Files
blockly/core/block_animations.ts
Beka Westberg 7c4b0bd703 fix: delete area animation (#8149)
* fix: delete area animation

* chore: format

* Update core/dragging/dragger.ts

Co-authored-by: Christopher Allen <cpcallen+github@gmail.com>

---------

Co-authored-by: Christopher Allen <cpcallen+github@gmail.com>
2024-05-20 09:58:48 -07:00

226 lines
6.0 KiB
TypeScript

/**
* @license
* Copyright 2018 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
// Former goog.module ID: Blockly.blockAnimations
import type {BlockSvg} from './block_svg.js';
import * as dom from './utils/dom.js';
import {Svg} from './utils/svg.js';
/** A bounding box for a cloned block. */
interface CloneRect {
x: number;
y: number;
width: number;
height: number;
}
/** PID of disconnect UI animation. There can only be one at a time. */
let disconnectPid: ReturnType<typeof setTimeout> | null = null;
/** The wobbling block. There can only be one at a time. */
let wobblingBlock: BlockSvg | null = null;
/**
* Play some UI effects (sound, animation) when disposing of a block.
*
* @param block The block being disposed of.
* @internal
*/
export function disposeUiEffect(block: BlockSvg) {
// Disposing is going to take so long the animation won't play anyway.
if (block.getDescendants(false).length > 100) return;
const workspace = block.workspace;
const svgGroup = block.getSvgRoot();
workspace.getAudioManager().play('delete');
const xy = block.getRelativeToSurfaceXY();
// Deeply clone the current block.
const clone: SVGGElement = svgGroup.cloneNode(true) as SVGGElement;
clone.setAttribute('transform', 'translate(' + xy.x + ',' + xy.y + ')');
workspace.getLayerManager()?.appendToAnimationLayer({
getSvgRoot: () => {
return clone;
},
});
const cloneRect = {
'x': xy.x,
'y': xy.y,
'width': block.width,
'height': block.height,
};
disposeUiStep(clone, cloneRect, workspace.RTL, new Date());
}
/**
* Animate a cloned block and eventually dispose of it.
* This is a class method, not an instance method since the original block has
* been destroyed and is no longer accessible.
*
* @param clone SVG element to animate and dispose of.
* @param rect Starting rect of the clone.
* @param rtl True if RTL, false if LTR.
* @param start Date of animation's start.
*/
function disposeUiStep(
clone: Element,
rect: CloneRect,
rtl: boolean,
start: Date,
) {
const ms = new Date().getTime() - start.getTime();
const percent = ms / 150;
if (percent > 1) {
dom.removeNode(clone);
} else {
const x = rect.x + (((rtl ? -1 : 1) * rect.width) / 2) * percent;
const y = rect.y + (rect.height / 2) * percent;
const scale = 1 - percent;
clone.setAttribute(
'transform',
'translate(' + x + ',' + y + ')' + ' scale(' + scale + ')',
);
setTimeout(disposeUiStep, 10, clone, rect, rtl, start);
}
}
/**
* Play some UI effects (sound, ripple) after a connection has been established.
*
* @param block The block being connected.
* @internal
*/
export function connectionUiEffect(block: BlockSvg) {
const workspace = block.workspace;
const scale = workspace.scale;
workspace.getAudioManager().play('click');
if (scale < 1) {
return; // Too small to care about visual effects.
}
// Determine the absolute coordinates of the inferior block.
const xy = workspace.getSvgXY(block.getSvgRoot());
// Offset the coordinates based on the two connection types, fix scale.
if (block.outputConnection) {
xy.x += (block.RTL ? 3 : -3) * scale;
xy.y += 13 * scale;
} else if (block.previousConnection) {
xy.x += (block.RTL ? -23 : 23) * scale;
xy.y += 3 * scale;
}
const ripple = dom.createSvgElement(
Svg.CIRCLE,
{
'cx': xy.x,
'cy': xy.y,
'r': 0,
'fill': 'none',
'stroke': '#888',
'stroke-width': 10,
},
workspace.getParentSvg(),
);
const scaleAnimation = dom.createSvgElement(
Svg.ANIMATE,
{
'id': 'animationCircle',
'begin': 'indefinite',
'attributeName': 'r',
'dur': '150ms',
'from': 0,
'to': 25 * scale,
},
ripple,
);
const opacityAnimation = dom.createSvgElement(
Svg.ANIMATE,
{
'id': 'animationOpacity',
'begin': 'indefinite',
'attributeName': 'opacity',
'dur': '150ms',
'from': 1,
'to': 0,
},
ripple,
);
scaleAnimation.beginElement();
opacityAnimation.beginElement();
setTimeout(() => void dom.removeNode(ripple), 150);
}
/**
* Play some UI effects (sound, animation) when disconnecting a block.
*
* @param block The block being disconnected.
* @internal
*/
export function disconnectUiEffect(block: BlockSvg) {
disconnectUiStop();
block.workspace.getAudioManager().play('disconnect');
if (block.workspace.scale < 1) {
return; // Too small to care about visual effects.
}
// Horizontal distance for bottom of block to wiggle.
const DISPLACEMENT = 10;
// Scale magnitude of skew to height of block.
const height = block.getHeightWidth().height;
let magnitude = (Math.atan(DISPLACEMENT / height) / Math.PI) * 180;
if (!block.RTL) {
magnitude *= -1;
}
// Start the animation.
wobblingBlock = block;
disconnectUiStep(block, magnitude, new Date());
}
/**
* Animate a brief wiggle of a disconnected block.
*
* @param block Block to animate.
* @param magnitude Maximum degrees skew (reversed for RTL).
* @param start Date of animation's start.
*/
function disconnectUiStep(block: BlockSvg, magnitude: number, start: Date) {
const DURATION = 200; // Milliseconds.
const WIGGLES = 3; // Half oscillations.
const ms = new Date().getTime() - start.getTime();
const percent = ms / DURATION;
let skew = '';
if (percent <= 1) {
const val = Math.round(
Math.sin(percent * Math.PI * WIGGLES) * (1 - percent) * magnitude,
);
skew = `skewX(${val})`;
disconnectPid = setTimeout(disconnectUiStep, 10, block, magnitude, start);
}
block
.getSvgRoot()
.setAttribute('transform', `${block.getTranslation()} ${skew}`);
}
/**
* Stop the disconnect UI animation immediately.
*
* @internal
*/
export function disconnectUiStop() {
if (!wobblingBlock) return;
if (disconnectPid) {
clearTimeout(disconnectPid);
disconnectPid = null;
}
wobblingBlock
.getSvgRoot()
.setAttribute('transform', wobblingBlock.getTranslation());
wobblingBlock = null;
}