons();
|
|
for (let i = 0, icon; icon = icons[i]; i++) {
|
|
icon.setVisible(false);
|
|
}
|
|
|
|
const text = this.toString(internalConstants.COLLAPSE_CHARS);
|
|
const field = this.getField(collapsedFieldName);
|
|
if (field) {
|
|
field.setValue(text);
|
|
return;
|
|
}
|
|
const input = this.getInput(collapsedInputName) ||
|
|
this.appendDummyInput(collapsedInputName);
|
|
// AnyDuringMigration because: Argument of type 'FieldLabel' is not
|
|
// assignable to parameter of type 'string | Field'.
|
|
input.appendField(
|
|
new FieldLabel(text) as AnyDuringMigration, collapsedFieldName);
|
|
}
|
|
|
|
/**
|
|
* Open the next (or previous) FieldTextInput.
|
|
*
|
|
* @param start Current field.
|
|
* @param forward If true go forward, otherwise backward.
|
|
*/
|
|
tab(start: Field, forward: boolean) {
|
|
const tabCursor = new TabNavigateCursor();
|
|
tabCursor.setCurNode(ASTNode.createFieldNode(start)!);
|
|
const currentNode = tabCursor.getCurNode();
|
|
|
|
if (forward) {
|
|
tabCursor.next();
|
|
} else {
|
|
tabCursor.prev();
|
|
}
|
|
|
|
const nextNode = tabCursor.getCurNode();
|
|
if (nextNode && nextNode !== currentNode) {
|
|
const nextField = nextNode.getLocation() as Field;
|
|
nextField.showEditor();
|
|
|
|
// Also move the cursor if we're in keyboard nav mode.
|
|
if (this.workspace.keyboardAccessibilityMode) {
|
|
this.workspace.getCursor()!.setCurNode(nextNode);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle a mouse-down on an SVG block.
|
|
*
|
|
* @param e Mouse down event or touch start event.
|
|
*/
|
|
private onMouseDown_(e: Event) {
|
|
const gesture = this.workspace.getGesture(e);
|
|
if (gesture) {
|
|
gesture.handleBlockStart(e, this);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Load the block's help page in a new window.
|
|
*
|
|
* @internal
|
|
*/
|
|
showHelp() {
|
|
const url =
|
|
typeof this.helpUrl === 'function' ? this.helpUrl() : this.helpUrl;
|
|
if (url) {
|
|
window.open(url);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generate the context menu for this block.
|
|
*
|
|
* @returns Context menu options or null if no menu.
|
|
*/
|
|
protected generateContextMenu():
|
|
Array<ContextMenuOption|LegacyContextMenuOption>|null {
|
|
if (this.workspace.options.readOnly || !this.contextMenu) {
|
|
return null;
|
|
}
|
|
// AnyDuringMigration because: Argument of type '{ block: this; }' is not
|
|
// assignable to parameter of type 'Scope'.
|
|
const menuOptions = ContextMenuRegistry.registry.getContextMenuOptions(
|
|
ContextMenuRegistry.ScopeType.BLOCK,
|
|
{block: this} as AnyDuringMigration);
|
|
|
|
// Allow the block to add or modify menuOptions.
|
|
if (this.customContextMenu) {
|
|
this.customContextMenu(menuOptions);
|
|
}
|
|
|
|
return menuOptions;
|
|
}
|
|
|
|
/**
|
|
* Show the context menu for this block.
|
|
*
|
|
* @param e Mouse event.
|
|
* @internal
|
|
*/
|
|
showContextMenu(e: Event) {
|
|
const menuOptions = this.generateContextMenu();
|
|
|
|
if (menuOptions && menuOptions.length) {
|
|
ContextMenu.show(e, menuOptions, this.RTL);
|
|
// AnyDuringMigration because: Argument of type 'this' is not assignable
|
|
// to parameter of type 'Block | null'.
|
|
ContextMenu.setCurrentBlock(this as AnyDuringMigration);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Move the connections for this block and all blocks attached under it.
|
|
* Also update any attached bubbles.
|
|
*
|
|
* @param dx Horizontal offset from current location, in workspace units.
|
|
* @param dy Vertical offset from current location, in workspace units.
|
|
* @internal
|
|
*/
|
|
moveConnections(dx: number, dy: number) {
|
|
if (!this.rendered) {
|
|
// Rendering is required to lay out the blocks.
|
|
// This is probably an invisible block attached to a collapsed block.
|
|
return;
|
|
}
|
|
const myConnections = this.getConnections_(false);
|
|
for (let i = 0; i < myConnections.length; i++) {
|
|
myConnections[i].moveBy(dx, dy);
|
|
}
|
|
const icons = this.getIcons();
|
|
for (let i = 0; i < icons.length; i++) {
|
|
icons[i].computeIconLocation();
|
|
}
|
|
|
|
// Recurse through all blocks attached under this one.
|
|
for (let i = 0; i < this.childBlocks_.length; i++) {
|
|
(this.childBlocks_[i] as BlockSvg).moveConnections(dx, dy);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Recursively adds or removes the dragging class to this node and its
|
|
* children.
|
|
*
|
|
* @param adding True if adding, false if removing.
|
|
* @internal
|
|
*/
|
|
setDragging(adding: boolean) {
|
|
if (adding) {
|
|
const group = this.getSvgRoot();
|
|
(group as AnyDuringMigration).translate_ = '';
|
|
(group as AnyDuringMigration).skew_ = '';
|
|
common.draggingConnections.push(...this.getConnections_(true));
|
|
dom.addClass(this.svgGroup_ as Element, 'blocklyDragging');
|
|
} else {
|
|
common.draggingConnections.length = 0;
|
|
dom.removeClass(this.svgGroup_ as Element, 'blocklyDragging');
|
|
}
|
|
// Recurse through all blocks attached under this one.
|
|
for (let i = 0; i < this.childBlocks_.length; i++) {
|
|
(this.childBlocks_[i] as BlockSvg).setDragging(adding);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set whether this block is movable or not.
|
|
*
|
|
* @param movable True if movable.
|
|
*/
|
|
override setMovable(movable: boolean) {
|
|
super.setMovable(movable);
|
|
this.pathObject.updateMovable(movable);
|
|
}
|
|
|
|
/**
|
|
* Set whether this block is editable or not.
|
|
*
|
|
* @param editable True if editable.
|
|
*/
|
|
override setEditable(editable: boolean) {
|
|
super.setEditable(editable);
|
|
const icons = this.getIcons();
|
|
for (let i = 0; i < icons.length; i++) {
|
|
icons[i].updateEditable();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets whether this block is a shadow block or not.
|
|
*
|
|
* @param shadow True if a shadow.
|
|
* @internal
|
|
*/
|
|
override setShadow(shadow: boolean) {
|
|
super.setShadow(shadow);
|
|
this.applyColour();
|
|
}
|
|
|
|
/**
|
|
* Set whether this block is an insertion marker block or not.
|
|
* Once set this cannot be unset.
|
|
*
|
|
* @param insertionMarker True if an insertion marker.
|
|
* @internal
|
|
*/
|
|
override setInsertionMarker(insertionMarker: boolean) {
|
|
if (this.isInsertionMarker_ === insertionMarker) {
|
|
return; // No change.
|
|
}
|
|
this.isInsertionMarker_ = insertionMarker;
|
|
if (this.isInsertionMarker_) {
|
|
this.setColour(
|
|
this.workspace.getRenderer().getConstants().INSERTION_MARKER_COLOUR);
|
|
this.pathObject.updateInsertionMarker(true);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the root node of the SVG or null if none exists.
|
|
*
|
|
* @returns The root SVG node (probably a group).
|
|
*/
|
|
getSvgRoot(): SVGGElement {
|
|
return this.svgGroup_;
|
|
}
|
|
|
|
/**
|
|
* Dispose of this block.
|
|
*
|
|
* @param healStack If true, then try to heal any gap by connecting the next
|
|
* statement with the previous statement. Otherwise, dispose of all
|
|
* children of this block.
|
|
* @param animate If true, show a disposal animation and sound.
|
|
* @suppress {checkTypes}
|
|
*/
|
|
override dispose(healStack?: boolean, animate?: boolean) {
|
|
if (this.disposed) {
|
|
// The block has already been deleted.
|
|
return;
|
|
}
|
|
Tooltip.dispose();
|
|
Tooltip.unbindMouseEvents(this.pathObject.svgPath);
|
|
dom.startTextWidthCache();
|
|
// Save the block's workspace temporarily so we can resize the
|
|
// contents once the block is disposed.
|
|
const blockWorkspace = this.workspace;
|
|
// If this block is being dragged, unlink the mouse events.
|
|
if (common.getSelected() === this) {
|
|
this.unselect();
|
|
this.workspace.cancelCurrentGesture();
|
|
}
|
|
// If this block has a context menu open, close it.
|
|
if (ContextMenu.getCurrentBlock() === this) {
|
|
ContextMenu.hide();
|
|
}
|
|
|
|
if (animate && this.rendered) {
|
|
this.unplug(healStack);
|
|
blockAnimations.disposeUiEffect(this);
|
|
}
|
|
// Stop rerendering.
|
|
this.rendered = false;
|
|
|
|
// Clear pending warnings.
|
|
for (const n of this.warningTextDb.values()) {
|
|
clearTimeout(n);
|
|
}
|
|
this.warningTextDb.clear();
|
|
|
|
const icons = this.getIcons();
|
|
for (let i = 0; i < icons.length; i++) {
|
|
icons[i].dispose();
|
|
}
|
|
|
|
// Just deleting this block from the DOM would result in a memory leak as
|
|
// well as corruption of the connection database. Therefore we must
|
|
// methodically step through the blocks and carefully disassemble them.
|
|
if (common.getSelected() === this) {
|
|
common.setSelected(null);
|
|
}
|
|
|
|
super.dispose(!!healStack);
|
|
|
|
dom.removeNode(this.svgGroup_);
|
|
blockWorkspace.resizeContents();
|
|
// Sever JavaScript to DOM connections.
|
|
// AnyDuringMigration because: Type 'null' is not assignable to type
|
|
// 'SVGGElement'.
|
|
this.svgGroup_ = null as AnyDuringMigration;
|
|
dom.stopTextWidthCache();
|
|
}
|
|
|
|
/**
|
|
* Delete a block and hide chaff when doing so. The block will not be deleted
|
|
* if it's in a flyout. This is called from the context menu and keyboard
|
|
* shortcuts as the full delete action. If you are disposing of a block from
|
|
* the workspace and don't need to perform flyout checks, handle event
|
|
* grouping, or hide chaff, then use `block.dispose()` directly.
|
|
*/
|
|
checkAndDelete() {
|
|
if (this.workspace.isFlyout) {
|
|
return;
|
|
}
|
|
eventUtils.setGroup(true);
|
|
this.workspace.hideChaff();
|
|
if (this.outputConnection) {
|
|
// Do not attempt to heal rows
|
|
// (https://github.com/google/blockly/issues/4832)
|
|
this.dispose(false, true);
|
|
} else {
|
|
this.dispose(/* heal */
|
|
true, true);
|
|
}
|
|
eventUtils.setGroup(false);
|
|
}
|
|
|
|
/**
|
|
* Encode a block for copying.
|
|
*
|
|
* @returns Copy metadata, or null if the block is an insertion marker.
|
|
* @internal
|
|
*/
|
|
toCopyData(): CopyData|null {
|
|
if (this.isInsertionMarker_) {
|
|
return null;
|
|
}
|
|
// AnyDuringMigration because: Argument of type 'this' is not assignable to
|
|
// parameter of type 'Block'. AnyDuringMigration because: Argument of type
|
|
// 'this' is not assignable to parameter of type 'Block'.
|
|
return {
|
|
saveInfo: blocks.save(
|
|
this as AnyDuringMigration,
|
|
{addCoordinates: true, addNextBlocks: false}) as
|
|
blocks.State,
|
|
source: this.workspace,
|
|
typeCounts: common.getBlockTypeCounts(this as AnyDuringMigration, true),
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Updates the colour of the block to match the block's state.
|
|
*
|
|
* @internal
|
|
*/
|
|
applyColour() {
|
|
this.pathObject.applyColour(this);
|
|
|
|
const icons = this.getIcons();
|
|
for (let i = 0; i < icons.length; i++) {
|
|
icons[i].applyColour();
|
|
}
|
|
|
|
for (let x = 0, input; input = this.inputList[x]; x++) {
|
|
for (let y = 0, field; field = input.fieldRow[y]; y++) {
|
|
field.applyColour();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Updates the color of the block (and children) to match the current disabled
|
|
* state.
|
|
*
|
|
* @internal
|
|
*/
|
|
updateDisabled() {
|
|
const children = (this.getChildren(false));
|
|
this.applyColour();
|
|
if (this.isCollapsed()) {
|
|
return;
|
|
}
|
|
for (let i = 0, child; child = children[i]; i++) {
|
|
if (child.rendered) {
|
|
child.updateDisabled();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the comment icon attached to this block, or null if the block has no
|
|
* comment.
|
|
*
|
|
* @returns The comment icon attached to this block, or null.
|
|
*/
|
|
getCommentIcon(): Comment|null {
|
|
return this.commentIcon_;
|
|
}
|
|
|
|
/**
|
|
* Set this block's comment text.
|
|
*
|
|
* @param text The text, or null to delete.
|
|
*/
|
|
override setCommentText(text: string|null) {
|
|
// AnyDuringMigration because: Property 'get' does not exist on type
|
|
// '(name: string) => void'.
|
|
if (this.commentModel.text === text) {
|
|
return;
|
|
}
|
|
super.setCommentText(text);
|
|
|
|
const shouldHaveComment = text !== null;
|
|
if (!!this.commentIcon_ === shouldHaveComment) {
|
|
// If the comment's state of existence is correct, but the text is new
|
|
// that means we're just updating a comment.
|
|
this.commentIcon_!.updateText();
|
|
return;
|
|
}
|
|
if (shouldHaveComment) {
|
|
this.commentIcon_ = new Comment(this);
|
|
this.comment = this.commentIcon_; // For backwards compatibility.
|
|
} else {
|
|
this.commentIcon_!.dispose();
|
|
this.commentIcon_ = null;
|
|
this.comment = null; // For backwards compatibility.
|
|
}
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Adding or removing a comment icon will cause the block to change shape.
|
|
this.bumpNeighbours();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set this block's warning text.
|
|
*
|
|
* @param text The text, or null to delete.
|
|
* @param opt_id An optional ID for the warning text to be able to maintain
|
|
* multiple warnings.
|
|
*/
|
|
override setWarningText(text: string|null, opt_id?: string) {
|
|
const id = opt_id || '';
|
|
if (!id) {
|
|
// Kill all previous pending processes, this edit supersedes them all.
|
|
for (const timeout of this.warningTextDb.values()) {
|
|
clearTimeout(timeout);
|
|
}
|
|
this.warningTextDb.clear();
|
|
} else if (this.warningTextDb.has(id)) {
|
|
// Only queue up the latest change. Kill any earlier pending process.
|
|
clearTimeout(this.warningTextDb.get(id)!);
|
|
this.warningTextDb.delete(id);
|
|
}
|
|
if (this.workspace.isDragging()) {
|
|
// Don't change the warning text during a drag.
|
|
// Wait until the drag finishes.
|
|
this.warningTextDb.set(
|
|
id, setTimeout(() => {
|
|
if (!this.disposed) { // Check block wasn't deleted.
|
|
this.warningTextDb.delete(id);
|
|
this.setWarningText(text, id);
|
|
}
|
|
}, 100));
|
|
return;
|
|
}
|
|
if (this.isInFlyout) {
|
|
text = null;
|
|
}
|
|
|
|
let changedState = false;
|
|
if (typeof text === 'string') {
|
|
// Bubble up to add a warning on top-most collapsed block.
|
|
let parent = this.getSurroundParent();
|
|
let collapsedParent = null;
|
|
while (parent) {
|
|
if (parent.isCollapsed()) {
|
|
collapsedParent = parent;
|
|
}
|
|
parent = parent.getSurroundParent();
|
|
}
|
|
if (collapsedParent) {
|
|
collapsedParent.setWarningText(
|
|
Msg['COLLAPSED_WARNINGS_WARNING'], BlockSvg.COLLAPSED_WARNING_ID);
|
|
}
|
|
|
|
if (!this.warning) {
|
|
this.warning = new Warning(this);
|
|
changedState = true;
|
|
}
|
|
this.warning!.setText((text), id);
|
|
} else {
|
|
// Dispose all warnings if no ID is given.
|
|
if (this.warning && !id) {
|
|
this.warning.dispose();
|
|
changedState = true;
|
|
} else if (this.warning) {
|
|
const oldText = this.warning.getText();
|
|
this.warning.setText('', id);
|
|
const newText = this.warning.getText();
|
|
if (!newText) {
|
|
this.warning.dispose();
|
|
}
|
|
changedState = oldText !== newText;
|
|
}
|
|
}
|
|
if (changedState && this.rendered) {
|
|
this.render();
|
|
// Adding or removing a warning icon will cause the block to change shape.
|
|
this.bumpNeighbours();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Give this block a mutator dialog.
|
|
*
|
|
* @param mutator A mutator dialog instance or null to remove.
|
|
*/
|
|
override setMutator(mutator: Mutator|null) {
|
|
if (this.mutator && this.mutator !== mutator) {
|
|
this.mutator.dispose();
|
|
}
|
|
if (mutator) {
|
|
mutator.setBlock(this);
|
|
this.mutator = mutator;
|
|
mutator.createIcon();
|
|
}
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Adding or removing a mutator icon will cause the block to change shape.
|
|
this.bumpNeighbours();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set whether the block is enabled or not.
|
|
*
|
|
* @param enabled True if enabled.
|
|
*/
|
|
override setEnabled(enabled: boolean) {
|
|
if (this.isEnabled() !== enabled) {
|
|
super.setEnabled(enabled);
|
|
if (this.rendered && !this.getInheritedDisabled()) {
|
|
this.updateDisabled();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set whether the block is highlighted or not. Block highlighting is
|
|
* often used to visually mark blocks currently being executed.
|
|
*
|
|
* @param highlighted True if highlighted.
|
|
*/
|
|
setHighlighted(highlighted: boolean) {
|
|
if (!this.rendered) {
|
|
return;
|
|
}
|
|
this.pathObject.updateHighlighted(highlighted);
|
|
}
|
|
|
|
/**
|
|
* Adds the visual "select" effect to the block, but does not actually select
|
|
* it or fire an event.
|
|
*
|
|
* @see BlockSvg#select
|
|
*/
|
|
addSelect() {
|
|
this.pathObject.updateSelected(true);
|
|
}
|
|
|
|
/**
|
|
* Removes the visual "select" effect from the block, but does not actually
|
|
* unselect it or fire an event.
|
|
*
|
|
* @see BlockSvg#unselect
|
|
*/
|
|
removeSelect() {
|
|
this.pathObject.updateSelected(false);
|
|
}
|
|
|
|
/**
|
|
* Update the cursor over this block by adding or removing a class.
|
|
*
|
|
* @param enable True if the delete cursor should be shown, false otherwise.
|
|
* @internal
|
|
*/
|
|
setDeleteStyle(enable: boolean) {
|
|
this.pathObject.updateDraggingDelete(enable);
|
|
}
|
|
|
|
// Overrides of functions on Blockly.Block that take into account whether the
|
|
|
|
// block has been rendered.
|
|
|
|
/**
|
|
* Get the colour of a block.
|
|
*
|
|
* @returns #RRGGBB string.
|
|
*/
|
|
override getColour(): string {
|
|
return this.style.colourPrimary;
|
|
}
|
|
|
|
/**
|
|
* Change the colour of a block.
|
|
*
|
|
* @param colour HSV hue value, or #RRGGBB string.
|
|
*/
|
|
override setColour(colour: number|string) {
|
|
super.setColour(colour);
|
|
const styleObj =
|
|
this.workspace.getRenderer().getConstants().getBlockStyleForColour(
|
|
this.colour_);
|
|
|
|
this.pathObject.setStyle(styleObj.style);
|
|
this.style = styleObj.style;
|
|
this.styleName_ = styleObj.name;
|
|
|
|
this.applyColour();
|
|
}
|
|
|
|
/**
|
|
* Set the style and colour values of a block.
|
|
*
|
|
* @param blockStyleName Name of the block style.
|
|
* @throws {Error} if the block style does not exist.
|
|
*/
|
|
override setStyle(blockStyleName: string) {
|
|
const blockStyle =
|
|
this.workspace.getRenderer().getConstants().getBlockStyle(
|
|
blockStyleName);
|
|
this.styleName_ = blockStyleName;
|
|
|
|
if (blockStyle) {
|
|
this.hat = blockStyle.hat;
|
|
this.pathObject.setStyle(blockStyle);
|
|
// Set colour to match Block.
|
|
this.colour_ = blockStyle.colourPrimary;
|
|
this.style = blockStyle;
|
|
|
|
this.applyColour();
|
|
} else {
|
|
throw Error('Invalid style name: ' + blockStyleName);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Move this block to the front of the visible workspace.
|
|
* <g> tags do not respect z-index so SVG renders them in the
|
|
* order that they are in the DOM. By placing this block first within the
|
|
* block group's <g>, it will render on top of any other blocks.
|
|
*
|
|
* @internal
|
|
*/
|
|
bringToFront() {
|
|
/* eslint-disable-next-line @typescript-eslint/no-this-alias */
|
|
let block = this;
|
|
do {
|
|
const root = block.getSvgRoot();
|
|
const parent = root.parentNode;
|
|
const childNodes = parent!.childNodes;
|
|
// Avoid moving the block if it's already at the bottom.
|
|
if (childNodes[childNodes.length - 1] !== root) {
|
|
parent!.appendChild(root);
|
|
}
|
|
// AnyDuringMigration because: Type 'BlockSvg | null' is not assignable
|
|
// to type 'this'.
|
|
block = block.getParent() as AnyDuringMigration;
|
|
} while (block);
|
|
}
|
|
|
|
/**
|
|
* Set whether this block can chain onto the bottom of another block.
|
|
*
|
|
* @param newBoolean True if there can be a previous statement.
|
|
* @param opt_check Statement type or list of statement types. Null/undefined
|
|
* if any type could be connected.
|
|
*/
|
|
override setPreviousStatement(
|
|
newBoolean: boolean, opt_check?: string|string[]|null) {
|
|
super.setPreviousStatement(newBoolean, opt_check);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set whether another block can chain onto the bottom of this block.
|
|
*
|
|
* @param newBoolean True if there can be a next statement.
|
|
* @param opt_check Statement type or list of statement types. Null/undefined
|
|
* if any type could be connected.
|
|
*/
|
|
override setNextStatement(
|
|
newBoolean: boolean, opt_check?: string|string[]|null) {
|
|
super.setNextStatement(newBoolean, opt_check);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set whether this block returns a value.
|
|
*
|
|
* @param newBoolean True if there is an output.
|
|
* @param opt_check Returned type or list of returned types. Null or
|
|
* undefined if any type could be returned (e.g. variable get).
|
|
*/
|
|
override setOutput(newBoolean: boolean, opt_check?: string|string[]|null) {
|
|
super.setOutput(newBoolean, opt_check);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set whether value inputs are arranged horizontally or vertically.
|
|
*
|
|
* @param newBoolean True if inputs are horizontal.
|
|
*/
|
|
override setInputsInline(newBoolean: boolean) {
|
|
super.setInputsInline(newBoolean);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remove an input from this block.
|
|
*
|
|
* @param name The name of the input.
|
|
* @param opt_quiet True to prevent error if input is not present.
|
|
* @returns True if operation succeeds, false if input is not present and
|
|
* opt_quiet is true
|
|
* @throws {Error} if the input is not present and opt_quiet is not true.
|
|
*/
|
|
override removeInput(name: string, opt_quiet?: boolean): boolean {
|
|
const removed = super.removeInput(name, opt_quiet);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Removing an input will cause the block to change shape.
|
|
this.bumpNeighbours();
|
|
}
|
|
|
|
return removed;
|
|
}
|
|
|
|
/**
|
|
* Move a numbered input to a different location on this block.
|
|
*
|
|
* @param inputIndex Index of the input to move.
|
|
* @param refIndex Index of input that should be after the moved input.
|
|
*/
|
|
override moveNumberedInputBefore(inputIndex: number, refIndex: number) {
|
|
super.moveNumberedInputBefore(inputIndex, refIndex);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Moving an input will cause the block to change shape.
|
|
this.bumpNeighbours();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add a value input, statement input or local variable to this block.
|
|
*
|
|
* @param type One of Blockly.inputTypes.
|
|
* @param name Language-neutral identifier which may used to find this input
|
|
* again. Should be unique to this block.
|
|
* @returns The input object created.
|
|
*/
|
|
protected override appendInput_(type: number, name: string): Input {
|
|
const input = super.appendInput_(type, name);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Adding an input will cause the block to change shape.
|
|
this.bumpNeighbours();
|
|
}
|
|
return input;
|
|
}
|
|
|
|
/**
|
|
* Sets whether this block's connections are tracked in the database or not.
|
|
*
|
|
* Used by the deserializer to be more efficient. Setting a connection's
|
|
* tracked_ value to false keeps it from adding itself to the db when it
|
|
* gets its first moveTo call, saving expensive ops for later.
|
|
*
|
|
* @param track If true, start tracking. If false, stop tracking.
|
|
* @internal
|
|
*/
|
|
setConnectionTracking(track: boolean) {
|
|
if (this.previousConnection) {
|
|
(this.previousConnection).setTracking(track);
|
|
}
|
|
if (this.outputConnection) {
|
|
(this.outputConnection).setTracking(track);
|
|
}
|
|
if (this.nextConnection) {
|
|
(this.nextConnection).setTracking(track);
|
|
const child = (this.nextConnection).targetBlock();
|
|
if (child) {
|
|
child.setConnectionTracking(track);
|
|
}
|
|
}
|
|
|
|
if (this.collapsed_) {
|
|
// When track is true, we don't want to start tracking collapsed
|
|
// connections. When track is false, we're already not tracking
|
|
// collapsed connections, so no need to update.
|
|
return;
|
|
}
|
|
|
|
for (let i = 0; i < this.inputList.length; i++) {
|
|
const conn = this.inputList[i].connection as RenderedConnection;
|
|
if (conn) {
|
|
conn.setTracking(track);
|
|
|
|
// Pass tracking on down the chain.
|
|
const block = conn.targetBlock();
|
|
if (block) {
|
|
block.setConnectionTracking(track);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns connections originating from this block.
|
|
*
|
|
* @param all If true, return all connections even hidden ones.
|
|
* Otherwise, for a non-rendered block return an empty list, and for a
|
|
* collapsed block don't return inputs connections.
|
|
* @returns Array of connections.
|
|
* @internal
|
|
*/
|
|
override getConnections_(all: boolean): RenderedConnection[] {
|
|
const myConnections = [];
|
|
if (all || this.rendered) {
|
|
if (this.outputConnection) {
|
|
myConnections.push(this.outputConnection);
|
|
}
|
|
if (this.previousConnection) {
|
|
myConnections.push(this.previousConnection);
|
|
}
|
|
if (this.nextConnection) {
|
|
myConnections.push(this.nextConnection);
|
|
}
|
|
if (all || !this.collapsed_) {
|
|
for (let i = 0, input; input = this.inputList[i]; i++) {
|
|
if (input.connection) {
|
|
myConnections.push(input.connection as RenderedConnection);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return myConnections;
|
|
}
|
|
|
|
/**
|
|
* Walks down a stack of blocks and finds the last next connection on the
|
|
* stack.
|
|
*
|
|
* @param ignoreShadows If true,the last connection on a non-shadow block will
|
|
* be returned. If false, this will follow shadows to find the last
|
|
* connection.
|
|
* @returns The last next connection on the stack, or null.
|
|
* @internal
|
|
*/
|
|
override lastConnectionInStack(ignoreShadows: boolean): RenderedConnection
|
|
|null {
|
|
return super.lastConnectionInStack(ignoreShadows) as RenderedConnection;
|
|
}
|
|
|
|
/**
|
|
* Find the connection on this block that corresponds to the given connection
|
|
* on the other block.
|
|
* Used to match connections between a block and its insertion marker.
|
|
*
|
|
* @param otherBlock The other block to match against.
|
|
* @param conn The other connection to match.
|
|
* @returns The matching connection on this block, or null.
|
|
* @internal
|
|
*/
|
|
override getMatchingConnection(otherBlock: Block, conn: Connection):
|
|
RenderedConnection|null {
|
|
return super.getMatchingConnection(otherBlock, conn) as RenderedConnection;
|
|
}
|
|
|
|
/**
|
|
* Create a connection of the specified type.
|
|
*
|
|
* @param type The type of the connection to create.
|
|
* @returns A new connection of the specified type.
|
|
*/
|
|
protected override makeConnection_(type: number): RenderedConnection {
|
|
return new RenderedConnection(this, type);
|
|
}
|
|
|
|
/**
|
|
* Return the next statement block directly connected to this block.
|
|
*
|
|
* @returns The next statement block or null.
|
|
*/
|
|
override getNextBlock(): BlockSvg|null {
|
|
return super.getNextBlock() as BlockSvg;
|
|
}
|
|
|
|
/**
|
|
* Returns the block connected to the previous connection.
|
|
*
|
|
* @returns The previous statement block or null.
|
|
*/
|
|
override getPreviousBlock(): BlockSvg|null {
|
|
return super.getPreviousBlock() as BlockSvg;
|
|
}
|
|
|
|
/**
|
|
* Bump unconnected blocks out of alignment. Two blocks which aren't actually
|
|
* connected should not coincidentally line up on screen.
|
|
*/
|
|
override bumpNeighbours() {
|
|
if (this.disposed) {
|
|
return; // Deleted block.
|
|
}
|
|
if (this.workspace.isDragging()) {
|
|
return; // Don't bump blocks during a drag.
|
|
}
|
|
const rootBlock = this.getRootBlock();
|
|
if (rootBlock.isInFlyout) {
|
|
return;
|
|
}
|
|
// Don't move blocks around in a flyout.
|
|
// Loop through every connection on this block.
|
|
const myConnections = this.getConnections_(false);
|
|
for (let i = 0, connection; connection = myConnections[i]; i++) {
|
|
const renderedConn = (connection);
|
|
// Spider down from this block bumping all sub-blocks.
|
|
if (renderedConn.isConnected() && renderedConn.isSuperior()) {
|
|
renderedConn.targetBlock()!.bumpNeighbours();
|
|
}
|
|
|
|
const neighbours = connection.neighbours(config.snapRadius);
|
|
for (let j = 0, otherConnection; otherConnection = neighbours[j]; j++) {
|
|
const renderedOther = otherConnection as RenderedConnection;
|
|
// If both connections are connected, that's probably fine. But if
|
|
// either one of them is unconnected, then there could be confusion.
|
|
if (!renderedConn.isConnected() || !renderedOther.isConnected()) {
|
|
// Only bump blocks if they are from different tree structures.
|
|
if (renderedOther.getSourceBlock().getRootBlock() !== rootBlock) {
|
|
// Always bump the inferior block.
|
|
if (renderedConn.isSuperior()) {
|
|
renderedOther.bumpAwayFrom(renderedConn);
|
|
} else {
|
|
renderedConn.bumpAwayFrom(renderedOther);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Schedule snapping to grid and bumping neighbours to occur after a brief
|
|
* delay.
|
|
*
|
|
* @internal
|
|
*/
|
|
scheduleSnapAndBump() {
|
|
// Ensure that any snap and bump are part of this move's event group.
|
|
const group = eventUtils.getGroup();
|
|
|
|
setTimeout(() => {
|
|
eventUtils.setGroup(group);
|
|
this.snapToGrid();
|
|
eventUtils.setGroup(false);
|
|
}, config.bumpDelay / 2);
|
|
|
|
setTimeout(() => {
|
|
eventUtils.setGroup(group);
|
|
this.bumpNeighbours();
|
|
eventUtils.setGroup(false);
|
|
}, config.bumpDelay);
|
|
}
|
|
|
|
/**
|
|
* Position a block so that it doesn't move the target block when connected.
|
|
* The block to position is usually either the first block in a dragged stack
|
|
* or an insertion marker.
|
|
*
|
|
* @param sourceConnection The connection on the moving block's stack.
|
|
* @param targetConnection The connection that should stay stationary as this
|
|
* block is positioned.
|
|
* @internal
|
|
*/
|
|
positionNearConnection(
|
|
sourceConnection: RenderedConnection,
|
|
targetConnection: RenderedConnection) {
|
|
// We only need to position the new block if it's before the existing one,
|
|
// otherwise its position is set by the previous block.
|
|
if (sourceConnection.type === ConnectionType.NEXT_STATEMENT ||
|
|
sourceConnection.type === ConnectionType.INPUT_VALUE) {
|
|
const dx = targetConnection.x - sourceConnection.x;
|
|
const dy = targetConnection.y - sourceConnection.y;
|
|
|
|
this.moveBy(dx, dy);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @returns The first statement connection or null.
|
|
* @internal
|
|
*/
|
|
override getFirstStatementConnection(): RenderedConnection|null {
|
|
return super.getFirstStatementConnection() as RenderedConnection | null;
|
|
}
|
|
|
|
/**
|
|
* Find all the blocks that are directly nested inside this one.
|
|
* Includes value and statement inputs, as well as any following statement.
|
|
* Excludes any connection on an output tab or any preceding statement.
|
|
* Blocks are optionally sorted by position; top to bottom.
|
|
*
|
|
* @param ordered Sort the list if true.
|
|
* @returns Array of blocks.
|
|
*/
|
|
override getChildren(ordered: boolean): BlockSvg[] {
|
|
return super.getChildren(ordered) as BlockSvg[];
|
|
}
|
|
|
|
/**
|
|
* Lays out and reflows a block based on its contents and settings.
|
|
*
|
|
* @param opt_bubble If false, just render this block.
|
|
* If true, also render block's parent, grandparent, etc. Defaults to true.
|
|
*/
|
|
render(opt_bubble?: boolean) {
|
|
if (this.renderIsInProgress_) {
|
|
return; // Don't allow recursive renders.
|
|
}
|
|
this.renderIsInProgress_ = true;
|
|
try {
|
|
this.rendered = true;
|
|
dom.startTextWidthCache();
|
|
|
|
if (this.isCollapsed()) {
|
|
this.updateCollapsed_();
|
|
}
|
|
this.workspace.getRenderer().render(this);
|
|
this.updateConnectionLocations_();
|
|
|
|
if (opt_bubble !== false) {
|
|
const parentBlock = this.getParent();
|
|
if (parentBlock) {
|
|
parentBlock.render(true);
|
|
} else {
|
|
// Top-most block. Fire an event to allow scrollbars to resize.
|
|
this.workspace.resizeContents();
|
|
}
|
|
}
|
|
|
|
dom.stopTextWidthCache();
|
|
this.updateMarkers_();
|
|
} finally {
|
|
this.renderIsInProgress_ = false;
|
|
}
|
|
}
|
|
|
|
/** Redraw any attached marker or cursor svgs if needed. */
|
|
protected updateMarkers_() {
|
|
if (this.workspace.keyboardAccessibilityMode && this.pathObject.cursorSvg) {
|
|
this.workspace.getCursor()!.draw();
|
|
}
|
|
if (this.workspace.keyboardAccessibilityMode && this.pathObject.markerSvg) {
|
|
// TODO(#4592): Update all markers on the block.
|
|
this.workspace.getMarker(MarkerManager.LOCAL_MARKER)!.draw();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update all of the connections on this block with the new locations
|
|
* calculated during rendering. Also move all of the connected blocks based
|
|
* on the new connection locations.
|
|
*/
|
|
private updateConnectionLocations_() {
|
|
const blockTL = this.getRelativeToSurfaceXY();
|
|
// Don't tighten previous or output connections because they are inferior
|
|
// connections.
|
|
if (this.previousConnection) {
|
|
this.previousConnection.moveToOffset(blockTL);
|
|
}
|
|
if (this.outputConnection) {
|
|
this.outputConnection.moveToOffset(blockTL);
|
|
}
|
|
|
|
for (let i = 0; i < this.inputList.length; i++) {
|
|
const conn = this.inputList[i].connection as RenderedConnection;
|
|
if (conn) {
|
|
conn.moveToOffset(blockTL);
|
|
if (conn.isConnected()) {
|
|
conn.tighten();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this.nextConnection) {
|
|
this.nextConnection.moveToOffset(blockTL);
|
|
if (this.nextConnection.isConnected()) {
|
|
this.nextConnection.tighten();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add the cursor SVG to this block's SVG group.
|
|
*
|
|
* @param cursorSvg The SVG root of the cursor to be added to the block SVG
|
|
* group.
|
|
* @internal
|
|
*/
|
|
setCursorSvg(cursorSvg: SVGElement) {
|
|
this.pathObject.setCursorSvg(cursorSvg);
|
|
}
|
|
|
|
/**
|
|
* Add the marker SVG to this block's SVG group.
|
|
*
|
|
* @param markerSvg The SVG root of the marker to be added to the block SVG
|
|
* group.
|
|
* @internal
|
|
*/
|
|
setMarkerSvg(markerSvg: SVGElement) {
|
|
this.pathObject.setMarkerSvg(markerSvg);
|
|
}
|
|
|
|
/**
|
|
* Returns a bounding box describing the dimensions of this block
|
|
* and any blocks stacked below it.
|
|
*
|
|
* @returns Object with height and width properties in workspace units.
|
|
* @internal
|
|
*/
|
|
getHeightWidth(): {height: number, width: number} {
|
|
let height = this.height;
|
|
let width = this.width;
|
|
// Recursively add size of subsequent blocks.
|
|
const nextBlock = this.getNextBlock();
|
|
if (nextBlock) {
|
|
const nextHeightWidth = nextBlock.getHeightWidth();
|
|
const tabHeight =
|
|
this.workspace.getRenderer().getConstants().NOTCH_HEIGHT;
|
|
height += nextHeightWidth.height - tabHeight;
|
|
width = Math.max(width, nextHeightWidth.width);
|
|
}
|
|
return {height, width};
|
|
}
|
|
|
|
/**
|
|
* Visual effect to show that if the dragging block is dropped, this block
|
|
* will be replaced. If a shadow block, it will disappear. Otherwise it will
|
|
* bump.
|
|
*
|
|
* @param add True if highlighting should be added.
|
|
* @internal
|
|
*/
|
|
fadeForReplacement(add: boolean) {
|
|
this.pathObject.updateReplacementFade(add);
|
|
}
|
|
|
|
/**
|
|
* Visual effect to show that if the dragging block is dropped it will connect
|
|
* to this input.
|
|
*
|
|
* @param conn The connection on the input to highlight.
|
|
* @param add True if highlighting should be added.
|
|
* @internal
|
|
*/
|
|
highlightShapeForInput(conn: Connection, add: boolean) {
|
|
this.pathObject.updateShapeForInputHighlight(conn, add);
|
|
}
|
|
}
|