Files
blockly/core/variable_map.ts
Maribeth Bottorff 60bc01acc8 fix: make eventUtils throw if event type not registered (#6381)
* chore: update lint rules

* fix: have eventUtils.get throw if event isn't found

* chore: remove nonnull assertion from eventUtils.get and format
2022-08-24 13:41:32 -07:00

405 lines
13 KiB
TypeScript

/**
* @license
* Copyright 2017 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Object representing a map of variables and their types.
*
* @class
*/
import * as goog from '../closure/goog/goog.js';
goog.declareModuleId('Blockly.VariableMap');
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_var_delete.js';
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_var_rename.js';
import type {Block} from './block.js';
import * as dialog from './dialog.js';
import * as eventUtils from './events/utils.js';
import {Msg} from './msg.js';
import {Names} from './names.js';
import * as arrayUtils from './utils/array.js';
import * as idGenerator from './utils/idgenerator.js';
import {VariableModel} from './variable_model.js';
import type {Workspace} from './workspace.js';
/**
* Class for a variable map. This contains a dictionary data structure with
* variable types as keys and lists of variables as values. The list of
* variables are the type indicated by the key.
*
* @alias Blockly.VariableMap
*/
export class VariableMap {
/**
* A map from variable type to list of variable names. The lists contain
* all of the named variables in the workspace, including variables that are
* not currently in use.
*/
private variableMap = new Map<string, VariableModel[]>();
/** @param workspace The workspace this map belongs to. */
constructor(public workspace: Workspace) {}
/** Clear the variable map. */
clear() {
this.variableMap.clear();
}
/* Begin functions for renaming variables. */
/**
* Rename the given variable by updating its name in the variable map.
*
* @param variable Variable to rename.
* @param newName New variable name.
* @internal
*/
renameVariable(variable: VariableModel, newName: string) {
const type = variable.type;
const conflictVar = this.getVariable(newName, type);
const blocks = this.workspace.getAllBlocks(false);
eventUtils.setGroup(true);
try {
// The IDs may match if the rename is a simple case change (name1 ->
// Name1).
if (!conflictVar || conflictVar.getId() === variable.getId()) {
this.renameVariableAndUses_(variable, newName, blocks);
} else {
this.renameVariableWithConflict_(
variable, newName, conflictVar, blocks);
}
} finally {
eventUtils.setGroup(false);
}
}
/**
* Rename a variable by updating its name in the variable map. Identify the
* variable to rename with the given ID.
*
* @param id ID of the variable to rename.
* @param newName New variable name.
*/
renameVariableById(id: string, newName: string) {
const variable = this.getVariableById(id);
if (!variable) {
throw Error('Tried to rename a variable that didn\'t exist. ID: ' + id);
}
this.renameVariable(variable, newName);
}
/**
* Update the name of the given variable and refresh all references to it.
* The new name must not conflict with any existing variable names.
*
* @param variable Variable to rename.
* @param newName New variable name.
* @param blocks The list of all blocks in the workspace.
*/
private renameVariableAndUses_(
variable: VariableModel, newName: string, blocks: Block[]) {
eventUtils.fire(
new (eventUtils.get(eventUtils.VAR_RENAME))(variable, newName));
variable.name = newName;
for (let i = 0; i < blocks.length; i++) {
blocks[i].updateVarName(variable);
}
}
/**
* Update the name of the given variable to the same name as an existing
* variable. The two variables are coalesced into a single variable with the
* ID of the existing variable that was already using newName. Refresh all
* references to the variable.
*
* @param variable Variable to rename.
* @param newName New variable name.
* @param conflictVar The variable that was already using newName.
* @param blocks The list of all blocks in the workspace.
*/
private renameVariableWithConflict_(
variable: VariableModel, newName: string, conflictVar: VariableModel,
blocks: Block[]) {
const type = variable.type;
const oldCase = conflictVar.name;
if (newName !== oldCase) {
// Simple rename to change the case and update references.
this.renameVariableAndUses_(conflictVar, newName, blocks);
}
// These blocks now refer to a different variable.
// These will fire change events.
for (let i = 0; i < blocks.length; i++) {
blocks[i].renameVarById(variable.getId(), conflictVar.getId());
}
// Finally delete the original variable, which is now unreferenced.
eventUtils.fire(new (eventUtils.get(eventUtils.VAR_DELETE))(variable));
// And remove it from the list.
arrayUtils.removeElem(this.variableMap.get(type)!, variable);
}
/* End functions for renaming variables. */
/**
* Create a variable with a given name, optional type, and optional ID.
*
* @param name The name of the variable. This must be unique across variables
* and procedures.
* @param opt_type The type of the variable like 'int' or 'string'.
* Does not need to be unique. Field_variable can filter variables based
* on their type. This will default to '' which is a specific type.
* @param opt_id The unique ID of the variable. This will default to a UUID.
* @returns The newly created variable.
*/
createVariable(name: string, opt_type?: string|null, opt_id?: string|null):
VariableModel {
let variable = this.getVariable(name, opt_type);
if (variable) {
if (opt_id && variable.getId() !== opt_id) {
throw Error(
'Variable "' + name + '" is already in use and its id is "' +
variable.getId() + '" which conflicts with the passed in ' +
'id, "' + opt_id + '".');
}
// The variable already exists and has the same ID.
return variable;
}
if (opt_id && this.getVariableById(opt_id)) {
throw Error('Variable id, "' + opt_id + '", is already in use.');
}
const id = opt_id || idGenerator.genUid();
const type = opt_type || '';
variable = new VariableModel(this.workspace, name, type, id);
const variables = this.variableMap.get(type) || [];
variables.push(variable);
// Delete the list of variables of this type, and re-add it so that
// the most recent addition is at the end.
// This is used so the toolbox's set block is set to the most recent
// variable.
this.variableMap.delete(type);
this.variableMap.set(type, variables);
return variable;
}
/* Begin functions for variable deletion. */
/**
* Delete a variable.
*
* @param variable Variable to delete.
*/
deleteVariable(variable: VariableModel) {
const variableId = variable.getId();
const variableList = this.variableMap.get(variable.type);
if (variableList) {
for (let i = 0; i < variableList.length; i++) {
const tempVar = variableList[i];
if (tempVar.getId() === variableId) {
variableList.splice(i, 1);
eventUtils.fire(
new (eventUtils.get(eventUtils.VAR_DELETE))(variable));
return;
}
}
}
}
/**
* Delete a variables by the passed in ID and all of its uses from this
* workspace. May prompt the user for confirmation.
*
* @param id ID of variable to delete.
*/
deleteVariableById(id: string) {
const variable = this.getVariableById(id);
if (variable) {
// Check whether this variable is a function parameter before deleting.
const variableName = variable.name;
const uses = this.getVariableUsesById(id);
for (let i = 0, block; block = uses[i]; i++) {
if (block.type === 'procedures_defnoreturn' ||
block.type === 'procedures_defreturn') {
const procedureName = String(block.getFieldValue('NAME'));
const deleteText = Msg['CANNOT_DELETE_VARIABLE_PROCEDURE']
.replace('%1', variableName)
.replace('%2', procedureName);
dialog.alert(deleteText);
return;
}
}
if (uses.length > 1) {
// Confirm before deleting multiple blocks.
const confirmText = Msg['DELETE_VARIABLE_CONFIRMATION']
.replace('%1', String(uses.length))
.replace('%2', variableName);
dialog.confirm(confirmText, (ok) => {
if (ok && variable) {
this.deleteVariableInternal(variable, uses);
}
});
} else {
// No confirmation necessary for a single block.
this.deleteVariableInternal(variable, uses);
}
} else {
console.warn('Can\'t delete non-existent variable: ' + id);
}
}
/**
* Deletes a variable and all of its uses from this workspace without asking
* the user for confirmation.
*
* @param variable Variable to delete.
* @param uses An array of uses of the variable.
* @internal
*/
deleteVariableInternal(variable: VariableModel, uses: Block[]) {
const existingGroup = eventUtils.getGroup();
if (!existingGroup) {
eventUtils.setGroup(true);
}
try {
for (let i = 0; i < uses.length; i++) {
uses[i].dispose(true);
}
this.deleteVariable(variable);
} finally {
if (!existingGroup) {
eventUtils.setGroup(false);
}
}
}
/* End functions for variable deletion. */
/**
* Find the variable by the given name and type and return it. Return null if
* it is not found.
*
* @param name The name to check for.
* @param opt_type The type of the variable. If not provided it defaults to
* the empty string, which is a specific type.
* @returns The variable with the given name, or null if it was not found.
*/
getVariable(name: string, opt_type?: string|null): VariableModel|null {
const type = opt_type || '';
const list = this.variableMap.get(type);
if (list) {
for (let j = 0, variable; variable = list[j]; j++) {
if (Names.equals(variable.name, name)) {
return variable;
}
}
}
return null;
}
/**
* Find the variable by the given ID and return it. Return null if not found.
*
* @param id The ID to check for.
* @returns The variable with the given ID.
*/
getVariableById(id: string): VariableModel|null {
for (const [_key, variables] of this.variableMap) {
for (const variable of variables) {
if (variable.getId() === id) {
return variable;
}
}
}
return null;
}
/**
* Get a list containing all of the variables of a specified type. If type is
* null, return list of variables with empty string type.
*
* @param type Type of the variables to find.
* @returns The sought after variables of the passed in type. An empty array
* if none are found.
*/
getVariablesOfType(type: string|null): VariableModel[] {
type = type || '';
const variableList = this.variableMap.get(type);
if (variableList) {
return variableList.slice();
}
return [];
}
/**
* Return all variable and potential variable types. This list always
* contains the empty string.
*
* @param ws The workspace used to look for potential variables. This can be
* different than the workspace stored on this object if the passed in ws
* is a flyout workspace.
* @returns List of variable types.
* @internal
*/
getVariableTypes(ws: Workspace|null): string[] {
const variableTypes = new Set<string>(this.variableMap.keys());
if (ws && ws.getPotentialVariableMap()) {
for (const key of ws.getPotentialVariableMap()!.variableMap.keys()) {
variableTypes.add(key);
}
}
if (!variableTypes.has('')) {
variableTypes.add('');
}
return Array.from(variableTypes.values());
}
/**
* Return all variables of all types.
*
* @returns List of variable models.
*/
getAllVariables(): VariableModel[] {
let allVariables: VariableModel[] = [];
for (const variables of this.variableMap.values()) {
allVariables = allVariables.concat(variables);
}
return allVariables;
}
/**
* Returns all of the variable names of all types.
*
* @returns All of the variable names of all types.
*/
getAllVariableNames(): string[] {
return Array.from(this.variableMap.values())
.flat()
.map((variable) => variable.name);
}
/**
* Find all the uses of a named variable.
*
* @param id ID of the variable to find.
* @returns Array of block usages.
*/
getVariableUsesById(id: string): Block[] {
const uses = [];
const blocks = this.workspace.getAllBlocks(false);
// Iterate through every block and check the name.
for (let i = 0; i < blocks.length; i++) {
const blockVariables = blocks[i].getVarModels();
if (blockVariables) {
for (let j = 0; j < blockVariables.length; j++) {
if (blockVariables[j].getId() === id) {
uses.push(blocks[i]);
}
}
}
}
return uses;
}
}