Files
blockly/core/touch.ts
Maribeth Bottorff 037eb59b89 chore: Lint TsDoc. (#6353)
* chore: add linting for tsdoc

* chore: don't require types on return

* chore: remove redundant fileoverview from ts

* chore: change return to returns and add some newlines

* chore: remove license tag

* chore: don't require params/return docs

* chore: remove spurious struct tags

* Revert "chore: change return to returns and add some newlines"

This reverts commit d6d8656a45.

* chore: don't auto-add param names

* chore: disable require-param bc it breaks on this

* return to returns and add line breaks

* chore: configure additional jsdoc rules

* chore: run format

* Revert "chore: remove license tag"

This reverts commit 173455588a.

* chore: allow license tag format

* chore: only require jsdoc on exported items

* chore: add missing jsdoc or silence where needed

* chore: run format

* chore: lint fixes
2022-08-23 14:27:22 -07:00

325 lines
11 KiB
TypeScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Touch handling for Blockly.
*
* @namespace Blockly.Touch
*/
import * as goog from '../closure/goog/goog.js';
goog.declareModuleId('Blockly.Touch');
import type {Gesture} from './gesture.js';
/**
* A mock event, created from either a mouse or touch event,
* with no more than one entry in the changedTouches array.
*/
interface PseudoEvent {
type: string;
changedTouches: Touch[];
target: Element;
stopPropagation: () => void;
preventDefault: () => void;
}
/** Length in ms for a touch to become a long press. */
const LONGPRESS = 750;
/**
* Whether touch is enabled in the browser.
* Copied from Closure's goog.events.BrowserFeature.TOUCH_ENABLED
*/
export const TOUCH_ENABLED = 'ontouchstart' in globalThis ||
!!(globalThis['document'] && document.documentElement &&
'ontouchstart' in
document.documentElement) || // IE10 uses non-standard touch events,
// so it has a different check.
!!(globalThis['navigator'] &&
(globalThis['navigator']['maxTouchPoints'] ||
(globalThis['navigator'] as any)['msMaxTouchPoints']));
/** Which touch events are we currently paying attention to? */
let touchIdentifier_: string|null = null;
/**
* The TOUCH_MAP lookup dictionary specifies additional touch events to fire,
* in conjunction with mouse events.
*
* @alias Blockly.Touch.TOUCH_MAP
*/
export const TOUCH_MAP: {[key: string]: string[]} = globalThis['PointerEvent'] ?
{
'mousedown': ['pointerdown'],
'mouseenter': ['pointerenter'],
'mouseleave': ['pointerleave'],
'mousemove': ['pointermove'],
'mouseout': ['pointerout'],
'mouseover': ['pointerover'],
'mouseup': ['pointerup', 'pointercancel'],
'touchend': ['pointerup'],
'touchcancel': ['pointercancel'],
} :
{
'mousedown': ['touchstart'],
'mousemove': ['touchmove'],
'mouseup': ['touchend', 'touchcancel'],
};
/** PID of queued long-press task. */
let longPid_: AnyDuringMigration = 0;
/**
* Context menus on touch devices are activated using a long-press.
* Unfortunately the contextmenu touch event is currently (2015) only supported
* by Chrome. This function is fired on any touchstart event, queues a task,
* which after about a second opens the context menu. The tasks is killed
* if the touch event terminates early.
*
* @param e Touch start event.
* @param gesture The gesture that triggered this longStart.
* @alias Blockly.Touch.longStart
* @internal
*/
export function longStart(e: Event, gesture: Gesture) {
longStop();
// Punt on multitouch events.
// AnyDuringMigration because: Property 'changedTouches' does not exist on
// type 'Event'.
if ((e as AnyDuringMigration).changedTouches &&
(e as AnyDuringMigration).changedTouches.length !== 1) {
return;
}
longPid_ = setTimeout(function() {
// TODO(#6097): Make types accurate, possibly by refactoring touch handling.
// AnyDuringMigration because: Property 'changedTouches' does not exist on
// type 'Event'.
const typelessEvent = e as AnyDuringMigration;
// Additional check to distinguish between touch events and pointer events
if (typelessEvent.changedTouches) {
// TouchEvent
typelessEvent.button = 2; // Simulate a right button click.
// e was a touch event. It needs to pretend to be a mouse event.
typelessEvent.clientX = typelessEvent.changedTouches[0].clientX;
typelessEvent.clientY = typelessEvent.changedTouches[0].clientY;
}
// Let the gesture route the right-click correctly.
if (gesture) {
gesture.handleRightClick(e);
}
}, LONGPRESS);
}
/**
* Nope, that's not a long-press. Either touchend or touchcancel was fired,
* or a drag hath begun. Kill the queued long-press task.
*
* @alias Blockly.Touch.longStop
* @internal
*/
export function longStop() {
if (longPid_) {
clearTimeout(longPid_);
longPid_ = 0;
}
}
/**
* Clear the touch identifier that tracks which touch stream to pay attention
* to. This ends the current drag/gesture and allows other pointers to be
* captured.
*
* @alias Blockly.Touch.clearTouchIdentifier
*/
export function clearTouchIdentifier() {
touchIdentifier_ = null;
}
/**
* Decide whether Blockly should handle or ignore this event.
* Mouse and touch events require special checks because we only want to deal
* with one touch stream at a time. All other events should always be handled.
*
* @param e The event to check.
* @returns True if this event should be passed through to the registered
* handler; false if it should be blocked.
* @alias Blockly.Touch.shouldHandleEvent
*/
export function shouldHandleEvent(e: Event|PseudoEvent): boolean {
return !isMouseOrTouchEvent(e) || checkTouchIdentifier(e);
}
/**
* Get the touch identifier from the given event. If it was a mouse event, the
* identifier is the string 'mouse'.
*
* @param e Mouse event or touch event.
* @returns The touch identifier from the first changed touch, if defined.
* Otherwise 'mouse'.
* @alias Blockly.Touch.getTouchIdentifierFromEvent
*/
export function getTouchIdentifierFromEvent(e: Event|PseudoEvent): string {
if (e instanceof MouseEvent) {
return 'mouse';
}
if (e instanceof PointerEvent) {
return String(e.pointerId);
}
/**
* TODO(#6097): Fix types. This is a catch-all for everything but mouse
* and pointer events.
*/
const pseudoEvent = /** {!PseudoEvent} */ e;
// AnyDuringMigration because: Property 'changedTouches' does not exist on
// type 'PseudoEvent | Event'. AnyDuringMigration because: Property
// 'changedTouches' does not exist on type 'PseudoEvent | Event'.
// AnyDuringMigration because: Property 'changedTouches' does not exist on
// type 'PseudoEvent | Event'. AnyDuringMigration because: Property
// 'changedTouches' does not exist on type 'PseudoEvent | Event'.
// AnyDuringMigration because: Property 'changedTouches' does not exist on
// type 'PseudoEvent | Event'.
return (pseudoEvent as AnyDuringMigration).changedTouches &&
(pseudoEvent as AnyDuringMigration).changedTouches[0] &&
(pseudoEvent as AnyDuringMigration).changedTouches[0].identifier !==
undefined &&
(pseudoEvent as AnyDuringMigration).changedTouches[0].identifier !==
null ?
String((pseudoEvent as AnyDuringMigration).changedTouches[0].identifier) :
'mouse';
}
/**
* Check whether the touch identifier on the event matches the current saved
* identifier. If there is no identifier, that means it's a mouse event and
* we'll use the identifier "mouse". This means we won't deal well with
* multiple mice being used at the same time. That seems okay.
* If the current identifier was unset, save the identifier from the
* event. This starts a drag/gesture, during which touch events with other
* identifiers will be silently ignored.
*
* @param e Mouse event or touch event.
* @returns Whether the identifier on the event matches the current saved
* identifier.
* @alias Blockly.Touch.checkTouchIdentifier
*/
export function checkTouchIdentifier(e: Event|PseudoEvent): boolean {
const identifier = getTouchIdentifierFromEvent(e);
// if (touchIdentifier_) is insufficient because Android touch
// identifiers may be zero.
if (touchIdentifier_ !== undefined && touchIdentifier_ !== null) {
// We're already tracking some touch/mouse event. Is this from the same
// source?
return touchIdentifier_ === identifier;
}
if (e.type === 'mousedown' || e.type === 'touchstart' ||
e.type === 'pointerdown') {
// No identifier set yet, and this is the start of a drag. Set it and
// return.
touchIdentifier_ = identifier;
return true;
}
// There was no identifier yet, but this wasn't a start event so we're going
// to ignore it. This probably means that another drag finished while this
// pointer was down.
return false;
}
/**
* Set an event's clientX and clientY from its first changed touch. Use this to
* make a touch event work in a mouse event handler.
*
* @param e A touch event.
* @alias Blockly.Touch.setClientFromTouch
*/
export function setClientFromTouch(e: Event|PseudoEvent) {
// AnyDuringMigration because: Property 'changedTouches' does not exist on
// type 'PseudoEvent | Event'.
if (e.type.startsWith('touch') && (e as AnyDuringMigration).changedTouches) {
// Map the touch event's properties to the event.
// AnyDuringMigration because: Property 'changedTouches' does not exist on
// type 'PseudoEvent | Event'.
const touchPoint = (e as AnyDuringMigration).changedTouches[0];
// AnyDuringMigration because: Property 'clientX' does not exist on type
// 'PseudoEvent | Event'.
(e as AnyDuringMigration).clientX = touchPoint.clientX;
// AnyDuringMigration because: Property 'clientY' does not exist on type
// 'PseudoEvent | Event'.
(e as AnyDuringMigration).clientY = touchPoint.clientY;
}
}
/**
* Check whether a given event is a mouse, touch, or pointer event.
*
* @param e An event.
* @returns True if it is a mouse, touch, or pointer event; false otherwise.
* @alias Blockly.Touch.isMouseOrTouchEvent
*/
export function isMouseOrTouchEvent(e: Event|PseudoEvent): boolean {
return e.type.startsWith('touch') || e.type.startsWith('mouse') ||
e.type.startsWith('pointer');
}
/**
* Check whether a given event is a touch event or a pointer event.
*
* @param e An event.
* @returns True if it is a touch or pointer event; false otherwise.
* @alias Blockly.Touch.isTouchEvent
*/
export function isTouchEvent(e: Event|PseudoEvent): boolean {
return e.type.startsWith('touch') || e.type.startsWith('pointer');
}
/**
* Split an event into an array of events, one per changed touch or mouse
* point.
*
* @param e A mouse event or a touch event with one or more changed touches.
* @returns An array of events or pseudo events.
* Each pseudo-touch event will have exactly one changed touch and there
* will be no real touch events.
* @alias Blockly.Touch.splitEventByTouches
*/
export function splitEventByTouches(e: Event): Array<Event|PseudoEvent> {
const events = [];
// AnyDuringMigration because: Property 'changedTouches' does not exist on
// type 'PseudoEvent | Event'.
if ((e as AnyDuringMigration).changedTouches) {
// AnyDuringMigration because: Property 'changedTouches' does not exist on
// type 'PseudoEvent | Event'.
for (let i = 0; i < (e as AnyDuringMigration).changedTouches.length; i++) {
const newEvent = {
type: e.type,
// AnyDuringMigration because: Property 'changedTouches' does not exist
// on type 'PseudoEvent | Event'.
changedTouches: [(e as AnyDuringMigration).changedTouches[i]],
target: e.target,
stopPropagation() {
e.stopPropagation();
},
preventDefault() {
e.preventDefault();
},
};
events[i] = newEvent;
}
} else {
events.push(e);
}
// AnyDuringMigration because: Type '(Event | { type: string; changedTouches:
// Touch[]; target: EventTarget | null; stopPropagation(): void;
// preventDefault(): void; })[]' is not assignable to type '(PseudoEvent |
// Event)[]'.
return events as AnyDuringMigration;
}