mirror of
https://github.com/google/blockly.git
synced 2025-12-15 22:00:07 +01:00
* chore: add configuration for api extractor * fix: remove extra param names * chore: private to internal * remove unrestricted * chore: remove double backticks * chore: remove fileoverview and export * as * chore: return to returns * chore: fix backslashes and angle brackets in tsdoc * chore: final to sealed * chore: ignore to internal * chore: fix link tags * chore: add api-extractor configuration * chore: add unrecognized tag names * chore: remove tsdoc-metadata * fix: correct index.d.ts * chore: fix connection link
1190 lines
35 KiB
TypeScript
1190 lines
35 KiB
TypeScript
/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* An object that provides constants for rendering blocks.
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*
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* @class
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*/
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import * as goog from '../../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.blockRendering.ConstantProvider');
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import {ConnectionType} from '../../connection_type.js';
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import type {RenderedConnection} from '../../rendered_connection.js';
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import type {BlockStyle, Theme} from '../../theme.js';
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import * as colour from '../../utils/colour.js';
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import * as dom from '../../utils/dom.js';
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import * as parsing from '../../utils/parsing.js';
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import {Svg} from '../../utils/svg.js';
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import * as svgPaths from '../../utils/svg_paths.js';
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/** An object containing sizing and path information about outside corners. */
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export interface OutsideCorners {
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topLeft: string;
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topRight: string;
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bottomRight: string;
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bottomLeft: string;
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rightHeight: number;
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}
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/** An object containing sizing and path information about inside corners. */
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export interface InsideCorners {
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width: number;
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height: number;
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pathTop: string;
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pathBottom: string;
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}
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/** An object containing sizing and path information about a start hat. */
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export interface StartHat {
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height: number;
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width: number;
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path: string;
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}
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/** An object containing sizing and path information about a notch. */
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export interface Notch {
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type: number;
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width: number;
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height: number;
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pathLeft: string;
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pathRight: string;
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}
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/** An object containing sizing and path information about a puzzle tab. */
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export interface PuzzleTab {
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type: number;
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width: number;
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height: number;
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pathDown: string|((p1: number) => string);
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pathUp: string|((p1: number) => string);
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}
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/**
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* An object containing sizing and path information about collapsed block
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* indicators.
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*/
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export interface JaggedTeeth {
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height: number;
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width: number;
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path: string;
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}
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export type BaseShape = {
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type: number; width: number; height: number;
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};
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/** An object containing sizing and type information about a dynamic shape. */
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export type DynamicShape = {
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type: number; width: (p1: number) => number; height: (p1: number) => number;
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isDynamic: true;
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connectionOffsetY: (p1: number) => number;
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connectionOffsetX: (p1: number) => number;
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pathDown: (p1: number) => string;
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pathUp: (p1: number) => string;
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pathRightDown: (p1: number) => string;
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pathRightUp: (p1: number) => string;
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};
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/** An object containing sizing and type information about a shape. */
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export type Shape = BaseShape|DynamicShape;
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/**
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* An object that provides constants for rendering blocks.
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*
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* @alias Blockly.blockRendering.ConstantProvider
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*/
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export class ConstantProvider {
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/** The size of an empty spacer. */
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NO_PADDING = 0;
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/** The size of small padding. */
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SMALL_PADDING = 3;
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/** The size of medium padding. */
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MEDIUM_PADDING = 5;
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/** The size of medium-large padding. */
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MEDIUM_LARGE_PADDING = 8;
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/** The size of large padding. */
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LARGE_PADDING = 10;
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TALL_INPUT_FIELD_OFFSET_Y: number;
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/** The height of the puzzle tab used for input and output connections. */
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TAB_HEIGHT = 15;
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/**
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* The offset from the top of the block at which a puzzle tab is positioned.
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*/
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TAB_OFFSET_FROM_TOP = 5;
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/**
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* Vertical overlap of the puzzle tab, used to make it look more like a
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* puzzle piece.
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*/
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TAB_VERTICAL_OVERLAP = 2.5;
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/** The width of the puzzle tab used for input and output connections. */
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TAB_WIDTH = 8;
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/** The width of the notch used for previous and next connections. */
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NOTCH_WIDTH = 15;
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/** The height of the notch used for previous and next connections. */
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NOTCH_HEIGHT = 4;
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/** The minimum width of the block. */
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MIN_BLOCK_WIDTH = 12;
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EMPTY_BLOCK_SPACER_HEIGHT = 16;
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DUMMY_INPUT_MIN_HEIGHT: number;
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DUMMY_INPUT_SHADOW_MIN_HEIGHT: number;
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/** Rounded corner radius. */
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CORNER_RADIUS = 8;
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/**
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* Offset from the left side of a block or the inside of a statement input
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* to the left side of the notch.
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*/
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NOTCH_OFFSET_LEFT = 15;
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STATEMENT_INPUT_NOTCH_OFFSET: number;
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STATEMENT_BOTTOM_SPACER = 0;
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STATEMENT_INPUT_PADDING_LEFT = 20;
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/** Vertical padding between consecutive statement inputs. */
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BETWEEN_STATEMENT_PADDING_Y = 4;
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TOP_ROW_MIN_HEIGHT: number;
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TOP_ROW_PRECEDES_STATEMENT_MIN_HEIGHT: number;
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BOTTOM_ROW_MIN_HEIGHT: number;
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BOTTOM_ROW_AFTER_STATEMENT_MIN_HEIGHT: number;
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/**
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* Whether to add a 'hat' on top of all blocks with no previous or output
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* connections. Can be overridden by 'hat' property on Theme.BlockStyle.
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*/
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ADD_START_HATS = false;
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/** Height of the top hat. */
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START_HAT_HEIGHT = 15;
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/** Width of the top hat. */
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START_HAT_WIDTH = 100;
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SPACER_DEFAULT_HEIGHT = 15;
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MIN_BLOCK_HEIGHT = 24;
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EMPTY_INLINE_INPUT_PADDING = 14.5;
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EMPTY_INLINE_INPUT_HEIGHT: number;
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EXTERNAL_VALUE_INPUT_PADDING = 2;
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EMPTY_STATEMENT_INPUT_HEIGHT: number;
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START_POINT: AnyDuringMigration;
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/** Height of SVG path for jagged teeth at the end of collapsed blocks. */
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JAGGED_TEETH_HEIGHT = 12;
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/** Width of SVG path for jagged teeth at the end of collapsed blocks. */
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JAGGED_TEETH_WIDTH = 6;
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/** Point size of text. */
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FIELD_TEXT_FONTSIZE = 11;
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/** Text font weight. */
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FIELD_TEXT_FONTWEIGHT = 'normal';
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/** Text font family. */
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FIELD_TEXT_FONTFAMILY = 'sans-serif';
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/**
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* Height of text. This constant is dynamically set in
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* `setFontConstants_` to be the height of the text based on the font
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* used.
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*/
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FIELD_TEXT_HEIGHT = -1; // Dynamically set.
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/**
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* Text baseline. This constant is dynamically set in `setFontConstants_`
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* to be the baseline of the text based on the font used.
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*/
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FIELD_TEXT_BASELINE = -1; // Dynamically set.
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/** A field's border rect corner radius. */
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FIELD_BORDER_RECT_RADIUS = 4;
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/** A field's border rect default height. */
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FIELD_BORDER_RECT_HEIGHT = 16;
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/** A field's border rect X padding. */
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FIELD_BORDER_RECT_X_PADDING = 5;
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/** A field's border rect Y padding. */
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FIELD_BORDER_RECT_Y_PADDING = 3;
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/**
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* The backing colour of a field's border rect.
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*
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* @internal
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*/
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FIELD_BORDER_RECT_COLOUR = '#fff';
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FIELD_TEXT_BASELINE_CENTER: boolean;
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FIELD_DROPDOWN_BORDER_RECT_HEIGHT: number;
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/**
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* Whether or not a dropdown field should add a border rect when in a shadow
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* block.
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*/
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FIELD_DROPDOWN_NO_BORDER_RECT_SHADOW = false;
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/**
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* Whether or not a dropdown field's div should be coloured to match the
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* block colours.
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*/
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FIELD_DROPDOWN_COLOURED_DIV = false;
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/** Whether or not a dropdown field uses a text or SVG arrow. */
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FIELD_DROPDOWN_SVG_ARROW = false;
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FIELD_DROPDOWN_SVG_ARROW_PADDING: number;
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/** A dropdown field's SVG arrow size. */
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FIELD_DROPDOWN_SVG_ARROW_SIZE = 12;
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FIELD_DROPDOWN_SVG_ARROW_DATAURI: string;
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/**
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* Whether or not to show a box shadow around the widget div. This is only a
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* feature of full block fields.
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*/
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FIELD_TEXTINPUT_BOX_SHADOW = false;
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/**
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* Whether or not the colour field should display its colour value on the
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* entire block.
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*/
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FIELD_COLOUR_FULL_BLOCK = false;
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/** A colour field's default width. */
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FIELD_COLOUR_DEFAULT_WIDTH = 26;
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FIELD_COLOUR_DEFAULT_HEIGHT: number;
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FIELD_CHECKBOX_X_OFFSET: number;
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/** @internal */
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randomIdentifier: string;
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/**
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* The defs tag that contains all filters and patterns for this Blockly
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* instance.
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*/
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private defs_: SVGElement|null = null;
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/**
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* The ID of the emboss filter, or the empty string if no filter is set.
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*
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* @internal
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*/
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embossFilterId = '';
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/** The <filter> element to use for highlighting, or null if not set. */
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// AnyDuringMigration because: Type 'null' is not assignable to type
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// 'SVGElement'.
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private embossFilter_: SVGElement = null as AnyDuringMigration;
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/**
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* The ID of the disabled pattern, or the empty string if no pattern is set.
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*
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* @internal
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*/
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disabledPatternId = '';
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/**
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* The <pattern> element to use for disabled blocks, or null if not set.
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*/
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// AnyDuringMigration because: Type 'null' is not assignable to type
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// 'SVGElement'.
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private disabledPattern_: SVGElement = null as AnyDuringMigration;
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/**
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* The ID of the debug filter, or the empty string if no pattern is set.
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*/
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debugFilterId = '';
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/**
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* The <filter> element to use for a debug highlight, or null if not set.
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*/
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// AnyDuringMigration because: Type 'null' is not assignable to type
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// 'SVGElement'.
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private debugFilter_: SVGElement = null as AnyDuringMigration;
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/** The <style> element to use for injecting renderer specific CSS. */
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// AnyDuringMigration because: Type 'null' is not assignable to type
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// 'HTMLStyleElement'.
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private cssNode_: HTMLStyleElement = null as AnyDuringMigration;
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/**
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* Cursor colour.
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*
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* @internal
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*/
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CURSOR_COLOUR = '#cc0a0a';
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/**
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* Immovable marker colour.
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*
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* @internal
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*/
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MARKER_COLOUR = '#4286f4';
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/**
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* Width of the horizontal cursor.
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*
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* @internal
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*/
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CURSOR_WS_WIDTH = 100;
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/**
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* Height of the horizontal cursor.
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*
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* @internal
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*/
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WS_CURSOR_HEIGHT = 5;
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/**
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* Padding around a stack.
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*
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* @internal
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*/
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CURSOR_STACK_PADDING = 10;
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/**
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* Padding around a block.
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*
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* @internal
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*/
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CURSOR_BLOCK_PADDING = 2;
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/**
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* Stroke of the cursor.
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*
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* @internal
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*/
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CURSOR_STROKE_WIDTH = 4;
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/**
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* Whether text input and colour fields fill up the entire source block.
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*
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* @internal
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*/
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FULL_BLOCK_FIELDS = false;
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/**
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* The main colour of insertion markers, in hex. The block is rendered a
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* transparent grey by changing the fill opacity in CSS.
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*
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* @internal
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*/
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INSERTION_MARKER_COLOUR = '#000000';
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/**
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* The insertion marker opacity.
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*
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* @internal
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*/
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INSERTION_MARKER_OPACITY = 0.2;
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SHAPES: {[key: string]: number} = {PUZZLE: 1, NOTCH: 2};
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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JAGGED_TEETH!: JaggedTeeth;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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NOTCH!: Notch;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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START_HAT!: StartHat;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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PUZZLE_TAB!: PuzzleTab;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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INSIDE_CORNERS!: InsideCorners;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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OUTSIDE_CORNERS!: OutsideCorners;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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/** @internal */
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blockStyles!: {[key: string]: BlockStyle};
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/** @internal */
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constructor() {
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/**
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* Offset from the top of the row for placing fields on inline input rows
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* and statement input rows.
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* Matches existing rendering (in 2019).
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*/
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this.TALL_INPUT_FIELD_OFFSET_Y = this.MEDIUM_PADDING;
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/** The minimum height of a dummy input row. */
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this.DUMMY_INPUT_MIN_HEIGHT = this.TAB_HEIGHT;
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/** The minimum height of a dummy input row in a shadow block. */
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this.DUMMY_INPUT_SHADOW_MIN_HEIGHT = this.TAB_HEIGHT;
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/**
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* Additional offset added to the statement input's width to account for the
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* notch.
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*/
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this.STATEMENT_INPUT_NOTCH_OFFSET = this.NOTCH_OFFSET_LEFT;
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/** The top row's minimum height. */
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this.TOP_ROW_MIN_HEIGHT = this.MEDIUM_PADDING;
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/** The top row's minimum height if it precedes a statement. */
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this.TOP_ROW_PRECEDES_STATEMENT_MIN_HEIGHT = this.LARGE_PADDING;
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/** The bottom row's minimum height. */
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this.BOTTOM_ROW_MIN_HEIGHT = this.MEDIUM_PADDING;
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/** The bottom row's minimum height if it follows a statement input. */
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this.BOTTOM_ROW_AFTER_STATEMENT_MIN_HEIGHT = this.LARGE_PADDING;
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/** The height of an empty inline input. */
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this.EMPTY_INLINE_INPUT_HEIGHT = this.TAB_HEIGHT + 11;
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/**
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* The height of an empty statement input. Note that in the old rendering
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* this varies slightly depending on whether the block has external or
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* inline inputs. In the new rendering this is consistent. It seems
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* unlikely that the old behaviour was intentional.
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*/
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this.EMPTY_STATEMENT_INPUT_HEIGHT = this.MIN_BLOCK_HEIGHT;
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this.START_POINT = svgPaths.moveBy(0, 0);
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/**
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* A field's text element's dominant baseline. Pre-2022 this could be false
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* for certain browsers.
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*/
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this.FIELD_TEXT_BASELINE_CENTER = true;
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/** A dropdown field's border rect height. */
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this.FIELD_DROPDOWN_BORDER_RECT_HEIGHT = this.FIELD_BORDER_RECT_HEIGHT;
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/** A dropdown field's SVG arrow padding. */
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this.FIELD_DROPDOWN_SVG_ARROW_PADDING = this.FIELD_BORDER_RECT_X_PADDING;
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/** A dropdown field's SVG arrow datauri. */
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this.FIELD_DROPDOWN_SVG_ARROW_DATAURI =
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'data:image/svg+xml;base64,PHN2ZyBpZD0iTGF5ZXJfMSIgZGF0YS1uYW1lPSJMYXllci' +
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'AxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIxMi43MSIgaG' +
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'VpZ2h0PSI4Ljc5IiB2aWV3Qm94PSIwIDAgMTIuNzEgOC43OSI+PHRpdGxlPmRyb3Bkb3duLW' +
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'Fycm93PC90aXRsZT48ZyBvcGFjaXR5PSIwLjEiPjxwYXRoIGQ9Ik0xMi43MSwyLjQ0QTIuND' +
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'EsMi40MSwwLDAsMSwxMiw0LjE2TDguMDgsOC4wOGEyLjQ1LDIuNDUsMCwwLDEtMy40NSwwTD' +
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'AuNzIsNC4xNkEyLjQyLDIuNDIsMCwwLDEsMCwyLjQ0LDIuNDgsMi40OCwwLDAsMSwuNzEuNz' +
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'FDMSwwLjQ3LDEuNDMsMCw2LjM2LDBTMTEuNzUsMC40NiwxMiwuNzFBMi40NCwyLjQ0LDAsMC' +
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'wxLDEyLjcxLDIuNDRaIiBmaWxsPSIjMjMxZjIwIi8+PC9nPjxwYXRoIGQ9Ik02LjM2LDcuNz' +
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'lhMS40MywxLjQzLDAsMCwxLTEtLjQyTDEuNDIsMy40NWExLjQ0LDEuNDQsMCwwLDEsMC0yYz' +
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'AuNTYtLjU2LDkuMzEtMC41Niw5Ljg3LDBhMS40NCwxLjQ0LDAsMCwxLDAsMkw3LjM3LDcuMz' +
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'dBMS40MywxLjQzLDAsMCwxLDYuMzYsNy43OVoiIGZpbGw9IiNmZmYiLz48L3N2Zz4=';
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/** A colour field's default height. */
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this.FIELD_COLOUR_DEFAULT_HEIGHT = this.FIELD_BORDER_RECT_HEIGHT;
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/** A checkbox field's X offset. */
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this.FIELD_CHECKBOX_X_OFFSET = this.FIELD_BORDER_RECT_X_PADDING - 3;
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/**
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* A random identifier used to ensure a unique ID is used for each
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* filter/pattern for the case of multiple Blockly instances on a page.
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*
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* @internal
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*/
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this.randomIdentifier = String(Math.random()).substring(2);
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}
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/**
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* Initialize shape objects based on the constants set in the constructor.
|
|
*
|
|
* @internal
|
|
*/
|
|
init() {
|
|
/**
|
|
* An object containing sizing and path information about collapsed block
|
|
* indicators.
|
|
*/
|
|
this.JAGGED_TEETH = this.makeJaggedTeeth();
|
|
|
|
/** An object containing sizing and path information about notches. */
|
|
this.NOTCH = this.makeNotch();
|
|
|
|
/** An object containing sizing and path information about start hats */
|
|
this.START_HAT = this.makeStartHat();
|
|
|
|
/**
|
|
* An object containing sizing and path information about puzzle tabs.
|
|
*/
|
|
this.PUZZLE_TAB = this.makePuzzleTab();
|
|
|
|
/**
|
|
* An object containing sizing and path information about inside corners
|
|
*/
|
|
this.INSIDE_CORNERS = this.makeInsideCorners();
|
|
|
|
/**
|
|
* An object containing sizing and path information about outside corners.
|
|
*/
|
|
this.OUTSIDE_CORNERS = this.makeOutsideCorners();
|
|
}
|
|
|
|
/**
|
|
* Refresh constants properties that depend on the theme.
|
|
*
|
|
* @param theme The current workspace theme.
|
|
* @internal
|
|
*/
|
|
setTheme(theme: Theme) {
|
|
/** The block styles map. */
|
|
this.blockStyles = Object.create(null);
|
|
|
|
const blockStyles = theme.blockStyles;
|
|
for (const key in blockStyles) {
|
|
this.blockStyles[key] = this.validatedBlockStyle_(blockStyles[key]);
|
|
}
|
|
|
|
this.setDynamicProperties_(theme);
|
|
}
|
|
|
|
/**
|
|
* Sets dynamic properties that depend on other values or theme properties.
|
|
*
|
|
* @param theme The current workspace theme.
|
|
*/
|
|
protected setDynamicProperties_(theme: Theme) {
|
|
this.setFontConstants_(theme);
|
|
this.setComponentConstants_(theme);
|
|
|
|
this.ADD_START_HATS =
|
|
theme.startHats !== null ? theme.startHats : this.ADD_START_HATS;
|
|
}
|
|
|
|
/**
|
|
* Set constants related to fonts.
|
|
*
|
|
* @param theme The current workspace theme.
|
|
*/
|
|
protected setFontConstants_(theme: Theme) {
|
|
if (theme.fontStyle && theme.fontStyle['family']) {
|
|
this.FIELD_TEXT_FONTFAMILY = theme.fontStyle['family'];
|
|
}
|
|
|
|
if (theme.fontStyle && theme.fontStyle['weight']) {
|
|
this.FIELD_TEXT_FONTWEIGHT = theme.fontStyle['weight'];
|
|
}
|
|
|
|
if (theme.fontStyle && theme.fontStyle['size']) {
|
|
this.FIELD_TEXT_FONTSIZE = theme.fontStyle['size'];
|
|
}
|
|
|
|
const fontMetrics = dom.measureFontMetrics(
|
|
'Hg', this.FIELD_TEXT_FONTSIZE + 'pt', this.FIELD_TEXT_FONTWEIGHT,
|
|
this.FIELD_TEXT_FONTFAMILY);
|
|
|
|
this.FIELD_TEXT_HEIGHT = fontMetrics.height;
|
|
this.FIELD_TEXT_BASELINE = fontMetrics.baseline;
|
|
}
|
|
|
|
/**
|
|
* Set constants from a theme's component styles.
|
|
*
|
|
* @param theme The current workspace theme.
|
|
*/
|
|
protected setComponentConstants_(theme: Theme) {
|
|
this.CURSOR_COLOUR =
|
|
theme.getComponentStyle('cursorColour') || this.CURSOR_COLOUR;
|
|
this.MARKER_COLOUR =
|
|
theme.getComponentStyle('markerColour') || this.MARKER_COLOUR;
|
|
this.INSERTION_MARKER_COLOUR =
|
|
theme.getComponentStyle('insertionMarkerColour') ||
|
|
this.INSERTION_MARKER_COLOUR;
|
|
this.INSERTION_MARKER_OPACITY =
|
|
Number(theme.getComponentStyle('insertionMarkerOpacity')) ||
|
|
this.INSERTION_MARKER_OPACITY;
|
|
}
|
|
|
|
/**
|
|
* Get or create a block style based on a single colour value. Generate a
|
|
* name for the style based on the colour.
|
|
*
|
|
* @param colour #RRGGBB colour string.
|
|
* @returns An object containing the style and an autogenerated name for that
|
|
* style.
|
|
* @internal
|
|
*/
|
|
getBlockStyleForColour(colour: string): {style: BlockStyle, name: string} {
|
|
const name = 'auto_' + colour;
|
|
if (!this.blockStyles[name]) {
|
|
this.blockStyles[name] = this.createBlockStyle_(colour);
|
|
}
|
|
return {style: this.blockStyles[name], name};
|
|
}
|
|
|
|
/**
|
|
* Gets the BlockStyle for the given block style name.
|
|
*
|
|
* @param blockStyleName The name of the block style.
|
|
* @returns The named block style, or a default style if no style with the
|
|
* given name was found.
|
|
*/
|
|
getBlockStyle(blockStyleName: string|null): BlockStyle {
|
|
return this.blockStyles[blockStyleName || ''] ||
|
|
(blockStyleName && blockStyleName.indexOf('auto_') === 0 ?
|
|
this.getBlockStyleForColour(blockStyleName.substring(5)).style :
|
|
this.createBlockStyle_('#000000'));
|
|
}
|
|
|
|
/**
|
|
* Create a block style object based on the given colour.
|
|
*
|
|
* @param colour #RRGGBB colour string.
|
|
* @returns A populated block style based on the given colour.
|
|
*/
|
|
protected createBlockStyle_(colour: string): BlockStyle {
|
|
return this.validatedBlockStyle_({'colourPrimary': colour});
|
|
}
|
|
|
|
/**
|
|
* Get a full block style object based on the input style object. Populate
|
|
* any missing values.
|
|
*
|
|
* @param blockStyle A full or partial block style object.
|
|
* @returns A full block style object, with all required properties populated.
|
|
*/
|
|
protected validatedBlockStyle_(blockStyle: {
|
|
colourPrimary: string,
|
|
colourSecondary?: string,
|
|
colourTertiary?: string,
|
|
hat?: string
|
|
}): BlockStyle {
|
|
// Make a new object with all of the same properties.
|
|
const valid = {} as BlockStyle;
|
|
if (blockStyle) {
|
|
Object.assign(valid, blockStyle);
|
|
}
|
|
// Validate required properties.
|
|
const parsedColour =
|
|
parsing.parseBlockColour(valid['colourPrimary'] || '#000');
|
|
valid.colourPrimary = parsedColour.hex;
|
|
valid.colourSecondary = valid['colourSecondary'] ?
|
|
parsing.parseBlockColour(valid['colourSecondary']).hex :
|
|
this.generateSecondaryColour_(valid.colourPrimary);
|
|
valid.colourTertiary = valid['colourTertiary'] ?
|
|
parsing.parseBlockColour(valid['colourTertiary']).hex :
|
|
this.generateTertiaryColour_(valid.colourPrimary);
|
|
|
|
valid.hat = valid['hat'] || '';
|
|
return valid;
|
|
}
|
|
|
|
/**
|
|
* Generate a secondary colour from the passed in primary colour.
|
|
*
|
|
* @param inputColour Primary colour.
|
|
* @returns The generated secondary colour.
|
|
*/
|
|
protected generateSecondaryColour_(inputColour: string): string {
|
|
return colour.blend('#fff', inputColour, 0.6) || inputColour;
|
|
}
|
|
|
|
/**
|
|
* Generate a tertiary colour from the passed in primary colour.
|
|
*
|
|
* @param inputColour Primary colour.
|
|
* @returns The generated tertiary colour.
|
|
*/
|
|
protected generateTertiaryColour_(inputColour: string): string {
|
|
return colour.blend('#fff', inputColour, 0.3) || inputColour;
|
|
}
|
|
|
|
/**
|
|
* Dispose of this constants provider.
|
|
* Delete all DOM elements that this provider created.
|
|
*
|
|
* @internal
|
|
*/
|
|
dispose() {
|
|
if (this.embossFilter_) {
|
|
dom.removeNode(this.embossFilter_);
|
|
}
|
|
if (this.disabledPattern_) {
|
|
dom.removeNode(this.disabledPattern_);
|
|
}
|
|
if (this.debugFilter_) {
|
|
dom.removeNode(this.debugFilter_);
|
|
}
|
|
// AnyDuringMigration because: Type 'null' is not assignable to type
|
|
// 'HTMLStyleElement'.
|
|
this.cssNode_ = null as AnyDuringMigration;
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about collapsed
|
|
* block indicators.
|
|
* @internal
|
|
*/
|
|
makeJaggedTeeth(): JaggedTeeth {
|
|
const height = this.JAGGED_TEETH_HEIGHT;
|
|
const width = this.JAGGED_TEETH_WIDTH;
|
|
|
|
const mainPath = svgPaths.line([
|
|
svgPaths.point(width, height / 4),
|
|
svgPaths.point(-width * 2, height / 2),
|
|
svgPaths.point(width, height / 4),
|
|
]);
|
|
return {height, width, path: mainPath};
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about start hats.
|
|
* @internal
|
|
*/
|
|
makeStartHat(): StartHat {
|
|
const height = this.START_HAT_HEIGHT;
|
|
const width = this.START_HAT_WIDTH;
|
|
|
|
const mainPath = svgPaths.curve('c', [
|
|
svgPaths.point(30, -height),
|
|
svgPaths.point(70, -height),
|
|
svgPaths.point(width, 0),
|
|
]);
|
|
return {height, width, path: mainPath};
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about puzzle
|
|
* tabs.
|
|
* @internal
|
|
*/
|
|
makePuzzleTab(): PuzzleTab {
|
|
const width = this.TAB_WIDTH;
|
|
const height = this.TAB_HEIGHT;
|
|
|
|
/**
|
|
* Make the main path for the puzzle tab made out of a few curves (c and s).
|
|
* Those curves are defined with relative positions. The 'up' and 'down'
|
|
* versions of the paths are the same, but the Y sign flips. Forward and
|
|
* back are the signs to use to move the cursor in the direction that the
|
|
* path is being drawn.
|
|
*
|
|
* @param up True if the path should be drawn from bottom to top, false
|
|
* otherwise.
|
|
* @returns A path fragment describing a puzzle tab.
|
|
*/
|
|
function makeMainPath(up: boolean): string {
|
|
const forward = up ? -1 : 1;
|
|
const back = -forward;
|
|
|
|
const overlap = 2.5;
|
|
const halfHeight = height / 2;
|
|
const control1Y = halfHeight + overlap;
|
|
const control2Y = halfHeight + 0.5;
|
|
const control3Y = overlap; // 2.5
|
|
|
|
const endPoint1 = svgPaths.point(-width, forward * halfHeight);
|
|
const endPoint2 = svgPaths.point(width, forward * halfHeight);
|
|
|
|
return svgPaths.curve(
|
|
'c',
|
|
[
|
|
svgPaths.point(0, forward * control1Y),
|
|
svgPaths.point(-width, back * control2Y),
|
|
endPoint1,
|
|
]) +
|
|
svgPaths.curve(
|
|
's', [svgPaths.point(width, back * control3Y), endPoint2]);
|
|
}
|
|
|
|
// c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5
|
|
const pathUp = makeMainPath(true);
|
|
// c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5
|
|
const pathDown = makeMainPath(false);
|
|
|
|
return {
|
|
type: this.SHAPES.PUZZLE,
|
|
width,
|
|
height,
|
|
pathDown,
|
|
pathUp,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about notches.
|
|
* @internal
|
|
*/
|
|
makeNotch(): Notch {
|
|
const width = this.NOTCH_WIDTH;
|
|
const height = this.NOTCH_HEIGHT;
|
|
const innerWidth = 3;
|
|
const outerWidth = (width - innerWidth) / 2;
|
|
|
|
/**
|
|
* Make the main path for the notch.
|
|
*
|
|
* @param dir Direction multiplier to apply to horizontal offsets along the
|
|
* path. Either 1 or -1.
|
|
* @returns A path fragment describing a notch.
|
|
*/
|
|
function makeMainPath(dir: number): string {
|
|
return svgPaths.line([
|
|
svgPaths.point(dir * outerWidth, height),
|
|
svgPaths.point(dir * innerWidth, 0),
|
|
svgPaths.point(dir * outerWidth, -height),
|
|
]);
|
|
}
|
|
const pathLeft = makeMainPath(1);
|
|
const pathRight = makeMainPath(-1);
|
|
|
|
return {
|
|
type: this.SHAPES.NOTCH,
|
|
width,
|
|
height,
|
|
pathLeft,
|
|
pathRight,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about inside
|
|
* corners.
|
|
* @internal
|
|
*/
|
|
makeInsideCorners(): InsideCorners {
|
|
const radius = this.CORNER_RADIUS;
|
|
|
|
const innerTopLeftCorner =
|
|
svgPaths.arc('a', '0 0,0', radius, svgPaths.point(-radius, radius));
|
|
|
|
const innerBottomLeftCorner =
|
|
svgPaths.arc('a', '0 0,0', radius, svgPaths.point(radius, radius));
|
|
|
|
return {
|
|
width: radius,
|
|
height: radius,
|
|
pathTop: innerTopLeftCorner,
|
|
pathBottom: innerBottomLeftCorner,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about outside
|
|
* corners.
|
|
* @internal
|
|
*/
|
|
makeOutsideCorners(): OutsideCorners {
|
|
const radius = this.CORNER_RADIUS;
|
|
/** SVG path for drawing the rounded top-left corner. */
|
|
const topLeft = svgPaths.moveBy(0, radius) +
|
|
svgPaths.arc('a', '0 0,1', radius, svgPaths.point(radius, -radius));
|
|
|
|
/** SVG path for drawing the rounded top-right corner. */
|
|
const topRight =
|
|
svgPaths.arc('a', '0 0,1', radius, svgPaths.point(radius, radius));
|
|
|
|
/** SVG path for drawing the rounded bottom-left corner. */
|
|
const bottomLeft =
|
|
svgPaths.arc('a', '0 0,1', radius, svgPaths.point(-radius, -radius));
|
|
|
|
/** SVG path for drawing the rounded bottom-right corner. */
|
|
const bottomRight =
|
|
svgPaths.arc('a', '0 0,1', radius, svgPaths.point(-radius, radius));
|
|
|
|
return {
|
|
topLeft,
|
|
topRight,
|
|
bottomRight,
|
|
bottomLeft,
|
|
rightHeight: radius,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Get an object with connection shape and sizing information based on the
|
|
* type of the connection.
|
|
*
|
|
* @param connection The connection to find a shape object for
|
|
* @returns The shape object for the connection.
|
|
* @internal
|
|
*/
|
|
shapeFor(connection: RenderedConnection): Shape {
|
|
switch (connection.type) {
|
|
case ConnectionType.INPUT_VALUE:
|
|
case ConnectionType.OUTPUT_VALUE:
|
|
return this.PUZZLE_TAB;
|
|
case ConnectionType.PREVIOUS_STATEMENT:
|
|
case ConnectionType.NEXT_STATEMENT:
|
|
return this.NOTCH;
|
|
default:
|
|
throw Error('Unknown connection type');
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Create any DOM elements that this renderer needs (filters, patterns, etc).
|
|
*
|
|
* @param svg The root of the workspace's SVG.
|
|
* @param tagName The name to use for the CSS style tag.
|
|
* @param selector The CSS selector to use.
|
|
* @suppress {strictModuleDepCheck} Debug renderer only included in
|
|
* playground.
|
|
* @internal
|
|
*/
|
|
createDom(svg: SVGElement, tagName: string, selector: string) {
|
|
this.injectCSS_(tagName, selector);
|
|
|
|
/*
|
|
<defs>
|
|
... filters go here ...
|
|
</defs>
|
|
*/
|
|
this.defs_ = dom.createSvgElement(Svg.DEFS, {}, svg);
|
|
/*
|
|
<filter id="blocklyEmbossFilter837493">
|
|
<feGaussianBlur in="SourceAlpha" stdDeviation="1" result="blur" />
|
|
<feSpecularLighting in="blur" surfaceScale="1"
|
|
specularConstant="0.5" specularExponent="10" lighting-color="white"
|
|
result="specOut">
|
|
<fePointLight x="-5000" y="-10000" z="20000" />
|
|
</feSpecularLighting>
|
|
<feComposite in="specOut" in2="SourceAlpha" operator="in"
|
|
result="specOut" />
|
|
<feComposite in="SourceGraphic" in2="specOut" operator="arithmetic"
|
|
k1="0" k2="1" k3="1" k4="0" />
|
|
</filter>
|
|
*/
|
|
// AnyDuringMigration because: Argument of type 'SVGElement | null' is not
|
|
// assignable to parameter of type 'Element | undefined'.
|
|
const embossFilter = dom.createSvgElement(
|
|
Svg.FILTER, {'id': 'blocklyEmbossFilter' + this.randomIdentifier},
|
|
this.defs_ as AnyDuringMigration);
|
|
dom.createSvgElement(
|
|
Svg.FEGAUSSIANBLUR,
|
|
{'in': 'SourceAlpha', 'stdDeviation': 1, 'result': 'blur'},
|
|
embossFilter);
|
|
const feSpecularLighting = dom.createSvgElement(
|
|
Svg.FESPECULARLIGHTING, {
|
|
'in': 'blur',
|
|
'surfaceScale': 1,
|
|
'specularConstant': 0.5,
|
|
'specularExponent': 10,
|
|
'lighting-color': 'white',
|
|
'result': 'specOut',
|
|
},
|
|
embossFilter);
|
|
dom.createSvgElement(
|
|
Svg.FEPOINTLIGHT, {'x': -5000, 'y': -10000, 'z': 20000},
|
|
feSpecularLighting);
|
|
dom.createSvgElement(
|
|
Svg.FECOMPOSITE, {
|
|
'in': 'specOut',
|
|
'in2': 'SourceAlpha',
|
|
'operator': 'in',
|
|
'result': 'specOut',
|
|
},
|
|
embossFilter);
|
|
dom.createSvgElement(
|
|
Svg.FECOMPOSITE, {
|
|
'in': 'SourceGraphic',
|
|
'in2': 'specOut',
|
|
'operator': 'arithmetic',
|
|
'k1': 0,
|
|
'k2': 1,
|
|
'k3': 1,
|
|
'k4': 0,
|
|
},
|
|
embossFilter);
|
|
this.embossFilterId = embossFilter.id;
|
|
this.embossFilter_ = embossFilter;
|
|
|
|
/*
|
|
<pattern id="blocklyDisabledPattern837493"
|
|
patternUnits="userSpaceOnUse" width="10" height="10"> <rect width="10"
|
|
height="10" fill="#aaa" /> <path d="M 0 0 L 10 10 M 10 0 L 0 10"
|
|
stroke="#cc0" />
|
|
</pattern>
|
|
*/
|
|
// AnyDuringMigration because: Argument of type 'SVGElement | null' is not
|
|
// assignable to parameter of type 'Element | undefined'.
|
|
const disabledPattern = dom.createSvgElement(
|
|
Svg.PATTERN, {
|
|
'id': 'blocklyDisabledPattern' + this.randomIdentifier,
|
|
'patternUnits': 'userSpaceOnUse',
|
|
'width': 10,
|
|
'height': 10,
|
|
},
|
|
this.defs_ as AnyDuringMigration);
|
|
dom.createSvgElement(
|
|
Svg.RECT, {'width': 10, 'height': 10, 'fill': '#aaa'}, disabledPattern);
|
|
dom.createSvgElement(
|
|
Svg.PATH, {'d': 'M 0 0 L 10 10 M 10 0 L 0 10', 'stroke': '#cc0'},
|
|
disabledPattern);
|
|
this.disabledPatternId = disabledPattern.id;
|
|
this.disabledPattern_ = disabledPattern;
|
|
|
|
this.createDebugFilter();
|
|
}
|
|
|
|
/**
|
|
* Create a filter for highlighting the currently rendering block during
|
|
* render debugging.
|
|
*/
|
|
private createDebugFilter() {
|
|
// Only create the debug filter once.
|
|
if (!this.debugFilter_) {
|
|
// AnyDuringMigration because: Argument of type 'SVGElement | null' is
|
|
// not assignable to parameter of type 'Element | undefined'.
|
|
const debugFilter = dom.createSvgElement(
|
|
Svg.FILTER, {
|
|
'id': 'blocklyDebugFilter' + this.randomIdentifier,
|
|
'height': '160%',
|
|
'width': '180%',
|
|
'y': '-30%',
|
|
'x': '-40%',
|
|
},
|
|
this.defs_ as AnyDuringMigration);
|
|
// Set all gaussian blur pixels to 1 opacity before applying flood
|
|
const debugComponentTransfer = dom.createSvgElement(
|
|
Svg.FECOMPONENTTRANSFER, {'result': 'outBlur'}, debugFilter);
|
|
dom.createSvgElement(
|
|
Svg.FEFUNCA,
|
|
{'type': 'table', 'tableValues': '0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1'},
|
|
debugComponentTransfer);
|
|
// Color the highlight
|
|
dom.createSvgElement(
|
|
Svg.FEFLOOD, {
|
|
'flood-color': '#ff0000',
|
|
'flood-opacity': 0.5,
|
|
'result': 'outColor',
|
|
},
|
|
debugFilter);
|
|
dom.createSvgElement(
|
|
Svg.FECOMPOSITE, {
|
|
'in': 'outColor',
|
|
'in2': 'outBlur',
|
|
'operator': 'in',
|
|
'result': 'outGlow',
|
|
},
|
|
debugFilter);
|
|
this.debugFilterId = debugFilter.id;
|
|
this.debugFilter_ = debugFilter;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Inject renderer specific CSS into the page.
|
|
*
|
|
* @param tagName The name of the style tag to use.
|
|
* @param selector The CSS selector to use.
|
|
*/
|
|
protected injectCSS_(tagName: string, selector: string) {
|
|
const cssArray = this.getCSS_(selector);
|
|
const cssNodeId = 'blockly-renderer-style-' + tagName;
|
|
this.cssNode_ = document.getElementById(cssNodeId) as HTMLStyleElement;
|
|
const text = cssArray.join('\n');
|
|
if (this.cssNode_) {
|
|
// Already injected, update if the theme changed.
|
|
this.cssNode_.firstChild!.textContent = text;
|
|
return;
|
|
}
|
|
// Inject CSS tag at start of head.
|
|
const cssNode = (document.createElement('style'));
|
|
cssNode.id = cssNodeId;
|
|
const cssTextNode = document.createTextNode(text);
|
|
cssNode.appendChild(cssTextNode);
|
|
document.head.insertBefore(cssNode, document.head.firstChild);
|
|
this.cssNode_ = cssNode;
|
|
}
|
|
|
|
/**
|
|
* Get any renderer specific CSS to inject when the renderer is initialized.
|
|
*
|
|
* @param selector CSS selector to use.
|
|
* @returns Array of CSS strings.
|
|
*/
|
|
protected getCSS_(selector: string): string[] {
|
|
return [
|
|
/* eslint-disable indent */
|
|
/* clang-format off */
|
|
// Text.
|
|
`${selector} .blocklyText, `,
|
|
`${selector} .blocklyFlyoutLabelText {`,
|
|
`font: ${this.FIELD_TEXT_FONTWEIGHT} ` +
|
|
`${this.FIELD_TEXT_FONTSIZE}pt ${this.FIELD_TEXT_FONTFAMILY};`,
|
|
`}`,
|
|
|
|
// Fields.
|
|
`${selector} .blocklyText {`,
|
|
`fill: #fff;`,
|
|
`}`,
|
|
`${selector} .blocklyNonEditableText>rect,`,
|
|
`${selector} .blocklyEditableText>rect {`,
|
|
`fill: ${this.FIELD_BORDER_RECT_COLOUR};`,
|
|
`fill-opacity: .6;`,
|
|
`stroke: none;`,
|
|
`}`,
|
|
`${selector} .blocklyNonEditableText>text,`,
|
|
`${selector} .blocklyEditableText>text {`,
|
|
`fill: #000;`,
|
|
`}`,
|
|
|
|
// Flyout labels.
|
|
`${selector} .blocklyFlyoutLabelText {`,
|
|
`fill: #000;`,
|
|
`}`,
|
|
|
|
// Bubbles.
|
|
`${selector} .blocklyText.blocklyBubbleText {`,
|
|
`fill: #000;`,
|
|
`}`,
|
|
|
|
// Editable field hover.
|
|
`${selector} .blocklyEditableText:not(.editing):hover>rect {`,
|
|
`stroke: #fff;`,
|
|
`stroke-width: 2;`,
|
|
`}`,
|
|
|
|
// Text field input.
|
|
`${selector} .blocklyHtmlInput {`,
|
|
`font-family: ${this.FIELD_TEXT_FONTFAMILY};`,
|
|
`font-weight: ${this.FIELD_TEXT_FONTWEIGHT};`,
|
|
`}`,
|
|
|
|
// Selection highlight.
|
|
`${selector} .blocklySelected>.blocklyPath {`,
|
|
`stroke: #fc3;`,
|
|
`stroke-width: 3px;`,
|
|
`}`,
|
|
|
|
// Connection highlight.
|
|
`${selector} .blocklyHighlightedConnectionPath {`,
|
|
`stroke: #fc3;`,
|
|
`}`,
|
|
|
|
// Replaceable highlight.
|
|
`${selector} .blocklyReplaceable .blocklyPath {`,
|
|
`fill-opacity: .5;`,
|
|
`}`,
|
|
`${selector} .blocklyReplaceable .blocklyPathLight,`,
|
|
`${selector} .blocklyReplaceable .blocklyPathDark {`,
|
|
`display: none;`,
|
|
`}`,
|
|
|
|
// Insertion marker.
|
|
`${selector} .blocklyInsertionMarker>.blocklyPath {`,
|
|
`fill-opacity: ${this.INSERTION_MARKER_OPACITY};`,
|
|
`stroke: none;`,
|
|
`}`,
|
|
/* clang-format on */
|
|
/* eslint-enable indent */
|
|
];
|
|
}
|
|
}
|
|
/* clang-format on */
|
|
/* eslint-enable indent */
|